1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/share/vm/opto/addnode.hpp Wed Apr 27 01:25:04 2016 +0800 1.3 @@ -0,0 +1,252 @@ 1.4 +/* 1.5 + * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved. 1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 1.7 + * 1.8 + * This code is free software; you can redistribute it and/or modify it 1.9 + * under the terms of the GNU General Public License version 2 only, as 1.10 + * published by the Free Software Foundation. 1.11 + * 1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT 1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 1.14 + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 1.15 + * version 2 for more details (a copy is included in the LICENSE file that 1.16 + * accompanied this code). 1.17 + * 1.18 + * You should have received a copy of the GNU General Public License version 1.19 + * 2 along with this work; if not, write to the Free Software Foundation, 1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 1.21 + * 1.22 + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 1.23 + * or visit www.oracle.com if you need additional information or have any 1.24 + * questions. 1.25 + * 1.26 + */ 1.27 + 1.28 +#ifndef SHARE_VM_OPTO_ADDNODE_HPP 1.29 +#define SHARE_VM_OPTO_ADDNODE_HPP 1.30 + 1.31 +#include "opto/node.hpp" 1.32 +#include "opto/opcodes.hpp" 1.33 +#include "opto/type.hpp" 1.34 + 1.35 +// Portions of code courtesy of Clifford Click 1.36 + 1.37 +class PhaseTransform; 1.38 + 1.39 +//------------------------------AddNode---------------------------------------- 1.40 +// Classic Add functionality. This covers all the usual 'add' behaviors for 1.41 +// an algebraic ring. Add-integer, add-float, add-double, and binary-or are 1.42 +// all inherited from this class. The various identity values are supplied 1.43 +// by virtual functions. 1.44 +class AddNode : public Node { 1.45 + virtual uint hash() const; 1.46 +public: 1.47 + AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) { 1.48 + init_class_id(Class_Add); 1.49 + } 1.50 + 1.51 + // Handle algebraic identities here. If we have an identity, return the Node 1.52 + // we are equivalent to. We look for "add of zero" as an identity. 1.53 + virtual Node *Identity( PhaseTransform *phase ); 1.54 + 1.55 + // We also canonicalize the Node, moving constants to the right input, 1.56 + // and flatten expressions (so that 1+x+2 becomes x+3). 1.57 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.58 + 1.59 + // Compute a new Type for this node. Basically we just do the pre-check, 1.60 + // then call the virtual add() to set the type. 1.61 + virtual const Type *Value( PhaseTransform *phase ) const; 1.62 + 1.63 + // Check if this addition involves the additive identity 1.64 + virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 1.65 + 1.66 + // Supplied function returns the sum of the inputs. 1.67 + // This also type-checks the inputs for sanity. Guaranteed never to 1.68 + // be passed a TOP or BOTTOM type, these are filtered out by a pre-check. 1.69 + virtual const Type *add_ring( const Type *, const Type * ) const = 0; 1.70 + 1.71 + // Supplied function to return the additive identity type 1.72 + virtual const Type *add_id() const = 0; 1.73 + 1.74 +}; 1.75 + 1.76 +//------------------------------AddINode--------------------------------------- 1.77 +// Add 2 integers 1.78 +class AddINode : public AddNode { 1.79 +public: 1.80 + AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.81 + virtual int Opcode() const; 1.82 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.83 + virtual const Type *add_id() const { return TypeInt::ZERO; } 1.84 + virtual const Type *bottom_type() const { return TypeInt::INT; } 1.85 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.86 + virtual Node *Identity( PhaseTransform *phase ); 1.87 + virtual uint ideal_reg() const { return Op_RegI; } 1.88 +}; 1.89 + 1.90 +//------------------------------AddLNode--------------------------------------- 1.91 +// Add 2 longs 1.92 +class AddLNode : public AddNode { 1.93 +public: 1.94 + AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.95 + virtual int Opcode() const; 1.96 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.97 + virtual const Type *add_id() const { return TypeLong::ZERO; } 1.98 + virtual const Type *bottom_type() const { return TypeLong::LONG; } 1.99 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.100 + virtual Node *Identity( PhaseTransform *phase ); 1.101 + virtual uint ideal_reg() const { return Op_RegL; } 1.102 +}; 1.103 + 1.104 +//------------------------------AddFNode--------------------------------------- 1.105 +// Add 2 floats 1.106 +class AddFNode : public AddNode { 1.107 +public: 1.108 + AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.109 + virtual int Opcode() const; 1.110 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.111 + virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 1.112 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.113 + virtual const Type *add_id() const { return TypeF::ZERO; } 1.114 + virtual const Type *bottom_type() const { return Type::FLOAT; } 1.115 + virtual Node *Identity( PhaseTransform *phase ) { return this; } 1.116 + virtual uint ideal_reg() const { return Op_RegF; } 1.117 +}; 1.118 + 1.119 +//------------------------------AddDNode--------------------------------------- 1.120 +// Add 2 doubles 1.121 +class AddDNode : public AddNode { 1.122 +public: 1.123 + AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.124 + virtual int Opcode() const; 1.125 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.126 + virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 1.127 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.128 + virtual const Type *add_id() const { return TypeD::ZERO; } 1.129 + virtual const Type *bottom_type() const { return Type::DOUBLE; } 1.130 + virtual Node *Identity( PhaseTransform *phase ) { return this; } 1.131 + virtual uint ideal_reg() const { return Op_RegD; } 1.132 +}; 1.133 + 1.134 +//------------------------------AddPNode--------------------------------------- 1.135 +// Add pointer plus integer to get pointer. NOT commutative, really. 1.136 +// So not really an AddNode. Lives here, because people associate it with 1.137 +// an add. 1.138 +class AddPNode : public Node { 1.139 +public: 1.140 + enum { Control, // When is it safe to do this add? 1.141 + Base, // Base oop, for GC purposes 1.142 + Address, // Actually address, derived from base 1.143 + Offset } ; // Offset added to address 1.144 + AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) { 1.145 + init_class_id(Class_AddP); 1.146 + } 1.147 + virtual int Opcode() const; 1.148 + virtual Node *Identity( PhaseTransform *phase ); 1.149 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.150 + virtual const Type *Value( PhaseTransform *phase ) const; 1.151 + virtual const Type *bottom_type() const; 1.152 + virtual uint ideal_reg() const { return Op_RegP; } 1.153 + Node *base_node() { assert( req() > Base, "Missing base"); return in(Base); } 1.154 + static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase, 1.155 + // second return value: 1.156 + intptr_t& offset); 1.157 + 1.158 + // Collect the AddP offset values into the elements array, giving up 1.159 + // if there are more than length. 1.160 + int unpack_offsets(Node* elements[], int length); 1.161 + 1.162 + // Do not match base-ptr edge 1.163 + virtual uint match_edge(uint idx) const; 1.164 +}; 1.165 + 1.166 +//------------------------------OrINode---------------------------------------- 1.167 +// Logically OR 2 integers. Included with the ADD nodes because it inherits 1.168 +// all the behavior of addition on a ring. 1.169 +class OrINode : public AddNode { 1.170 +public: 1.171 + OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.172 + virtual int Opcode() const; 1.173 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.174 + virtual const Type *add_id() const { return TypeInt::ZERO; } 1.175 + virtual const Type *bottom_type() const { return TypeInt::INT; } 1.176 + virtual Node *Identity( PhaseTransform *phase ); 1.177 + virtual uint ideal_reg() const { return Op_RegI; } 1.178 +}; 1.179 + 1.180 +//------------------------------OrLNode---------------------------------------- 1.181 +// Logically OR 2 longs. Included with the ADD nodes because it inherits 1.182 +// all the behavior of addition on a ring. 1.183 +class OrLNode : public AddNode { 1.184 +public: 1.185 + OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.186 + virtual int Opcode() const; 1.187 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.188 + virtual const Type *add_id() const { return TypeLong::ZERO; } 1.189 + virtual const Type *bottom_type() const { return TypeLong::LONG; } 1.190 + virtual Node *Identity( PhaseTransform *phase ); 1.191 + virtual uint ideal_reg() const { return Op_RegL; } 1.192 +}; 1.193 + 1.194 +//------------------------------XorINode--------------------------------------- 1.195 +// XOR'ing 2 integers 1.196 +class XorINode : public AddNode { 1.197 +public: 1.198 + XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.199 + virtual int Opcode() const; 1.200 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.201 + virtual const Type *add_id() const { return TypeInt::ZERO; } 1.202 + virtual const Type *bottom_type() const { return TypeInt::INT; } 1.203 + virtual uint ideal_reg() const { return Op_RegI; } 1.204 +}; 1.205 + 1.206 +//------------------------------XorINode--------------------------------------- 1.207 +// XOR'ing 2 longs 1.208 +class XorLNode : public AddNode { 1.209 +public: 1.210 + XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.211 + virtual int Opcode() const; 1.212 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.213 + virtual const Type *add_id() const { return TypeLong::ZERO; } 1.214 + virtual const Type *bottom_type() const { return TypeLong::LONG; } 1.215 + virtual uint ideal_reg() const { return Op_RegL; } 1.216 +}; 1.217 + 1.218 +//------------------------------MaxNode---------------------------------------- 1.219 +// Max (or min) of 2 values. Included with the ADD nodes because it inherits 1.220 +// all the behavior of addition on a ring. Only new thing is that we allow 1.221 +// 2 equal inputs to be equal. 1.222 +class MaxNode : public AddNode { 1.223 +public: 1.224 + MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 1.225 + virtual int Opcode() const = 0; 1.226 +}; 1.227 + 1.228 +//------------------------------MaxINode--------------------------------------- 1.229 +// Maximum of 2 integers. Included with the ADD nodes because it inherits 1.230 +// all the behavior of addition on a ring. 1.231 +class MaxINode : public MaxNode { 1.232 +public: 1.233 + MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} 1.234 + virtual int Opcode() const; 1.235 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.236 + virtual const Type *add_id() const { return TypeInt::make(min_jint); } 1.237 + virtual const Type *bottom_type() const { return TypeInt::INT; } 1.238 + virtual uint ideal_reg() const { return Op_RegI; } 1.239 +}; 1.240 + 1.241 +//------------------------------MinINode--------------------------------------- 1.242 +// MINimum of 2 integers. Included with the ADD nodes because it inherits 1.243 +// all the behavior of addition on a ring. 1.244 +class MinINode : public MaxNode { 1.245 +public: 1.246 + MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} 1.247 + virtual int Opcode() const; 1.248 + virtual const Type *add_ring( const Type *, const Type * ) const; 1.249 + virtual const Type *add_id() const { return TypeInt::make(max_jint); } 1.250 + virtual const Type *bottom_type() const { return TypeInt::INT; } 1.251 + virtual uint ideal_reg() const { return Op_RegI; } 1.252 + virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 1.253 +}; 1.254 + 1.255 +#endif // SHARE_VM_OPTO_ADDNODE_HPP