src/share/vm/opto/block.hpp

Fri, 11 Mar 2011 07:50:51 -0800

author
kvn
date
Fri, 11 Mar 2011 07:50:51 -0800
changeset 2636
83f08886981c
parent 2314
f95d63e2154a
child 3049
95134e034042
permissions
-rw-r--r--

7026631: field _klass is incorrectly set for dual type of TypeAryPtr::OOPS
Summary: add missing check this->dual() != TypeAryPtr::OOPS into TypeAryPtr::klass().
Reviewed-by: never

duke@435 1 /*
stefank@2314 2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
duke@435 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
duke@435 4 *
duke@435 5 * This code is free software; you can redistribute it and/or modify it
duke@435 6 * under the terms of the GNU General Public License version 2 only, as
duke@435 7 * published by the Free Software Foundation.
duke@435 8 *
duke@435 9 * This code is distributed in the hope that it will be useful, but WITHOUT
duke@435 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
duke@435 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
duke@435 12 * version 2 for more details (a copy is included in the LICENSE file that
duke@435 13 * accompanied this code).
duke@435 14 *
duke@435 15 * You should have received a copy of the GNU General Public License version
duke@435 16 * 2 along with this work; if not, write to the Free Software Foundation,
duke@435 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
duke@435 18 *
trims@1907 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
trims@1907 20 * or visit www.oracle.com if you need additional information or have any
trims@1907 21 * questions.
duke@435 22 *
duke@435 23 */
duke@435 24
stefank@2314 25 #ifndef SHARE_VM_OPTO_BLOCK_HPP
stefank@2314 26 #define SHARE_VM_OPTO_BLOCK_HPP
stefank@2314 27
stefank@2314 28 #include "opto/multnode.hpp"
stefank@2314 29 #include "opto/node.hpp"
stefank@2314 30 #include "opto/phase.hpp"
stefank@2314 31
duke@435 32 // Optimization - Graph Style
duke@435 33
duke@435 34 class Block;
duke@435 35 class CFGLoop;
duke@435 36 class MachCallNode;
duke@435 37 class Matcher;
duke@435 38 class RootNode;
duke@435 39 class VectorSet;
duke@435 40 struct Tarjan;
duke@435 41
duke@435 42 //------------------------------Block_Array------------------------------------
duke@435 43 // Map dense integer indices to Blocks. Uses classic doubling-array trick.
duke@435 44 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
duke@435 45 // Note that the constructor just zeros things, and since I use Arena
duke@435 46 // allocation I do not need a destructor to reclaim storage.
duke@435 47 class Block_Array : public ResourceObj {
duke@435 48 uint _size; // allocated size, as opposed to formal limit
duke@435 49 debug_only(uint _limit;) // limit to formal domain
duke@435 50 protected:
duke@435 51 Block **_blocks;
duke@435 52 void grow( uint i ); // Grow array node to fit
duke@435 53
duke@435 54 public:
duke@435 55 Arena *_arena; // Arena to allocate in
duke@435 56
duke@435 57 Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
duke@435 58 debug_only(_limit=0);
duke@435 59 _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
duke@435 60 for( int i = 0; i < OptoBlockListSize; i++ ) {
duke@435 61 _blocks[i] = NULL;
duke@435 62 }
duke@435 63 }
duke@435 64 Block *lookup( uint i ) const // Lookup, or NULL for not mapped
duke@435 65 { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
duke@435 66 Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
duke@435 67 { assert( i < Max(), "oob" ); return _blocks[i]; }
duke@435 68 // Extend the mapping: index i maps to Block *n.
duke@435 69 void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
duke@435 70 uint Max() const { debug_only(return _limit); return _size; }
duke@435 71 };
duke@435 72
duke@435 73
duke@435 74 class Block_List : public Block_Array {
duke@435 75 public:
duke@435 76 uint _cnt;
duke@435 77 Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
duke@435 78 void push( Block *b ) { map(_cnt++,b); }
duke@435 79 Block *pop() { return _blocks[--_cnt]; }
duke@435 80 Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
duke@435 81 void remove( uint i );
duke@435 82 void insert( uint i, Block *n );
duke@435 83 uint size() const { return _cnt; }
duke@435 84 void reset() { _cnt = 0; }
rasbold@853 85 void print();
duke@435 86 };
duke@435 87
duke@435 88
duke@435 89 class CFGElement : public ResourceObj {
duke@435 90 public:
duke@435 91 float _freq; // Execution frequency (estimate)
duke@435 92
duke@435 93 CFGElement() : _freq(0.0f) {}
duke@435 94 virtual bool is_block() { return false; }
duke@435 95 virtual bool is_loop() { return false; }
duke@435 96 Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
duke@435 97 CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; }
duke@435 98 };
duke@435 99
duke@435 100 //------------------------------Block------------------------------------------
duke@435 101 // This class defines a Basic Block.
duke@435 102 // Basic blocks are used during the output routines, and are not used during
duke@435 103 // any optimization pass. They are created late in the game.
duke@435 104 class Block : public CFGElement {
duke@435 105 public:
duke@435 106 // Nodes in this block, in order
duke@435 107 Node_List _nodes;
duke@435 108
duke@435 109 // Basic blocks have a Node which defines Control for all Nodes pinned in
duke@435 110 // this block. This Node is a RegionNode. Exception-causing Nodes
duke@435 111 // (division, subroutines) and Phi functions are always pinned. Later,
duke@435 112 // every Node will get pinned to some block.
duke@435 113 Node *head() const { return _nodes[0]; }
duke@435 114
duke@435 115 // CAUTION: num_preds() is ONE based, so that predecessor numbers match
duke@435 116 // input edges to Regions and Phis.
duke@435 117 uint num_preds() const { return head()->req(); }
duke@435 118 Node *pred(uint i) const { return head()->in(i); }
duke@435 119
duke@435 120 // Array of successor blocks, same size as projs array
duke@435 121 Block_Array _succs;
duke@435 122
duke@435 123 // Basic blocks have some number of Nodes which split control to all
duke@435 124 // following blocks. These Nodes are always Projections. The field in
duke@435 125 // the Projection and the block-ending Node determine which Block follows.
duke@435 126 uint _num_succs;
duke@435 127
duke@435 128 // Basic blocks also carry all sorts of good old fashioned DFS information
duke@435 129 // used to find loops, loop nesting depth, dominators, etc.
duke@435 130 uint _pre_order; // Pre-order DFS number
duke@435 131
duke@435 132 // Dominator tree
duke@435 133 uint _dom_depth; // Depth in dominator tree for fast LCA
duke@435 134 Block* _idom; // Immediate dominator block
duke@435 135
duke@435 136 CFGLoop *_loop; // Loop to which this block belongs
duke@435 137 uint _rpo; // Number in reverse post order walk
duke@435 138
duke@435 139 virtual bool is_block() { return true; }
rasbold@853 140 float succ_prob(uint i); // return probability of i'th successor
rasbold@853 141 int num_fall_throughs(); // How many fall-through candidate this block has
rasbold@853 142 void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code
rasbold@853 143 bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate
rasbold@853 144 Block* lone_fall_through(); // Return lone fall-through Block or null
duke@435 145
duke@435 146 Block* dom_lca(Block* that); // Compute LCA in dominator tree.
duke@435 147 #ifdef ASSERT
duke@435 148 bool dominates(Block* that) {
duke@435 149 int dom_diff = this->_dom_depth - that->_dom_depth;
duke@435 150 if (dom_diff > 0) return false;
duke@435 151 for (; dom_diff < 0; dom_diff++) that = that->_idom;
duke@435 152 return this == that;
duke@435 153 }
duke@435 154 #endif
duke@435 155
duke@435 156 // Report the alignment required by this block. Must be a power of 2.
duke@435 157 // The previous block will insert nops to get this alignment.
duke@435 158 uint code_alignment();
rasbold@853 159 uint compute_loop_alignment();
duke@435 160
duke@435 161 // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
duke@435 162 // It is currently also used to scale such frequencies relative to
duke@435 163 // FreqCountInvocations relative to the old value of 1500.
duke@435 164 #define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
duke@435 165
duke@435 166 // Register Pressure (estimate) for Splitting heuristic
duke@435 167 uint _reg_pressure;
duke@435 168 uint _ihrp_index;
duke@435 169 uint _freg_pressure;
duke@435 170 uint _fhrp_index;
duke@435 171
duke@435 172 // Mark and visited bits for an LCA calculation in insert_anti_dependences.
duke@435 173 // Since they hold unique node indexes, they do not need reinitialization.
duke@435 174 node_idx_t _raise_LCA_mark;
duke@435 175 void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; }
duke@435 176 node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; }
duke@435 177 node_idx_t _raise_LCA_visited;
duke@435 178 void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
duke@435 179 node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; }
duke@435 180
duke@435 181 // Estimated size in bytes of first instructions in a loop.
duke@435 182 uint _first_inst_size;
duke@435 183 uint first_inst_size() const { return _first_inst_size; }
duke@435 184 void set_first_inst_size(uint s) { _first_inst_size = s; }
duke@435 185
duke@435 186 // Compute the size of first instructions in this block.
duke@435 187 uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
duke@435 188
duke@435 189 // Compute alignment padding if the block needs it.
duke@435 190 // Align a loop if loop's padding is less or equal to padding limit
duke@435 191 // or the size of first instructions in the loop > padding.
duke@435 192 uint alignment_padding(int current_offset) {
duke@435 193 int block_alignment = code_alignment();
duke@435 194 int max_pad = block_alignment-relocInfo::addr_unit();
duke@435 195 if( max_pad > 0 ) {
duke@435 196 assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
duke@435 197 int current_alignment = current_offset & max_pad;
duke@435 198 if( current_alignment != 0 ) {
duke@435 199 uint padding = (block_alignment-current_alignment) & max_pad;
rasbold@853 200 if( has_loop_alignment() &&
rasbold@853 201 padding > (uint)MaxLoopPad &&
rasbold@853 202 first_inst_size() <= padding ) {
rasbold@853 203 return 0;
duke@435 204 }
rasbold@853 205 return padding;
duke@435 206 }
duke@435 207 }
duke@435 208 return 0;
duke@435 209 }
duke@435 210
duke@435 211 // Connector blocks. Connector blocks are basic blocks devoid of
duke@435 212 // instructions, but may have relevant non-instruction Nodes, such as
duke@435 213 // Phis or MergeMems. Such blocks are discovered and marked during the
duke@435 214 // RemoveEmpty phase, and elided during Output.
duke@435 215 bool _connector;
duke@435 216 void set_connector() { _connector = true; }
duke@435 217 bool is_connector() const { return _connector; };
duke@435 218
rasbold@853 219 // Loop_alignment will be set for blocks which are at the top of loops.
rasbold@853 220 // The block layout pass may rotate loops such that the loop head may not
rasbold@853 221 // be the sequentially first block of the loop encountered in the linear
rasbold@853 222 // list of blocks. If the layout pass is not run, loop alignment is set
rasbold@853 223 // for each block which is the head of a loop.
rasbold@853 224 uint _loop_alignment;
rasbold@853 225 void set_loop_alignment(Block *loop_top) {
rasbold@853 226 uint new_alignment = loop_top->compute_loop_alignment();
rasbold@853 227 if (new_alignment > _loop_alignment) {
rasbold@853 228 _loop_alignment = new_alignment;
rasbold@853 229 }
rasbold@853 230 }
rasbold@853 231 uint loop_alignment() const { return _loop_alignment; }
rasbold@853 232 bool has_loop_alignment() const { return loop_alignment() > 0; }
rasbold@853 233
duke@435 234 // Create a new Block with given head Node.
duke@435 235 // Creates the (empty) predecessor arrays.
duke@435 236 Block( Arena *a, Node *headnode )
duke@435 237 : CFGElement(),
duke@435 238 _nodes(a),
duke@435 239 _succs(a),
duke@435 240 _num_succs(0),
duke@435 241 _pre_order(0),
duke@435 242 _idom(0),
duke@435 243 _loop(NULL),
duke@435 244 _reg_pressure(0),
duke@435 245 _ihrp_index(1),
duke@435 246 _freg_pressure(0),
duke@435 247 _fhrp_index(1),
duke@435 248 _raise_LCA_mark(0),
duke@435 249 _raise_LCA_visited(0),
duke@435 250 _first_inst_size(999999),
rasbold@853 251 _connector(false),
rasbold@853 252 _loop_alignment(0) {
duke@435 253 _nodes.push(headnode);
duke@435 254 }
duke@435 255
duke@435 256 // Index of 'end' Node
duke@435 257 uint end_idx() const {
duke@435 258 // %%%%% add a proj after every goto
duke@435 259 // so (last->is_block_proj() != last) always, then simplify this code
duke@435 260 // This will not give correct end_idx for block 0 when it only contains root.
duke@435 261 int last_idx = _nodes.size() - 1;
duke@435 262 Node *last = _nodes[last_idx];
duke@435 263 assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
duke@435 264 return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
duke@435 265 }
duke@435 266
duke@435 267 // Basic blocks have a Node which ends them. This Node determines which
duke@435 268 // basic block follows this one in the program flow. This Node is either an
duke@435 269 // IfNode, a GotoNode, a JmpNode, or a ReturnNode.
duke@435 270 Node *end() const { return _nodes[end_idx()]; }
duke@435 271
duke@435 272 // Add an instruction to an existing block. It must go after the head
duke@435 273 // instruction and before the end instruction.
duke@435 274 void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
duke@435 275 // Find node in block
duke@435 276 uint find_node( const Node *n ) const;
duke@435 277 // Find and remove n from block list
duke@435 278 void find_remove( const Node *n );
duke@435 279
duke@435 280 // Schedule a call next in the block
duke@435 281 uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call);
duke@435 282
duke@435 283 // Perform basic-block local scheduling
duke@435 284 Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot);
duke@435 285 void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs );
duke@435 286 void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs);
duke@435 287 bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call);
duke@435 288 // Cleanup if any code lands between a Call and his Catch
duke@435 289 void call_catch_cleanup(Block_Array &bbs);
duke@435 290 // Detect implicit-null-check opportunities. Basically, find NULL checks
duke@435 291 // with suitable memory ops nearby. Use the memory op to do the NULL check.
duke@435 292 // I can generate a memory op if there is not one nearby.
duke@435 293 void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons);
duke@435 294
duke@435 295 // Return the empty status of a block
duke@435 296 enum { not_empty, empty_with_goto, completely_empty };
duke@435 297 int is_Empty() const;
duke@435 298
duke@435 299 // Forward through connectors
duke@435 300 Block* non_connector() {
duke@435 301 Block* s = this;
duke@435 302 while (s->is_connector()) {
duke@435 303 s = s->_succs[0];
duke@435 304 }
duke@435 305 return s;
duke@435 306 }
duke@435 307
rasbold@853 308 // Return true if b is a successor of this block
rasbold@853 309 bool has_successor(Block* b) const {
rasbold@853 310 for (uint i = 0; i < _num_succs; i++ ) {
rasbold@853 311 if (non_connector_successor(i) == b) {
rasbold@853 312 return true;
rasbold@853 313 }
rasbold@853 314 }
rasbold@853 315 return false;
rasbold@853 316 }
rasbold@853 317
duke@435 318 // Successor block, after forwarding through connectors
duke@435 319 Block* non_connector_successor(int i) const {
duke@435 320 return _succs[i]->non_connector();
duke@435 321 }
duke@435 322
duke@435 323 // Examine block's code shape to predict if it is not commonly executed.
duke@435 324 bool has_uncommon_code() const;
duke@435 325
duke@435 326 // Use frequency calculations and code shape to predict if the block
duke@435 327 // is uncommon.
duke@435 328 bool is_uncommon( Block_Array &bbs ) const;
duke@435 329
duke@435 330 #ifndef PRODUCT
duke@435 331 // Debugging print of basic block
duke@435 332 void dump_bidx(const Block* orig) const;
duke@435 333 void dump_pred(const Block_Array *bbs, Block* orig) const;
duke@435 334 void dump_head( const Block_Array *bbs ) const;
duke@435 335 void dump( ) const;
duke@435 336 void dump( const Block_Array *bbs ) const;
duke@435 337 #endif
duke@435 338 };
duke@435 339
duke@435 340
duke@435 341 //------------------------------PhaseCFG---------------------------------------
duke@435 342 // Build an array of Basic Block pointers, one per Node.
duke@435 343 class PhaseCFG : public Phase {
duke@435 344 private:
duke@435 345 // Build a proper looking cfg. Return count of basic blocks
duke@435 346 uint build_cfg();
duke@435 347
duke@435 348 // Perform DFS search.
duke@435 349 // Setup 'vertex' as DFS to vertex mapping.
duke@435 350 // Setup 'semi' as vertex to DFS mapping.
duke@435 351 // Set 'parent' to DFS parent.
duke@435 352 uint DFS( Tarjan *tarjan );
duke@435 353
duke@435 354 // Helper function to insert a node into a block
duke@435 355 void schedule_node_into_block( Node *n, Block *b );
duke@435 356
kvn@1039 357 void replace_block_proj_ctrl( Node *n );
kvn@1036 358
duke@435 359 // Set the basic block for pinned Nodes
duke@435 360 void schedule_pinned_nodes( VectorSet &visited );
duke@435 361
duke@435 362 // I'll need a few machine-specific GotoNodes. Clone from this one.
duke@435 363 MachNode *_goto;
duke@435 364
duke@435 365 Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
duke@435 366 void verify_anti_dependences(Block* LCA, Node* load) {
duke@435 367 assert(LCA == _bbs[load->_idx], "should already be scheduled");
duke@435 368 insert_anti_dependences(LCA, load, true);
duke@435 369 }
duke@435 370
duke@435 371 public:
duke@435 372 PhaseCFG( Arena *a, RootNode *r, Matcher &m );
duke@435 373
duke@435 374 uint _num_blocks; // Count of basic blocks
duke@435 375 Block_List _blocks; // List of basic blocks
duke@435 376 RootNode *_root; // Root of whole program
duke@435 377 Block_Array _bbs; // Map Nodes to owning Basic Block
duke@435 378 Block *_broot; // Basic block of root
duke@435 379 uint _rpo_ctr;
duke@435 380 CFGLoop* _root_loop;
kvn@1108 381 float _outer_loop_freq; // Outmost loop frequency
duke@435 382
duke@435 383 // Per node latency estimation, valid only during GCM
kvn@2040 384 GrowableArray<uint> *_node_latency;
duke@435 385
duke@435 386 #ifndef PRODUCT
duke@435 387 bool _trace_opto_pipelining; // tracing flag
duke@435 388 #endif
duke@435 389
kvn@1268 390 #ifdef ASSERT
kvn@1268 391 Unique_Node_List _raw_oops;
kvn@1268 392 #endif
kvn@1268 393
duke@435 394 // Build dominators
duke@435 395 void Dominators();
duke@435 396
duke@435 397 // Estimate block frequencies based on IfNode probabilities
duke@435 398 void Estimate_Block_Frequency();
duke@435 399
duke@435 400 // Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific
duke@435 401 // basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block.
duke@435 402 void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list );
duke@435 403
duke@435 404 // Compute the (backwards) latency of a node from the uses
duke@435 405 void latency_from_uses(Node *n);
duke@435 406
duke@435 407 // Compute the (backwards) latency of a node from a single use
duke@435 408 int latency_from_use(Node *n, const Node *def, Node *use);
duke@435 409
duke@435 410 // Compute the (backwards) latency of a node from the uses of this instruction
duke@435 411 void partial_latency_of_defs(Node *n);
duke@435 412
duke@435 413 // Schedule Nodes early in their basic blocks.
duke@435 414 bool schedule_early(VectorSet &visited, Node_List &roots);
duke@435 415
duke@435 416 // For each node, find the latest block it can be scheduled into
duke@435 417 // and then select the cheapest block between the latest and earliest
duke@435 418 // block to place the node.
duke@435 419 void schedule_late(VectorSet &visited, Node_List &stack);
duke@435 420
duke@435 421 // Pick a block between early and late that is a cheaper alternative
duke@435 422 // to late. Helper for schedule_late.
duke@435 423 Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
duke@435 424
duke@435 425 // Compute the instruction global latency with a backwards walk
duke@435 426 void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack);
duke@435 427
rasbold@853 428 // Set loop alignment
rasbold@853 429 void set_loop_alignment();
rasbold@853 430
duke@435 431 // Remove empty basic blocks
rasbold@853 432 void remove_empty();
rasbold@853 433 void fixup_flow();
rasbold@853 434 bool move_to_next(Block* bx, uint b_index);
rasbold@853 435 void move_to_end(Block* bx, uint b_index);
rasbold@853 436 void insert_goto_at(uint block_no, uint succ_no);
duke@435 437
duke@435 438 // Check for NeverBranch at block end. This needs to become a GOTO to the
duke@435 439 // true target. NeverBranch are treated as a conditional branch that always
duke@435 440 // goes the same direction for most of the optimizer and are used to give a
duke@435 441 // fake exit path to infinite loops. At this late stage they need to turn
duke@435 442 // into Goto's so that when you enter the infinite loop you indeed hang.
duke@435 443 void convert_NeverBranch_to_Goto(Block *b);
duke@435 444
duke@435 445 CFGLoop* create_loop_tree();
duke@435 446
duke@435 447 // Insert a node into a block, and update the _bbs
duke@435 448 void insert( Block *b, uint idx, Node *n ) {
duke@435 449 b->_nodes.insert( idx, n );
duke@435 450 _bbs.map( n->_idx, b );
duke@435 451 }
duke@435 452
duke@435 453 #ifndef PRODUCT
duke@435 454 bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
duke@435 455
duke@435 456 // Debugging print of CFG
duke@435 457 void dump( ) const; // CFG only
duke@435 458 void _dump_cfg( const Node *end, VectorSet &visited ) const;
duke@435 459 void verify() const;
duke@435 460 void dump_headers();
duke@435 461 #else
duke@435 462 bool trace_opto_pipelining() const { return false; }
duke@435 463 #endif
duke@435 464 };
duke@435 465
duke@435 466
rasbold@853 467 //------------------------------UnionFind--------------------------------------
duke@435 468 // Map Block indices to a block-index for a cfg-cover.
duke@435 469 // Array lookup in the optimized case.
duke@435 470 class UnionFind : public ResourceObj {
duke@435 471 uint _cnt, _max;
duke@435 472 uint* _indices;
duke@435 473 ReallocMark _nesting; // assertion check for reallocations
duke@435 474 public:
duke@435 475 UnionFind( uint max );
duke@435 476 void reset( uint max ); // Reset to identity map for [0..max]
duke@435 477
duke@435 478 uint lookup( uint nidx ) const {
duke@435 479 return _indices[nidx];
duke@435 480 }
duke@435 481 uint operator[] (uint nidx) const { return lookup(nidx); }
duke@435 482
duke@435 483 void map( uint from_idx, uint to_idx ) {
duke@435 484 assert( from_idx < _cnt, "oob" );
duke@435 485 _indices[from_idx] = to_idx;
duke@435 486 }
duke@435 487 void extend( uint from_idx, uint to_idx );
duke@435 488
duke@435 489 uint Size() const { return _cnt; }
duke@435 490
duke@435 491 uint Find( uint idx ) {
duke@435 492 assert( idx < 65536, "Must fit into uint");
duke@435 493 uint uf_idx = lookup(idx);
duke@435 494 return (uf_idx == idx) ? uf_idx : Find_compress(idx);
duke@435 495 }
duke@435 496 uint Find_compress( uint idx );
duke@435 497 uint Find_const( uint idx ) const;
duke@435 498 void Union( uint idx1, uint idx2 );
duke@435 499
duke@435 500 };
duke@435 501
duke@435 502 //----------------------------BlockProbPair---------------------------
duke@435 503 // Ordered pair of Node*.
duke@435 504 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
duke@435 505 protected:
duke@435 506 Block* _target; // block target
duke@435 507 float _prob; // probability of edge to block
duke@435 508 public:
duke@435 509 BlockProbPair() : _target(NULL), _prob(0.0) {}
duke@435 510 BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
duke@435 511
duke@435 512 Block* get_target() const { return _target; }
duke@435 513 float get_prob() const { return _prob; }
duke@435 514 };
duke@435 515
duke@435 516 //------------------------------CFGLoop-------------------------------------------
duke@435 517 class CFGLoop : public CFGElement {
duke@435 518 int _id;
duke@435 519 int _depth;
duke@435 520 CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null
duke@435 521 CFGLoop *_sibling; // null terminated list
duke@435 522 CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops
duke@435 523 GrowableArray<CFGElement*> _members; // list of members of loop
duke@435 524 GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
duke@435 525 float _exit_prob; // probability any loop exit is taken on a single loop iteration
duke@435 526 void update_succ_freq(Block* b, float freq);
duke@435 527
duke@435 528 public:
duke@435 529 CFGLoop(int id) :
duke@435 530 CFGElement(),
duke@435 531 _id(id),
duke@435 532 _depth(0),
duke@435 533 _parent(NULL),
duke@435 534 _sibling(NULL),
duke@435 535 _child(NULL),
duke@435 536 _exit_prob(1.0f) {}
duke@435 537 CFGLoop* parent() { return _parent; }
duke@435 538 void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk);
duke@435 539 void add_member(CFGElement *s) { _members.push(s); }
duke@435 540 void add_nested_loop(CFGLoop* cl);
duke@435 541 Block* head() {
duke@435 542 assert(_members.at(0)->is_block(), "head must be a block");
duke@435 543 Block* hd = _members.at(0)->as_Block();
duke@435 544 assert(hd->_loop == this, "just checking");
duke@435 545 assert(hd->head()->is_Loop(), "must begin with loop head node");
duke@435 546 return hd;
duke@435 547 }
duke@435 548 Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
duke@435 549 void compute_loop_depth(int depth);
duke@435 550 void compute_freq(); // compute frequency with loop assuming head freq 1.0f
duke@435 551 void scale_freq(); // scale frequency by loop trip count (including outer loops)
kvn@1108 552 float outer_loop_freq() const; // frequency of outer loop
duke@435 553 bool in_loop_nest(Block* b);
duke@435 554 float trip_count() const { return 1.0f / _exit_prob; }
duke@435 555 virtual bool is_loop() { return true; }
duke@435 556 int id() { return _id; }
duke@435 557
duke@435 558 #ifndef PRODUCT
duke@435 559 void dump( ) const;
duke@435 560 void dump_tree() const;
duke@435 561 #endif
duke@435 562 };
rasbold@853 563
rasbold@853 564
rasbold@853 565 //----------------------------------CFGEdge------------------------------------
rasbold@853 566 // A edge between two basic blocks that will be embodied by a branch or a
rasbold@853 567 // fall-through.
rasbold@853 568 class CFGEdge : public ResourceObj {
rasbold@853 569 private:
rasbold@853 570 Block * _from; // Source basic block
rasbold@853 571 Block * _to; // Destination basic block
rasbold@853 572 float _freq; // Execution frequency (estimate)
rasbold@853 573 int _state;
rasbold@853 574 bool _infrequent;
rasbold@853 575 int _from_pct;
rasbold@853 576 int _to_pct;
rasbold@853 577
rasbold@853 578 // Private accessors
rasbold@853 579 int from_pct() const { return _from_pct; }
rasbold@853 580 int to_pct() const { return _to_pct; }
rasbold@853 581 int from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
rasbold@853 582 int to_infrequent() const { return to_pct() < BlockLayoutMinDiamondPercentage; }
rasbold@853 583
rasbold@853 584 public:
rasbold@853 585 enum {
rasbold@853 586 open, // initial edge state; unprocessed
rasbold@853 587 connected, // edge used to connect two traces together
rasbold@853 588 interior // edge is interior to trace (could be backedge)
rasbold@853 589 };
rasbold@853 590
rasbold@853 591 CFGEdge(Block *from, Block *to, float freq, int from_pct, int to_pct) :
rasbold@853 592 _from(from), _to(to), _freq(freq),
rasbold@853 593 _from_pct(from_pct), _to_pct(to_pct), _state(open) {
rasbold@853 594 _infrequent = from_infrequent() || to_infrequent();
rasbold@853 595 }
rasbold@853 596
rasbold@853 597 float freq() const { return _freq; }
rasbold@853 598 Block* from() const { return _from; }
rasbold@853 599 Block* to () const { return _to; }
rasbold@853 600 int infrequent() const { return _infrequent; }
rasbold@853 601 int state() const { return _state; }
rasbold@853 602
rasbold@853 603 void set_state(int state) { _state = state; }
rasbold@853 604
rasbold@853 605 #ifndef PRODUCT
rasbold@853 606 void dump( ) const;
rasbold@853 607 #endif
rasbold@853 608 };
rasbold@853 609
rasbold@853 610
rasbold@853 611 //-----------------------------------Trace-------------------------------------
rasbold@853 612 // An ordered list of basic blocks.
rasbold@853 613 class Trace : public ResourceObj {
rasbold@853 614 private:
rasbold@853 615 uint _id; // Unique Trace id (derived from initial block)
rasbold@853 616 Block ** _next_list; // Array mapping index to next block
rasbold@853 617 Block ** _prev_list; // Array mapping index to previous block
rasbold@853 618 Block * _first; // First block in the trace
rasbold@853 619 Block * _last; // Last block in the trace
rasbold@853 620
rasbold@853 621 // Return the block that follows "b" in the trace.
rasbold@853 622 Block * next(Block *b) const { return _next_list[b->_pre_order]; }
rasbold@853 623 void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; }
rasbold@853 624
twisti@1040 625 // Return the block that precedes "b" in the trace.
rasbold@853 626 Block * prev(Block *b) const { return _prev_list[b->_pre_order]; }
rasbold@853 627 void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; }
rasbold@853 628
rasbold@853 629 // We've discovered a loop in this trace. Reset last to be "b", and first as
rasbold@853 630 // the block following "b
rasbold@853 631 void break_loop_after(Block *b) {
rasbold@853 632 _last = b;
rasbold@853 633 _first = next(b);
rasbold@853 634 set_prev(_first, NULL);
rasbold@853 635 set_next(_last, NULL);
rasbold@853 636 }
rasbold@853 637
rasbold@853 638 public:
rasbold@853 639
rasbold@853 640 Trace(Block *b, Block **next_list, Block **prev_list) :
rasbold@853 641 _first(b),
rasbold@853 642 _last(b),
rasbold@853 643 _next_list(next_list),
rasbold@853 644 _prev_list(prev_list),
rasbold@853 645 _id(b->_pre_order) {
rasbold@853 646 set_next(b, NULL);
rasbold@853 647 set_prev(b, NULL);
rasbold@853 648 };
rasbold@853 649
rasbold@853 650 // Return the id number
rasbold@853 651 uint id() const { return _id; }
rasbold@853 652 void set_id(uint id) { _id = id; }
rasbold@853 653
rasbold@853 654 // Return the first block in the trace
rasbold@853 655 Block * first_block() const { return _first; }
rasbold@853 656
rasbold@853 657 // Return the last block in the trace
rasbold@853 658 Block * last_block() const { return _last; }
rasbold@853 659
rasbold@853 660 // Insert a trace in the middle of this one after b
rasbold@853 661 void insert_after(Block *b, Trace *tr) {
rasbold@853 662 set_next(tr->last_block(), next(b));
rasbold@853 663 if (next(b) != NULL) {
rasbold@853 664 set_prev(next(b), tr->last_block());
rasbold@853 665 }
rasbold@853 666
rasbold@853 667 set_next(b, tr->first_block());
rasbold@853 668 set_prev(tr->first_block(), b);
rasbold@853 669
rasbold@853 670 if (b == _last) {
rasbold@853 671 _last = tr->last_block();
rasbold@853 672 }
rasbold@853 673 }
rasbold@853 674
rasbold@853 675 void insert_before(Block *b, Trace *tr) {
rasbold@853 676 Block *p = prev(b);
rasbold@853 677 assert(p != NULL, "use append instead");
rasbold@853 678 insert_after(p, tr);
rasbold@853 679 }
rasbold@853 680
rasbold@853 681 // Append another trace to this one.
rasbold@853 682 void append(Trace *tr) {
rasbold@853 683 insert_after(_last, tr);
rasbold@853 684 }
rasbold@853 685
rasbold@853 686 // Append a block at the end of this trace
rasbold@853 687 void append(Block *b) {
rasbold@853 688 set_next(_last, b);
rasbold@853 689 set_prev(b, _last);
rasbold@853 690 _last = b;
rasbold@853 691 }
rasbold@853 692
rasbold@853 693 // Adjust the the blocks in this trace
rasbold@853 694 void fixup_blocks(PhaseCFG &cfg);
rasbold@853 695 bool backedge(CFGEdge *e);
rasbold@853 696
rasbold@853 697 #ifndef PRODUCT
rasbold@853 698 void dump( ) const;
rasbold@853 699 #endif
rasbold@853 700 };
rasbold@853 701
rasbold@853 702 //------------------------------PhaseBlockLayout-------------------------------
rasbold@853 703 // Rearrange blocks into some canonical order, based on edges and their frequencies
rasbold@853 704 class PhaseBlockLayout : public Phase {
rasbold@853 705 PhaseCFG &_cfg; // Control flow graph
rasbold@853 706
rasbold@853 707 GrowableArray<CFGEdge *> *edges;
rasbold@853 708 Trace **traces;
rasbold@853 709 Block **next;
rasbold@853 710 Block **prev;
rasbold@853 711 UnionFind *uf;
rasbold@853 712
rasbold@853 713 // Given a block, find its encompassing Trace
rasbold@853 714 Trace * trace(Block *b) {
rasbold@853 715 return traces[uf->Find_compress(b->_pre_order)];
rasbold@853 716 }
rasbold@853 717 public:
rasbold@853 718 PhaseBlockLayout(PhaseCFG &cfg);
rasbold@853 719
rasbold@853 720 void find_edges();
rasbold@853 721 void grow_traces();
rasbold@853 722 void merge_traces(bool loose_connections);
rasbold@853 723 void reorder_traces(int count);
rasbold@853 724 void union_traces(Trace* from, Trace* to);
rasbold@853 725 };
stefank@2314 726
stefank@2314 727 #endif // SHARE_VM_OPTO_BLOCK_HPP

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