src/share/vm/opto/block.cpp

Tue, 24 Dec 2013 11:48:39 -0800

author
mikael
date
Tue, 24 Dec 2013 11:48:39 -0800
changeset 6198
55fb97c4c58d
parent 5639
4b078f877b56
child 6503
a9becfeecd1b
permissions
-rw-r--r--

8029233: Update copyright year to match last edit in jdk8 hotspot repository for 2013
Summary: Copyright year updated for files modified during 2013
Reviewed-by: twisti, iveresov

duke@435 1 /*
mikael@6198 2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
duke@435 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
duke@435 4 *
duke@435 5 * This code is free software; you can redistribute it and/or modify it
duke@435 6 * under the terms of the GNU General Public License version 2 only, as
duke@435 7 * published by the Free Software Foundation.
duke@435 8 *
duke@435 9 * This code is distributed in the hope that it will be useful, but WITHOUT
duke@435 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
duke@435 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
duke@435 12 * version 2 for more details (a copy is included in the LICENSE file that
duke@435 13 * accompanied this code).
duke@435 14 *
duke@435 15 * You should have received a copy of the GNU General Public License version
duke@435 16 * 2 along with this work; if not, write to the Free Software Foundation,
duke@435 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
duke@435 18 *
trims@1907 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
trims@1907 20 * or visit www.oracle.com if you need additional information or have any
trims@1907 21 * questions.
duke@435 22 *
duke@435 23 */
duke@435 24
stefank@2314 25 #include "precompiled.hpp"
stefank@2314 26 #include "libadt/vectset.hpp"
stefank@2314 27 #include "memory/allocation.inline.hpp"
stefank@2314 28 #include "opto/block.hpp"
stefank@2314 29 #include "opto/cfgnode.hpp"
stefank@2314 30 #include "opto/chaitin.hpp"
stefank@2314 31 #include "opto/loopnode.hpp"
stefank@2314 32 #include "opto/machnode.hpp"
stefank@2314 33 #include "opto/matcher.hpp"
stefank@2314 34 #include "opto/opcodes.hpp"
stefank@2314 35 #include "opto/rootnode.hpp"
stefank@2314 36 #include "utilities/copy.hpp"
stefank@2314 37
duke@435 38 void Block_Array::grow( uint i ) {
duke@435 39 assert(i >= Max(), "must be an overflow");
duke@435 40 debug_only(_limit = i+1);
duke@435 41 if( i < _size ) return;
duke@435 42 if( !_size ) {
duke@435 43 _size = 1;
duke@435 44 _blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) );
duke@435 45 _blocks[0] = NULL;
duke@435 46 }
duke@435 47 uint old = _size;
duke@435 48 while( i >= _size ) _size <<= 1; // Double to fit
duke@435 49 _blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*));
duke@435 50 Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) );
duke@435 51 }
duke@435 52
duke@435 53 void Block_List::remove(uint i) {
duke@435 54 assert(i < _cnt, "index out of bounds");
duke@435 55 Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*)));
duke@435 56 pop(); // shrink list by one block
duke@435 57 }
duke@435 58
duke@435 59 void Block_List::insert(uint i, Block *b) {
duke@435 60 push(b); // grow list by one block
duke@435 61 Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*)));
duke@435 62 _blocks[i] = b;
duke@435 63 }
duke@435 64
rasbold@853 65 #ifndef PRODUCT
rasbold@853 66 void Block_List::print() {
rasbold@853 67 for (uint i=0; i < size(); i++) {
rasbold@853 68 tty->print("B%d ", _blocks[i]->_pre_order);
rasbold@853 69 }
rasbold@853 70 tty->print("size = %d\n", size());
rasbold@853 71 }
rasbold@853 72 #endif
duke@435 73
duke@435 74 uint Block::code_alignment() {
duke@435 75 // Check for Root block
kvn@3049 76 if (_pre_order == 0) return CodeEntryAlignment;
duke@435 77 // Check for Start block
kvn@3049 78 if (_pre_order == 1) return InteriorEntryAlignment;
duke@435 79 // Check for loop alignment
kvn@3049 80 if (has_loop_alignment()) return loop_alignment();
rasbold@853 81
kvn@3049 82 return relocInfo::addr_unit(); // no particular alignment
rasbold@853 83 }
rasbold@853 84
rasbold@853 85 uint Block::compute_loop_alignment() {
duke@435 86 Node *h = head();
kvn@3049 87 int unit_sz = relocInfo::addr_unit();
kvn@3049 88 if (h->is_Loop() && h->as_Loop()->is_inner_loop()) {
duke@435 89 // Pre- and post-loops have low trip count so do not bother with
duke@435 90 // NOPs for align loop head. The constants are hidden from tuning
duke@435 91 // but only because my "divide by 4" heuristic surely gets nearly
duke@435 92 // all possible gain (a "do not align at all" heuristic has a
duke@435 93 // chance of getting a really tiny gain).
kvn@3049 94 if (h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() ||
kvn@3049 95 h->as_CountedLoop()->is_post_loop())) {
kvn@3049 96 return (OptoLoopAlignment > 4*unit_sz) ? (OptoLoopAlignment>>2) : unit_sz;
kvn@3049 97 }
duke@435 98 // Loops with low backedge frequency should not be aligned.
duke@435 99 Node *n = h->in(LoopNode::LoopBackControl)->in(0);
kvn@3049 100 if (n->is_MachIf() && n->as_MachIf()->_prob < 0.01) {
kvn@3049 101 return unit_sz; // Loop does not loop, more often than not!
duke@435 102 }
duke@435 103 return OptoLoopAlignment; // Otherwise align loop head
duke@435 104 }
rasbold@853 105
kvn@3049 106 return unit_sz; // no particular alignment
duke@435 107 }
duke@435 108
duke@435 109 // Compute the size of first 'inst_cnt' instructions in this block.
duke@435 110 // Return the number of instructions left to compute if the block has
rasbold@853 111 // less then 'inst_cnt' instructions. Stop, and return 0 if sum_size
rasbold@853 112 // exceeds OptoLoopAlignment.
duke@435 113 uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt,
duke@435 114 PhaseRegAlloc* ra) {
adlertz@5635 115 uint last_inst = number_of_nodes();
duke@435 116 for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) {
adlertz@5635 117 uint inst_size = get_node(j)->size(ra);
duke@435 118 if( inst_size > 0 ) {
duke@435 119 inst_cnt--;
duke@435 120 uint sz = sum_size + inst_size;
duke@435 121 if( sz <= (uint)OptoLoopAlignment ) {
duke@435 122 // Compute size of instructions which fit into fetch buffer only
duke@435 123 // since all inst_cnt instructions will not fit even if we align them.
duke@435 124 sum_size = sz;
duke@435 125 } else {
duke@435 126 return 0;
duke@435 127 }
duke@435 128 }
duke@435 129 }
duke@435 130 return inst_cnt;
duke@435 131 }
duke@435 132
duke@435 133 uint Block::find_node( const Node *n ) const {
adlertz@5635 134 for( uint i = 0; i < number_of_nodes(); i++ ) {
adlertz@5635 135 if( get_node(i) == n )
duke@435 136 return i;
duke@435 137 }
duke@435 138 ShouldNotReachHere();
duke@435 139 return 0;
duke@435 140 }
duke@435 141
duke@435 142 // Find and remove n from block list
duke@435 143 void Block::find_remove( const Node *n ) {
adlertz@5635 144 remove_node(find_node(n));
duke@435 145 }
duke@435 146
duke@435 147 // Return empty status of a block. Empty blocks contain only the head, other
duke@435 148 // ideal nodes, and an optional trailing goto.
duke@435 149 int Block::is_Empty() const {
duke@435 150
duke@435 151 // Root or start block is not considered empty
duke@435 152 if (head()->is_Root() || head()->is_Start()) {
duke@435 153 return not_empty;
duke@435 154 }
duke@435 155
duke@435 156 int success_result = completely_empty;
adlertz@5635 157 int end_idx = number_of_nodes() - 1;
duke@435 158
duke@435 159 // Check for ending goto
adlertz@5635 160 if ((end_idx > 0) && (get_node(end_idx)->is_MachGoto())) {
duke@435 161 success_result = empty_with_goto;
duke@435 162 end_idx--;
duke@435 163 }
duke@435 164
duke@435 165 // Unreachable blocks are considered empty
duke@435 166 if (num_preds() <= 1) {
duke@435 167 return success_result;
duke@435 168 }
duke@435 169
duke@435 170 // Ideal nodes are allowable in empty blocks: skip them Only MachNodes
duke@435 171 // turn directly into code, because only MachNodes have non-trivial
duke@435 172 // emit() functions.
adlertz@5635 173 while ((end_idx > 0) && !get_node(end_idx)->is_Mach()) {
duke@435 174 end_idx--;
duke@435 175 }
duke@435 176
duke@435 177 // No room for any interesting instructions?
duke@435 178 if (end_idx == 0) {
duke@435 179 return success_result;
duke@435 180 }
duke@435 181
duke@435 182 return not_empty;
duke@435 183 }
duke@435 184
twisti@1040 185 // Return true if the block's code implies that it is likely to be
duke@435 186 // executed infrequently. Check to see if the block ends in a Halt or
duke@435 187 // a low probability call.
duke@435 188 bool Block::has_uncommon_code() const {
duke@435 189 Node* en = end();
duke@435 190
kvn@3040 191 if (en->is_MachGoto())
duke@435 192 en = en->in(0);
duke@435 193 if (en->is_Catch())
duke@435 194 en = en->in(0);
kvn@3040 195 if (en->is_MachProj() && en->in(0)->is_MachCall()) {
duke@435 196 MachCallNode* call = en->in(0)->as_MachCall();
duke@435 197 if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) {
duke@435 198 // This is true for slow-path stubs like new_{instance,array},
duke@435 199 // slow_arraycopy, complete_monitor_locking, uncommon_trap.
duke@435 200 // The magic number corresponds to the probability of an uncommon_trap,
duke@435 201 // even though it is a count not a probability.
duke@435 202 return true;
duke@435 203 }
duke@435 204 }
duke@435 205
duke@435 206 int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode();
duke@435 207 return op == Op_Halt;
duke@435 208 }
duke@435 209
duke@435 210 // True if block is low enough frequency or guarded by a test which
duke@435 211 // mostly does not go here.
adlertz@5639 212 bool PhaseCFG::is_uncommon(const Block* block) {
duke@435 213 // Initial blocks must never be moved, so are never uncommon.
adlertz@5639 214 if (block->head()->is_Root() || block->head()->is_Start()) return false;
duke@435 215
duke@435 216 // Check for way-low freq
adlertz@5639 217 if(block->_freq < BLOCK_FREQUENCY(0.00001f) ) return true;
duke@435 218
duke@435 219 // Look for code shape indicating uncommon_trap or slow path
adlertz@5639 220 if (block->has_uncommon_code()) return true;
duke@435 221
duke@435 222 const float epsilon = 0.05f;
duke@435 223 const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon);
duke@435 224 uint uncommon_preds = 0;
duke@435 225 uint freq_preds = 0;
duke@435 226 uint uncommon_for_freq_preds = 0;
duke@435 227
adlertz@5639 228 for( uint i=1; i< block->num_preds(); i++ ) {
adlertz@5639 229 Block* guard = get_block_for_node(block->pred(i));
duke@435 230 // Check to see if this block follows its guard 1 time out of 10000
duke@435 231 // or less.
duke@435 232 //
duke@435 233 // See list of magnitude-4 unlikely probabilities in cfgnode.hpp which
duke@435 234 // we intend to be "uncommon", such as slow-path TLE allocation,
duke@435 235 // predicted call failure, and uncommon trap triggers.
duke@435 236 //
duke@435 237 // Use an epsilon value of 5% to allow for variability in frequency
duke@435 238 // predictions and floating point calculations. The net effect is
duke@435 239 // that guard_factor is set to 9500.
duke@435 240 //
duke@435 241 // Ignore low-frequency blocks.
duke@435 242 // The next check is (guard->_freq < 1.e-5 * 9500.).
duke@435 243 if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) {
duke@435 244 uncommon_preds++;
duke@435 245 } else {
duke@435 246 freq_preds++;
adlertz@5639 247 if(block->_freq < guard->_freq * guard_factor ) {
duke@435 248 uncommon_for_freq_preds++;
duke@435 249 }
duke@435 250 }
duke@435 251 }
adlertz@5639 252 if( block->num_preds() > 1 &&
duke@435 253 // The block is uncommon if all preds are uncommon or
adlertz@5639 254 (uncommon_preds == (block->num_preds()-1) ||
duke@435 255 // it is uncommon for all frequent preds.
duke@435 256 uncommon_for_freq_preds == freq_preds) ) {
duke@435 257 return true;
duke@435 258 }
duke@435 259 return false;
duke@435 260 }
duke@435 261
duke@435 262 #ifndef PRODUCT
kvn@3049 263 void Block::dump_bidx(const Block* orig, outputStream* st) const {
kvn@3049 264 if (_pre_order) st->print("B%d",_pre_order);
kvn@3049 265 else st->print("N%d", head()->_idx);
duke@435 266
duke@435 267 if (Verbose && orig != this) {
duke@435 268 // Dump the original block's idx
kvn@3049 269 st->print(" (");
kvn@3049 270 orig->dump_bidx(orig, st);
kvn@3049 271 st->print(")");
duke@435 272 }
duke@435 273 }
duke@435 274
adlertz@5509 275 void Block::dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st) const {
duke@435 276 if (is_connector()) {
duke@435 277 for (uint i=1; i<num_preds(); i++) {
adlertz@5509 278 Block *p = cfg->get_block_for_node(pred(i));
adlertz@5509 279 p->dump_pred(cfg, orig, st);
duke@435 280 }
duke@435 281 } else {
kvn@3049 282 dump_bidx(orig, st);
kvn@3049 283 st->print(" ");
duke@435 284 }
duke@435 285 }
duke@435 286
adlertz@5509 287 void Block::dump_head(const PhaseCFG* cfg, outputStream* st) const {
duke@435 288 // Print the basic block
kvn@3049 289 dump_bidx(this, st);
kvn@3049 290 st->print(": #\t");
duke@435 291
duke@435 292 // Print the incoming CFG edges and the outgoing CFG edges
duke@435 293 for( uint i=0; i<_num_succs; i++ ) {
kvn@3049 294 non_connector_successor(i)->dump_bidx(_succs[i], st);
kvn@3049 295 st->print(" ");
duke@435 296 }
kvn@3049 297 st->print("<- ");
duke@435 298 if( head()->is_block_start() ) {
duke@435 299 for (uint i=1; i<num_preds(); i++) {
duke@435 300 Node *s = pred(i);
adlertz@5509 301 if (cfg != NULL) {
adlertz@5509 302 Block *p = cfg->get_block_for_node(s);
adlertz@5509 303 p->dump_pred(cfg, p, st);
duke@435 304 } else {
duke@435 305 while (!s->is_block_start())
duke@435 306 s = s->in(0);
kvn@3049 307 st->print("N%d ", s->_idx );
duke@435 308 }
duke@435 309 }
adlertz@5509 310 } else {
kvn@3049 311 st->print("BLOCK HEAD IS JUNK ");
adlertz@5509 312 }
duke@435 313
duke@435 314 // Print loop, if any
duke@435 315 const Block *bhead = this; // Head of self-loop
duke@435 316 Node *bh = bhead->head();
adlertz@5509 317
adlertz@5509 318 if ((cfg != NULL) && bh->is_Loop() && !head()->is_Root()) {
duke@435 319 LoopNode *loop = bh->as_Loop();
adlertz@5509 320 const Block *bx = cfg->get_block_for_node(loop->in(LoopNode::LoopBackControl));
duke@435 321 while (bx->is_connector()) {
adlertz@5509 322 bx = cfg->get_block_for_node(bx->pred(1));
duke@435 323 }
kvn@3049 324 st->print("\tLoop: B%d-B%d ", bhead->_pre_order, bx->_pre_order);
duke@435 325 // Dump any loop-specific bits, especially for CountedLoops.
kvn@3049 326 loop->dump_spec(st);
rasbold@853 327 } else if (has_loop_alignment()) {
kvn@3049 328 st->print(" top-of-loop");
duke@435 329 }
kvn@3049 330 st->print(" Freq: %g",_freq);
duke@435 331 if( Verbose || WizardMode ) {
kvn@3049 332 st->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth);
kvn@3049 333 st->print(" RegPressure: %d",_reg_pressure);
kvn@3049 334 st->print(" IHRP Index: %d",_ihrp_index);
kvn@3049 335 st->print(" FRegPressure: %d",_freg_pressure);
kvn@3049 336 st->print(" FHRP Index: %d",_fhrp_index);
duke@435 337 }
kvn@3049 338 st->print_cr("");
duke@435 339 }
duke@435 340
adlertz@5509 341 void Block::dump() const {
adlertz@5509 342 dump(NULL);
adlertz@5509 343 }
duke@435 344
adlertz@5509 345 void Block::dump(const PhaseCFG* cfg) const {
adlertz@5509 346 dump_head(cfg);
adlertz@5635 347 for (uint i=0; i< number_of_nodes(); i++) {
adlertz@5635 348 get_node(i)->dump();
adlertz@5509 349 }
duke@435 350 tty->print("\n");
duke@435 351 }
duke@435 352 #endif
duke@435 353
adlertz@5509 354 PhaseCFG::PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher)
adlertz@5509 355 : Phase(CFG)
adlertz@5509 356 , _block_arena(arena)
adlertz@5539 357 , _root(root)
adlertz@5539 358 , _matcher(matcher)
adlertz@5509 359 , _node_to_block_mapping(arena)
adlertz@5509 360 , _node_latency(NULL)
duke@435 361 #ifndef PRODUCT
adlertz@5509 362 , _trace_opto_pipelining(TraceOptoPipelining || C->method_has_option("TraceOptoPipelining"))
duke@435 363 #endif
kvn@1268 364 #ifdef ASSERT
adlertz@5509 365 , _raw_oops(arena)
kvn@1268 366 #endif
duke@435 367 {
duke@435 368 ResourceMark rm;
duke@435 369 // I'll need a few machine-specific GotoNodes. Make an Ideal GotoNode,
duke@435 370 // then Match it into a machine-specific Node. Then clone the machine
duke@435 371 // Node on demand.
kvn@4115 372 Node *x = new (C) GotoNode(NULL);
duke@435 373 x->init_req(0, x);
adlertz@5509 374 _goto = matcher.match_tree(x);
duke@435 375 assert(_goto != NULL, "");
duke@435 376 _goto->set_req(0,_goto);
duke@435 377
duke@435 378 // Build the CFG in Reverse Post Order
adlertz@5539 379 _number_of_blocks = build_cfg();
adlertz@5539 380 _root_block = get_block_for_node(_root);
duke@435 381 }
duke@435 382
duke@435 383 // Build a proper looking CFG. Make every block begin with either a StartNode
duke@435 384 // or a RegionNode. Make every block end with either a Goto, If or Return.
duke@435 385 // The RootNode both starts and ends it's own block. Do this with a recursive
duke@435 386 // backwards walk over the control edges.
duke@435 387 uint PhaseCFG::build_cfg() {
duke@435 388 Arena *a = Thread::current()->resource_area();
duke@435 389 VectorSet visited(a);
duke@435 390
duke@435 391 // Allocate stack with enough space to avoid frequent realloc
duke@435 392 Node_Stack nstack(a, C->unique() >> 1);
duke@435 393 nstack.push(_root, 0);
duke@435 394 uint sum = 0; // Counter for blocks
duke@435 395
duke@435 396 while (nstack.is_nonempty()) {
duke@435 397 // node and in's index from stack's top
duke@435 398 // 'np' is _root (see above) or RegionNode, StartNode: we push on stack
duke@435 399 // only nodes which point to the start of basic block (see below).
duke@435 400 Node *np = nstack.node();
duke@435 401 // idx > 0, except for the first node (_root) pushed on stack
duke@435 402 // at the beginning when idx == 0.
duke@435 403 // We will use the condition (idx == 0) later to end the build.
duke@435 404 uint idx = nstack.index();
duke@435 405 Node *proj = np->in(idx);
duke@435 406 const Node *x = proj->is_block_proj();
duke@435 407 // Does the block end with a proper block-ending Node? One of Return,
duke@435 408 // If or Goto? (This check should be done for visited nodes also).
duke@435 409 if (x == NULL) { // Does not end right...
duke@435 410 Node *g = _goto->clone(); // Force it to end in a Goto
duke@435 411 g->set_req(0, proj);
duke@435 412 np->set_req(idx, g);
duke@435 413 x = proj = g;
duke@435 414 }
duke@435 415 if (!visited.test_set(x->_idx)) { // Visit this block once
duke@435 416 // Skip any control-pinned middle'in stuff
duke@435 417 Node *p = proj;
duke@435 418 do {
duke@435 419 proj = p; // Update pointer to last Control
duke@435 420 p = p->in(0); // Move control forward
duke@435 421 } while( !p->is_block_proj() &&
duke@435 422 !p->is_block_start() );
duke@435 423 // Make the block begin with one of Region or StartNode.
duke@435 424 if( !p->is_block_start() ) {
kvn@4115 425 RegionNode *r = new (C) RegionNode( 2 );
duke@435 426 r->init_req(1, p); // Insert RegionNode in the way
duke@435 427 proj->set_req(0, r); // Insert RegionNode in the way
duke@435 428 p = r;
duke@435 429 }
duke@435 430 // 'p' now points to the start of this basic block
duke@435 431
duke@435 432 // Put self in array of basic blocks
adlertz@5509 433 Block *bb = new (_block_arena) Block(_block_arena, p);
adlertz@5509 434 map_node_to_block(p, bb);
adlertz@5509 435 map_node_to_block(x, bb);
kvn@3049 436 if( x != p ) { // Only for root is x == p
adlertz@5635 437 bb->push_node((Node*)x);
kvn@3049 438 }
duke@435 439 // Now handle predecessors
duke@435 440 ++sum; // Count 1 for self block
duke@435 441 uint cnt = bb->num_preds();
duke@435 442 for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors
duke@435 443 Node *prevproj = p->in(i); // Get prior input
duke@435 444 assert( !prevproj->is_Con(), "dead input not removed" );
duke@435 445 // Check to see if p->in(i) is a "control-dependent" CFG edge -
duke@435 446 // i.e., it splits at the source (via an IF or SWITCH) and merges
duke@435 447 // at the destination (via a many-input Region).
duke@435 448 // This breaks critical edges. The RegionNode to start the block
duke@435 449 // will be added when <p,i> is pulled off the node stack
duke@435 450 if ( cnt > 2 ) { // Merging many things?
duke@435 451 assert( prevproj== bb->pred(i),"");
duke@435 452 if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge?
duke@435 453 // Force a block on the control-dependent edge
duke@435 454 Node *g = _goto->clone(); // Force it to end in a Goto
duke@435 455 g->set_req(0,prevproj);
duke@435 456 p->set_req(i,g);
duke@435 457 }
duke@435 458 }
duke@435 459 nstack.push(p, i); // 'p' is RegionNode or StartNode
duke@435 460 }
duke@435 461 } else { // Post-processing visited nodes
duke@435 462 nstack.pop(); // remove node from stack
duke@435 463 // Check if it the fist node pushed on stack at the beginning.
duke@435 464 if (idx == 0) break; // end of the build
duke@435 465 // Find predecessor basic block
adlertz@5509 466 Block *pb = get_block_for_node(x);
duke@435 467 // Insert into nodes array, if not already there
adlertz@5509 468 if (!has_block(proj)) {
duke@435 469 assert( x != proj, "" );
duke@435 470 // Map basic block of projection
adlertz@5509 471 map_node_to_block(proj, pb);
adlertz@5635 472 pb->push_node(proj);
duke@435 473 }
duke@435 474 // Insert self as a child of my predecessor block
adlertz@5509 475 pb->_succs.map(pb->_num_succs++, get_block_for_node(np));
adlertz@5635 476 assert( pb->get_node(pb->number_of_nodes() - pb->_num_succs)->is_block_proj(),
duke@435 477 "too many control users, not a CFG?" );
duke@435 478 }
duke@435 479 }
duke@435 480 // Return number of basic blocks for all children and self
duke@435 481 return sum;
duke@435 482 }
duke@435 483
duke@435 484 // Inserts a goto & corresponding basic block between
duke@435 485 // block[block_no] and its succ_no'th successor block
duke@435 486 void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) {
duke@435 487 // get block with block_no
adlertz@5539 488 assert(block_no < number_of_blocks(), "illegal block number");
adlertz@5539 489 Block* in = get_block(block_no);
duke@435 490 // get successor block succ_no
duke@435 491 assert(succ_no < in->_num_succs, "illegal successor number");
duke@435 492 Block* out = in->_succs[succ_no];
rasbold@743 493 // Compute frequency of the new block. Do this before inserting
rasbold@743 494 // new block in case succ_prob() needs to infer the probability from
rasbold@743 495 // surrounding blocks.
rasbold@743 496 float freq = in->_freq * in->succ_prob(succ_no);
duke@435 497 // get ProjNode corresponding to the succ_no'th successor of the in block
adlertz@5635 498 ProjNode* proj = in->get_node(in->number_of_nodes() - in->_num_succs + succ_no)->as_Proj();
duke@435 499 // create region for basic block
kvn@4115 500 RegionNode* region = new (C) RegionNode(2);
duke@435 501 region->init_req(1, proj);
duke@435 502 // setup corresponding basic block
adlertz@5509 503 Block* block = new (_block_arena) Block(_block_arena, region);
adlertz@5509 504 map_node_to_block(region, block);
duke@435 505 C->regalloc()->set_bad(region->_idx);
duke@435 506 // add a goto node
duke@435 507 Node* gto = _goto->clone(); // get a new goto node
duke@435 508 gto->set_req(0, region);
duke@435 509 // add it to the basic block
adlertz@5635 510 block->push_node(gto);
adlertz@5509 511 map_node_to_block(gto, block);
duke@435 512 C->regalloc()->set_bad(gto->_idx);
duke@435 513 // hook up successor block
duke@435 514 block->_succs.map(block->_num_succs++, out);
duke@435 515 // remap successor's predecessors if necessary
duke@435 516 for (uint i = 1; i < out->num_preds(); i++) {
duke@435 517 if (out->pred(i) == proj) out->head()->set_req(i, gto);
duke@435 518 }
duke@435 519 // remap predecessor's successor to new block
duke@435 520 in->_succs.map(succ_no, block);
rasbold@743 521 // Set the frequency of the new block
rasbold@743 522 block->_freq = freq;
duke@435 523 // add new basic block to basic block list
adlertz@5539 524 add_block_at(block_no + 1, block);
duke@435 525 }
duke@435 526
duke@435 527 // Does this block end in a multiway branch that cannot have the default case
duke@435 528 // flipped for another case?
duke@435 529 static bool no_flip_branch( Block *b ) {
adlertz@5635 530 int branch_idx = b->number_of_nodes() - b->_num_succs-1;
duke@435 531 if( branch_idx < 1 ) return false;
adlertz@5635 532 Node *bra = b->get_node(branch_idx);
rasbold@853 533 if( bra->is_Catch() )
rasbold@853 534 return true;
duke@435 535 if( bra->is_Mach() ) {
rasbold@853 536 if( bra->is_MachNullCheck() )
rasbold@853 537 return true;
duke@435 538 int iop = bra->as_Mach()->ideal_Opcode();
duke@435 539 if( iop == Op_FastLock || iop == Op_FastUnlock )
duke@435 540 return true;
duke@435 541 }
duke@435 542 return false;
duke@435 543 }
duke@435 544
duke@435 545 // Check for NeverBranch at block end. This needs to become a GOTO to the
duke@435 546 // true target. NeverBranch are treated as a conditional branch that always
duke@435 547 // goes the same direction for most of the optimizer and are used to give a
duke@435 548 // fake exit path to infinite loops. At this late stage they need to turn
duke@435 549 // into Goto's so that when you enter the infinite loop you indeed hang.
duke@435 550 void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) {
duke@435 551 // Find true target
duke@435 552 int end_idx = b->end_idx();
adlertz@5635 553 int idx = b->get_node(end_idx+1)->as_Proj()->_con;
duke@435 554 Block *succ = b->_succs[idx];
duke@435 555 Node* gto = _goto->clone(); // get a new goto node
duke@435 556 gto->set_req(0, b->head());
adlertz@5635 557 Node *bp = b->get_node(end_idx);
adlertz@5635 558 b->map_node(gto, end_idx); // Slam over NeverBranch
adlertz@5509 559 map_node_to_block(gto, b);
duke@435 560 C->regalloc()->set_bad(gto->_idx);
adlertz@5635 561 b->pop_node(); // Yank projections
adlertz@5635 562 b->pop_node(); // Yank projections
duke@435 563 b->_succs.map(0,succ); // Map only successor
duke@435 564 b->_num_succs = 1;
duke@435 565 // remap successor's predecessors if necessary
duke@435 566 uint j;
duke@435 567 for( j = 1; j < succ->num_preds(); j++)
duke@435 568 if( succ->pred(j)->in(0) == bp )
duke@435 569 succ->head()->set_req(j, gto);
duke@435 570 // Kill alternate exit path
duke@435 571 Block *dead = b->_succs[1-idx];
duke@435 572 for( j = 1; j < dead->num_preds(); j++)
duke@435 573 if( dead->pred(j)->in(0) == bp )
duke@435 574 break;
duke@435 575 // Scan through block, yanking dead path from
duke@435 576 // all regions and phis.
duke@435 577 dead->head()->del_req(j);
adlertz@5635 578 for( int k = 1; dead->get_node(k)->is_Phi(); k++ )
adlertz@5635 579 dead->get_node(k)->del_req(j);
duke@435 580 }
duke@435 581
duke@435 582 // Helper function to move block bx to the slot following b_index. Return
duke@435 583 // true if the move is successful, otherwise false
rasbold@853 584 bool PhaseCFG::move_to_next(Block* bx, uint b_index) {
duke@435 585 if (bx == NULL) return false;
duke@435 586
duke@435 587 // Return false if bx is already scheduled.
duke@435 588 uint bx_index = bx->_pre_order;
adlertz@5539 589 if ((bx_index <= b_index) && (get_block(bx_index) == bx)) {
duke@435 590 return false;
duke@435 591 }
duke@435 592
duke@435 593 // Find the current index of block bx on the block list
duke@435 594 bx_index = b_index + 1;
adlertz@5539 595 while (bx_index < number_of_blocks() && get_block(bx_index) != bx) {
adlertz@5539 596 bx_index++;
adlertz@5539 597 }
adlertz@5539 598 assert(get_block(bx_index) == bx, "block not found");
duke@435 599
duke@435 600 // If the previous block conditionally falls into bx, return false,
duke@435 601 // because moving bx will create an extra jump.
duke@435 602 for(uint k = 1; k < bx->num_preds(); k++ ) {
adlertz@5509 603 Block* pred = get_block_for_node(bx->pred(k));
adlertz@5539 604 if (pred == get_block(bx_index - 1)) {
duke@435 605 if (pred->_num_succs != 1) {
duke@435 606 return false;
duke@435 607 }
duke@435 608 }
duke@435 609 }
duke@435 610
duke@435 611 // Reinsert bx just past block 'b'
duke@435 612 _blocks.remove(bx_index);
duke@435 613 _blocks.insert(b_index + 1, bx);
duke@435 614 return true;
duke@435 615 }
duke@435 616
duke@435 617 // Move empty and uncommon blocks to the end.
rasbold@853 618 void PhaseCFG::move_to_end(Block *b, uint i) {
duke@435 619 int e = b->is_Empty();
duke@435 620 if (e != Block::not_empty) {
duke@435 621 if (e == Block::empty_with_goto) {
duke@435 622 // Remove the goto, but leave the block.
adlertz@5635 623 b->pop_node();
duke@435 624 }
duke@435 625 // Mark this block as a connector block, which will cause it to be
duke@435 626 // ignored in certain functions such as non_connector_successor().
duke@435 627 b->set_connector();
duke@435 628 }
duke@435 629 // Move the empty block to the end, and don't recheck.
duke@435 630 _blocks.remove(i);
duke@435 631 _blocks.push(b);
duke@435 632 }
duke@435 633
rasbold@853 634 // Set loop alignment for every block
rasbold@853 635 void PhaseCFG::set_loop_alignment() {
adlertz@5539 636 uint last = number_of_blocks();
adlertz@5539 637 assert(get_block(0) == get_root_block(), "");
rasbold@853 638
adlertz@5539 639 for (uint i = 1; i < last; i++) {
adlertz@5539 640 Block* block = get_block(i);
adlertz@5539 641 if (block->head()->is_Loop()) {
adlertz@5539 642 block->set_loop_alignment(block);
rasbold@853 643 }
rasbold@853 644 }
rasbold@853 645 }
rasbold@853 646
rasbold@853 647 // Make empty basic blocks to be "connector" blocks, Move uncommon blocks
rasbold@853 648 // to the end.
adlertz@5539 649 void PhaseCFG::remove_empty_blocks() {
duke@435 650 // Move uncommon blocks to the end
adlertz@5539 651 uint last = number_of_blocks();
adlertz@5539 652 assert(get_block(0) == get_root_block(), "");
rasbold@853 653
rasbold@853 654 for (uint i = 1; i < last; i++) {
adlertz@5539 655 Block* block = get_block(i);
adlertz@5539 656 if (block->is_connector()) {
adlertz@5539 657 break;
adlertz@5539 658 }
duke@435 659
duke@435 660 // Check for NeverBranch at block end. This needs to become a GOTO to the
duke@435 661 // true target. NeverBranch are treated as a conditional branch that
duke@435 662 // always goes the same direction for most of the optimizer and are used
duke@435 663 // to give a fake exit path to infinite loops. At this late stage they
duke@435 664 // need to turn into Goto's so that when you enter the infinite loop you
duke@435 665 // indeed hang.
adlertz@5635 666 if (block->get_node(block->end_idx())->Opcode() == Op_NeverBranch) {
adlertz@5539 667 convert_NeverBranch_to_Goto(block);
adlertz@5539 668 }
duke@435 669
duke@435 670 // Look for uncommon blocks and move to end.
rasbold@853 671 if (!C->do_freq_based_layout()) {
adlertz@5639 672 if (is_uncommon(block)) {
adlertz@5539 673 move_to_end(block, i);
rasbold@853 674 last--; // No longer check for being uncommon!
adlertz@5539 675 if (no_flip_branch(block)) { // Fall-thru case must follow?
adlertz@5539 676 // Find the fall-thru block
adlertz@5539 677 block = get_block(i);
adlertz@5539 678 move_to_end(block, i);
rasbold@853 679 last--;
rasbold@853 680 }
adlertz@5539 681 // backup block counter post-increment
adlertz@5539 682 i--;
duke@435 683 }
duke@435 684 }
duke@435 685 }
duke@435 686
rasbold@853 687 // Move empty blocks to the end
adlertz@5539 688 last = number_of_blocks();
rasbold@853 689 for (uint i = 1; i < last; i++) {
adlertz@5539 690 Block* block = get_block(i);
adlertz@5539 691 if (block->is_Empty() != Block::not_empty) {
adlertz@5539 692 move_to_end(block, i);
rasbold@853 693 last--;
rasbold@853 694 i--;
duke@435 695 }
duke@435 696 } // End of for all blocks
rasbold@853 697 }
duke@435 698
rasbold@853 699 // Fix up the final control flow for basic blocks.
rasbold@853 700 void PhaseCFG::fixup_flow() {
duke@435 701 // Fixup final control flow for the blocks. Remove jump-to-next
duke@435 702 // block. If neither arm of a IF follows the conditional branch, we
duke@435 703 // have to add a second jump after the conditional. We place the
duke@435 704 // TRUE branch target in succs[0] for both GOTOs and IFs.
adlertz@5539 705 for (uint i = 0; i < number_of_blocks(); i++) {
adlertz@5539 706 Block* block = get_block(i);
adlertz@5539 707 block->_pre_order = i; // turn pre-order into block-index
duke@435 708
duke@435 709 // Connector blocks need no further processing.
adlertz@5539 710 if (block->is_connector()) {
adlertz@5539 711 assert((i+1) == number_of_blocks() || get_block(i + 1)->is_connector(), "All connector blocks should sink to the end");
duke@435 712 continue;
duke@435 713 }
adlertz@5539 714 assert(block->is_Empty() != Block::completely_empty, "Empty blocks should be connectors");
duke@435 715
adlertz@5539 716 Block* bnext = (i < number_of_blocks() - 1) ? get_block(i + 1) : NULL;
adlertz@5539 717 Block* bs0 = block->non_connector_successor(0);
duke@435 718
duke@435 719 // Check for multi-way branches where I cannot negate the test to
duke@435 720 // exchange the true and false targets.
adlertz@5539 721 if (no_flip_branch(block)) {
duke@435 722 // Find fall through case - if must fall into its target
adlertz@5635 723 int branch_idx = block->number_of_nodes() - block->_num_succs;
adlertz@5539 724 for (uint j2 = 0; j2 < block->_num_succs; j2++) {
adlertz@5635 725 const ProjNode* p = block->get_node(branch_idx + j2)->as_Proj();
duke@435 726 if (p->_con == 0) {
duke@435 727 // successor j2 is fall through case
adlertz@5539 728 if (block->non_connector_successor(j2) != bnext) {
duke@435 729 // but it is not the next block => insert a goto
duke@435 730 insert_goto_at(i, j2);
duke@435 731 }
duke@435 732 // Put taken branch in slot 0
adlertz@5539 733 if (j2 == 0 && block->_num_succs == 2) {
duke@435 734 // Flip targets in succs map
adlertz@5539 735 Block *tbs0 = block->_succs[0];
adlertz@5539 736 Block *tbs1 = block->_succs[1];
adlertz@5539 737 block->_succs.map(0, tbs1);
adlertz@5539 738 block->_succs.map(1, tbs0);
duke@435 739 }
duke@435 740 break;
duke@435 741 }
duke@435 742 }
adlertz@5539 743
duke@435 744 // Remove all CatchProjs
adlertz@5539 745 for (uint j = 0; j < block->_num_succs; j++) {
adlertz@5635 746 block->pop_node();
adlertz@5539 747 }
duke@435 748
adlertz@5539 749 } else if (block->_num_succs == 1) {
duke@435 750 // Block ends in a Goto?
duke@435 751 if (bnext == bs0) {
duke@435 752 // We fall into next block; remove the Goto
adlertz@5635 753 block->pop_node();
duke@435 754 }
duke@435 755
adlertz@5539 756 } else if(block->_num_succs == 2) { // Block ends in a If?
duke@435 757 // Get opcode of 1st projection (matches _succs[0])
duke@435 758 // Note: Since this basic block has 2 exits, the last 2 nodes must
duke@435 759 // be projections (in any order), the 3rd last node must be
duke@435 760 // the IfNode (we have excluded other 2-way exits such as
duke@435 761 // CatchNodes already).
adlertz@5635 762 MachNode* iff = block->get_node(block->number_of_nodes() - 3)->as_Mach();
adlertz@5635 763 ProjNode* proj0 = block->get_node(block->number_of_nodes() - 2)->as_Proj();
adlertz@5635 764 ProjNode* proj1 = block->get_node(block->number_of_nodes() - 1)->as_Proj();
duke@435 765
duke@435 766 // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1].
adlertz@5539 767 assert(proj0->raw_out(0) == block->_succs[0]->head(), "Mismatch successor 0");
adlertz@5539 768 assert(proj1->raw_out(0) == block->_succs[1]->head(), "Mismatch successor 1");
duke@435 769
adlertz@5539 770 Block* bs1 = block->non_connector_successor(1);
duke@435 771
duke@435 772 // Check for neither successor block following the current
duke@435 773 // block ending in a conditional. If so, move one of the
duke@435 774 // successors after the current one, provided that the
duke@435 775 // successor was previously unscheduled, but moveable
duke@435 776 // (i.e., all paths to it involve a branch).
adlertz@5539 777 if (!C->do_freq_based_layout() && bnext != bs0 && bnext != bs1) {
duke@435 778 // Choose the more common successor based on the probability
duke@435 779 // of the conditional branch.
adlertz@5539 780 Block* bx = bs0;
adlertz@5539 781 Block* by = bs1;
duke@435 782
duke@435 783 // _prob is the probability of taking the true path. Make
duke@435 784 // p the probability of taking successor #1.
duke@435 785 float p = iff->as_MachIf()->_prob;
adlertz@5539 786 if (proj0->Opcode() == Op_IfTrue) {
duke@435 787 p = 1.0 - p;
duke@435 788 }
duke@435 789
duke@435 790 // Prefer successor #1 if p > 0.5
duke@435 791 if (p > PROB_FAIR) {
duke@435 792 bx = bs1;
duke@435 793 by = bs0;
duke@435 794 }
duke@435 795
duke@435 796 // Attempt the more common successor first
rasbold@853 797 if (move_to_next(bx, i)) {
duke@435 798 bnext = bx;
rasbold@853 799 } else if (move_to_next(by, i)) {
duke@435 800 bnext = by;
duke@435 801 }
duke@435 802 }
duke@435 803
duke@435 804 // Check for conditional branching the wrong way. Negate
duke@435 805 // conditional, if needed, so it falls into the following block
duke@435 806 // and branches to the not-following block.
duke@435 807
duke@435 808 // Check for the next block being in succs[0]. We are going to branch
duke@435 809 // to succs[0], so we want the fall-thru case as the next block in
duke@435 810 // succs[1].
duke@435 811 if (bnext == bs0) {
duke@435 812 // Fall-thru case in succs[0], so flip targets in succs map
adlertz@5539 813 Block* tbs0 = block->_succs[0];
adlertz@5539 814 Block* tbs1 = block->_succs[1];
adlertz@5539 815 block->_succs.map(0, tbs1);
adlertz@5539 816 block->_succs.map(1, tbs0);
duke@435 817 // Flip projection for each target
adlertz@5539 818 ProjNode* tmp = proj0;
adlertz@5539 819 proj0 = proj1;
adlertz@5539 820 proj1 = tmp;
duke@435 821
adlertz@5539 822 } else if(bnext != bs1) {
rasbold@853 823 // Need a double-branch
duke@435 824 // The existing conditional branch need not change.
duke@435 825 // Add a unconditional branch to the false target.
duke@435 826 // Alas, it must appear in its own block and adding a
duke@435 827 // block this late in the game is complicated. Sigh.
duke@435 828 insert_goto_at(i, 1);
duke@435 829 }
duke@435 830
duke@435 831 // Make sure we TRUE branch to the target
adlertz@5539 832 if (proj0->Opcode() == Op_IfFalse) {
kvn@3051 833 iff->as_MachIf()->negate();
rasbold@853 834 }
duke@435 835
adlertz@5635 836 block->pop_node(); // Remove IfFalse & IfTrue projections
adlertz@5635 837 block->pop_node();
duke@435 838
duke@435 839 } else {
duke@435 840 // Multi-exit block, e.g. a switch statement
duke@435 841 // But we don't need to do anything here
duke@435 842 }
duke@435 843 } // End of for all blocks
duke@435 844 }
duke@435 845
duke@435 846
duke@435 847 #ifndef PRODUCT
duke@435 848 void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited ) const {
duke@435 849 const Node *x = end->is_block_proj();
duke@435 850 assert( x, "not a CFG" );
duke@435 851
duke@435 852 // Do not visit this block again
duke@435 853 if( visited.test_set(x->_idx) ) return;
duke@435 854
duke@435 855 // Skip through this block
duke@435 856 const Node *p = x;
duke@435 857 do {
duke@435 858 p = p->in(0); // Move control forward
duke@435 859 assert( !p->is_block_proj() || p->is_Root(), "not a CFG" );
duke@435 860 } while( !p->is_block_start() );
duke@435 861
duke@435 862 // Recursively visit
adlertz@5509 863 for (uint i = 1; i < p->req(); i++) {
adlertz@5509 864 _dump_cfg(p->in(i), visited);
adlertz@5509 865 }
duke@435 866
duke@435 867 // Dump the block
adlertz@5509 868 get_block_for_node(p)->dump(this);
duke@435 869 }
duke@435 870
duke@435 871 void PhaseCFG::dump( ) const {
adlertz@5539 872 tty->print("\n--- CFG --- %d BBs\n", number_of_blocks());
adlertz@5509 873 if (_blocks.size()) { // Did we do basic-block layout?
adlertz@5539 874 for (uint i = 0; i < number_of_blocks(); i++) {
adlertz@5539 875 const Block* block = get_block(i);
adlertz@5539 876 block->dump(this);
adlertz@5509 877 }
duke@435 878 } else { // Else do it with a DFS
adlertz@5509 879 VectorSet visited(_block_arena);
duke@435 880 _dump_cfg(_root,visited);
duke@435 881 }
duke@435 882 }
duke@435 883
duke@435 884 void PhaseCFG::dump_headers() {
adlertz@5539 885 for (uint i = 0; i < number_of_blocks(); i++) {
adlertz@5539 886 Block* block = get_block(i);
adlertz@5539 887 if (block != NULL) {
adlertz@5539 888 block->dump_head(this);
adlertz@5509 889 }
duke@435 890 }
duke@435 891 }
duke@435 892
adlertz@5539 893 void PhaseCFG::verify() const {
kvn@1001 894 #ifdef ASSERT
duke@435 895 // Verify sane CFG
adlertz@5539 896 for (uint i = 0; i < number_of_blocks(); i++) {
adlertz@5539 897 Block* block = get_block(i);
adlertz@5635 898 uint cnt = block->number_of_nodes();
duke@435 899 uint j;
kvn@3311 900 for (j = 0; j < cnt; j++) {
adlertz@5635 901 Node *n = block->get_node(j);
adlertz@5539 902 assert(get_block_for_node(n) == block, "");
adlertz@5539 903 if (j >= 1 && n->is_Mach() && n->as_Mach()->ideal_Opcode() == Op_CreateEx) {
adlertz@5635 904 assert(j == 1 || block->get_node(j-1)->is_Phi(), "CreateEx must be first instruction in block");
duke@435 905 }
kvn@3311 906 for (uint k = 0; k < n->req(); k++) {
kvn@1001 907 Node *def = n->in(k);
kvn@3311 908 if (def && def != n) {
adlertz@5509 909 assert(get_block_for_node(def) || def->is_Con(), "must have block; constants for debug info ok");
kvn@1001 910 // Verify that instructions in the block is in correct order.
kvn@1001 911 // Uses must follow their definition if they are at the same block.
kvn@1001 912 // Mostly done to check that MachSpillCopy nodes are placed correctly
kvn@1001 913 // when CreateEx node is moved in build_ifg_physical().
adlertz@5539 914 if (get_block_for_node(def) == block && !(block->head()->is_Loop() && n->is_Phi()) &&
kvn@1001 915 // See (+++) comment in reg_split.cpp
kvn@3311 916 !(n->jvms() != NULL && n->jvms()->is_monitor_use(k))) {
kvn@1328 917 bool is_loop = false;
kvn@1328 918 if (n->is_Phi()) {
kvn@3311 919 for (uint l = 1; l < def->req(); l++) {
kvn@1328 920 if (n == def->in(l)) {
kvn@1328 921 is_loop = true;
kvn@1328 922 break; // Some kind of loop
kvn@1328 923 }
kvn@1328 924 }
kvn@1328 925 }
adlertz@5539 926 assert(is_loop || block->find_node(def) < j, "uses must follow definitions");
kvn@1036 927 }
duke@435 928 }
duke@435 929 }
duke@435 930 }
duke@435 931
adlertz@5539 932 j = block->end_idx();
adlertz@5635 933 Node* bp = (Node*)block->get_node(block->number_of_nodes() - 1)->is_block_proj();
adlertz@5539 934 assert(bp, "last instruction must be a block proj");
adlertz@5635 935 assert(bp == block->get_node(j), "wrong number of successors for this block");
kvn@3311 936 if (bp->is_Catch()) {
adlertz@5635 937 while (block->get_node(--j)->is_MachProj()) {
adlertz@5539 938 ;
adlertz@5539 939 }
adlertz@5635 940 assert(block->get_node(j)->is_MachCall(), "CatchProj must follow call");
kvn@3311 941 } else if (bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If) {
adlertz@5539 942 assert(block->_num_succs == 2, "Conditional branch must have two targets");
duke@435 943 }
duke@435 944 }
kvn@1001 945 #endif
duke@435 946 }
duke@435 947 #endif
duke@435 948
duke@435 949 UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) {
duke@435 950 Copy::zero_to_bytes( _indices, sizeof(uint)*max );
duke@435 951 }
duke@435 952
duke@435 953 void UnionFind::extend( uint from_idx, uint to_idx ) {
duke@435 954 _nesting.check();
duke@435 955 if( from_idx >= _max ) {
duke@435 956 uint size = 16;
duke@435 957 while( size <= from_idx ) size <<=1;
duke@435 958 _indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size );
duke@435 959 _max = size;
duke@435 960 }
duke@435 961 while( _cnt <= from_idx ) _indices[_cnt++] = 0;
duke@435 962 _indices[from_idx] = to_idx;
duke@435 963 }
duke@435 964
duke@435 965 void UnionFind::reset( uint max ) {
duke@435 966 assert( max <= max_uint, "Must fit within uint" );
duke@435 967 // Force the Union-Find mapping to be at least this large
duke@435 968 extend(max,0);
duke@435 969 // Initialize to be the ID mapping.
rasbold@853 970 for( uint i=0; i<max; i++ ) map(i,i);
duke@435 971 }
duke@435 972
duke@435 973 // Straight out of Tarjan's union-find algorithm
duke@435 974 uint UnionFind::Find_compress( uint idx ) {
duke@435 975 uint cur = idx;
duke@435 976 uint next = lookup(cur);
duke@435 977 while( next != cur ) { // Scan chain of equivalences
duke@435 978 assert( next < cur, "always union smaller" );
duke@435 979 cur = next; // until find a fixed-point
duke@435 980 next = lookup(cur);
duke@435 981 }
duke@435 982 // Core of union-find algorithm: update chain of
duke@435 983 // equivalences to be equal to the root.
duke@435 984 while( idx != next ) {
duke@435 985 uint tmp = lookup(idx);
duke@435 986 map(idx, next);
duke@435 987 idx = tmp;
duke@435 988 }
duke@435 989 return idx;
duke@435 990 }
duke@435 991
duke@435 992 // Like Find above, but no path compress, so bad asymptotic behavior
duke@435 993 uint UnionFind::Find_const( uint idx ) const {
duke@435 994 if( idx == 0 ) return idx; // Ignore the zero idx
duke@435 995 // Off the end? This can happen during debugging dumps
duke@435 996 // when data structures have not finished being updated.
duke@435 997 if( idx >= _max ) return idx;
duke@435 998 uint next = lookup(idx);
duke@435 999 while( next != idx ) { // Scan chain of equivalences
duke@435 1000 idx = next; // until find a fixed-point
duke@435 1001 next = lookup(idx);
duke@435 1002 }
duke@435 1003 return next;
duke@435 1004 }
duke@435 1005
duke@435 1006 // union 2 sets together.
duke@435 1007 void UnionFind::Union( uint idx1, uint idx2 ) {
duke@435 1008 uint src = Find(idx1);
duke@435 1009 uint dst = Find(idx2);
duke@435 1010 assert( src, "" );
duke@435 1011 assert( dst, "" );
duke@435 1012 assert( src < _max, "oob" );
duke@435 1013 assert( dst < _max, "oob" );
duke@435 1014 assert( src < dst, "always union smaller" );
duke@435 1015 map(dst,src);
duke@435 1016 }
rasbold@853 1017
rasbold@853 1018 #ifndef PRODUCT
rasbold@853 1019 void Trace::dump( ) const {
rasbold@853 1020 tty->print_cr("Trace (freq %f)", first_block()->_freq);
rasbold@853 1021 for (Block *b = first_block(); b != NULL; b = next(b)) {
rasbold@853 1022 tty->print(" B%d", b->_pre_order);
rasbold@853 1023 if (b->head()->is_Loop()) {
rasbold@853 1024 tty->print(" (L%d)", b->compute_loop_alignment());
rasbold@853 1025 }
rasbold@853 1026 if (b->has_loop_alignment()) {
rasbold@853 1027 tty->print(" (T%d)", b->code_alignment());
rasbold@853 1028 }
rasbold@853 1029 }
rasbold@853 1030 tty->cr();
rasbold@853 1031 }
rasbold@853 1032
rasbold@853 1033 void CFGEdge::dump( ) const {
rasbold@853 1034 tty->print(" B%d --> B%d Freq: %f out:%3d%% in:%3d%% State: ",
rasbold@853 1035 from()->_pre_order, to()->_pre_order, freq(), _from_pct, _to_pct);
rasbold@853 1036 switch(state()) {
rasbold@853 1037 case connected:
rasbold@853 1038 tty->print("connected");
rasbold@853 1039 break;
rasbold@853 1040 case open:
rasbold@853 1041 tty->print("open");
rasbold@853 1042 break;
rasbold@853 1043 case interior:
rasbold@853 1044 tty->print("interior");
rasbold@853 1045 break;
rasbold@853 1046 }
rasbold@853 1047 if (infrequent()) {
rasbold@853 1048 tty->print(" infrequent");
rasbold@853 1049 }
rasbold@853 1050 tty->cr();
rasbold@853 1051 }
rasbold@853 1052 #endif
rasbold@853 1053
rasbold@853 1054 // Comparison function for edges
rasbold@853 1055 static int edge_order(CFGEdge **e0, CFGEdge **e1) {
rasbold@853 1056 float freq0 = (*e0)->freq();
rasbold@853 1057 float freq1 = (*e1)->freq();
rasbold@853 1058 if (freq0 != freq1) {
rasbold@853 1059 return freq0 > freq1 ? -1 : 1;
rasbold@853 1060 }
rasbold@853 1061
rasbold@853 1062 int dist0 = (*e0)->to()->_rpo - (*e0)->from()->_rpo;
rasbold@853 1063 int dist1 = (*e1)->to()->_rpo - (*e1)->from()->_rpo;
rasbold@853 1064
rasbold@853 1065 return dist1 - dist0;
rasbold@853 1066 }
rasbold@853 1067
rasbold@853 1068 // Comparison function for edges
kvn@3128 1069 extern "C" int trace_frequency_order(const void *p0, const void *p1) {
rasbold@853 1070 Trace *tr0 = *(Trace **) p0;
rasbold@853 1071 Trace *tr1 = *(Trace **) p1;
rasbold@853 1072 Block *b0 = tr0->first_block();
rasbold@853 1073 Block *b1 = tr1->first_block();
rasbold@853 1074
rasbold@853 1075 // The trace of connector blocks goes at the end;
rasbold@853 1076 // we only expect one such trace
rasbold@853 1077 if (b0->is_connector() != b1->is_connector()) {
rasbold@853 1078 return b1->is_connector() ? -1 : 1;
rasbold@853 1079 }
rasbold@853 1080
rasbold@853 1081 // Pull more frequently executed blocks to the beginning
rasbold@853 1082 float freq0 = b0->_freq;
rasbold@853 1083 float freq1 = b1->_freq;
rasbold@853 1084 if (freq0 != freq1) {
rasbold@853 1085 return freq0 > freq1 ? -1 : 1;
rasbold@853 1086 }
rasbold@853 1087
rasbold@853 1088 int diff = tr0->first_block()->_rpo - tr1->first_block()->_rpo;
rasbold@853 1089
rasbold@853 1090 return diff;
rasbold@853 1091 }
rasbold@853 1092
rasbold@853 1093 // Find edges of interest, i.e, those which can fall through. Presumes that
rasbold@853 1094 // edges which don't fall through are of low frequency and can be generally
rasbold@853 1095 // ignored. Initialize the list of traces.
adlertz@5539 1096 void PhaseBlockLayout::find_edges() {
rasbold@853 1097 // Walk the blocks, creating edges and Traces
rasbold@853 1098 uint i;
rasbold@853 1099 Trace *tr = NULL;
adlertz@5539 1100 for (i = 0; i < _cfg.number_of_blocks(); i++) {
adlertz@5539 1101 Block* b = _cfg.get_block(i);
rasbold@853 1102 tr = new Trace(b, next, prev);
rasbold@853 1103 traces[tr->id()] = tr;
rasbold@853 1104
rasbold@853 1105 // All connector blocks should be at the end of the list
rasbold@853 1106 if (b->is_connector()) break;
rasbold@853 1107
rasbold@853 1108 // If this block and the next one have a one-to-one successor
rasbold@853 1109 // predecessor relationship, simply append the next block
rasbold@853 1110 int nfallthru = b->num_fall_throughs();
rasbold@853 1111 while (nfallthru == 1 &&
rasbold@853 1112 b->succ_fall_through(0)) {
rasbold@853 1113 Block *n = b->_succs[0];
rasbold@853 1114
rasbold@853 1115 // Skip over single-entry connector blocks, we don't want to
rasbold@853 1116 // add them to the trace.
rasbold@853 1117 while (n->is_connector() && n->num_preds() == 1) {
rasbold@853 1118 n = n->_succs[0];
rasbold@853 1119 }
rasbold@853 1120
rasbold@853 1121 // We see a merge point, so stop search for the next block
rasbold@853 1122 if (n->num_preds() != 1) break;
rasbold@853 1123
rasbold@853 1124 i++;
adlertz@5539 1125 assert(n = _cfg.get_block(i), "expecting next block");
rasbold@853 1126 tr->append(n);
rasbold@853 1127 uf->map(n->_pre_order, tr->id());
rasbold@853 1128 traces[n->_pre_order] = NULL;
rasbold@853 1129 nfallthru = b->num_fall_throughs();
rasbold@853 1130 b = n;
rasbold@853 1131 }
rasbold@853 1132
rasbold@853 1133 if (nfallthru > 0) {
rasbold@853 1134 // Create a CFGEdge for each outgoing
rasbold@853 1135 // edge that could be a fall-through.
rasbold@853 1136 for (uint j = 0; j < b->_num_succs; j++ ) {
rasbold@853 1137 if (b->succ_fall_through(j)) {
rasbold@853 1138 Block *target = b->non_connector_successor(j);
rasbold@853 1139 float freq = b->_freq * b->succ_prob(j);
rasbold@853 1140 int from_pct = (int) ((100 * freq) / b->_freq);
rasbold@853 1141 int to_pct = (int) ((100 * freq) / target->_freq);
rasbold@853 1142 edges->append(new CFGEdge(b, target, freq, from_pct, to_pct));
rasbold@853 1143 }
rasbold@853 1144 }
rasbold@853 1145 }
rasbold@853 1146 }
rasbold@853 1147
rasbold@853 1148 // Group connector blocks into one trace
adlertz@5539 1149 for (i++; i < _cfg.number_of_blocks(); i++) {
adlertz@5539 1150 Block *b = _cfg.get_block(i);
rasbold@853 1151 assert(b->is_connector(), "connector blocks at the end");
rasbold@853 1152 tr->append(b);
rasbold@853 1153 uf->map(b->_pre_order, tr->id());
rasbold@853 1154 traces[b->_pre_order] = NULL;
rasbold@853 1155 }
rasbold@853 1156 }
rasbold@853 1157
rasbold@853 1158 // Union two traces together in uf, and null out the trace in the list
adlertz@5539 1159 void PhaseBlockLayout::union_traces(Trace* updated_trace, Trace* old_trace) {
rasbold@853 1160 uint old_id = old_trace->id();
rasbold@853 1161 uint updated_id = updated_trace->id();
rasbold@853 1162
rasbold@853 1163 uint lo_id = updated_id;
rasbold@853 1164 uint hi_id = old_id;
rasbold@853 1165
rasbold@853 1166 // If from is greater than to, swap values to meet
rasbold@853 1167 // UnionFind guarantee.
rasbold@853 1168 if (updated_id > old_id) {
rasbold@853 1169 lo_id = old_id;
rasbold@853 1170 hi_id = updated_id;
rasbold@853 1171
rasbold@853 1172 // Fix up the trace ids
rasbold@853 1173 traces[lo_id] = traces[updated_id];
rasbold@853 1174 updated_trace->set_id(lo_id);
rasbold@853 1175 }
rasbold@853 1176
rasbold@853 1177 // Union the lower with the higher and remove the pointer
rasbold@853 1178 // to the higher.
rasbold@853 1179 uf->Union(lo_id, hi_id);
rasbold@853 1180 traces[hi_id] = NULL;
rasbold@853 1181 }
rasbold@853 1182
rasbold@853 1183 // Append traces together via the most frequently executed edges
adlertz@5539 1184 void PhaseBlockLayout::grow_traces() {
rasbold@853 1185 // Order the edges, and drive the growth of Traces via the most
rasbold@853 1186 // frequently executed edges.
rasbold@853 1187 edges->sort(edge_order);
rasbold@853 1188 for (int i = 0; i < edges->length(); i++) {
rasbold@853 1189 CFGEdge *e = edges->at(i);
rasbold@853 1190
rasbold@853 1191 if (e->state() != CFGEdge::open) continue;
rasbold@853 1192
rasbold@853 1193 Block *src_block = e->from();
rasbold@853 1194 Block *targ_block = e->to();
rasbold@853 1195
rasbold@853 1196 // Don't grow traces along backedges?
rasbold@853 1197 if (!BlockLayoutRotateLoops) {
rasbold@853 1198 if (targ_block->_rpo <= src_block->_rpo) {
rasbold@853 1199 targ_block->set_loop_alignment(targ_block);
rasbold@853 1200 continue;
rasbold@853 1201 }
rasbold@853 1202 }
rasbold@853 1203
rasbold@853 1204 Trace *src_trace = trace(src_block);
rasbold@853 1205 Trace *targ_trace = trace(targ_block);
rasbold@853 1206
rasbold@853 1207 // If the edge in question can join two traces at their ends,
rasbold@853 1208 // append one trace to the other.
rasbold@853 1209 if (src_trace->last_block() == src_block) {
rasbold@853 1210 if (src_trace == targ_trace) {
rasbold@853 1211 e->set_state(CFGEdge::interior);
rasbold@853 1212 if (targ_trace->backedge(e)) {
rasbold@853 1213 // Reset i to catch any newly eligible edge
rasbold@853 1214 // (Or we could remember the first "open" edge, and reset there)
rasbold@853 1215 i = 0;
rasbold@853 1216 }
rasbold@853 1217 } else if (targ_trace->first_block() == targ_block) {
rasbold@853 1218 e->set_state(CFGEdge::connected);
rasbold@853 1219 src_trace->append(targ_trace);
rasbold@853 1220 union_traces(src_trace, targ_trace);
rasbold@853 1221 }
rasbold@853 1222 }
rasbold@853 1223 }
rasbold@853 1224 }
rasbold@853 1225
rasbold@853 1226 // Embed one trace into another, if the fork or join points are sufficiently
rasbold@853 1227 // balanced.
adlertz@5539 1228 void PhaseBlockLayout::merge_traces(bool fall_thru_only) {
rasbold@853 1229 // Walk the edge list a another time, looking at unprocessed edges.
rasbold@853 1230 // Fold in diamonds
rasbold@853 1231 for (int i = 0; i < edges->length(); i++) {
rasbold@853 1232 CFGEdge *e = edges->at(i);
rasbold@853 1233
rasbold@853 1234 if (e->state() != CFGEdge::open) continue;
rasbold@853 1235 if (fall_thru_only) {
rasbold@853 1236 if (e->infrequent()) continue;
rasbold@853 1237 }
rasbold@853 1238
rasbold@853 1239 Block *src_block = e->from();
rasbold@853 1240 Trace *src_trace = trace(src_block);
rasbold@853 1241 bool src_at_tail = src_trace->last_block() == src_block;
rasbold@853 1242
rasbold@853 1243 Block *targ_block = e->to();
rasbold@853 1244 Trace *targ_trace = trace(targ_block);
rasbold@853 1245 bool targ_at_start = targ_trace->first_block() == targ_block;
rasbold@853 1246
rasbold@853 1247 if (src_trace == targ_trace) {
rasbold@853 1248 // This may be a loop, but we can't do much about it.
rasbold@853 1249 e->set_state(CFGEdge::interior);
rasbold@853 1250 continue;
rasbold@853 1251 }
rasbold@853 1252
rasbold@853 1253 if (fall_thru_only) {
rasbold@853 1254 // If the edge links the middle of two traces, we can't do anything.
rasbold@853 1255 // Mark the edge and continue.
rasbold@853 1256 if (!src_at_tail & !targ_at_start) {
rasbold@853 1257 continue;
rasbold@853 1258 }
rasbold@853 1259
rasbold@853 1260 // Don't grow traces along backedges?
rasbold@853 1261 if (!BlockLayoutRotateLoops && (targ_block->_rpo <= src_block->_rpo)) {
rasbold@853 1262 continue;
rasbold@853 1263 }
rasbold@853 1264
rasbold@853 1265 // If both ends of the edge are available, why didn't we handle it earlier?
rasbold@853 1266 assert(src_at_tail ^ targ_at_start, "Should have caught this edge earlier.");
rasbold@853 1267
rasbold@853 1268 if (targ_at_start) {
rasbold@853 1269 // Insert the "targ" trace in the "src" trace if the insertion point
rasbold@853 1270 // is a two way branch.
rasbold@853 1271 // Better profitability check possible, but may not be worth it.
rasbold@853 1272 // Someday, see if the this "fork" has an associated "join";
rasbold@853 1273 // then make a policy on merging this trace at the fork or join.
rasbold@853 1274 // For example, other things being equal, it may be better to place this
rasbold@853 1275 // trace at the join point if the "src" trace ends in a two-way, but
rasbold@853 1276 // the insertion point is one-way.
rasbold@853 1277 assert(src_block->num_fall_throughs() == 2, "unexpected diamond");
rasbold@853 1278 e->set_state(CFGEdge::connected);
rasbold@853 1279 src_trace->insert_after(src_block, targ_trace);
rasbold@853 1280 union_traces(src_trace, targ_trace);
rasbold@853 1281 } else if (src_at_tail) {
adlertz@5539 1282 if (src_trace != trace(_cfg.get_root_block())) {
rasbold@853 1283 e->set_state(CFGEdge::connected);
rasbold@853 1284 targ_trace->insert_before(targ_block, src_trace);
rasbold@853 1285 union_traces(targ_trace, src_trace);
rasbold@853 1286 }
rasbold@853 1287 }
rasbold@853 1288 } else if (e->state() == CFGEdge::open) {
rasbold@853 1289 // Append traces, even without a fall-thru connection.
twisti@1040 1290 // But leave root entry at the beginning of the block list.
adlertz@5539 1291 if (targ_trace != trace(_cfg.get_root_block())) {
rasbold@853 1292 e->set_state(CFGEdge::connected);
rasbold@853 1293 src_trace->append(targ_trace);
rasbold@853 1294 union_traces(src_trace, targ_trace);
rasbold@853 1295 }
rasbold@853 1296 }
rasbold@853 1297 }
rasbold@853 1298 }
rasbold@853 1299
rasbold@853 1300 // Order the sequence of the traces in some desirable way, and fixup the
rasbold@853 1301 // jumps at the end of each block.
adlertz@5539 1302 void PhaseBlockLayout::reorder_traces(int count) {
rasbold@853 1303 ResourceArea *area = Thread::current()->resource_area();
rasbold@853 1304 Trace ** new_traces = NEW_ARENA_ARRAY(area, Trace *, count);
rasbold@853 1305 Block_List worklist;
rasbold@853 1306 int new_count = 0;
rasbold@853 1307
rasbold@853 1308 // Compact the traces.
rasbold@853 1309 for (int i = 0; i < count; i++) {
rasbold@853 1310 Trace *tr = traces[i];
rasbold@853 1311 if (tr != NULL) {
rasbold@853 1312 new_traces[new_count++] = tr;
rasbold@853 1313 }
rasbold@853 1314 }
rasbold@853 1315
rasbold@853 1316 // The entry block should be first on the new trace list.
adlertz@5539 1317 Trace *tr = trace(_cfg.get_root_block());
rasbold@853 1318 assert(tr == new_traces[0], "entry trace misplaced");
rasbold@853 1319
rasbold@853 1320 // Sort the new trace list by frequency
rasbold@853 1321 qsort(new_traces + 1, new_count - 1, sizeof(new_traces[0]), trace_frequency_order);
rasbold@853 1322
rasbold@853 1323 // Patch up the successor blocks
adlertz@5539 1324 _cfg.clear_blocks();
rasbold@853 1325 for (int i = 0; i < new_count; i++) {
rasbold@853 1326 Trace *tr = new_traces[i];
rasbold@853 1327 if (tr != NULL) {
rasbold@853 1328 tr->fixup_blocks(_cfg);
rasbold@853 1329 }
rasbold@853 1330 }
rasbold@853 1331 }
rasbold@853 1332
rasbold@853 1333 // Order basic blocks based on frequency
adlertz@5539 1334 PhaseBlockLayout::PhaseBlockLayout(PhaseCFG &cfg)
adlertz@5539 1335 : Phase(BlockLayout)
adlertz@5539 1336 , _cfg(cfg) {
rasbold@853 1337 ResourceMark rm;
rasbold@853 1338 ResourceArea *area = Thread::current()->resource_area();
rasbold@853 1339
rasbold@853 1340 // List of traces
adlertz@5539 1341 int size = _cfg.number_of_blocks() + 1;
rasbold@853 1342 traces = NEW_ARENA_ARRAY(area, Trace *, size);
rasbold@853 1343 memset(traces, 0, size*sizeof(Trace*));
rasbold@853 1344 next = NEW_ARENA_ARRAY(area, Block *, size);
rasbold@853 1345 memset(next, 0, size*sizeof(Block *));
rasbold@853 1346 prev = NEW_ARENA_ARRAY(area, Block *, size);
rasbold@853 1347 memset(prev , 0, size*sizeof(Block *));
rasbold@853 1348
rasbold@853 1349 // List of edges
rasbold@853 1350 edges = new GrowableArray<CFGEdge*>;
rasbold@853 1351
rasbold@853 1352 // Mapping block index --> block_trace
rasbold@853 1353 uf = new UnionFind(size);
rasbold@853 1354 uf->reset(size);
rasbold@853 1355
rasbold@853 1356 // Find edges and create traces.
rasbold@853 1357 find_edges();
rasbold@853 1358
rasbold@853 1359 // Grow traces at their ends via most frequent edges.
rasbold@853 1360 grow_traces();
rasbold@853 1361
rasbold@853 1362 // Merge one trace into another, but only at fall-through points.
rasbold@853 1363 // This may make diamonds and other related shapes in a trace.
rasbold@853 1364 merge_traces(true);
rasbold@853 1365
rasbold@853 1366 // Run merge again, allowing two traces to be catenated, even if
rasbold@853 1367 // one does not fall through into the other. This appends loosely
rasbold@853 1368 // related traces to be near each other.
rasbold@853 1369 merge_traces(false);
rasbold@853 1370
rasbold@853 1371 // Re-order all the remaining traces by frequency
rasbold@853 1372 reorder_traces(size);
rasbold@853 1373
adlertz@5539 1374 assert(_cfg.number_of_blocks() >= (uint) (size - 1), "number of blocks can not shrink");
rasbold@853 1375 }
rasbold@853 1376
rasbold@853 1377
rasbold@853 1378 // Edge e completes a loop in a trace. If the target block is head of the
rasbold@853 1379 // loop, rotate the loop block so that the loop ends in a conditional branch.
rasbold@853 1380 bool Trace::backedge(CFGEdge *e) {
rasbold@853 1381 bool loop_rotated = false;
rasbold@853 1382 Block *src_block = e->from();
rasbold@853 1383 Block *targ_block = e->to();
rasbold@853 1384
rasbold@853 1385 assert(last_block() == src_block, "loop discovery at back branch");
rasbold@853 1386 if (first_block() == targ_block) {
rasbold@853 1387 if (BlockLayoutRotateLoops && last_block()->num_fall_throughs() < 2) {
rasbold@853 1388 // Find the last block in the trace that has a conditional
rasbold@853 1389 // branch.
rasbold@853 1390 Block *b;
rasbold@853 1391 for (b = last_block(); b != NULL; b = prev(b)) {
rasbold@853 1392 if (b->num_fall_throughs() == 2) {
rasbold@853 1393 break;
rasbold@853 1394 }
rasbold@853 1395 }
rasbold@853 1396
rasbold@853 1397 if (b != last_block() && b != NULL) {
rasbold@853 1398 loop_rotated = true;
rasbold@853 1399
rasbold@853 1400 // Rotate the loop by doing two-part linked-list surgery.
rasbold@853 1401 append(first_block());
rasbold@853 1402 break_loop_after(b);
rasbold@853 1403 }
rasbold@853 1404 }
rasbold@853 1405
rasbold@853 1406 // Backbranch to the top of a trace
twisti@1040 1407 // Scroll forward through the trace from the targ_block. If we find
rasbold@853 1408 // a loop head before another loop top, use the the loop head alignment.
rasbold@853 1409 for (Block *b = targ_block; b != NULL; b = next(b)) {
rasbold@853 1410 if (b->has_loop_alignment()) {
rasbold@853 1411 break;
rasbold@853 1412 }
rasbold@853 1413 if (b->head()->is_Loop()) {
rasbold@853 1414 targ_block = b;
rasbold@853 1415 break;
rasbold@853 1416 }
rasbold@853 1417 }
rasbold@853 1418
rasbold@853 1419 first_block()->set_loop_alignment(targ_block);
rasbold@853 1420
rasbold@853 1421 } else {
rasbold@853 1422 // Backbranch into the middle of a trace
rasbold@853 1423 targ_block->set_loop_alignment(targ_block);
rasbold@853 1424 }
rasbold@853 1425
rasbold@853 1426 return loop_rotated;
rasbold@853 1427 }
rasbold@853 1428
rasbold@853 1429 // push blocks onto the CFG list
rasbold@853 1430 // ensure that blocks have the correct two-way branch sense
rasbold@853 1431 void Trace::fixup_blocks(PhaseCFG &cfg) {
rasbold@853 1432 Block *last = last_block();
rasbold@853 1433 for (Block *b = first_block(); b != NULL; b = next(b)) {
adlertz@5539 1434 cfg.add_block(b);
rasbold@853 1435 if (!b->is_connector()) {
rasbold@853 1436 int nfallthru = b->num_fall_throughs();
rasbold@853 1437 if (b != last) {
rasbold@853 1438 if (nfallthru == 2) {
rasbold@853 1439 // Ensure that the sense of the branch is correct
rasbold@853 1440 Block *bnext = next(b);
rasbold@853 1441 Block *bs0 = b->non_connector_successor(0);
rasbold@853 1442
adlertz@5635 1443 MachNode *iff = b->get_node(b->number_of_nodes() - 3)->as_Mach();
adlertz@5635 1444 ProjNode *proj0 = b->get_node(b->number_of_nodes() - 2)->as_Proj();
adlertz@5635 1445 ProjNode *proj1 = b->get_node(b->number_of_nodes() - 1)->as_Proj();
rasbold@853 1446
rasbold@853 1447 if (bnext == bs0) {
rasbold@853 1448 // Fall-thru case in succs[0], should be in succs[1]
rasbold@853 1449
rasbold@853 1450 // Flip targets in _succs map
rasbold@853 1451 Block *tbs0 = b->_succs[0];
rasbold@853 1452 Block *tbs1 = b->_succs[1];
rasbold@853 1453 b->_succs.map( 0, tbs1 );
rasbold@853 1454 b->_succs.map( 1, tbs0 );
rasbold@853 1455
rasbold@853 1456 // Flip projections to match targets
adlertz@5635 1457 b->map_node(proj1, b->number_of_nodes() - 2);
adlertz@5635 1458 b->map_node(proj0, b->number_of_nodes() - 1);
rasbold@853 1459 }
rasbold@853 1460 }
rasbold@853 1461 }
rasbold@853 1462 }
rasbold@853 1463 }
rasbold@853 1464 }

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