duke@435: /* mikael@6198: * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. duke@435: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. duke@435: * duke@435: * This code is free software; you can redistribute it and/or modify it duke@435: * under the terms of the GNU General Public License version 2 only, as duke@435: * published by the Free Software Foundation. duke@435: * duke@435: * This code is distributed in the hope that it will be useful, but WITHOUT duke@435: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or duke@435: * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License duke@435: * version 2 for more details (a copy is included in the LICENSE file that duke@435: * accompanied this code). duke@435: * duke@435: * You should have received a copy of the GNU General Public License version duke@435: * 2 along with this work; if not, write to the Free Software Foundation, duke@435: * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. duke@435: * trims@1907: * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA trims@1907: * or visit www.oracle.com if you need additional information or have any trims@1907: * questions. duke@435: * duke@435: */ duke@435: stefank@2314: #include "precompiled.hpp" stefank@2314: #include "libadt/vectset.hpp" stefank@2314: #include "memory/allocation.inline.hpp" stefank@2314: #include "opto/block.hpp" stefank@2314: #include "opto/cfgnode.hpp" stefank@2314: #include "opto/chaitin.hpp" stefank@2314: #include "opto/loopnode.hpp" stefank@2314: #include "opto/machnode.hpp" stefank@2314: #include "opto/matcher.hpp" stefank@2314: #include "opto/opcodes.hpp" stefank@2314: #include "opto/rootnode.hpp" stefank@2314: #include "utilities/copy.hpp" stefank@2314: duke@435: void Block_Array::grow( uint i ) { duke@435: assert(i >= Max(), "must be an overflow"); duke@435: debug_only(_limit = i+1); duke@435: if( i < _size ) return; duke@435: if( !_size ) { duke@435: _size = 1; duke@435: _blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) ); duke@435: _blocks[0] = NULL; duke@435: } duke@435: uint old = _size; duke@435: while( i >= _size ) _size <<= 1; // Double to fit duke@435: _blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*)); duke@435: Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) ); duke@435: } duke@435: duke@435: void Block_List::remove(uint i) { duke@435: assert(i < _cnt, "index out of bounds"); duke@435: Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*))); duke@435: pop(); // shrink list by one block duke@435: } duke@435: duke@435: void Block_List::insert(uint i, Block *b) { duke@435: push(b); // grow list by one block duke@435: Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*))); duke@435: _blocks[i] = b; duke@435: } duke@435: rasbold@853: #ifndef PRODUCT rasbold@853: void Block_List::print() { rasbold@853: for (uint i=0; i < size(); i++) { rasbold@853: tty->print("B%d ", _blocks[i]->_pre_order); rasbold@853: } rasbold@853: tty->print("size = %d\n", size()); rasbold@853: } rasbold@853: #endif duke@435: duke@435: uint Block::code_alignment() { duke@435: // Check for Root block kvn@3049: if (_pre_order == 0) return CodeEntryAlignment; duke@435: // Check for Start block kvn@3049: if (_pre_order == 1) return InteriorEntryAlignment; duke@435: // Check for loop alignment kvn@3049: if (has_loop_alignment()) return loop_alignment(); rasbold@853: kvn@3049: return relocInfo::addr_unit(); // no particular alignment rasbold@853: } rasbold@853: rasbold@853: uint Block::compute_loop_alignment() { duke@435: Node *h = head(); kvn@3049: int unit_sz = relocInfo::addr_unit(); kvn@3049: if (h->is_Loop() && h->as_Loop()->is_inner_loop()) { duke@435: // Pre- and post-loops have low trip count so do not bother with duke@435: // NOPs for align loop head. The constants are hidden from tuning duke@435: // but only because my "divide by 4" heuristic surely gets nearly duke@435: // all possible gain (a "do not align at all" heuristic has a duke@435: // chance of getting a really tiny gain). kvn@3049: if (h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() || kvn@3049: h->as_CountedLoop()->is_post_loop())) { kvn@3049: return (OptoLoopAlignment > 4*unit_sz) ? (OptoLoopAlignment>>2) : unit_sz; kvn@3049: } duke@435: // Loops with low backedge frequency should not be aligned. duke@435: Node *n = h->in(LoopNode::LoopBackControl)->in(0); kvn@3049: if (n->is_MachIf() && n->as_MachIf()->_prob < 0.01) { kvn@3049: return unit_sz; // Loop does not loop, more often than not! duke@435: } duke@435: return OptoLoopAlignment; // Otherwise align loop head duke@435: } rasbold@853: kvn@3049: return unit_sz; // no particular alignment duke@435: } duke@435: duke@435: // Compute the size of first 'inst_cnt' instructions in this block. duke@435: // Return the number of instructions left to compute if the block has rasbold@853: // less then 'inst_cnt' instructions. Stop, and return 0 if sum_size rasbold@853: // exceeds OptoLoopAlignment. duke@435: uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt, duke@435: PhaseRegAlloc* ra) { adlertz@5635: uint last_inst = number_of_nodes(); duke@435: for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) { adlertz@5635: uint inst_size = get_node(j)->size(ra); duke@435: if( inst_size > 0 ) { duke@435: inst_cnt--; duke@435: uint sz = sum_size + inst_size; duke@435: if( sz <= (uint)OptoLoopAlignment ) { duke@435: // Compute size of instructions which fit into fetch buffer only duke@435: // since all inst_cnt instructions will not fit even if we align them. duke@435: sum_size = sz; duke@435: } else { duke@435: return 0; duke@435: } duke@435: } duke@435: } duke@435: return inst_cnt; duke@435: } duke@435: duke@435: uint Block::find_node( const Node *n ) const { adlertz@5635: for( uint i = 0; i < number_of_nodes(); i++ ) { adlertz@5635: if( get_node(i) == n ) duke@435: return i; duke@435: } duke@435: ShouldNotReachHere(); duke@435: return 0; duke@435: } duke@435: duke@435: // Find and remove n from block list duke@435: void Block::find_remove( const Node *n ) { adlertz@5635: remove_node(find_node(n)); duke@435: } duke@435: duke@435: // Return empty status of a block. Empty blocks contain only the head, other duke@435: // ideal nodes, and an optional trailing goto. duke@435: int Block::is_Empty() const { duke@435: duke@435: // Root or start block is not considered empty duke@435: if (head()->is_Root() || head()->is_Start()) { duke@435: return not_empty; duke@435: } duke@435: duke@435: int success_result = completely_empty; adlertz@5635: int end_idx = number_of_nodes() - 1; duke@435: duke@435: // Check for ending goto adlertz@5635: if ((end_idx > 0) && (get_node(end_idx)->is_MachGoto())) { duke@435: success_result = empty_with_goto; duke@435: end_idx--; duke@435: } duke@435: duke@435: // Unreachable blocks are considered empty duke@435: if (num_preds() <= 1) { duke@435: return success_result; duke@435: } duke@435: duke@435: // Ideal nodes are allowable in empty blocks: skip them Only MachNodes duke@435: // turn directly into code, because only MachNodes have non-trivial duke@435: // emit() functions. adlertz@5635: while ((end_idx > 0) && !get_node(end_idx)->is_Mach()) { duke@435: end_idx--; duke@435: } duke@435: duke@435: // No room for any interesting instructions? duke@435: if (end_idx == 0) { duke@435: return success_result; duke@435: } duke@435: duke@435: return not_empty; duke@435: } duke@435: twisti@1040: // Return true if the block's code implies that it is likely to be duke@435: // executed infrequently. Check to see if the block ends in a Halt or duke@435: // a low probability call. duke@435: bool Block::has_uncommon_code() const { duke@435: Node* en = end(); duke@435: kvn@3040: if (en->is_MachGoto()) duke@435: en = en->in(0); duke@435: if (en->is_Catch()) duke@435: en = en->in(0); kvn@3040: if (en->is_MachProj() && en->in(0)->is_MachCall()) { duke@435: MachCallNode* call = en->in(0)->as_MachCall(); duke@435: if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) { duke@435: // This is true for slow-path stubs like new_{instance,array}, duke@435: // slow_arraycopy, complete_monitor_locking, uncommon_trap. duke@435: // The magic number corresponds to the probability of an uncommon_trap, duke@435: // even though it is a count not a probability. duke@435: return true; duke@435: } duke@435: } duke@435: duke@435: int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode(); duke@435: return op == Op_Halt; duke@435: } duke@435: duke@435: // True if block is low enough frequency or guarded by a test which duke@435: // mostly does not go here. adlertz@5639: bool PhaseCFG::is_uncommon(const Block* block) { duke@435: // Initial blocks must never be moved, so are never uncommon. adlertz@5639: if (block->head()->is_Root() || block->head()->is_Start()) return false; duke@435: duke@435: // Check for way-low freq adlertz@5639: if(block->_freq < BLOCK_FREQUENCY(0.00001f) ) return true; duke@435: duke@435: // Look for code shape indicating uncommon_trap or slow path adlertz@5639: if (block->has_uncommon_code()) return true; duke@435: duke@435: const float epsilon = 0.05f; duke@435: const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon); duke@435: uint uncommon_preds = 0; duke@435: uint freq_preds = 0; duke@435: uint uncommon_for_freq_preds = 0; duke@435: adlertz@5639: for( uint i=1; i< block->num_preds(); i++ ) { adlertz@5639: Block* guard = get_block_for_node(block->pred(i)); duke@435: // Check to see if this block follows its guard 1 time out of 10000 duke@435: // or less. duke@435: // duke@435: // See list of magnitude-4 unlikely probabilities in cfgnode.hpp which duke@435: // we intend to be "uncommon", such as slow-path TLE allocation, duke@435: // predicted call failure, and uncommon trap triggers. duke@435: // duke@435: // Use an epsilon value of 5% to allow for variability in frequency duke@435: // predictions and floating point calculations. The net effect is duke@435: // that guard_factor is set to 9500. duke@435: // duke@435: // Ignore low-frequency blocks. duke@435: // The next check is (guard->_freq < 1.e-5 * 9500.). duke@435: if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) { duke@435: uncommon_preds++; duke@435: } else { duke@435: freq_preds++; adlertz@5639: if(block->_freq < guard->_freq * guard_factor ) { duke@435: uncommon_for_freq_preds++; duke@435: } duke@435: } duke@435: } adlertz@5639: if( block->num_preds() > 1 && duke@435: // The block is uncommon if all preds are uncommon or adlertz@5639: (uncommon_preds == (block->num_preds()-1) || duke@435: // it is uncommon for all frequent preds. duke@435: uncommon_for_freq_preds == freq_preds) ) { duke@435: return true; duke@435: } duke@435: return false; duke@435: } duke@435: duke@435: #ifndef PRODUCT kvn@3049: void Block::dump_bidx(const Block* orig, outputStream* st) const { kvn@3049: if (_pre_order) st->print("B%d",_pre_order); kvn@3049: else st->print("N%d", head()->_idx); duke@435: duke@435: if (Verbose && orig != this) { duke@435: // Dump the original block's idx kvn@3049: st->print(" ("); kvn@3049: orig->dump_bidx(orig, st); kvn@3049: st->print(")"); duke@435: } duke@435: } duke@435: adlertz@5509: void Block::dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st) const { duke@435: if (is_connector()) { duke@435: for (uint i=1; iget_block_for_node(pred(i)); adlertz@5509: p->dump_pred(cfg, orig, st); duke@435: } duke@435: } else { kvn@3049: dump_bidx(orig, st); kvn@3049: st->print(" "); duke@435: } duke@435: } duke@435: adlertz@5509: void Block::dump_head(const PhaseCFG* cfg, outputStream* st) const { duke@435: // Print the basic block kvn@3049: dump_bidx(this, st); kvn@3049: st->print(": #\t"); duke@435: duke@435: // Print the incoming CFG edges and the outgoing CFG edges duke@435: for( uint i=0; i<_num_succs; i++ ) { kvn@3049: non_connector_successor(i)->dump_bidx(_succs[i], st); kvn@3049: st->print(" "); duke@435: } kvn@3049: st->print("<- "); duke@435: if( head()->is_block_start() ) { duke@435: for (uint i=1; iget_block_for_node(s); adlertz@5509: p->dump_pred(cfg, p, st); duke@435: } else { duke@435: while (!s->is_block_start()) duke@435: s = s->in(0); kvn@3049: st->print("N%d ", s->_idx ); duke@435: } duke@435: } adlertz@5509: } else { kvn@3049: st->print("BLOCK HEAD IS JUNK "); adlertz@5509: } duke@435: duke@435: // Print loop, if any duke@435: const Block *bhead = this; // Head of self-loop duke@435: Node *bh = bhead->head(); adlertz@5509: adlertz@5509: if ((cfg != NULL) && bh->is_Loop() && !head()->is_Root()) { duke@435: LoopNode *loop = bh->as_Loop(); adlertz@5509: const Block *bx = cfg->get_block_for_node(loop->in(LoopNode::LoopBackControl)); duke@435: while (bx->is_connector()) { adlertz@5509: bx = cfg->get_block_for_node(bx->pred(1)); duke@435: } kvn@3049: st->print("\tLoop: B%d-B%d ", bhead->_pre_order, bx->_pre_order); duke@435: // Dump any loop-specific bits, especially for CountedLoops. kvn@3049: loop->dump_spec(st); rasbold@853: } else if (has_loop_alignment()) { kvn@3049: st->print(" top-of-loop"); duke@435: } kvn@3049: st->print(" Freq: %g",_freq); duke@435: if( Verbose || WizardMode ) { kvn@3049: st->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth); kvn@3049: st->print(" RegPressure: %d",_reg_pressure); kvn@3049: st->print(" IHRP Index: %d",_ihrp_index); kvn@3049: st->print(" FRegPressure: %d",_freg_pressure); kvn@3049: st->print(" FHRP Index: %d",_fhrp_index); duke@435: } kvn@3049: st->print_cr(""); duke@435: } duke@435: adlertz@5509: void Block::dump() const { adlertz@5509: dump(NULL); adlertz@5509: } duke@435: adlertz@5509: void Block::dump(const PhaseCFG* cfg) const { adlertz@5509: dump_head(cfg); adlertz@5635: for (uint i=0; i< number_of_nodes(); i++) { adlertz@5635: get_node(i)->dump(); adlertz@5509: } duke@435: tty->print("\n"); duke@435: } duke@435: #endif duke@435: adlertz@5509: PhaseCFG::PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher) adlertz@5509: : Phase(CFG) adlertz@5509: , _block_arena(arena) adlertz@5539: , _root(root) adlertz@5539: , _matcher(matcher) adlertz@5509: , _node_to_block_mapping(arena) adlertz@5509: , _node_latency(NULL) duke@435: #ifndef PRODUCT adlertz@5509: , _trace_opto_pipelining(TraceOptoPipelining || C->method_has_option("TraceOptoPipelining")) duke@435: #endif kvn@1268: #ifdef ASSERT adlertz@5509: , _raw_oops(arena) kvn@1268: #endif duke@435: { duke@435: ResourceMark rm; duke@435: // I'll need a few machine-specific GotoNodes. Make an Ideal GotoNode, duke@435: // then Match it into a machine-specific Node. Then clone the machine duke@435: // Node on demand. kvn@4115: Node *x = new (C) GotoNode(NULL); duke@435: x->init_req(0, x); adlertz@5509: _goto = matcher.match_tree(x); duke@435: assert(_goto != NULL, ""); duke@435: _goto->set_req(0,_goto); duke@435: duke@435: // Build the CFG in Reverse Post Order adlertz@5539: _number_of_blocks = build_cfg(); adlertz@5539: _root_block = get_block_for_node(_root); duke@435: } duke@435: duke@435: // Build a proper looking CFG. Make every block begin with either a StartNode duke@435: // or a RegionNode. Make every block end with either a Goto, If or Return. duke@435: // The RootNode both starts and ends it's own block. Do this with a recursive duke@435: // backwards walk over the control edges. duke@435: uint PhaseCFG::build_cfg() { duke@435: Arena *a = Thread::current()->resource_area(); duke@435: VectorSet visited(a); duke@435: duke@435: // Allocate stack with enough space to avoid frequent realloc duke@435: Node_Stack nstack(a, C->unique() >> 1); duke@435: nstack.push(_root, 0); duke@435: uint sum = 0; // Counter for blocks duke@435: duke@435: while (nstack.is_nonempty()) { duke@435: // node and in's index from stack's top duke@435: // 'np' is _root (see above) or RegionNode, StartNode: we push on stack duke@435: // only nodes which point to the start of basic block (see below). duke@435: Node *np = nstack.node(); duke@435: // idx > 0, except for the first node (_root) pushed on stack duke@435: // at the beginning when idx == 0. duke@435: // We will use the condition (idx == 0) later to end the build. duke@435: uint idx = nstack.index(); duke@435: Node *proj = np->in(idx); duke@435: const Node *x = proj->is_block_proj(); duke@435: // Does the block end with a proper block-ending Node? One of Return, duke@435: // If or Goto? (This check should be done for visited nodes also). duke@435: if (x == NULL) { // Does not end right... duke@435: Node *g = _goto->clone(); // Force it to end in a Goto duke@435: g->set_req(0, proj); duke@435: np->set_req(idx, g); duke@435: x = proj = g; duke@435: } duke@435: if (!visited.test_set(x->_idx)) { // Visit this block once duke@435: // Skip any control-pinned middle'in stuff duke@435: Node *p = proj; duke@435: do { duke@435: proj = p; // Update pointer to last Control duke@435: p = p->in(0); // Move control forward duke@435: } while( !p->is_block_proj() && duke@435: !p->is_block_start() ); duke@435: // Make the block begin with one of Region or StartNode. duke@435: if( !p->is_block_start() ) { kvn@4115: RegionNode *r = new (C) RegionNode( 2 ); duke@435: r->init_req(1, p); // Insert RegionNode in the way duke@435: proj->set_req(0, r); // Insert RegionNode in the way duke@435: p = r; duke@435: } duke@435: // 'p' now points to the start of this basic block duke@435: duke@435: // Put self in array of basic blocks adlertz@5509: Block *bb = new (_block_arena) Block(_block_arena, p); adlertz@5509: map_node_to_block(p, bb); adlertz@5509: map_node_to_block(x, bb); kvn@3049: if( x != p ) { // Only for root is x == p adlertz@5635: bb->push_node((Node*)x); kvn@3049: } duke@435: // Now handle predecessors duke@435: ++sum; // Count 1 for self block duke@435: uint cnt = bb->num_preds(); duke@435: for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors duke@435: Node *prevproj = p->in(i); // Get prior input duke@435: assert( !prevproj->is_Con(), "dead input not removed" ); duke@435: // Check to see if p->in(i) is a "control-dependent" CFG edge - duke@435: // i.e., it splits at the source (via an IF or SWITCH) and merges duke@435: // at the destination (via a many-input Region). duke@435: // This breaks critical edges. The RegionNode to start the block duke@435: // will be added when is pulled off the node stack duke@435: if ( cnt > 2 ) { // Merging many things? duke@435: assert( prevproj== bb->pred(i),""); duke@435: if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge? duke@435: // Force a block on the control-dependent edge duke@435: Node *g = _goto->clone(); // Force it to end in a Goto duke@435: g->set_req(0,prevproj); duke@435: p->set_req(i,g); duke@435: } duke@435: } duke@435: nstack.push(p, i); // 'p' is RegionNode or StartNode duke@435: } duke@435: } else { // Post-processing visited nodes duke@435: nstack.pop(); // remove node from stack duke@435: // Check if it the fist node pushed on stack at the beginning. duke@435: if (idx == 0) break; // end of the build duke@435: // Find predecessor basic block adlertz@5509: Block *pb = get_block_for_node(x); duke@435: // Insert into nodes array, if not already there adlertz@5509: if (!has_block(proj)) { duke@435: assert( x != proj, "" ); duke@435: // Map basic block of projection adlertz@5509: map_node_to_block(proj, pb); adlertz@5635: pb->push_node(proj); duke@435: } duke@435: // Insert self as a child of my predecessor block adlertz@5509: pb->_succs.map(pb->_num_succs++, get_block_for_node(np)); adlertz@5635: assert( pb->get_node(pb->number_of_nodes() - pb->_num_succs)->is_block_proj(), duke@435: "too many control users, not a CFG?" ); duke@435: } duke@435: } duke@435: // Return number of basic blocks for all children and self duke@435: return sum; duke@435: } duke@435: duke@435: // Inserts a goto & corresponding basic block between duke@435: // block[block_no] and its succ_no'th successor block duke@435: void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) { duke@435: // get block with block_no adlertz@5539: assert(block_no < number_of_blocks(), "illegal block number"); adlertz@5539: Block* in = get_block(block_no); duke@435: // get successor block succ_no duke@435: assert(succ_no < in->_num_succs, "illegal successor number"); duke@435: Block* out = in->_succs[succ_no]; rasbold@743: // Compute frequency of the new block. Do this before inserting rasbold@743: // new block in case succ_prob() needs to infer the probability from rasbold@743: // surrounding blocks. rasbold@743: float freq = in->_freq * in->succ_prob(succ_no); duke@435: // get ProjNode corresponding to the succ_no'th successor of the in block adlertz@5635: ProjNode* proj = in->get_node(in->number_of_nodes() - in->_num_succs + succ_no)->as_Proj(); duke@435: // create region for basic block kvn@4115: RegionNode* region = new (C) RegionNode(2); duke@435: region->init_req(1, proj); duke@435: // setup corresponding basic block adlertz@5509: Block* block = new (_block_arena) Block(_block_arena, region); adlertz@5509: map_node_to_block(region, block); duke@435: C->regalloc()->set_bad(region->_idx); duke@435: // add a goto node duke@435: Node* gto = _goto->clone(); // get a new goto node duke@435: gto->set_req(0, region); duke@435: // add it to the basic block adlertz@5635: block->push_node(gto); adlertz@5509: map_node_to_block(gto, block); duke@435: C->regalloc()->set_bad(gto->_idx); duke@435: // hook up successor block duke@435: block->_succs.map(block->_num_succs++, out); duke@435: // remap successor's predecessors if necessary duke@435: for (uint i = 1; i < out->num_preds(); i++) { duke@435: if (out->pred(i) == proj) out->head()->set_req(i, gto); duke@435: } duke@435: // remap predecessor's successor to new block duke@435: in->_succs.map(succ_no, block); rasbold@743: // Set the frequency of the new block rasbold@743: block->_freq = freq; duke@435: // add new basic block to basic block list adlertz@5539: add_block_at(block_no + 1, block); duke@435: } duke@435: duke@435: // Does this block end in a multiway branch that cannot have the default case duke@435: // flipped for another case? duke@435: static bool no_flip_branch( Block *b ) { adlertz@5635: int branch_idx = b->number_of_nodes() - b->_num_succs-1; duke@435: if( branch_idx < 1 ) return false; adlertz@5635: Node *bra = b->get_node(branch_idx); rasbold@853: if( bra->is_Catch() ) rasbold@853: return true; duke@435: if( bra->is_Mach() ) { rasbold@853: if( bra->is_MachNullCheck() ) rasbold@853: return true; duke@435: int iop = bra->as_Mach()->ideal_Opcode(); duke@435: if( iop == Op_FastLock || iop == Op_FastUnlock ) duke@435: return true; duke@435: } duke@435: return false; duke@435: } duke@435: duke@435: // Check for NeverBranch at block end. This needs to become a GOTO to the duke@435: // true target. NeverBranch are treated as a conditional branch that always duke@435: // goes the same direction for most of the optimizer and are used to give a duke@435: // fake exit path to infinite loops. At this late stage they need to turn duke@435: // into Goto's so that when you enter the infinite loop you indeed hang. duke@435: void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) { duke@435: // Find true target duke@435: int end_idx = b->end_idx(); adlertz@5635: int idx = b->get_node(end_idx+1)->as_Proj()->_con; duke@435: Block *succ = b->_succs[idx]; duke@435: Node* gto = _goto->clone(); // get a new goto node duke@435: gto->set_req(0, b->head()); adlertz@5635: Node *bp = b->get_node(end_idx); adlertz@5635: b->map_node(gto, end_idx); // Slam over NeverBranch adlertz@5509: map_node_to_block(gto, b); duke@435: C->regalloc()->set_bad(gto->_idx); adlertz@5635: b->pop_node(); // Yank projections adlertz@5635: b->pop_node(); // Yank projections duke@435: b->_succs.map(0,succ); // Map only successor duke@435: b->_num_succs = 1; duke@435: // remap successor's predecessors if necessary duke@435: uint j; duke@435: for( j = 1; j < succ->num_preds(); j++) duke@435: if( succ->pred(j)->in(0) == bp ) duke@435: succ->head()->set_req(j, gto); duke@435: // Kill alternate exit path duke@435: Block *dead = b->_succs[1-idx]; duke@435: for( j = 1; j < dead->num_preds(); j++) duke@435: if( dead->pred(j)->in(0) == bp ) duke@435: break; duke@435: // Scan through block, yanking dead path from duke@435: // all regions and phis. duke@435: dead->head()->del_req(j); adlertz@5635: for( int k = 1; dead->get_node(k)->is_Phi(); k++ ) adlertz@5635: dead->get_node(k)->del_req(j); duke@435: } duke@435: duke@435: // Helper function to move block bx to the slot following b_index. Return duke@435: // true if the move is successful, otherwise false rasbold@853: bool PhaseCFG::move_to_next(Block* bx, uint b_index) { duke@435: if (bx == NULL) return false; duke@435: duke@435: // Return false if bx is already scheduled. duke@435: uint bx_index = bx->_pre_order; adlertz@5539: if ((bx_index <= b_index) && (get_block(bx_index) == bx)) { duke@435: return false; duke@435: } duke@435: duke@435: // Find the current index of block bx on the block list duke@435: bx_index = b_index + 1; adlertz@5539: while (bx_index < number_of_blocks() && get_block(bx_index) != bx) { adlertz@5539: bx_index++; adlertz@5539: } adlertz@5539: assert(get_block(bx_index) == bx, "block not found"); duke@435: duke@435: // If the previous block conditionally falls into bx, return false, duke@435: // because moving bx will create an extra jump. duke@435: for(uint k = 1; k < bx->num_preds(); k++ ) { adlertz@5509: Block* pred = get_block_for_node(bx->pred(k)); adlertz@5539: if (pred == get_block(bx_index - 1)) { duke@435: if (pred->_num_succs != 1) { duke@435: return false; duke@435: } duke@435: } duke@435: } duke@435: duke@435: // Reinsert bx just past block 'b' duke@435: _blocks.remove(bx_index); duke@435: _blocks.insert(b_index + 1, bx); duke@435: return true; duke@435: } duke@435: duke@435: // Move empty and uncommon blocks to the end. rasbold@853: void PhaseCFG::move_to_end(Block *b, uint i) { duke@435: int e = b->is_Empty(); duke@435: if (e != Block::not_empty) { duke@435: if (e == Block::empty_with_goto) { duke@435: // Remove the goto, but leave the block. adlertz@5635: b->pop_node(); duke@435: } duke@435: // Mark this block as a connector block, which will cause it to be duke@435: // ignored in certain functions such as non_connector_successor(). duke@435: b->set_connector(); duke@435: } duke@435: // Move the empty block to the end, and don't recheck. duke@435: _blocks.remove(i); duke@435: _blocks.push(b); duke@435: } duke@435: rasbold@853: // Set loop alignment for every block rasbold@853: void PhaseCFG::set_loop_alignment() { adlertz@5539: uint last = number_of_blocks(); adlertz@5539: assert(get_block(0) == get_root_block(), ""); rasbold@853: adlertz@5539: for (uint i = 1; i < last; i++) { adlertz@5539: Block* block = get_block(i); adlertz@5539: if (block->head()->is_Loop()) { adlertz@5539: block->set_loop_alignment(block); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Make empty basic blocks to be "connector" blocks, Move uncommon blocks rasbold@853: // to the end. adlertz@5539: void PhaseCFG::remove_empty_blocks() { duke@435: // Move uncommon blocks to the end adlertz@5539: uint last = number_of_blocks(); adlertz@5539: assert(get_block(0) == get_root_block(), ""); rasbold@853: rasbold@853: for (uint i = 1; i < last; i++) { adlertz@5539: Block* block = get_block(i); adlertz@5539: if (block->is_connector()) { adlertz@5539: break; adlertz@5539: } duke@435: duke@435: // Check for NeverBranch at block end. This needs to become a GOTO to the duke@435: // true target. NeverBranch are treated as a conditional branch that duke@435: // always goes the same direction for most of the optimizer and are used duke@435: // to give a fake exit path to infinite loops. At this late stage they duke@435: // need to turn into Goto's so that when you enter the infinite loop you duke@435: // indeed hang. adlertz@5635: if (block->get_node(block->end_idx())->Opcode() == Op_NeverBranch) { adlertz@5539: convert_NeverBranch_to_Goto(block); adlertz@5539: } duke@435: duke@435: // Look for uncommon blocks and move to end. rasbold@853: if (!C->do_freq_based_layout()) { adlertz@5639: if (is_uncommon(block)) { adlertz@5539: move_to_end(block, i); rasbold@853: last--; // No longer check for being uncommon! adlertz@5539: if (no_flip_branch(block)) { // Fall-thru case must follow? adlertz@5539: // Find the fall-thru block adlertz@5539: block = get_block(i); adlertz@5539: move_to_end(block, i); rasbold@853: last--; rasbold@853: } adlertz@5539: // backup block counter post-increment adlertz@5539: i--; duke@435: } duke@435: } duke@435: } duke@435: rasbold@853: // Move empty blocks to the end adlertz@5539: last = number_of_blocks(); rasbold@853: for (uint i = 1; i < last; i++) { adlertz@5539: Block* block = get_block(i); adlertz@5539: if (block->is_Empty() != Block::not_empty) { adlertz@5539: move_to_end(block, i); rasbold@853: last--; rasbold@853: i--; duke@435: } duke@435: } // End of for all blocks rasbold@853: } duke@435: rasbold@853: // Fix up the final control flow for basic blocks. rasbold@853: void PhaseCFG::fixup_flow() { duke@435: // Fixup final control flow for the blocks. Remove jump-to-next duke@435: // block. If neither arm of a IF follows the conditional branch, we duke@435: // have to add a second jump after the conditional. We place the duke@435: // TRUE branch target in succs[0] for both GOTOs and IFs. adlertz@5539: for (uint i = 0; i < number_of_blocks(); i++) { adlertz@5539: Block* block = get_block(i); adlertz@5539: block->_pre_order = i; // turn pre-order into block-index duke@435: duke@435: // Connector blocks need no further processing. adlertz@5539: if (block->is_connector()) { adlertz@5539: assert((i+1) == number_of_blocks() || get_block(i + 1)->is_connector(), "All connector blocks should sink to the end"); duke@435: continue; duke@435: } adlertz@5539: assert(block->is_Empty() != Block::completely_empty, "Empty blocks should be connectors"); duke@435: adlertz@5539: Block* bnext = (i < number_of_blocks() - 1) ? get_block(i + 1) : NULL; adlertz@5539: Block* bs0 = block->non_connector_successor(0); duke@435: duke@435: // Check for multi-way branches where I cannot negate the test to duke@435: // exchange the true and false targets. adlertz@5539: if (no_flip_branch(block)) { duke@435: // Find fall through case - if must fall into its target adlertz@5635: int branch_idx = block->number_of_nodes() - block->_num_succs; adlertz@5539: for (uint j2 = 0; j2 < block->_num_succs; j2++) { adlertz@5635: const ProjNode* p = block->get_node(branch_idx + j2)->as_Proj(); duke@435: if (p->_con == 0) { duke@435: // successor j2 is fall through case adlertz@5539: if (block->non_connector_successor(j2) != bnext) { duke@435: // but it is not the next block => insert a goto duke@435: insert_goto_at(i, j2); duke@435: } duke@435: // Put taken branch in slot 0 adlertz@5539: if (j2 == 0 && block->_num_succs == 2) { duke@435: // Flip targets in succs map adlertz@5539: Block *tbs0 = block->_succs[0]; adlertz@5539: Block *tbs1 = block->_succs[1]; adlertz@5539: block->_succs.map(0, tbs1); adlertz@5539: block->_succs.map(1, tbs0); duke@435: } duke@435: break; duke@435: } duke@435: } adlertz@5539: duke@435: // Remove all CatchProjs adlertz@5539: for (uint j = 0; j < block->_num_succs; j++) { adlertz@5635: block->pop_node(); adlertz@5539: } duke@435: adlertz@5539: } else if (block->_num_succs == 1) { duke@435: // Block ends in a Goto? duke@435: if (bnext == bs0) { duke@435: // We fall into next block; remove the Goto adlertz@5635: block->pop_node(); duke@435: } duke@435: adlertz@5539: } else if(block->_num_succs == 2) { // Block ends in a If? duke@435: // Get opcode of 1st projection (matches _succs[0]) duke@435: // Note: Since this basic block has 2 exits, the last 2 nodes must duke@435: // be projections (in any order), the 3rd last node must be duke@435: // the IfNode (we have excluded other 2-way exits such as duke@435: // CatchNodes already). adlertz@5635: MachNode* iff = block->get_node(block->number_of_nodes() - 3)->as_Mach(); adlertz@5635: ProjNode* proj0 = block->get_node(block->number_of_nodes() - 2)->as_Proj(); adlertz@5635: ProjNode* proj1 = block->get_node(block->number_of_nodes() - 1)->as_Proj(); duke@435: duke@435: // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1]. adlertz@5539: assert(proj0->raw_out(0) == block->_succs[0]->head(), "Mismatch successor 0"); adlertz@5539: assert(proj1->raw_out(0) == block->_succs[1]->head(), "Mismatch successor 1"); duke@435: adlertz@5539: Block* bs1 = block->non_connector_successor(1); duke@435: duke@435: // Check for neither successor block following the current duke@435: // block ending in a conditional. If so, move one of the duke@435: // successors after the current one, provided that the duke@435: // successor was previously unscheduled, but moveable duke@435: // (i.e., all paths to it involve a branch). adlertz@5539: if (!C->do_freq_based_layout() && bnext != bs0 && bnext != bs1) { duke@435: // Choose the more common successor based on the probability duke@435: // of the conditional branch. adlertz@5539: Block* bx = bs0; adlertz@5539: Block* by = bs1; duke@435: duke@435: // _prob is the probability of taking the true path. Make duke@435: // p the probability of taking successor #1. duke@435: float p = iff->as_MachIf()->_prob; adlertz@5539: if (proj0->Opcode() == Op_IfTrue) { duke@435: p = 1.0 - p; duke@435: } duke@435: duke@435: // Prefer successor #1 if p > 0.5 duke@435: if (p > PROB_FAIR) { duke@435: bx = bs1; duke@435: by = bs0; duke@435: } duke@435: duke@435: // Attempt the more common successor first rasbold@853: if (move_to_next(bx, i)) { duke@435: bnext = bx; rasbold@853: } else if (move_to_next(by, i)) { duke@435: bnext = by; duke@435: } duke@435: } duke@435: duke@435: // Check for conditional branching the wrong way. Negate duke@435: // conditional, if needed, so it falls into the following block duke@435: // and branches to the not-following block. duke@435: duke@435: // Check for the next block being in succs[0]. We are going to branch duke@435: // to succs[0], so we want the fall-thru case as the next block in duke@435: // succs[1]. duke@435: if (bnext == bs0) { duke@435: // Fall-thru case in succs[0], so flip targets in succs map adlertz@5539: Block* tbs0 = block->_succs[0]; adlertz@5539: Block* tbs1 = block->_succs[1]; adlertz@5539: block->_succs.map(0, tbs1); adlertz@5539: block->_succs.map(1, tbs0); duke@435: // Flip projection for each target adlertz@5539: ProjNode* tmp = proj0; adlertz@5539: proj0 = proj1; adlertz@5539: proj1 = tmp; duke@435: adlertz@5539: } else if(bnext != bs1) { rasbold@853: // Need a double-branch duke@435: // The existing conditional branch need not change. duke@435: // Add a unconditional branch to the false target. duke@435: // Alas, it must appear in its own block and adding a duke@435: // block this late in the game is complicated. Sigh. duke@435: insert_goto_at(i, 1); duke@435: } duke@435: duke@435: // Make sure we TRUE branch to the target adlertz@5539: if (proj0->Opcode() == Op_IfFalse) { kvn@3051: iff->as_MachIf()->negate(); rasbold@853: } duke@435: adlertz@5635: block->pop_node(); // Remove IfFalse & IfTrue projections adlertz@5635: block->pop_node(); duke@435: duke@435: } else { duke@435: // Multi-exit block, e.g. a switch statement duke@435: // But we don't need to do anything here duke@435: } duke@435: } // End of for all blocks duke@435: } duke@435: duke@435: duke@435: #ifndef PRODUCT duke@435: void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited ) const { duke@435: const Node *x = end->is_block_proj(); duke@435: assert( x, "not a CFG" ); duke@435: duke@435: // Do not visit this block again duke@435: if( visited.test_set(x->_idx) ) return; duke@435: duke@435: // Skip through this block duke@435: const Node *p = x; duke@435: do { duke@435: p = p->in(0); // Move control forward duke@435: assert( !p->is_block_proj() || p->is_Root(), "not a CFG" ); duke@435: } while( !p->is_block_start() ); duke@435: duke@435: // Recursively visit adlertz@5509: for (uint i = 1; i < p->req(); i++) { adlertz@5509: _dump_cfg(p->in(i), visited); adlertz@5509: } duke@435: duke@435: // Dump the block adlertz@5509: get_block_for_node(p)->dump(this); duke@435: } duke@435: duke@435: void PhaseCFG::dump( ) const { adlertz@5539: tty->print("\n--- CFG --- %d BBs\n", number_of_blocks()); adlertz@5509: if (_blocks.size()) { // Did we do basic-block layout? adlertz@5539: for (uint i = 0; i < number_of_blocks(); i++) { adlertz@5539: const Block* block = get_block(i); adlertz@5539: block->dump(this); adlertz@5509: } duke@435: } else { // Else do it with a DFS adlertz@5509: VectorSet visited(_block_arena); duke@435: _dump_cfg(_root,visited); duke@435: } duke@435: } duke@435: duke@435: void PhaseCFG::dump_headers() { adlertz@5539: for (uint i = 0; i < number_of_blocks(); i++) { adlertz@5539: Block* block = get_block(i); adlertz@5539: if (block != NULL) { adlertz@5539: block->dump_head(this); adlertz@5509: } duke@435: } duke@435: } duke@435: adlertz@5539: void PhaseCFG::verify() const { kvn@1001: #ifdef ASSERT duke@435: // Verify sane CFG adlertz@5539: for (uint i = 0; i < number_of_blocks(); i++) { adlertz@5539: Block* block = get_block(i); adlertz@5635: uint cnt = block->number_of_nodes(); duke@435: uint j; kvn@3311: for (j = 0; j < cnt; j++) { adlertz@5635: Node *n = block->get_node(j); adlertz@5539: assert(get_block_for_node(n) == block, ""); adlertz@5539: if (j >= 1 && n->is_Mach() && n->as_Mach()->ideal_Opcode() == Op_CreateEx) { adlertz@5635: assert(j == 1 || block->get_node(j-1)->is_Phi(), "CreateEx must be first instruction in block"); duke@435: } kvn@3311: for (uint k = 0; k < n->req(); k++) { kvn@1001: Node *def = n->in(k); kvn@3311: if (def && def != n) { adlertz@5509: assert(get_block_for_node(def) || def->is_Con(), "must have block; constants for debug info ok"); kvn@1001: // Verify that instructions in the block is in correct order. kvn@1001: // Uses must follow their definition if they are at the same block. kvn@1001: // Mostly done to check that MachSpillCopy nodes are placed correctly kvn@1001: // when CreateEx node is moved in build_ifg_physical(). adlertz@5539: if (get_block_for_node(def) == block && !(block->head()->is_Loop() && n->is_Phi()) && kvn@1001: // See (+++) comment in reg_split.cpp kvn@3311: !(n->jvms() != NULL && n->jvms()->is_monitor_use(k))) { kvn@1328: bool is_loop = false; kvn@1328: if (n->is_Phi()) { kvn@3311: for (uint l = 1; l < def->req(); l++) { kvn@1328: if (n == def->in(l)) { kvn@1328: is_loop = true; kvn@1328: break; // Some kind of loop kvn@1328: } kvn@1328: } kvn@1328: } adlertz@5539: assert(is_loop || block->find_node(def) < j, "uses must follow definitions"); kvn@1036: } duke@435: } duke@435: } duke@435: } duke@435: adlertz@5539: j = block->end_idx(); adlertz@5635: Node* bp = (Node*)block->get_node(block->number_of_nodes() - 1)->is_block_proj(); adlertz@5539: assert(bp, "last instruction must be a block proj"); adlertz@5635: assert(bp == block->get_node(j), "wrong number of successors for this block"); kvn@3311: if (bp->is_Catch()) { adlertz@5635: while (block->get_node(--j)->is_MachProj()) { adlertz@5539: ; adlertz@5539: } adlertz@5635: assert(block->get_node(j)->is_MachCall(), "CatchProj must follow call"); kvn@3311: } else if (bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If) { adlertz@5539: assert(block->_num_succs == 2, "Conditional branch must have two targets"); duke@435: } duke@435: } kvn@1001: #endif duke@435: } duke@435: #endif duke@435: duke@435: UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) { duke@435: Copy::zero_to_bytes( _indices, sizeof(uint)*max ); duke@435: } duke@435: duke@435: void UnionFind::extend( uint from_idx, uint to_idx ) { duke@435: _nesting.check(); duke@435: if( from_idx >= _max ) { duke@435: uint size = 16; duke@435: while( size <= from_idx ) size <<=1; duke@435: _indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size ); duke@435: _max = size; duke@435: } duke@435: while( _cnt <= from_idx ) _indices[_cnt++] = 0; duke@435: _indices[from_idx] = to_idx; duke@435: } duke@435: duke@435: void UnionFind::reset( uint max ) { duke@435: assert( max <= max_uint, "Must fit within uint" ); duke@435: // Force the Union-Find mapping to be at least this large duke@435: extend(max,0); duke@435: // Initialize to be the ID mapping. rasbold@853: for( uint i=0; i= _max ) return idx; duke@435: uint next = lookup(idx); duke@435: while( next != idx ) { // Scan chain of equivalences duke@435: idx = next; // until find a fixed-point duke@435: next = lookup(idx); duke@435: } duke@435: return next; duke@435: } duke@435: duke@435: // union 2 sets together. duke@435: void UnionFind::Union( uint idx1, uint idx2 ) { duke@435: uint src = Find(idx1); duke@435: uint dst = Find(idx2); duke@435: assert( src, "" ); duke@435: assert( dst, "" ); duke@435: assert( src < _max, "oob" ); duke@435: assert( dst < _max, "oob" ); duke@435: assert( src < dst, "always union smaller" ); duke@435: map(dst,src); duke@435: } rasbold@853: rasbold@853: #ifndef PRODUCT rasbold@853: void Trace::dump( ) const { rasbold@853: tty->print_cr("Trace (freq %f)", first_block()->_freq); rasbold@853: for (Block *b = first_block(); b != NULL; b = next(b)) { rasbold@853: tty->print(" B%d", b->_pre_order); rasbold@853: if (b->head()->is_Loop()) { rasbold@853: tty->print(" (L%d)", b->compute_loop_alignment()); rasbold@853: } rasbold@853: if (b->has_loop_alignment()) { rasbold@853: tty->print(" (T%d)", b->code_alignment()); rasbold@853: } rasbold@853: } rasbold@853: tty->cr(); rasbold@853: } rasbold@853: rasbold@853: void CFGEdge::dump( ) const { rasbold@853: tty->print(" B%d --> B%d Freq: %f out:%3d%% in:%3d%% State: ", rasbold@853: from()->_pre_order, to()->_pre_order, freq(), _from_pct, _to_pct); rasbold@853: switch(state()) { rasbold@853: case connected: rasbold@853: tty->print("connected"); rasbold@853: break; rasbold@853: case open: rasbold@853: tty->print("open"); rasbold@853: break; rasbold@853: case interior: rasbold@853: tty->print("interior"); rasbold@853: break; rasbold@853: } rasbold@853: if (infrequent()) { rasbold@853: tty->print(" infrequent"); rasbold@853: } rasbold@853: tty->cr(); rasbold@853: } rasbold@853: #endif rasbold@853: rasbold@853: // Comparison function for edges rasbold@853: static int edge_order(CFGEdge **e0, CFGEdge **e1) { rasbold@853: float freq0 = (*e0)->freq(); rasbold@853: float freq1 = (*e1)->freq(); rasbold@853: if (freq0 != freq1) { rasbold@853: return freq0 > freq1 ? -1 : 1; rasbold@853: } rasbold@853: rasbold@853: int dist0 = (*e0)->to()->_rpo - (*e0)->from()->_rpo; rasbold@853: int dist1 = (*e1)->to()->_rpo - (*e1)->from()->_rpo; rasbold@853: rasbold@853: return dist1 - dist0; rasbold@853: } rasbold@853: rasbold@853: // Comparison function for edges kvn@3128: extern "C" int trace_frequency_order(const void *p0, const void *p1) { rasbold@853: Trace *tr0 = *(Trace **) p0; rasbold@853: Trace *tr1 = *(Trace **) p1; rasbold@853: Block *b0 = tr0->first_block(); rasbold@853: Block *b1 = tr1->first_block(); rasbold@853: rasbold@853: // The trace of connector blocks goes at the end; rasbold@853: // we only expect one such trace rasbold@853: if (b0->is_connector() != b1->is_connector()) { rasbold@853: return b1->is_connector() ? -1 : 1; rasbold@853: } rasbold@853: rasbold@853: // Pull more frequently executed blocks to the beginning rasbold@853: float freq0 = b0->_freq; rasbold@853: float freq1 = b1->_freq; rasbold@853: if (freq0 != freq1) { rasbold@853: return freq0 > freq1 ? -1 : 1; rasbold@853: } rasbold@853: rasbold@853: int diff = tr0->first_block()->_rpo - tr1->first_block()->_rpo; rasbold@853: rasbold@853: return diff; rasbold@853: } rasbold@853: rasbold@853: // Find edges of interest, i.e, those which can fall through. Presumes that rasbold@853: // edges which don't fall through are of low frequency and can be generally rasbold@853: // ignored. Initialize the list of traces. adlertz@5539: void PhaseBlockLayout::find_edges() { rasbold@853: // Walk the blocks, creating edges and Traces rasbold@853: uint i; rasbold@853: Trace *tr = NULL; adlertz@5539: for (i = 0; i < _cfg.number_of_blocks(); i++) { adlertz@5539: Block* b = _cfg.get_block(i); rasbold@853: tr = new Trace(b, next, prev); rasbold@853: traces[tr->id()] = tr; rasbold@853: rasbold@853: // All connector blocks should be at the end of the list rasbold@853: if (b->is_connector()) break; rasbold@853: rasbold@853: // If this block and the next one have a one-to-one successor rasbold@853: // predecessor relationship, simply append the next block rasbold@853: int nfallthru = b->num_fall_throughs(); rasbold@853: while (nfallthru == 1 && rasbold@853: b->succ_fall_through(0)) { rasbold@853: Block *n = b->_succs[0]; rasbold@853: rasbold@853: // Skip over single-entry connector blocks, we don't want to rasbold@853: // add them to the trace. rasbold@853: while (n->is_connector() && n->num_preds() == 1) { rasbold@853: n = n->_succs[0]; rasbold@853: } rasbold@853: rasbold@853: // We see a merge point, so stop search for the next block rasbold@853: if (n->num_preds() != 1) break; rasbold@853: rasbold@853: i++; adlertz@5539: assert(n = _cfg.get_block(i), "expecting next block"); rasbold@853: tr->append(n); rasbold@853: uf->map(n->_pre_order, tr->id()); rasbold@853: traces[n->_pre_order] = NULL; rasbold@853: nfallthru = b->num_fall_throughs(); rasbold@853: b = n; rasbold@853: } rasbold@853: rasbold@853: if (nfallthru > 0) { rasbold@853: // Create a CFGEdge for each outgoing rasbold@853: // edge that could be a fall-through. rasbold@853: for (uint j = 0; j < b->_num_succs; j++ ) { rasbold@853: if (b->succ_fall_through(j)) { rasbold@853: Block *target = b->non_connector_successor(j); rasbold@853: float freq = b->_freq * b->succ_prob(j); rasbold@853: int from_pct = (int) ((100 * freq) / b->_freq); rasbold@853: int to_pct = (int) ((100 * freq) / target->_freq); rasbold@853: edges->append(new CFGEdge(b, target, freq, from_pct, to_pct)); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Group connector blocks into one trace adlertz@5539: for (i++; i < _cfg.number_of_blocks(); i++) { adlertz@5539: Block *b = _cfg.get_block(i); rasbold@853: assert(b->is_connector(), "connector blocks at the end"); rasbold@853: tr->append(b); rasbold@853: uf->map(b->_pre_order, tr->id()); rasbold@853: traces[b->_pre_order] = NULL; rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Union two traces together in uf, and null out the trace in the list adlertz@5539: void PhaseBlockLayout::union_traces(Trace* updated_trace, Trace* old_trace) { rasbold@853: uint old_id = old_trace->id(); rasbold@853: uint updated_id = updated_trace->id(); rasbold@853: rasbold@853: uint lo_id = updated_id; rasbold@853: uint hi_id = old_id; rasbold@853: rasbold@853: // If from is greater than to, swap values to meet rasbold@853: // UnionFind guarantee. rasbold@853: if (updated_id > old_id) { rasbold@853: lo_id = old_id; rasbold@853: hi_id = updated_id; rasbold@853: rasbold@853: // Fix up the trace ids rasbold@853: traces[lo_id] = traces[updated_id]; rasbold@853: updated_trace->set_id(lo_id); rasbold@853: } rasbold@853: rasbold@853: // Union the lower with the higher and remove the pointer rasbold@853: // to the higher. rasbold@853: uf->Union(lo_id, hi_id); rasbold@853: traces[hi_id] = NULL; rasbold@853: } rasbold@853: rasbold@853: // Append traces together via the most frequently executed edges adlertz@5539: void PhaseBlockLayout::grow_traces() { rasbold@853: // Order the edges, and drive the growth of Traces via the most rasbold@853: // frequently executed edges. rasbold@853: edges->sort(edge_order); rasbold@853: for (int i = 0; i < edges->length(); i++) { rasbold@853: CFGEdge *e = edges->at(i); rasbold@853: rasbold@853: if (e->state() != CFGEdge::open) continue; rasbold@853: rasbold@853: Block *src_block = e->from(); rasbold@853: Block *targ_block = e->to(); rasbold@853: rasbold@853: // Don't grow traces along backedges? rasbold@853: if (!BlockLayoutRotateLoops) { rasbold@853: if (targ_block->_rpo <= src_block->_rpo) { rasbold@853: targ_block->set_loop_alignment(targ_block); rasbold@853: continue; rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: Trace *src_trace = trace(src_block); rasbold@853: Trace *targ_trace = trace(targ_block); rasbold@853: rasbold@853: // If the edge in question can join two traces at their ends, rasbold@853: // append one trace to the other. rasbold@853: if (src_trace->last_block() == src_block) { rasbold@853: if (src_trace == targ_trace) { rasbold@853: e->set_state(CFGEdge::interior); rasbold@853: if (targ_trace->backedge(e)) { rasbold@853: // Reset i to catch any newly eligible edge rasbold@853: // (Or we could remember the first "open" edge, and reset there) rasbold@853: i = 0; rasbold@853: } rasbold@853: } else if (targ_trace->first_block() == targ_block) { rasbold@853: e->set_state(CFGEdge::connected); rasbold@853: src_trace->append(targ_trace); rasbold@853: union_traces(src_trace, targ_trace); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Embed one trace into another, if the fork or join points are sufficiently rasbold@853: // balanced. adlertz@5539: void PhaseBlockLayout::merge_traces(bool fall_thru_only) { rasbold@853: // Walk the edge list a another time, looking at unprocessed edges. rasbold@853: // Fold in diamonds rasbold@853: for (int i = 0; i < edges->length(); i++) { rasbold@853: CFGEdge *e = edges->at(i); rasbold@853: rasbold@853: if (e->state() != CFGEdge::open) continue; rasbold@853: if (fall_thru_only) { rasbold@853: if (e->infrequent()) continue; rasbold@853: } rasbold@853: rasbold@853: Block *src_block = e->from(); rasbold@853: Trace *src_trace = trace(src_block); rasbold@853: bool src_at_tail = src_trace->last_block() == src_block; rasbold@853: rasbold@853: Block *targ_block = e->to(); rasbold@853: Trace *targ_trace = trace(targ_block); rasbold@853: bool targ_at_start = targ_trace->first_block() == targ_block; rasbold@853: rasbold@853: if (src_trace == targ_trace) { rasbold@853: // This may be a loop, but we can't do much about it. rasbold@853: e->set_state(CFGEdge::interior); rasbold@853: continue; rasbold@853: } rasbold@853: rasbold@853: if (fall_thru_only) { rasbold@853: // If the edge links the middle of two traces, we can't do anything. rasbold@853: // Mark the edge and continue. rasbold@853: if (!src_at_tail & !targ_at_start) { rasbold@853: continue; rasbold@853: } rasbold@853: rasbold@853: // Don't grow traces along backedges? rasbold@853: if (!BlockLayoutRotateLoops && (targ_block->_rpo <= src_block->_rpo)) { rasbold@853: continue; rasbold@853: } rasbold@853: rasbold@853: // If both ends of the edge are available, why didn't we handle it earlier? rasbold@853: assert(src_at_tail ^ targ_at_start, "Should have caught this edge earlier."); rasbold@853: rasbold@853: if (targ_at_start) { rasbold@853: // Insert the "targ" trace in the "src" trace if the insertion point rasbold@853: // is a two way branch. rasbold@853: // Better profitability check possible, but may not be worth it. rasbold@853: // Someday, see if the this "fork" has an associated "join"; rasbold@853: // then make a policy on merging this trace at the fork or join. rasbold@853: // For example, other things being equal, it may be better to place this rasbold@853: // trace at the join point if the "src" trace ends in a two-way, but rasbold@853: // the insertion point is one-way. rasbold@853: assert(src_block->num_fall_throughs() == 2, "unexpected diamond"); rasbold@853: e->set_state(CFGEdge::connected); rasbold@853: src_trace->insert_after(src_block, targ_trace); rasbold@853: union_traces(src_trace, targ_trace); rasbold@853: } else if (src_at_tail) { adlertz@5539: if (src_trace != trace(_cfg.get_root_block())) { rasbold@853: e->set_state(CFGEdge::connected); rasbold@853: targ_trace->insert_before(targ_block, src_trace); rasbold@853: union_traces(targ_trace, src_trace); rasbold@853: } rasbold@853: } rasbold@853: } else if (e->state() == CFGEdge::open) { rasbold@853: // Append traces, even without a fall-thru connection. twisti@1040: // But leave root entry at the beginning of the block list. adlertz@5539: if (targ_trace != trace(_cfg.get_root_block())) { rasbold@853: e->set_state(CFGEdge::connected); rasbold@853: src_trace->append(targ_trace); rasbold@853: union_traces(src_trace, targ_trace); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Order the sequence of the traces in some desirable way, and fixup the rasbold@853: // jumps at the end of each block. adlertz@5539: void PhaseBlockLayout::reorder_traces(int count) { rasbold@853: ResourceArea *area = Thread::current()->resource_area(); rasbold@853: Trace ** new_traces = NEW_ARENA_ARRAY(area, Trace *, count); rasbold@853: Block_List worklist; rasbold@853: int new_count = 0; rasbold@853: rasbold@853: // Compact the traces. rasbold@853: for (int i = 0; i < count; i++) { rasbold@853: Trace *tr = traces[i]; rasbold@853: if (tr != NULL) { rasbold@853: new_traces[new_count++] = tr; rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // The entry block should be first on the new trace list. adlertz@5539: Trace *tr = trace(_cfg.get_root_block()); rasbold@853: assert(tr == new_traces[0], "entry trace misplaced"); rasbold@853: rasbold@853: // Sort the new trace list by frequency rasbold@853: qsort(new_traces + 1, new_count - 1, sizeof(new_traces[0]), trace_frequency_order); rasbold@853: rasbold@853: // Patch up the successor blocks adlertz@5539: _cfg.clear_blocks(); rasbold@853: for (int i = 0; i < new_count; i++) { rasbold@853: Trace *tr = new_traces[i]; rasbold@853: if (tr != NULL) { rasbold@853: tr->fixup_blocks(_cfg); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Order basic blocks based on frequency adlertz@5539: PhaseBlockLayout::PhaseBlockLayout(PhaseCFG &cfg) adlertz@5539: : Phase(BlockLayout) adlertz@5539: , _cfg(cfg) { rasbold@853: ResourceMark rm; rasbold@853: ResourceArea *area = Thread::current()->resource_area(); rasbold@853: rasbold@853: // List of traces adlertz@5539: int size = _cfg.number_of_blocks() + 1; rasbold@853: traces = NEW_ARENA_ARRAY(area, Trace *, size); rasbold@853: memset(traces, 0, size*sizeof(Trace*)); rasbold@853: next = NEW_ARENA_ARRAY(area, Block *, size); rasbold@853: memset(next, 0, size*sizeof(Block *)); rasbold@853: prev = NEW_ARENA_ARRAY(area, Block *, size); rasbold@853: memset(prev , 0, size*sizeof(Block *)); rasbold@853: rasbold@853: // List of edges rasbold@853: edges = new GrowableArray; rasbold@853: rasbold@853: // Mapping block index --> block_trace rasbold@853: uf = new UnionFind(size); rasbold@853: uf->reset(size); rasbold@853: rasbold@853: // Find edges and create traces. rasbold@853: find_edges(); rasbold@853: rasbold@853: // Grow traces at their ends via most frequent edges. rasbold@853: grow_traces(); rasbold@853: rasbold@853: // Merge one trace into another, but only at fall-through points. rasbold@853: // This may make diamonds and other related shapes in a trace. rasbold@853: merge_traces(true); rasbold@853: rasbold@853: // Run merge again, allowing two traces to be catenated, even if rasbold@853: // one does not fall through into the other. This appends loosely rasbold@853: // related traces to be near each other. rasbold@853: merge_traces(false); rasbold@853: rasbold@853: // Re-order all the remaining traces by frequency rasbold@853: reorder_traces(size); rasbold@853: adlertz@5539: assert(_cfg.number_of_blocks() >= (uint) (size - 1), "number of blocks can not shrink"); rasbold@853: } rasbold@853: rasbold@853: rasbold@853: // Edge e completes a loop in a trace. If the target block is head of the rasbold@853: // loop, rotate the loop block so that the loop ends in a conditional branch. rasbold@853: bool Trace::backedge(CFGEdge *e) { rasbold@853: bool loop_rotated = false; rasbold@853: Block *src_block = e->from(); rasbold@853: Block *targ_block = e->to(); rasbold@853: rasbold@853: assert(last_block() == src_block, "loop discovery at back branch"); rasbold@853: if (first_block() == targ_block) { rasbold@853: if (BlockLayoutRotateLoops && last_block()->num_fall_throughs() < 2) { rasbold@853: // Find the last block in the trace that has a conditional rasbold@853: // branch. rasbold@853: Block *b; rasbold@853: for (b = last_block(); b != NULL; b = prev(b)) { rasbold@853: if (b->num_fall_throughs() == 2) { rasbold@853: break; rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: if (b != last_block() && b != NULL) { rasbold@853: loop_rotated = true; rasbold@853: rasbold@853: // Rotate the loop by doing two-part linked-list surgery. rasbold@853: append(first_block()); rasbold@853: break_loop_after(b); rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: // Backbranch to the top of a trace twisti@1040: // Scroll forward through the trace from the targ_block. If we find rasbold@853: // a loop head before another loop top, use the the loop head alignment. rasbold@853: for (Block *b = targ_block; b != NULL; b = next(b)) { rasbold@853: if (b->has_loop_alignment()) { rasbold@853: break; rasbold@853: } rasbold@853: if (b->head()->is_Loop()) { rasbold@853: targ_block = b; rasbold@853: break; rasbold@853: } rasbold@853: } rasbold@853: rasbold@853: first_block()->set_loop_alignment(targ_block); rasbold@853: rasbold@853: } else { rasbold@853: // Backbranch into the middle of a trace rasbold@853: targ_block->set_loop_alignment(targ_block); rasbold@853: } rasbold@853: rasbold@853: return loop_rotated; rasbold@853: } rasbold@853: rasbold@853: // push blocks onto the CFG list rasbold@853: // ensure that blocks have the correct two-way branch sense rasbold@853: void Trace::fixup_blocks(PhaseCFG &cfg) { rasbold@853: Block *last = last_block(); rasbold@853: for (Block *b = first_block(); b != NULL; b = next(b)) { adlertz@5539: cfg.add_block(b); rasbold@853: if (!b->is_connector()) { rasbold@853: int nfallthru = b->num_fall_throughs(); rasbold@853: if (b != last) { rasbold@853: if (nfallthru == 2) { rasbold@853: // Ensure that the sense of the branch is correct rasbold@853: Block *bnext = next(b); rasbold@853: Block *bs0 = b->non_connector_successor(0); rasbold@853: adlertz@5635: MachNode *iff = b->get_node(b->number_of_nodes() - 3)->as_Mach(); adlertz@5635: ProjNode *proj0 = b->get_node(b->number_of_nodes() - 2)->as_Proj(); adlertz@5635: ProjNode *proj1 = b->get_node(b->number_of_nodes() - 1)->as_Proj(); rasbold@853: rasbold@853: if (bnext == bs0) { rasbold@853: // Fall-thru case in succs[0], should be in succs[1] rasbold@853: rasbold@853: // Flip targets in _succs map rasbold@853: Block *tbs0 = b->_succs[0]; rasbold@853: Block *tbs1 = b->_succs[1]; rasbold@853: b->_succs.map( 0, tbs1 ); rasbold@853: b->_succs.map( 1, tbs0 ); rasbold@853: rasbold@853: // Flip projections to match targets adlertz@5635: b->map_node(proj1, b->number_of_nodes() - 2); adlertz@5635: b->map_node(proj0, b->number_of_nodes() - 1); rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: } rasbold@853: }