docs/DEVELOPER_README

Mon, 07 Jan 2013 19:31:36 +0100

author
lagergren
date
Mon, 07 Jan 2013 19:31:36 +0100
changeset 8
1e3f411f47bf
parent 3
da1e581c933b
child 24
2a4769fcd13f
permissions
-rw-r--r--

8005789: Forgot to document -Dnashorn.unstable.relink.threshold
Summary: Added documentation to DEVELOPER_README, fixed code convention warnings
Reviewed-by: attila

jlaskey@3 1 This document describes system properties that are used for internal
jlaskey@3 2 debugging and instrumentation purposes, along with the system loggers,
jlaskey@3 3 which are used for the same thing.
jlaskey@3 4
jlaskey@3 5 This document is intended as a developer resource, and it is not
jlaskey@3 6 needed as Nashorn documentation for normal usage. Flags and system
jlaskey@3 7 properties described herein are subject to change without notice.
jlaskey@3 8
jlaskey@3 9 =====================================
jlaskey@3 10 1. System properties used internally
jlaskey@3 11 =====================================
jlaskey@3 12
jlaskey@3 13 This documentation of the system property flags assume that the
jlaskey@3 14 default value of the flag is false, unless otherwise specified.
jlaskey@3 15
lagergren@8 16 SYSTEM PROPERTY: -Dnashorn.unstable.relink.threshold=x
lagergren@8 17
lagergren@8 18 This property controls how many call site misses are allowed before a
lagergren@8 19 callsite is relinked with "apply" semantics to never change again.
lagergren@8 20 In the case of megamorphic callsites, this is necessary, or the
lagergren@8 21 program would spend all its time swapping out callsite targets. Dynalink
lagergren@8 22 has a default value (currently 8 relinks) for this property if it
lagergren@8 23 is not explicitly set.
lagergren@8 24
jlaskey@3 25
jlaskey@3 26 SYSTEM PROPERTY: -Dnashorn.callsiteaccess.debug
jlaskey@3 27
jlaskey@3 28 See the description of the access logger below. This flag is
jlaskey@3 29 equivalent to enabling the access logger with "info" level.
jlaskey@3 30
jlaskey@3 31
jlaskey@3 32 SYSTEM PROPERTY: -Dnashorn.compiler.ints.disable
jlaskey@3 33
jlaskey@3 34 This flag prevents ints and longs (non double values) from being used
jlaskey@3 35 for any primitive representation in the lowered IR. This is default
jlaskey@3 36 false, i.e Lower will attempt to use integer variables as long as it
jlaskey@3 37 can. For example, var x = 17 would try to use x as an integer, unless
jlaskey@3 38 other operations occur later that require coercion to wider type, for
jlaskey@3 39 example x *= 17.1;
jlaskey@3 40
jlaskey@3 41
jlaskey@3 42 SYSTEM PROPERTY: -Dnashorn.compiler.intarithmetic
jlaskey@3 43
jlaskey@3 44 Arithmetic operations in Nashorn (except bitwise ones) typically
jlaskey@3 45 coerce the operands to doubles (as per the JavaScript spec). To switch
jlaskey@3 46 this off and remain in integer mode, for example for "var x = a&b; var
jlaskey@3 47 y = c&d; var z = x*y;", use this flag. This will force the
jlaskey@3 48 multiplication of variables that are ints to be done with the IMUL
jlaskey@3 49 bytecode and the result "z" to become an int.
jlaskey@3 50
jlaskey@3 51 WARNING: Note that is is experimental only to ensure that type support
jlaskey@3 52 exists for all primitive types. The generated code is unsound. This
jlaskey@3 53 will be the case until we do optimizations based on it. There is a CR
jlaskey@3 54 in Nashorn to do better range analysis, and ensure that this is only
jlaskey@3 55 done where the operation can't overflow into a wider type. Currently
jlaskey@3 56 no overflow checking is done, so at the moment, until range analysis
jlaskey@3 57 has been completed, this option is turned off.
jlaskey@3 58
jlaskey@3 59 We've experimented by using int arithmetic for everything and putting
jlaskey@3 60 overflow checks afterwards, which would recompute the operation with
jlaskey@3 61 the correct precision, but have yet to find a configuration where this
jlaskey@3 62 is faster than just using doubles directly, even if the int operation
jlaskey@3 63 does not overflow. Getting access to a JVM intrinsic that does branch
jlaskey@3 64 on overflow would probably alleviate this.
jlaskey@3 65
jlaskey@3 66 There is also a problem with this optimistic approach if the symbol
jlaskey@3 67 happens to reside in a local variable slot in the bytecode, as those
jlaskey@3 68 are strongly typed. Then we would need to split large sections of
jlaskey@3 69 control flow, so this is probably not the right way to go, while range
jlaskey@3 70 analysis is. There is a large difference between integer bytecode
jlaskey@3 71 without overflow checks and double bytecode. The former is
jlaskey@3 72 significantly faster.
jlaskey@3 73
jlaskey@3 74
jlaskey@3 75 SYSTEM PROPERTY: -Dnashorn.codegen.debug, -Dnashorn.codegen.debug.trace=<x>
jlaskey@3 76
jlaskey@3 77 See the description of the codegen logger below.
jlaskey@3 78
jlaskey@3 79
jlaskey@3 80 SYSTEM_PROPERTY: -Dnashorn.fields.debug
jlaskey@3 81
jlaskey@3 82 See the description on the fields logger below.
jlaskey@3 83
jlaskey@3 84
jlaskey@3 85 SYSTEM PROPERTY: -Dnashorn.fields.dual
jlaskey@3 86
jlaskey@3 87 When this property is true, Nashorn will attempt to use primitive
jlaskey@3 88 fields for AccessorProperties (currently just AccessorProperties, not
jlaskey@3 89 spill properties). Memory footprint for script objects will increase,
jlaskey@3 90 as we need to maintain both a primitive field (a long) as well as an
jlaskey@3 91 Object field for the property value. Ints are represented as the 32
jlaskey@3 92 low bits of the long fields. Doubles are represented as the
jlaskey@3 93 doubleToLongBits of their value. This way a single field can be used
jlaskey@3 94 for all primitive types. Packing and unpacking doubles to their bit
jlaskey@3 95 representation is intrinsified by the JVM and extremely fast.
jlaskey@3 96
jlaskey@3 97 While dual fields in theory runs significantly faster than Object
jlaskey@3 98 fields due to reduction of boxing and memory allocation overhead,
jlaskey@3 99 there is still work to be done to make this a general purpose
jlaskey@3 100 solution. Research is ongoing.
jlaskey@3 101
jlaskey@3 102 In the future, this might complement or be replaced by experimental
jlaskey@3 103 feature sun.misc.TaggedArray, which has been discussed on the mlvm
jlaskey@3 104 mailing list. TaggedArrays are basically a way to share data space
jlaskey@3 105 between primitives and references, and have the GC understand this.
jlaskey@3 106
jlaskey@3 107 As long as only primitive values are written to the fields and enough
jlaskey@3 108 type information exists to make sure that any reads don't have to be
jlaskey@3 109 uselessly boxed and unboxed, this is significantly faster than the
jlaskey@3 110 standard "Objects only" approach that currently is the default. See
jlaskey@3 111 test/examples/dual-fields-micro.js for an example that runs twice as
jlaskey@3 112 fast with dual fields as without them. Here, the compiler, can
jlaskey@3 113 determine that we are dealing with numbers only throughout the entire
jlaskey@3 114 property life span of the properties involved.
jlaskey@3 115
jlaskey@3 116 If a "real" object (not a boxed primitive) is written to a field that
jlaskey@3 117 has a primitive representation, its callsite is relinked and an Object
jlaskey@3 118 field is used forevermore for that particular field in that
jlaskey@3 119 PropertyMap and its children, even if primitives are later assigned to
jlaskey@3 120 it.
jlaskey@3 121
jlaskey@3 122 As the amount of compile time type information is very small in a
jlaskey@3 123 dynamic language like JavaScript, it is frequently the case that
jlaskey@3 124 something has to be treated as an object, because we don't know any
jlaskey@3 125 better. In reality though, it is often a boxed primitive is stored to
jlaskey@3 126 an AccessorProperty. The fastest way to handle this soundly is to use
jlaskey@3 127 a callsite typecheck and avoid blowing the field up to an Object. We
jlaskey@3 128 never revert object fields to primitives. Ping-pong:ing back and forth
jlaskey@3 129 between primitive representation and Object representation would cause
jlaskey@3 130 fatal performance overhead, so this is not an option.
jlaskey@3 131
jlaskey@3 132 For a general application the dual fields approach is still slower
jlaskey@3 133 than objects only fields in some places, about the same in most cases,
jlaskey@3 134 and significantly faster in very few. This is due the program using
jlaskey@3 135 primitives, but we still can't prove it. For example "local_var a =
jlaskey@3 136 call(); field = a;" may very well write a double to the field, but the
jlaskey@3 137 compiler dare not guess a double type if field is a local variable,
jlaskey@3 138 due to bytecode variables being strongly typed and later non
jlaskey@3 139 interchangeable. To get around this, the entire method would have to
jlaskey@3 140 be replaced and a continuation retained to restart from. We believe
jlaskey@3 141 that the next steps we should go through are instead:
jlaskey@3 142
jlaskey@3 143 1) Implement method specialization based on callsite, as it's quite
jlaskey@3 144 frequently the case that numbers are passed around, but currently our
jlaskey@3 145 function nodes just have object types visible to the compiler. For
jlaskey@3 146 example "var b = 17; func(a,b,17)" is an example where two parameters
jlaskey@3 147 can be specialized, but the main version of func might also be called
jlaskey@3 148 from another callsite with func(x,y,"string").
jlaskey@3 149
jlaskey@3 150 2) This requires lazy jitting as the functions have to be specialized
jlaskey@3 151 per callsite.
jlaskey@3 152
jlaskey@3 153 Even though "function square(x) { return x*x }" might look like a
jlaskey@3 154 trivial function that can always only take doubles, this is not
jlaskey@3 155 true. Someone might have overridden the valueOf for x so that the
jlaskey@3 156 toNumber coercion has side effects. To fulfil JavaScript semantics,
jlaskey@3 157 the coercion has to run twice for both terms of the multiplication
jlaskey@3 158 even if they are the same object. This means that call site
jlaskey@3 159 specialization is necessary, not parameter specialization on the form
jlaskey@3 160 "function square(x) { var xd = (double)x; return xd*xd; }", as one
jlaskey@3 161 might first think.
jlaskey@3 162
jlaskey@3 163 Generating a method specialization for any variant of a function that
jlaskey@3 164 we can determine by types at compile time is a combinatorial explosion
jlaskey@3 165 of byte code (try it e.g. on all the variants of am3 in the Octane
jlaskey@3 166 benchmark crypto.js). Thus, this needs to be lazy
jlaskey@3 167
jlaskey@3 168 3) Possibly optimistic callsite writes, something on the form
jlaskey@3 169
jlaskey@3 170 x = y; //x is a field known to be a primitive. y is only an object as
jlaskey@3 171 far as we can tell
jlaskey@3 172
jlaskey@3 173 turns into
jlaskey@3 174
jlaskey@3 175 try {
jlaskey@3 176 x = (int)y;
jlaskey@3 177 } catch (X is not an integer field right now | ClassCastException e) {
jlaskey@3 178 x = y;
jlaskey@3 179 }
jlaskey@3 180
jlaskey@3 181 Mini POC shows that this is the key to a lot of dual field performance
jlaskey@3 182 in seemingly trivial micros where one unknown object, in reality
jlaskey@3 183 actually a primitive, foils it for us. Very common pattern. Once we
jlaskey@3 184 are "all primitives", dual fields runs a lot faster than Object fields
jlaskey@3 185 only.
jlaskey@3 186
jlaskey@3 187 We still have to deal with objects vs primitives for local bytecode
jlaskey@3 188 slots, possibly through code copying and versioning.
jlaskey@3 189
jlaskey@3 190
jlaskey@3 191 SYSTEM PROPERTY: -Dnashorn.compiler.symbol.trace=<x>
jlaskey@3 192
jlaskey@3 193 When this property is set, creation and manipulation of any symbol
jlaskey@3 194 named "x" will show information about when the compiler changes its
jlaskey@3 195 type assumption, bytecode local variable slot assignment and other
jlaskey@3 196 data. This is useful if, for example, a symbol shows up as an Object,
jlaskey@3 197 when you believe it should be a primitive. Usually there is an
jlaskey@3 198 explanation for this, for example that it exists in the global scope
jlaskey@3 199 and type analysis has to be more conservative. In that case, the stack
jlaskey@3 200 trace upon type change to object will usually tell us why.
jlaskey@3 201
jlaskey@3 202
jlaskey@3 203 SYSTEM PROPERTY: nashorn.lexer.xmlliterals
jlaskey@3 204
jlaskey@3 205 If this property it set, it means that the Lexer should attempt to
jlaskey@3 206 parse XML literals, which would otherwise generate syntax
jlaskey@3 207 errors. Warning: there are currently no unit tests for this
jlaskey@3 208 functionality.
jlaskey@3 209
jlaskey@3 210 XML literals, when this is enabled, end up as standard LiteralNodes in
jlaskey@3 211 the IR.
jlaskey@3 212
jlaskey@3 213
jlaskey@3 214 SYSTEM_PROPERTY: nashorn.debug
jlaskey@3 215
jlaskey@3 216 If this property is set to true, Nashorn runs in Debug mode. Debug
jlaskey@3 217 mode is slightly slower, as for example statistics counters are enabled
jlaskey@3 218 during the run. Debug mode makes available a NativeDebug instance
jlaskey@3 219 called "Debug" in the global space that can be used to print property
jlaskey@3 220 maps and layout for script objects, as well as a "dumpCounters" method
jlaskey@3 221 that will print the current values of the previously mentioned stats
jlaskey@3 222 counters.
jlaskey@3 223
jlaskey@3 224 These functions currently exists for Debug:
jlaskey@3 225
jlaskey@3 226 "map" - print(Debug.map(x)) will dump the PropertyMap for object x to
jlaskey@3 227 stdout (currently there also exist functions called "embedX", where X
jlaskey@3 228 is a value from 0 to 3, that will dump the contents of the embed pool
jlaskey@3 229 for the first spill properties in any script object and "spill", that
jlaskey@3 230 will dump the contents of the growing spill pool of spill properties
jlaskey@3 231 in any script object. This is of course subject to change without
jlaskey@3 232 notice, should we change the script object layout.
jlaskey@3 233
jlaskey@3 234 "methodHandle" - this method returns the method handle that is used
jlaskey@3 235 for invoking a particular script function.
jlaskey@3 236
jlaskey@3 237 "identical" - this method compares two script objects for reference
jlaskey@3 238 equality. It is a == Java comparison
jlaskey@3 239
jlaskey@3 240 "dumpCounters" - will dump the debug counters' current values to
jlaskey@3 241 stdout.
jlaskey@3 242
jlaskey@3 243 Currently we count number of ScriptObjects in the system, number of
jlaskey@3 244 Scope objects in the system, number of ScriptObject listeners added,
jlaskey@3 245 removed and dead (without references).
jlaskey@3 246
jlaskey@3 247 We also count number of ScriptFunctions, ScriptFunction invocations
jlaskey@3 248 and ScriptFunction allocations.
jlaskey@3 249
jlaskey@3 250 Furthermore we count PropertyMap statistics: how many property maps
jlaskey@3 251 exist, how many times were property maps cloned, how many times did
jlaskey@3 252 the property map history cache hit, prevent new allocations, how many
jlaskey@3 253 prototype invalidations were done, how many time the property map
jlaskey@3 254 proto cache hit.
jlaskey@3 255
jlaskey@3 256 Finally we count callsite misses on a per callsite bases, which occur
jlaskey@3 257 when a callsite has to be relinked, due to a previous assumption of
jlaskey@3 258 object layout being invalidated.
jlaskey@3 259
jlaskey@3 260
jlaskey@3 261 SYSTEM PROPERTY: nashorn.methodhandles.debug,
jlaskey@3 262 nashorn.methodhandles.debug=create
jlaskey@3 263
jlaskey@3 264 If this property is enabled, each MethodHandle related call that uses
jlaskey@3 265 the java.lang.invoke package gets its MethodHandle intercepted and an
jlaskey@3 266 instrumentation printout of arguments and return value appended to
jlaskey@3 267 it. This shows exactly which method handles are executed and from
jlaskey@3 268 where. (Also MethodTypes and SwitchPoints). This can be augmented with
jlaskey@3 269 more information, for example, instance count, by subclassing or
jlaskey@3 270 further extending the TraceMethodHandleFactory implementation in
jlaskey@3 271 MethodHandleFactory.java.
jlaskey@3 272
jlaskey@3 273 If the property is specialized with "=create" as its option,
jlaskey@3 274 instrumentation will be shown for method handles upon creation time
jlaskey@3 275 rather than at runtime usage.
jlaskey@3 276
jlaskey@3 277
jlaskey@3 278 SYSTEM PROPERTY: nashorn.methodhandles.debug.stacktrace
jlaskey@3 279
jlaskey@3 280 This does the same as nashorn.methodhandles.debug, but when enabled
jlaskey@3 281 also dumps the stack trace for every instrumented method handle
jlaskey@3 282 operation. Warning: This is enormously verbose, but provides a pretty
jlaskey@3 283 decent "grep:able" picture of where the calls are coming from.
jlaskey@3 284
jlaskey@3 285 See the description of the codegen logger below for a more verbose
jlaskey@3 286 description of this option
jlaskey@3 287
jlaskey@3 288
jlaskey@3 289 SYSTEM PROPERTY: nashorn.scriptfunction.specialization.disable
jlaskey@3 290
jlaskey@3 291 There are several "fast path" implementations of constructors and
jlaskey@3 292 functions in the NativeObject classes that, in their original form,
jlaskey@3 293 take a variable amount of arguments. Said functions are also declared
jlaskey@3 294 to take Object parameters in their original form, as this is what the
jlaskey@3 295 JavaScript specification mandates.
jlaskey@3 296
jlaskey@3 297 However, we often know quite a lot more at a callsite of one of these
jlaskey@3 298 functions. For example, Math.min is called with a fixed number (2) of
jlaskey@3 299 integer arguments. The overhead of boxing these ints to Objects and
jlaskey@3 300 folding them into an Object array for the generic varargs Math.min
jlaskey@3 301 function is an order of magnitude slower than calling a specialized
jlaskey@3 302 implementation of Math.min that takes two integers. Specialized
jlaskey@3 303 functions and constructors are identified by the tag
jlaskey@3 304 @SpecializedFunction and @SpecializedConstructor in the Nashorn
jlaskey@3 305 code. The linker will link in the most appropriate (narrowest types,
jlaskey@3 306 right number of types and least number of arguments) specialization if
jlaskey@3 307 specializations are available.
jlaskey@3 308
jlaskey@3 309 Every ScriptFunction may carry specializations that the linker can
jlaskey@3 310 choose from. This framework will likely be extended for user defined
jlaskey@3 311 functions. The compiler can often infer enough parameter type info
jlaskey@3 312 from callsites for in order to generate simpler versions with less
jlaskey@3 313 generic Object types. This feature depends on future lazy jitting, as
jlaskey@3 314 there tend to be many calls to user defined functions, some where the
jlaskey@3 315 callsite can be specialized, some where we mostly see object
jlaskey@3 316 parameters even at the callsite.
jlaskey@3 317
jlaskey@3 318 If this system property is set to true, the linker will not attempt to
jlaskey@3 319 use any specialized function or constructor for native objects, but
jlaskey@3 320 just call the generic one.
jlaskey@3 321
jlaskey@3 322
jlaskey@3 323 SYSTEM PROPERTY: nashorn.tcs.miss.samplePercent=<x>
jlaskey@3 324
jlaskey@3 325 When running with the trace callsite option (-tcs), Nashorn will count
jlaskey@3 326 and instrument any callsite misses that require relinking. As the
jlaskey@3 327 number of relinks is large and usually produces a lot of output, this
jlaskey@3 328 system property can be used to constrain the percentage of misses that
jlaskey@3 329 should be logged. Typically this is set to 1 or 5 (percent). 1% is the
jlaskey@3 330 default value.
jlaskey@3 331
jlaskey@3 332
jlaskey@3 333 SYSTEM_PROPERTY: nashorn.profilefile=<filename>
jlaskey@3 334
jlaskey@3 335 When running with the profile callsite options (-pcs), Nashorn will
jlaskey@3 336 dump profiling data for all callsites to stderr as a shutdown hook. To
jlaskey@3 337 instead redirect this to a file, specify the path to the file using
jlaskey@3 338 this system property.
jlaskey@3 339
jlaskey@3 340
jlaskey@3 341 ===============
jlaskey@3 342 2. The loggers.
jlaskey@3 343 ===============
jlaskey@3 344
jlaskey@3 345 The Nashorn loggers can be used to print per-module or per-subsystem
jlaskey@3 346 debug information with different levels of verbosity. The loggers for
jlaskey@3 347 a given subsystem are available are enabled by using
jlaskey@3 348
jlaskey@3 349 --log=<systemname>[:<level>]
jlaskey@3 350
jlaskey@3 351 on the command line.
jlaskey@3 352
jlaskey@3 353 Here <systemname> identifies the name of the subsystem to be logged
jlaskey@3 354 and the optional colon and level argument is a standard
jlaskey@3 355 java.util.logging.Level name (severe, warning, info, config, fine,
jlaskey@3 356 finer, finest). If the level is left out for a particular subsystem,
jlaskey@3 357 it defaults to "info". Any log message logged as the level or a level
jlaskey@3 358 that is more important will be output to stderr by the logger.
jlaskey@3 359
jlaskey@3 360 Several loggers can be enabled by a single command line option, by
jlaskey@3 361 putting a comma after each subsystem/level tuple (or each subsystem if
jlaskey@3 362 level is unspecified). The --log option can also be given multiple
jlaskey@3 363 times on the same command line, with the same effect.
jlaskey@3 364
jlaskey@3 365 For example: --log=codegen,fields:finest is equivalent to
jlaskey@3 366 --log=codegen:info --log=fields:finest
jlaskey@3 367
jlaskey@3 368 The subsystems that currently support logging are:
jlaskey@3 369
jlaskey@3 370
jlaskey@3 371 * compiler
jlaskey@3 372
jlaskey@3 373 The compiler is in charge of turning source code and function nodes
jlaskey@3 374 into byte code, and installs the classes into a class loader
jlaskey@3 375 controlled from the Context. Log messages are, for example, about
jlaskey@3 376 things like new compile units being allocated. The compiler has global
jlaskey@3 377 settings that all the tiers of codegen (e.g. Lower and CodeGenerator)
jlaskey@3 378 use.
jlaskey@3 379
jlaskey@3 380
jlaskey@3 381 * codegen
jlaskey@3 382
jlaskey@3 383 The code generator is the emitter stage of the code pipeline, and
jlaskey@3 384 turns the lowest tier of a FunctionNode into bytecode. Codegen logging
jlaskey@3 385 shows byte codes as they are being emitted, line number information
jlaskey@3 386 and jumps. It also shows the contents of the bytecode stack prior to
jlaskey@3 387 each instruction being emitted. This is a good debugging aid. For
jlaskey@3 388 example:
jlaskey@3 389
jlaskey@3 390 [codegen] #41 line:2 (f)_afc824e
jlaskey@3 391 [codegen] #42 load symbol x slot=2
jlaskey@3 392 [codegen] #43 {1:O} load int 0
jlaskey@3 393 [codegen] #44 {2:I O} dynamic_runtime_call GT:ZOI_I args=2 returnType=boolean
jlaskey@3 394 [codegen] #45 signature (Ljava/lang/Object;I)Z
jlaskey@3 395 [codegen] #46 {1:Z} ifeq ternary_false_5402fe28
jlaskey@3 396 [codegen] #47 load symbol x slot=2
jlaskey@3 397 [codegen] #48 {1:O} goto ternary_exit_107c1f2f
jlaskey@3 398 [codegen] #49 ternary_false_5402fe28
jlaskey@3 399 [codegen] #50 load symbol x slot=2
jlaskey@3 400 [codegen] #51 {1:O} convert object -> double
jlaskey@3 401 [codegen] #52 {1:D} neg
jlaskey@3 402 [codegen] #53 {1:D} convert double -> object
jlaskey@3 403 [codegen] #54 {1:O} ternary_exit_107c1f2f
jlaskey@3 404 [codegen] #55 {1:O} return object
jlaskey@3 405
jlaskey@3 406 shows a ternary node being generated for the sequence "return x > 0 ?
jlaskey@3 407 x : -x"
jlaskey@3 408
jlaskey@3 409 The first number on the log line is a unique monotonically increasing
jlaskey@3 410 emission id per bytecode. There is no guarantee this is the same id
jlaskey@3 411 between runs. depending on non deterministic code
jlaskey@3 412 execution/compilation, but for small applications it usually is. If
jlaskey@3 413 the system variable -Dnashorn.codegen.debug.trace=<x> is set, where x
jlaskey@3 414 is a bytecode emission id, a stack trace will be shown as the
jlaskey@3 415 particular bytecode is about to be emitted. This can be a quick way to
jlaskey@3 416 determine where it comes from without attaching the debugger. "Who
jlaskey@3 417 generated that neg?"
jlaskey@3 418
jlaskey@3 419 The --log=codegen option is equivalent to setting the system variable
jlaskey@3 420 "nashorn.codegen.debug" to true.
jlaskey@3 421
jlaskey@3 422
jlaskey@3 423 * lower
jlaskey@3 424
jlaskey@3 425 The lowering annotates a FunctionNode with symbols for each identifier
jlaskey@3 426 and transforms high level constructs into lower level ones, that the
jlaskey@3 427 CodeGenerator consumes.
jlaskey@3 428
jlaskey@3 429 Lower logging typically outputs things like post pass actions,
jlaskey@3 430 insertions of casts because symbol types have been changed and type
jlaskey@3 431 specialization information. Currently very little info is generated by
jlaskey@3 432 this logger. This will probably change.
jlaskey@3 433
jlaskey@3 434
jlaskey@3 435 * access
jlaskey@3 436
jlaskey@3 437 The --log=access option is equivalent to setting the system variable
jlaskey@3 438 "nashorn.callsiteaccess.debug" to true. There are several levels of
jlaskey@3 439 the access logger, usually the default level "info" is enough
jlaskey@3 440
jlaskey@3 441 It is very simple to create your own logger. Use the DebugLogger class
jlaskey@3 442 and give the subsystem name as a constructor argument.
jlaskey@3 443
jlaskey@3 444
jlaskey@3 445 * fields
jlaskey@3 446
jlaskey@3 447 The --log=fields option (at info level) is equivalent to setting the
jlaskey@3 448 system variable "nashorn.fields.debug" to true. At the info level it
jlaskey@3 449 will only show info about type assumptions that were invalidated. If
jlaskey@3 450 the level is set to finest, it will also trace every AccessorProperty
jlaskey@3 451 getter and setter in the program, show arguments, return values
jlaskey@3 452 etc. It will also show the internal representation of respective field
jlaskey@3 453 (Object in the normal case, unless running with the dual field
jlaskey@3 454 representation)

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