src/share/vm/utilities/workgroup.hpp

Sat, 01 Dec 2007 00:00:00 +0000

author
duke
date
Sat, 01 Dec 2007 00:00:00 +0000
changeset 435
a61af66fc99e
child 777
37f87013dfd8
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     1 /*
     2  * Copyright 2002-2007 Sun Microsystems, Inc.  All Rights Reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
    16  * 2 along with this work; if not, write to the Free Software Foundation,
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
    21  * have any questions.
    22  *
    23  */
    25 // Forward declarations of classes defined here
    27 class WorkGang;
    28 class GangWorker;
    29 class YieldingFlexibleGangWorker;
    30 class YieldingFlexibleGangTask;
    31 class WorkData;
    33 // An abstract task to be worked on by a gang.
    34 // You subclass this to supply your own work() method
    35 class AbstractGangTask: public CHeapObj {
    36 public:
    37   // The abstract work method.
    38   // The argument tells you which member of the gang you are.
    39   virtual void work(int i) = 0;
    41   // Debugging accessor for the name.
    42   const char* name() const PRODUCT_RETURN_(return NULL;);
    43   int counter() { return _counter; }
    44   void set_counter(int value) { _counter = value; }
    45   int *address_of_counter() { return &_counter; }
    47   // RTTI
    48   NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
    49     return false;
    50   })
    52 private:
    53   NOT_PRODUCT(const char* _name;)
    54   // ??? Should a task have a priority associated with it?
    55   // ??? Or can the run method adjust priority as needed?
    56   int _counter;
    58 protected:
    59   // Constructor and desctructor: only construct subclasses.
    60   AbstractGangTask(const char* name) {
    61     NOT_PRODUCT(_name = name);
    62     _counter = 0;
    63   }
    64   virtual ~AbstractGangTask() { }
    65 };
    68 // Class AbstractWorkGang:
    69 // An abstract class representing a gang of workers.
    70 // You subclass this to supply an implementation of run_task().
    71 class AbstractWorkGang: public CHeapObj {
    72   // Here's the public interface to this class.
    73 public:
    74   // Constructor and destructor.
    75   AbstractWorkGang(const char* name, bool are_GC_threads);
    76   ~AbstractWorkGang();
    77   // Run a task, returns when the task is done (or terminated).
    78   virtual void run_task(AbstractGangTask* task) = 0;
    79   // Stop and terminate all workers.
    80   virtual void stop();
    81 public:
    82   // Debugging.
    83   const char* name() const;
    84 protected:
    85   // Initialize only instance data.
    86   const bool _are_GC_threads;
    87   // Printing support.
    88   const char* _name;
    89   // The monitor which protects these data,
    90   // and notifies of changes in it.
    91   Monitor*  _monitor;
    92   // The count of the number of workers in the gang.
    93   int _total_workers;
    94   // Whether the workers should terminate.
    95   bool _terminate;
    96   // The array of worker threads for this gang.
    97   // This is only needed for cleaning up.
    98   GangWorker** _gang_workers;
    99   // The task for this gang.
   100   AbstractGangTask* _task;
   101   // A sequence number for the current task.
   102   int _sequence_number;
   103   // The number of started workers.
   104   int _started_workers;
   105   // The number of finished workers.
   106   int _finished_workers;
   107 public:
   108   // Accessors for fields
   109   Monitor* monitor() const {
   110     return _monitor;
   111   }
   112   int total_workers() const {
   113     return _total_workers;
   114   }
   115   bool terminate() const {
   116     return _terminate;
   117   }
   118   GangWorker** gang_workers() const {
   119     return _gang_workers;
   120   }
   121   AbstractGangTask* task() const {
   122     return _task;
   123   }
   124   int sequence_number() const {
   125     return _sequence_number;
   126   }
   127   int started_workers() const {
   128     return _started_workers;
   129   }
   130   int finished_workers() const {
   131     return _finished_workers;
   132   }
   133   bool are_GC_threads() const {
   134     return _are_GC_threads;
   135   }
   136   // Predicates.
   137   bool is_idle() const {
   138     return (task() == NULL);
   139   }
   140   // Return the Ith gang worker.
   141   GangWorker* gang_worker(int i) const;
   143   void threads_do(ThreadClosure* tc) const;
   145   // Printing
   146   void print_worker_threads_on(outputStream *st) const;
   147   void print_worker_threads() const {
   148     print_worker_threads_on(tty);
   149   }
   151 protected:
   152   friend class GangWorker;
   153   friend class YieldingFlexibleGangWorker;
   154   // Note activation and deactivation of workers.
   155   // These methods should only be called with the mutex held.
   156   void internal_worker_poll(WorkData* data) const;
   157   void internal_note_start();
   158   void internal_note_finish();
   159 };
   161 class WorkData: public StackObj {
   162   // This would be a struct, but I want accessor methods.
   163 private:
   164   bool              _terminate;
   165   AbstractGangTask* _task;
   166   int               _sequence_number;
   167 public:
   168   // Constructor and destructor
   169   WorkData() {
   170     _terminate       = false;
   171     _task            = NULL;
   172     _sequence_number = 0;
   173   }
   174   ~WorkData() {
   175   }
   176   // Accessors and modifiers
   177   bool terminate()                       const { return _terminate;  }
   178   void set_terminate(bool value)               { _terminate = value; }
   179   AbstractGangTask* task()               const { return _task; }
   180   void set_task(AbstractGangTask* value)       { _task = value; }
   181   int sequence_number()                  const { return _sequence_number; }
   182   void set_sequence_number(int value)          { _sequence_number = value; }
   184   YieldingFlexibleGangTask* yf_task()    const {
   185     return (YieldingFlexibleGangTask*)_task;
   186   }
   187 };
   189 // Class WorkGang:
   190 class WorkGang: public AbstractWorkGang {
   191 public:
   192   // Constructor
   193   WorkGang(const char* name, int workers, bool are_GC_threads);
   194   // Run a task, returns when the task is done (or terminated).
   195   virtual void run_task(AbstractGangTask* task);
   196 };
   198 // Class GangWorker:
   199 //   Several instances of this class run in parallel as workers for a gang.
   200 class GangWorker: public WorkerThread {
   201 public:
   202   // Constructors and destructor.
   203   GangWorker(AbstractWorkGang* gang, uint id);
   205   // The only real method: run a task for the gang.
   206   virtual void run();
   207   // Predicate for Thread
   208   virtual bool is_GC_task_thread() const;
   209   // Printing
   210   void print_on(outputStream* st) const;
   211   virtual void print() const { print_on(tty); }
   212 protected:
   213   AbstractWorkGang* _gang;
   215   virtual void initialize();
   216   virtual void loop();
   218 public:
   219   AbstractWorkGang* gang() const { return _gang; }
   220 };
   222 // A class that acts as a synchronisation barrier. Workers enter
   223 // the barrier and must wait until all other workers have entered
   224 // before any of them may leave.
   226 class WorkGangBarrierSync : public StackObj {
   227 protected:
   228   Monitor _monitor;
   229   int     _n_workers;
   230   int     _n_completed;
   232   Monitor* monitor()       { return &_monitor; }
   233   int      n_workers()     { return _n_workers; }
   234   int      n_completed()   { return _n_completed; }
   236   void     inc_completed() { _n_completed++; }
   238 public:
   239   WorkGangBarrierSync();
   240   WorkGangBarrierSync(int n_workers, const char* name);
   242   // Set the number of workers that will use the barrier.
   243   // Must be called before any of the workers start running.
   244   void set_n_workers(int n_workers);
   246   // Enter the barrier. A worker that enters the barrier will
   247   // not be allowed to leave until all other threads have
   248   // also entered the barrier.
   249   void enter();
   250 };
   252 // A class to manage claiming of subtasks within a group of tasks.  The
   253 // subtasks will be identified by integer indices, usually elements of an
   254 // enumeration type.
   256 class SubTasksDone: public CHeapObj {
   257   jint* _tasks;
   258   int _n_tasks;
   259   int _n_threads;
   260   jint _threads_completed;
   261 #ifdef ASSERT
   262   jint _claimed;
   263 #endif
   265   // Set all tasks to unclaimed.
   266   void clear();
   268 public:
   269   // Initializes "this" to a state in which there are "n" tasks to be
   270   // processed, none of the which are originally claimed.  The number of
   271   // threads doing the tasks is initialized 1.
   272   SubTasksDone(int n);
   274   // True iff the object is in a valid state.
   275   bool valid();
   277   // Set the number of parallel threads doing the tasks to "t".  Can only
   278   // be called before tasks start or after they are complete.
   279   void set_par_threads(int t);
   281   // Returns "false" if the task "t" is unclaimed, and ensures that task is
   282   // claimed.  The task "t" is required to be within the range of "this".
   283   bool is_task_claimed(int t);
   285   // The calling thread asserts that it has attempted to claim all the
   286   // tasks that it will try to claim.  Every thread in the parallel task
   287   // must execute this.  (When the last thread does so, the task array is
   288   // cleared.)
   289   void all_tasks_completed();
   291   // Destructor.
   292   ~SubTasksDone();
   293 };
   295 // As above, but for sequential tasks, i.e. instead of claiming
   296 // sub-tasks from a set (possibly an enumeration), claim sub-tasks
   297 // in sequential order. This is ideal for claiming dynamically
   298 // partitioned tasks (like striding in the parallel remembered
   299 // set scanning). Note that unlike the above class this is
   300 // a stack object - is there any reason for it not to be?
   302 class SequentialSubTasksDone : public StackObj {
   303 protected:
   304   jint _n_tasks;     // Total number of tasks available.
   305   jint _n_claimed;   // Number of tasks claimed.
   306   jint _n_threads;   // Total number of parallel threads.
   307   jint _n_completed; // Number of completed threads.
   309   void clear();
   311 public:
   312   SequentialSubTasksDone() { clear(); }
   313   ~SequentialSubTasksDone() {}
   315   // True iff the object is in a valid state.
   316   bool valid();
   318   // number of tasks
   319   jint n_tasks() const { return _n_tasks; }
   321   // Set the number of parallel threads doing the tasks to t.
   322   // Should be called before the task starts but it is safe
   323   // to call this once a task is running provided that all
   324   // threads agree on the number of threads.
   325   void set_par_threads(int t) { _n_threads = t; }
   327   // Set the number of tasks to be claimed to t. As above,
   328   // should be called before the tasks start but it is safe
   329   // to call this once a task is running provided all threads
   330   // agree on the number of tasks.
   331   void set_n_tasks(int t) { _n_tasks = t; }
   333   // Returns false if the next task in the sequence is unclaimed,
   334   // and ensures that it is claimed. Will set t to be the index
   335   // of the claimed task in the sequence. Will return true if
   336   // the task cannot be claimed and there are none left to claim.
   337   bool is_task_claimed(int& t);
   339   // The calling thread asserts that it has attempted to claim
   340   // all the tasks it possibly can in the sequence. Every thread
   341   // claiming tasks must promise call this. Returns true if this
   342   // is the last thread to complete so that the thread can perform
   343   // cleanup if necessary.
   344   bool all_tasks_completed();
   345 };

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