src/share/vm/utilities/workgroup.hpp

changeset 435
a61af66fc99e
child 777
37f87013dfd8
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/share/vm/utilities/workgroup.hpp	Sat Dec 01 00:00:00 2007 +0000
     1.3 @@ -0,0 +1,345 @@
     1.4 +/*
     1.5 + * Copyright 2002-2007 Sun Microsystems, Inc.  All Rights Reserved.
     1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     1.7 + *
     1.8 + * This code is free software; you can redistribute it and/or modify it
     1.9 + * under the terms of the GNU General Public License version 2 only, as
    1.10 + * published by the Free Software Foundation.
    1.11 + *
    1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT
    1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    1.14 + * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    1.15 + * version 2 for more details (a copy is included in the LICENSE file that
    1.16 + * accompanied this code).
    1.17 + *
    1.18 + * You should have received a copy of the GNU General Public License version
    1.19 + * 2 along with this work; if not, write to the Free Software Foundation,
    1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    1.21 + *
    1.22 + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    1.23 + * CA 95054 USA or visit www.sun.com if you need additional information or
    1.24 + * have any questions.
    1.25 + *
    1.26 + */
    1.27 +
    1.28 +// Forward declarations of classes defined here
    1.29 +
    1.30 +class WorkGang;
    1.31 +class GangWorker;
    1.32 +class YieldingFlexibleGangWorker;
    1.33 +class YieldingFlexibleGangTask;
    1.34 +class WorkData;
    1.35 +
    1.36 +// An abstract task to be worked on by a gang.
    1.37 +// You subclass this to supply your own work() method
    1.38 +class AbstractGangTask: public CHeapObj {
    1.39 +public:
    1.40 +  // The abstract work method.
    1.41 +  // The argument tells you which member of the gang you are.
    1.42 +  virtual void work(int i) = 0;
    1.43 +
    1.44 +  // Debugging accessor for the name.
    1.45 +  const char* name() const PRODUCT_RETURN_(return NULL;);
    1.46 +  int counter() { return _counter; }
    1.47 +  void set_counter(int value) { _counter = value; }
    1.48 +  int *address_of_counter() { return &_counter; }
    1.49 +
    1.50 +  // RTTI
    1.51 +  NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
    1.52 +    return false;
    1.53 +  })
    1.54 +
    1.55 +private:
    1.56 +  NOT_PRODUCT(const char* _name;)
    1.57 +  // ??? Should a task have a priority associated with it?
    1.58 +  // ??? Or can the run method adjust priority as needed?
    1.59 +  int _counter;
    1.60 +
    1.61 +protected:
    1.62 +  // Constructor and desctructor: only construct subclasses.
    1.63 +  AbstractGangTask(const char* name) {
    1.64 +    NOT_PRODUCT(_name = name);
    1.65 +    _counter = 0;
    1.66 +  }
    1.67 +  virtual ~AbstractGangTask() { }
    1.68 +};
    1.69 +
    1.70 +
    1.71 +// Class AbstractWorkGang:
    1.72 +// An abstract class representing a gang of workers.
    1.73 +// You subclass this to supply an implementation of run_task().
    1.74 +class AbstractWorkGang: public CHeapObj {
    1.75 +  // Here's the public interface to this class.
    1.76 +public:
    1.77 +  // Constructor and destructor.
    1.78 +  AbstractWorkGang(const char* name, bool are_GC_threads);
    1.79 +  ~AbstractWorkGang();
    1.80 +  // Run a task, returns when the task is done (or terminated).
    1.81 +  virtual void run_task(AbstractGangTask* task) = 0;
    1.82 +  // Stop and terminate all workers.
    1.83 +  virtual void stop();
    1.84 +public:
    1.85 +  // Debugging.
    1.86 +  const char* name() const;
    1.87 +protected:
    1.88 +  // Initialize only instance data.
    1.89 +  const bool _are_GC_threads;
    1.90 +  // Printing support.
    1.91 +  const char* _name;
    1.92 +  // The monitor which protects these data,
    1.93 +  // and notifies of changes in it.
    1.94 +  Monitor*  _monitor;
    1.95 +  // The count of the number of workers in the gang.
    1.96 +  int _total_workers;
    1.97 +  // Whether the workers should terminate.
    1.98 +  bool _terminate;
    1.99 +  // The array of worker threads for this gang.
   1.100 +  // This is only needed for cleaning up.
   1.101 +  GangWorker** _gang_workers;
   1.102 +  // The task for this gang.
   1.103 +  AbstractGangTask* _task;
   1.104 +  // A sequence number for the current task.
   1.105 +  int _sequence_number;
   1.106 +  // The number of started workers.
   1.107 +  int _started_workers;
   1.108 +  // The number of finished workers.
   1.109 +  int _finished_workers;
   1.110 +public:
   1.111 +  // Accessors for fields
   1.112 +  Monitor* monitor() const {
   1.113 +    return _monitor;
   1.114 +  }
   1.115 +  int total_workers() const {
   1.116 +    return _total_workers;
   1.117 +  }
   1.118 +  bool terminate() const {
   1.119 +    return _terminate;
   1.120 +  }
   1.121 +  GangWorker** gang_workers() const {
   1.122 +    return _gang_workers;
   1.123 +  }
   1.124 +  AbstractGangTask* task() const {
   1.125 +    return _task;
   1.126 +  }
   1.127 +  int sequence_number() const {
   1.128 +    return _sequence_number;
   1.129 +  }
   1.130 +  int started_workers() const {
   1.131 +    return _started_workers;
   1.132 +  }
   1.133 +  int finished_workers() const {
   1.134 +    return _finished_workers;
   1.135 +  }
   1.136 +  bool are_GC_threads() const {
   1.137 +    return _are_GC_threads;
   1.138 +  }
   1.139 +  // Predicates.
   1.140 +  bool is_idle() const {
   1.141 +    return (task() == NULL);
   1.142 +  }
   1.143 +  // Return the Ith gang worker.
   1.144 +  GangWorker* gang_worker(int i) const;
   1.145 +
   1.146 +  void threads_do(ThreadClosure* tc) const;
   1.147 +
   1.148 +  // Printing
   1.149 +  void print_worker_threads_on(outputStream *st) const;
   1.150 +  void print_worker_threads() const {
   1.151 +    print_worker_threads_on(tty);
   1.152 +  }
   1.153 +
   1.154 +protected:
   1.155 +  friend class GangWorker;
   1.156 +  friend class YieldingFlexibleGangWorker;
   1.157 +  // Note activation and deactivation of workers.
   1.158 +  // These methods should only be called with the mutex held.
   1.159 +  void internal_worker_poll(WorkData* data) const;
   1.160 +  void internal_note_start();
   1.161 +  void internal_note_finish();
   1.162 +};
   1.163 +
   1.164 +class WorkData: public StackObj {
   1.165 +  // This would be a struct, but I want accessor methods.
   1.166 +private:
   1.167 +  bool              _terminate;
   1.168 +  AbstractGangTask* _task;
   1.169 +  int               _sequence_number;
   1.170 +public:
   1.171 +  // Constructor and destructor
   1.172 +  WorkData() {
   1.173 +    _terminate       = false;
   1.174 +    _task            = NULL;
   1.175 +    _sequence_number = 0;
   1.176 +  }
   1.177 +  ~WorkData() {
   1.178 +  }
   1.179 +  // Accessors and modifiers
   1.180 +  bool terminate()                       const { return _terminate;  }
   1.181 +  void set_terminate(bool value)               { _terminate = value; }
   1.182 +  AbstractGangTask* task()               const { return _task; }
   1.183 +  void set_task(AbstractGangTask* value)       { _task = value; }
   1.184 +  int sequence_number()                  const { return _sequence_number; }
   1.185 +  void set_sequence_number(int value)          { _sequence_number = value; }
   1.186 +
   1.187 +  YieldingFlexibleGangTask* yf_task()    const {
   1.188 +    return (YieldingFlexibleGangTask*)_task;
   1.189 +  }
   1.190 +};
   1.191 +
   1.192 +// Class WorkGang:
   1.193 +class WorkGang: public AbstractWorkGang {
   1.194 +public:
   1.195 +  // Constructor
   1.196 +  WorkGang(const char* name, int workers, bool are_GC_threads);
   1.197 +  // Run a task, returns when the task is done (or terminated).
   1.198 +  virtual void run_task(AbstractGangTask* task);
   1.199 +};
   1.200 +
   1.201 +// Class GangWorker:
   1.202 +//   Several instances of this class run in parallel as workers for a gang.
   1.203 +class GangWorker: public WorkerThread {
   1.204 +public:
   1.205 +  // Constructors and destructor.
   1.206 +  GangWorker(AbstractWorkGang* gang, uint id);
   1.207 +
   1.208 +  // The only real method: run a task for the gang.
   1.209 +  virtual void run();
   1.210 +  // Predicate for Thread
   1.211 +  virtual bool is_GC_task_thread() const;
   1.212 +  // Printing
   1.213 +  void print_on(outputStream* st) const;
   1.214 +  virtual void print() const { print_on(tty); }
   1.215 +protected:
   1.216 +  AbstractWorkGang* _gang;
   1.217 +
   1.218 +  virtual void initialize();
   1.219 +  virtual void loop();
   1.220 +
   1.221 +public:
   1.222 +  AbstractWorkGang* gang() const { return _gang; }
   1.223 +};
   1.224 +
   1.225 +// A class that acts as a synchronisation barrier. Workers enter
   1.226 +// the barrier and must wait until all other workers have entered
   1.227 +// before any of them may leave.
   1.228 +
   1.229 +class WorkGangBarrierSync : public StackObj {
   1.230 +protected:
   1.231 +  Monitor _monitor;
   1.232 +  int     _n_workers;
   1.233 +  int     _n_completed;
   1.234 +
   1.235 +  Monitor* monitor()       { return &_monitor; }
   1.236 +  int      n_workers()     { return _n_workers; }
   1.237 +  int      n_completed()   { return _n_completed; }
   1.238 +
   1.239 +  void     inc_completed() { _n_completed++; }
   1.240 +
   1.241 +public:
   1.242 +  WorkGangBarrierSync();
   1.243 +  WorkGangBarrierSync(int n_workers, const char* name);
   1.244 +
   1.245 +  // Set the number of workers that will use the barrier.
   1.246 +  // Must be called before any of the workers start running.
   1.247 +  void set_n_workers(int n_workers);
   1.248 +
   1.249 +  // Enter the barrier. A worker that enters the barrier will
   1.250 +  // not be allowed to leave until all other threads have
   1.251 +  // also entered the barrier.
   1.252 +  void enter();
   1.253 +};
   1.254 +
   1.255 +// A class to manage claiming of subtasks within a group of tasks.  The
   1.256 +// subtasks will be identified by integer indices, usually elements of an
   1.257 +// enumeration type.
   1.258 +
   1.259 +class SubTasksDone: public CHeapObj {
   1.260 +  jint* _tasks;
   1.261 +  int _n_tasks;
   1.262 +  int _n_threads;
   1.263 +  jint _threads_completed;
   1.264 +#ifdef ASSERT
   1.265 +  jint _claimed;
   1.266 +#endif
   1.267 +
   1.268 +  // Set all tasks to unclaimed.
   1.269 +  void clear();
   1.270 +
   1.271 +public:
   1.272 +  // Initializes "this" to a state in which there are "n" tasks to be
   1.273 +  // processed, none of the which are originally claimed.  The number of
   1.274 +  // threads doing the tasks is initialized 1.
   1.275 +  SubTasksDone(int n);
   1.276 +
   1.277 +  // True iff the object is in a valid state.
   1.278 +  bool valid();
   1.279 +
   1.280 +  // Set the number of parallel threads doing the tasks to "t".  Can only
   1.281 +  // be called before tasks start or after they are complete.
   1.282 +  void set_par_threads(int t);
   1.283 +
   1.284 +  // Returns "false" if the task "t" is unclaimed, and ensures that task is
   1.285 +  // claimed.  The task "t" is required to be within the range of "this".
   1.286 +  bool is_task_claimed(int t);
   1.287 +
   1.288 +  // The calling thread asserts that it has attempted to claim all the
   1.289 +  // tasks that it will try to claim.  Every thread in the parallel task
   1.290 +  // must execute this.  (When the last thread does so, the task array is
   1.291 +  // cleared.)
   1.292 +  void all_tasks_completed();
   1.293 +
   1.294 +  // Destructor.
   1.295 +  ~SubTasksDone();
   1.296 +};
   1.297 +
   1.298 +// As above, but for sequential tasks, i.e. instead of claiming
   1.299 +// sub-tasks from a set (possibly an enumeration), claim sub-tasks
   1.300 +// in sequential order. This is ideal for claiming dynamically
   1.301 +// partitioned tasks (like striding in the parallel remembered
   1.302 +// set scanning). Note that unlike the above class this is
   1.303 +// a stack object - is there any reason for it not to be?
   1.304 +
   1.305 +class SequentialSubTasksDone : public StackObj {
   1.306 +protected:
   1.307 +  jint _n_tasks;     // Total number of tasks available.
   1.308 +  jint _n_claimed;   // Number of tasks claimed.
   1.309 +  jint _n_threads;   // Total number of parallel threads.
   1.310 +  jint _n_completed; // Number of completed threads.
   1.311 +
   1.312 +  void clear();
   1.313 +
   1.314 +public:
   1.315 +  SequentialSubTasksDone() { clear(); }
   1.316 +  ~SequentialSubTasksDone() {}
   1.317 +
   1.318 +  // True iff the object is in a valid state.
   1.319 +  bool valid();
   1.320 +
   1.321 +  // number of tasks
   1.322 +  jint n_tasks() const { return _n_tasks; }
   1.323 +
   1.324 +  // Set the number of parallel threads doing the tasks to t.
   1.325 +  // Should be called before the task starts but it is safe
   1.326 +  // to call this once a task is running provided that all
   1.327 +  // threads agree on the number of threads.
   1.328 +  void set_par_threads(int t) { _n_threads = t; }
   1.329 +
   1.330 +  // Set the number of tasks to be claimed to t. As above,
   1.331 +  // should be called before the tasks start but it is safe
   1.332 +  // to call this once a task is running provided all threads
   1.333 +  // agree on the number of tasks.
   1.334 +  void set_n_tasks(int t) { _n_tasks = t; }
   1.335 +
   1.336 +  // Returns false if the next task in the sequence is unclaimed,
   1.337 +  // and ensures that it is claimed. Will set t to be the index
   1.338 +  // of the claimed task in the sequence. Will return true if
   1.339 +  // the task cannot be claimed and there are none left to claim.
   1.340 +  bool is_task_claimed(int& t);
   1.341 +
   1.342 +  // The calling thread asserts that it has attempted to claim
   1.343 +  // all the tasks it possibly can in the sequence. Every thread
   1.344 +  // claiming tasks must promise call this. Returns true if this
   1.345 +  // is the last thread to complete so that the thread can perform
   1.346 +  // cleanup if necessary.
   1.347 +  bool all_tasks_completed();
   1.348 +};

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