src/share/vm/opto/block.hpp

Wed, 16 Nov 2011 09:13:57 -0800

author
kvn
date
Wed, 16 Nov 2011 09:13:57 -0800
changeset 3311
1bd45abaa507
parent 3138
f6f3bb0ee072
child 3316
f03a3c8bd5e5
permissions
-rw-r--r--

6890673: Eliminate allocations immediately after EA
Summary: Try to eliminate allocations and related locks immediately after escape analysis.
Reviewed-by: never

     1 /*
     2  * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
    16  * 2 along with this work; if not, write to the Free Software Foundation,
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    20  * or visit www.oracle.com if you need additional information or have any
    21  * questions.
    22  *
    23  */
    25 #ifndef SHARE_VM_OPTO_BLOCK_HPP
    26 #define SHARE_VM_OPTO_BLOCK_HPP
    28 #include "opto/multnode.hpp"
    29 #include "opto/node.hpp"
    30 #include "opto/phase.hpp"
    32 // Optimization - Graph Style
    34 class Block;
    35 class CFGLoop;
    36 class MachCallNode;
    37 class Matcher;
    38 class RootNode;
    39 class VectorSet;
    40 struct Tarjan;
    42 //------------------------------Block_Array------------------------------------
    43 // Map dense integer indices to Blocks.  Uses classic doubling-array trick.
    44 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
    45 // Note that the constructor just zeros things, and since I use Arena
    46 // allocation I do not need a destructor to reclaim storage.
    47 class Block_Array : public ResourceObj {
    48   friend class VMStructs;
    49   uint _size;                   // allocated size, as opposed to formal limit
    50   debug_only(uint _limit;)      // limit to formal domain
    51 protected:
    52   Block **_blocks;
    53   void grow( uint i );          // Grow array node to fit
    55 public:
    56   Arena *_arena;                // Arena to allocate in
    58   Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
    59     debug_only(_limit=0);
    60     _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
    61     for( int i = 0; i < OptoBlockListSize; i++ ) {
    62       _blocks[i] = NULL;
    63     }
    64   }
    65   Block *lookup( uint i ) const // Lookup, or NULL for not mapped
    66   { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
    67   Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
    68   { assert( i < Max(), "oob" ); return _blocks[i]; }
    69   // Extend the mapping: index i maps to Block *n.
    70   void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
    71   uint Max() const { debug_only(return _limit); return _size; }
    72 };
    75 class Block_List : public Block_Array {
    76   friend class VMStructs;
    77 public:
    78   uint _cnt;
    79   Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
    80   void push( Block *b ) { map(_cnt++,b); }
    81   Block *pop() { return _blocks[--_cnt]; }
    82   Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
    83   void remove( uint i );
    84   void insert( uint i, Block *n );
    85   uint size() const { return _cnt; }
    86   void reset() { _cnt = 0; }
    87   void print();
    88 };
    91 class CFGElement : public ResourceObj {
    92   friend class VMStructs;
    93  public:
    94   float _freq; // Execution frequency (estimate)
    96   CFGElement() : _freq(0.0f) {}
    97   virtual bool is_block() { return false; }
    98   virtual bool is_loop()  { return false; }
    99   Block*   as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
   100   CFGLoop* as_CFGLoop()  { assert(is_loop(),  "must be loop");  return (CFGLoop*)this;  }
   101 };
   103 //------------------------------Block------------------------------------------
   104 // This class defines a Basic Block.
   105 // Basic blocks are used during the output routines, and are not used during
   106 // any optimization pass.  They are created late in the game.
   107 class Block : public CFGElement {
   108   friend class VMStructs;
   109  public:
   110   // Nodes in this block, in order
   111   Node_List _nodes;
   113   // Basic blocks have a Node which defines Control for all Nodes pinned in
   114   // this block.  This Node is a RegionNode.  Exception-causing Nodes
   115   // (division, subroutines) and Phi functions are always pinned.  Later,
   116   // every Node will get pinned to some block.
   117   Node *head() const { return _nodes[0]; }
   119   // CAUTION: num_preds() is ONE based, so that predecessor numbers match
   120   // input edges to Regions and Phis.
   121   uint num_preds() const { return head()->req(); }
   122   Node *pred(uint i) const { return head()->in(i); }
   124   // Array of successor blocks, same size as projs array
   125   Block_Array _succs;
   127   // Basic blocks have some number of Nodes which split control to all
   128   // following blocks.  These Nodes are always Projections.  The field in
   129   // the Projection and the block-ending Node determine which Block follows.
   130   uint _num_succs;
   132   // Basic blocks also carry all sorts of good old fashioned DFS information
   133   // used to find loops, loop nesting depth, dominators, etc.
   134   uint _pre_order;              // Pre-order DFS number
   136   // Dominator tree
   137   uint _dom_depth;              // Depth in dominator tree for fast LCA
   138   Block* _idom;                 // Immediate dominator block
   140   CFGLoop *_loop;               // Loop to which this block belongs
   141   uint _rpo;                    // Number in reverse post order walk
   143   virtual bool is_block() { return true; }
   144   float succ_prob(uint i);      // return probability of i'th successor
   145   int num_fall_throughs();      // How many fall-through candidate this block has
   146   void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code
   147   bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate
   148   Block* lone_fall_through();   // Return lone fall-through Block or null
   150   Block* dom_lca(Block* that);  // Compute LCA in dominator tree.
   151 #ifdef ASSERT
   152   bool dominates(Block* that) {
   153     int dom_diff = this->_dom_depth - that->_dom_depth;
   154     if (dom_diff > 0)  return false;
   155     for (; dom_diff < 0; dom_diff++)  that = that->_idom;
   156     return this == that;
   157   }
   158 #endif
   160   // Report the alignment required by this block.  Must be a power of 2.
   161   // The previous block will insert nops to get this alignment.
   162   uint code_alignment();
   163   uint compute_loop_alignment();
   165   // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies.
   166   // It is currently also used to scale such frequencies relative to
   167   // FreqCountInvocations relative to the old value of 1500.
   168 #define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations)
   170   // Register Pressure (estimate) for Splitting heuristic
   171   uint _reg_pressure;
   172   uint _ihrp_index;
   173   uint _freg_pressure;
   174   uint _fhrp_index;
   176   // Mark and visited bits for an LCA calculation in insert_anti_dependences.
   177   // Since they hold unique node indexes, they do not need reinitialization.
   178   node_idx_t _raise_LCA_mark;
   179   void    set_raise_LCA_mark(node_idx_t x)    { _raise_LCA_mark = x; }
   180   node_idx_t  raise_LCA_mark() const          { return _raise_LCA_mark; }
   181   node_idx_t _raise_LCA_visited;
   182   void    set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; }
   183   node_idx_t  raise_LCA_visited() const       { return _raise_LCA_visited; }
   185   // Estimated size in bytes of first instructions in a loop.
   186   uint _first_inst_size;
   187   uint first_inst_size() const     { return _first_inst_size; }
   188   void set_first_inst_size(uint s) { _first_inst_size = s; }
   190   // Compute the size of first instructions in this block.
   191   uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra);
   193   // Compute alignment padding if the block needs it.
   194   // Align a loop if loop's padding is less or equal to padding limit
   195   // or the size of first instructions in the loop > padding.
   196   uint alignment_padding(int current_offset) {
   197     int block_alignment = code_alignment();
   198     int max_pad = block_alignment-relocInfo::addr_unit();
   199     if( max_pad > 0 ) {
   200       assert(is_power_of_2(max_pad+relocInfo::addr_unit()), "");
   201       int current_alignment = current_offset & max_pad;
   202       if( current_alignment != 0 ) {
   203         uint padding = (block_alignment-current_alignment) & max_pad;
   204         if( has_loop_alignment() &&
   205             padding > (uint)MaxLoopPad &&
   206             first_inst_size() <= padding ) {
   207           return 0;
   208         }
   209         return padding;
   210       }
   211     }
   212     return 0;
   213   }
   215   // Connector blocks. Connector blocks are basic blocks devoid of
   216   // instructions, but may have relevant non-instruction Nodes, such as
   217   // Phis or MergeMems. Such blocks are discovered and marked during the
   218   // RemoveEmpty phase, and elided during Output.
   219   bool _connector;
   220   void set_connector() { _connector = true; }
   221   bool is_connector() const { return _connector; };
   223   // Loop_alignment will be set for blocks which are at the top of loops.
   224   // The block layout pass may rotate loops such that the loop head may not
   225   // be the sequentially first block of the loop encountered in the linear
   226   // list of blocks.  If the layout pass is not run, loop alignment is set
   227   // for each block which is the head of a loop.
   228   uint _loop_alignment;
   229   void set_loop_alignment(Block *loop_top) {
   230     uint new_alignment = loop_top->compute_loop_alignment();
   231     if (new_alignment > _loop_alignment) {
   232       _loop_alignment = new_alignment;
   233     }
   234   }
   235   uint loop_alignment() const { return _loop_alignment; }
   236   bool has_loop_alignment() const { return loop_alignment() > 0; }
   238   // Create a new Block with given head Node.
   239   // Creates the (empty) predecessor arrays.
   240   Block( Arena *a, Node *headnode )
   241     : CFGElement(),
   242       _nodes(a),
   243       _succs(a),
   244       _num_succs(0),
   245       _pre_order(0),
   246       _idom(0),
   247       _loop(NULL),
   248       _reg_pressure(0),
   249       _ihrp_index(1),
   250       _freg_pressure(0),
   251       _fhrp_index(1),
   252       _raise_LCA_mark(0),
   253       _raise_LCA_visited(0),
   254       _first_inst_size(999999),
   255       _connector(false),
   256       _loop_alignment(0) {
   257     _nodes.push(headnode);
   258   }
   260   // Index of 'end' Node
   261   uint end_idx() const {
   262     // %%%%% add a proj after every goto
   263     // so (last->is_block_proj() != last) always, then simplify this code
   264     // This will not give correct end_idx for block 0 when it only contains root.
   265     int last_idx = _nodes.size() - 1;
   266     Node *last  = _nodes[last_idx];
   267     assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], "");
   268     return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs);
   269   }
   271   // Basic blocks have a Node which ends them.  This Node determines which
   272   // basic block follows this one in the program flow.  This Node is either an
   273   // IfNode, a GotoNode, a JmpNode, or a ReturnNode.
   274   Node *end() const { return _nodes[end_idx()]; }
   276   // Add an instruction to an existing block.  It must go after the head
   277   // instruction and before the end instruction.
   278   void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
   279   // Find node in block
   280   uint find_node( const Node *n ) const;
   281   // Find and remove n from block list
   282   void find_remove( const Node *n );
   284   // Schedule a call next in the block
   285   uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call);
   287   // Perform basic-block local scheduling
   288   Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot);
   289   void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs );
   290   void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs);
   291   bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call);
   292   // Cleanup if any code lands between a Call and his Catch
   293   void call_catch_cleanup(Block_Array &bbs);
   294   // Detect implicit-null-check opportunities.  Basically, find NULL checks
   295   // with suitable memory ops nearby.  Use the memory op to do the NULL check.
   296   // I can generate a memory op if there is not one nearby.
   297   void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons);
   299   // Return the empty status of a block
   300   enum { not_empty, empty_with_goto, completely_empty };
   301   int is_Empty() const;
   303   // Forward through connectors
   304   Block* non_connector() {
   305     Block* s = this;
   306     while (s->is_connector()) {
   307       s = s->_succs[0];
   308     }
   309     return s;
   310   }
   312   // Return true if b is a successor of this block
   313   bool has_successor(Block* b) const {
   314     for (uint i = 0; i < _num_succs; i++ ) {
   315       if (non_connector_successor(i) == b) {
   316         return true;
   317       }
   318     }
   319     return false;
   320   }
   322   // Successor block, after forwarding through connectors
   323   Block* non_connector_successor(int i) const {
   324     return _succs[i]->non_connector();
   325   }
   327   // Examine block's code shape to predict if it is not commonly executed.
   328   bool has_uncommon_code() const;
   330   // Use frequency calculations and code shape to predict if the block
   331   // is uncommon.
   332   bool is_uncommon( Block_Array &bbs ) const;
   334 #ifndef PRODUCT
   335   // Debugging print of basic block
   336   void dump_bidx(const Block* orig, outputStream* st = tty) const;
   337   void dump_pred(const Block_Array *bbs, Block* orig, outputStream* st = tty) const;
   338   void dump_head( const Block_Array *bbs, outputStream* st = tty ) const;
   339   void dump() const;
   340   void dump( const Block_Array *bbs ) const;
   341 #endif
   342 };
   345 //------------------------------PhaseCFG---------------------------------------
   346 // Build an array of Basic Block pointers, one per Node.
   347 class PhaseCFG : public Phase {
   348   friend class VMStructs;
   349  private:
   350   // Build a proper looking cfg.  Return count of basic blocks
   351   uint build_cfg();
   353   // Perform DFS search.
   354   // Setup 'vertex' as DFS to vertex mapping.
   355   // Setup 'semi' as vertex to DFS mapping.
   356   // Set 'parent' to DFS parent.
   357   uint DFS( Tarjan *tarjan );
   359   // Helper function to insert a node into a block
   360   void schedule_node_into_block( Node *n, Block *b );
   362   void replace_block_proj_ctrl( Node *n );
   364   // Set the basic block for pinned Nodes
   365   void schedule_pinned_nodes( VectorSet &visited );
   367   // I'll need a few machine-specific GotoNodes.  Clone from this one.
   368   MachNode *_goto;
   370   Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false);
   371   void verify_anti_dependences(Block* LCA, Node* load) {
   372     assert(LCA == _bbs[load->_idx], "should already be scheduled");
   373     insert_anti_dependences(LCA, load, true);
   374   }
   376  public:
   377   PhaseCFG( Arena *a, RootNode *r, Matcher &m );
   379   uint _num_blocks;             // Count of basic blocks
   380   Block_List _blocks;           // List of basic blocks
   381   RootNode *_root;              // Root of whole program
   382   Block_Array _bbs;             // Map Nodes to owning Basic Block
   383   Block *_broot;                // Basic block of root
   384   uint _rpo_ctr;
   385   CFGLoop* _root_loop;
   386   float _outer_loop_freq;       // Outmost loop frequency
   388   // Per node latency estimation, valid only during GCM
   389   GrowableArray<uint> *_node_latency;
   391 #ifndef PRODUCT
   392   bool _trace_opto_pipelining;  // tracing flag
   393 #endif
   395 #ifdef ASSERT
   396   Unique_Node_List _raw_oops;
   397 #endif
   399   // Build dominators
   400   void Dominators();
   402   // Estimate block frequencies based on IfNode probabilities
   403   void Estimate_Block_Frequency();
   405   // Global Code Motion.  See Click's PLDI95 paper.  Place Nodes in specific
   406   // basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block.
   407   void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list );
   409   // Compute the (backwards) latency of a node from the uses
   410   void latency_from_uses(Node *n);
   412   // Compute the (backwards) latency of a node from a single use
   413   int latency_from_use(Node *n, const Node *def, Node *use);
   415   // Compute the (backwards) latency of a node from the uses of this instruction
   416   void partial_latency_of_defs(Node *n);
   418   // Schedule Nodes early in their basic blocks.
   419   bool schedule_early(VectorSet &visited, Node_List &roots);
   421   // For each node, find the latest block it can be scheduled into
   422   // and then select the cheapest block between the latest and earliest
   423   // block to place the node.
   424   void schedule_late(VectorSet &visited, Node_List &stack);
   426   // Pick a block between early and late that is a cheaper alternative
   427   // to late. Helper for schedule_late.
   428   Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self);
   430   // Compute the instruction global latency with a backwards walk
   431   void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack);
   433   // Set loop alignment
   434   void set_loop_alignment();
   436   // Remove empty basic blocks
   437   void remove_empty();
   438   void fixup_flow();
   439   bool move_to_next(Block* bx, uint b_index);
   440   void move_to_end(Block* bx, uint b_index);
   441   void insert_goto_at(uint block_no, uint succ_no);
   443   // Check for NeverBranch at block end.  This needs to become a GOTO to the
   444   // true target.  NeverBranch are treated as a conditional branch that always
   445   // goes the same direction for most of the optimizer and are used to give a
   446   // fake exit path to infinite loops.  At this late stage they need to turn
   447   // into Goto's so that when you enter the infinite loop you indeed hang.
   448   void convert_NeverBranch_to_Goto(Block *b);
   450   CFGLoop* create_loop_tree();
   452   // Insert a node into a block, and update the _bbs
   453   void insert( Block *b, uint idx, Node *n ) {
   454     b->_nodes.insert( idx, n );
   455     _bbs.map( n->_idx, b );
   456   }
   458 #ifndef PRODUCT
   459   bool trace_opto_pipelining() const { return _trace_opto_pipelining; }
   461   // Debugging print of CFG
   462   void dump( ) const;           // CFG only
   463   void _dump_cfg( const Node *end, VectorSet &visited  ) const;
   464   void verify() const;
   465   void dump_headers();
   466 #else
   467   bool trace_opto_pipelining() const { return false; }
   468 #endif
   469 };
   472 //------------------------------UnionFind--------------------------------------
   473 // Map Block indices to a block-index for a cfg-cover.
   474 // Array lookup in the optimized case.
   475 class UnionFind : public ResourceObj {
   476   uint _cnt, _max;
   477   uint* _indices;
   478   ReallocMark _nesting;  // assertion check for reallocations
   479 public:
   480   UnionFind( uint max );
   481   void reset( uint max );  // Reset to identity map for [0..max]
   483   uint lookup( uint nidx ) const {
   484     return _indices[nidx];
   485   }
   486   uint operator[] (uint nidx) const { return lookup(nidx); }
   488   void map( uint from_idx, uint to_idx ) {
   489     assert( from_idx < _cnt, "oob" );
   490     _indices[from_idx] = to_idx;
   491   }
   492   void extend( uint from_idx, uint to_idx );
   494   uint Size() const { return _cnt; }
   496   uint Find( uint idx ) {
   497     assert( idx < 65536, "Must fit into uint");
   498     uint uf_idx = lookup(idx);
   499     return (uf_idx == idx) ? uf_idx : Find_compress(idx);
   500   }
   501   uint Find_compress( uint idx );
   502   uint Find_const( uint idx ) const;
   503   void Union( uint idx1, uint idx2 );
   505 };
   507 //----------------------------BlockProbPair---------------------------
   508 // Ordered pair of Node*.
   509 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
   510 protected:
   511   Block* _target;      // block target
   512   float  _prob;        // probability of edge to block
   513 public:
   514   BlockProbPair() : _target(NULL), _prob(0.0) {}
   515   BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
   517   Block* get_target() const { return _target; }
   518   float get_prob() const { return _prob; }
   519 };
   521 //------------------------------CFGLoop-------------------------------------------
   522 class CFGLoop : public CFGElement {
   523   friend class VMStructs;
   524   int _id;
   525   int _depth;
   526   CFGLoop *_parent;      // root of loop tree is the method level "pseudo" loop, it's parent is null
   527   CFGLoop *_sibling;     // null terminated list
   528   CFGLoop *_child;       // first child, use child's sibling to visit all immediately nested loops
   529   GrowableArray<CFGElement*> _members; // list of members of loop
   530   GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
   531   float _exit_prob;       // probability any loop exit is taken on a single loop iteration
   532   void update_succ_freq(Block* b, float freq);
   534  public:
   535   CFGLoop(int id) :
   536     CFGElement(),
   537     _id(id),
   538     _depth(0),
   539     _parent(NULL),
   540     _sibling(NULL),
   541     _child(NULL),
   542     _exit_prob(1.0f) {}
   543   CFGLoop* parent() { return _parent; }
   544   void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk);
   545   void add_member(CFGElement *s) { _members.push(s); }
   546   void add_nested_loop(CFGLoop* cl);
   547   Block* head() {
   548     assert(_members.at(0)->is_block(), "head must be a block");
   549     Block* hd = _members.at(0)->as_Block();
   550     assert(hd->_loop == this, "just checking");
   551     assert(hd->head()->is_Loop(), "must begin with loop head node");
   552     return hd;
   553   }
   554   Block* backedge_block(); // Return the block on the backedge of the loop (else NULL)
   555   void compute_loop_depth(int depth);
   556   void compute_freq(); // compute frequency with loop assuming head freq 1.0f
   557   void scale_freq();   // scale frequency by loop trip count (including outer loops)
   558   float outer_loop_freq() const; // frequency of outer loop
   559   bool in_loop_nest(Block* b);
   560   float trip_count() const { return 1.0f / _exit_prob; }
   561   virtual bool is_loop()  { return true; }
   562   int id() { return _id; }
   564 #ifndef PRODUCT
   565   void dump( ) const;
   566   void dump_tree() const;
   567 #endif
   568 };
   571 //----------------------------------CFGEdge------------------------------------
   572 // A edge between two basic blocks that will be embodied by a branch or a
   573 // fall-through.
   574 class CFGEdge : public ResourceObj {
   575   friend class VMStructs;
   576  private:
   577   Block * _from;        // Source basic block
   578   Block * _to;          // Destination basic block
   579   float _freq;          // Execution frequency (estimate)
   580   int   _state;
   581   bool  _infrequent;
   582   int   _from_pct;
   583   int   _to_pct;
   585   // Private accessors
   586   int  from_pct() const { return _from_pct; }
   587   int  to_pct()   const { return _to_pct;   }
   588   int  from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
   589   int  to_infrequent()   const { return to_pct()   < BlockLayoutMinDiamondPercentage; }
   591  public:
   592   enum {
   593     open,               // initial edge state; unprocessed
   594     connected,          // edge used to connect two traces together
   595     interior            // edge is interior to trace (could be backedge)
   596   };
   598   CFGEdge(Block *from, Block *to, float freq, int from_pct, int to_pct) :
   599     _from(from), _to(to), _freq(freq),
   600     _from_pct(from_pct), _to_pct(to_pct), _state(open) {
   601     _infrequent = from_infrequent() || to_infrequent();
   602   }
   604   float  freq() const { return _freq; }
   605   Block* from() const { return _from; }
   606   Block* to  () const { return _to;   }
   607   int  infrequent() const { return _infrequent; }
   608   int state() const { return _state; }
   610   void set_state(int state) { _state = state; }
   612 #ifndef PRODUCT
   613   void dump( ) const;
   614 #endif
   615 };
   618 //-----------------------------------Trace-------------------------------------
   619 // An ordered list of basic blocks.
   620 class Trace : public ResourceObj {
   621  private:
   622   uint _id;             // Unique Trace id (derived from initial block)
   623   Block ** _next_list;  // Array mapping index to next block
   624   Block ** _prev_list;  // Array mapping index to previous block
   625   Block * _first;       // First block in the trace
   626   Block * _last;        // Last block in the trace
   628   // Return the block that follows "b" in the trace.
   629   Block * next(Block *b) const { return _next_list[b->_pre_order]; }
   630   void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; }
   632   // Return the block that precedes "b" in the trace.
   633   Block * prev(Block *b) const { return _prev_list[b->_pre_order]; }
   634   void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; }
   636   // We've discovered a loop in this trace. Reset last to be "b", and first as
   637   // the block following "b
   638   void break_loop_after(Block *b) {
   639     _last = b;
   640     _first = next(b);
   641     set_prev(_first, NULL);
   642     set_next(_last, NULL);
   643   }
   645  public:
   647   Trace(Block *b, Block **next_list, Block **prev_list) :
   648     _first(b),
   649     _last(b),
   650     _next_list(next_list),
   651     _prev_list(prev_list),
   652     _id(b->_pre_order) {
   653     set_next(b, NULL);
   654     set_prev(b, NULL);
   655   };
   657   // Return the id number
   658   uint id() const { return _id; }
   659   void set_id(uint id) { _id = id; }
   661   // Return the first block in the trace
   662   Block * first_block() const { return _first; }
   664   // Return the last block in the trace
   665   Block * last_block() const { return _last; }
   667   // Insert a trace in the middle of this one after b
   668   void insert_after(Block *b, Trace *tr) {
   669     set_next(tr->last_block(), next(b));
   670     if (next(b) != NULL) {
   671       set_prev(next(b), tr->last_block());
   672     }
   674     set_next(b, tr->first_block());
   675     set_prev(tr->first_block(), b);
   677     if (b == _last) {
   678       _last = tr->last_block();
   679     }
   680   }
   682   void insert_before(Block *b, Trace *tr) {
   683     Block *p = prev(b);
   684     assert(p != NULL, "use append instead");
   685     insert_after(p, tr);
   686   }
   688   // Append another trace to this one.
   689   void append(Trace *tr) {
   690     insert_after(_last, tr);
   691   }
   693   // Append a block at the end of this trace
   694   void append(Block *b) {
   695     set_next(_last, b);
   696     set_prev(b, _last);
   697     _last = b;
   698   }
   700   // Adjust the the blocks in this trace
   701   void fixup_blocks(PhaseCFG &cfg);
   702   bool backedge(CFGEdge *e);
   704 #ifndef PRODUCT
   705   void dump( ) const;
   706 #endif
   707 };
   709 //------------------------------PhaseBlockLayout-------------------------------
   710 // Rearrange blocks into some canonical order, based on edges and their frequencies
   711 class PhaseBlockLayout : public Phase {
   712   friend class VMStructs;
   713   PhaseCFG &_cfg;               // Control flow graph
   715   GrowableArray<CFGEdge *> *edges;
   716   Trace **traces;
   717   Block **next;
   718   Block **prev;
   719   UnionFind *uf;
   721   // Given a block, find its encompassing Trace
   722   Trace * trace(Block *b) {
   723     return traces[uf->Find_compress(b->_pre_order)];
   724   }
   725  public:
   726   PhaseBlockLayout(PhaseCFG &cfg);
   728   void find_edges();
   729   void grow_traces();
   730   void merge_traces(bool loose_connections);
   731   void reorder_traces(int count);
   732   void union_traces(Trace* from, Trace* to);
   733 };
   735 #endif // SHARE_VM_OPTO_BLOCK_HPP

mercurial