src/share/vm/libadt/vectset.cpp

changeset 435
a61af66fc99e
child 1907
c18cbe5936b8
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/share/vm/libadt/vectset.cpp	Sat Dec 01 00:00:00 2007 +0000
     1.3 @@ -0,0 +1,390 @@
     1.4 +/*
     1.5 + * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
     1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     1.7 + *
     1.8 + * This code is free software; you can redistribute it and/or modify it
     1.9 + * under the terms of the GNU General Public License version 2 only, as
    1.10 + * published by the Free Software Foundation.
    1.11 + *
    1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT
    1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    1.14 + * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    1.15 + * version 2 for more details (a copy is included in the LICENSE file that
    1.16 + * accompanied this code).
    1.17 + *
    1.18 + * You should have received a copy of the GNU General Public License version
    1.19 + * 2 along with this work; if not, write to the Free Software Foundation,
    1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    1.21 + *
    1.22 + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    1.23 + * CA 95054 USA or visit www.sun.com if you need additional information or
    1.24 + * have any questions.
    1.25 + *
    1.26 + */
    1.27 +
    1.28 +// Vector Sets - An Abstract Data Type
    1.29 +
    1.30 +#include "incls/_precompiled.incl"
    1.31 +#include "incls/_vectset.cpp.incl"
    1.32 +
    1.33 +// %%%%% includes not needed with AVM framework - Ungar
    1.34 +// #include "port.hpp"
    1.35 +//IMPLEMENTATION
    1.36 +// #include "vectset.hpp"
    1.37 +
    1.38 +// BitsInByte is a lookup table which tells the number of bits that
    1.39 +// are in the looked-up number.  It is very useful in VectorSet_Size.
    1.40 +
    1.41 +uint8 bitsInByte[256] = {
    1.42 +  0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
    1.43 +  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
    1.44 +  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
    1.45 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.46 +  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
    1.47 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.48 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.49 +  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
    1.50 +  1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
    1.51 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.52 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.53 +  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
    1.54 +  2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
    1.55 +  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
    1.56 +  3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
    1.57 +  4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
    1.58 +};
    1.59 +
    1.60 +//------------------------------VectorSet--------------------------------------
    1.61 +// Create a new, empty Set.
    1.62 +VectorSet::VectorSet(Arena *arena) : Set(arena) {
    1.63 +  size = 2;                     // Small initial size
    1.64 +  data = (uint32 *)_set_arena->Amalloc(size*sizeof(uint32));
    1.65 +  data[0] = 0;                  // No elements
    1.66 +  data[1] = 0;
    1.67 +}
    1.68 +
    1.69 +//------------------------------Construct--------------------------------------
    1.70 +Set &VectorSet_Construct(Arena *arena)
    1.71 +{
    1.72 +  return *(new VectorSet(arena));
    1.73 +}
    1.74 +
    1.75 +//------------------------------operator=--------------------------------------
    1.76 +Set &VectorSet::operator = (const Set &set)
    1.77 +{
    1.78 +  if( &set == this ) return *this;
    1.79 +  FREE_FAST(data);
    1.80 +  // The cast is a virtual function that checks that "set" is a VectorSet.
    1.81 +  slamin(*(set.asVectorSet()));
    1.82 +  return *this;
    1.83 +}
    1.84 +
    1.85 +//------------------------------slamin-----------------------------------------
    1.86 +// Initialize one set with another.  No regard is made to the existing Set.
    1.87 +void VectorSet::slamin(const VectorSet& s)
    1.88 +{
    1.89 +  size = s.size;                // Use new size
    1.90 +  data = (uint32*)s._set_arena->Amalloc(size*sizeof(uint32)); // Make array of required size
    1.91 +  memcpy( data, s.data, size*sizeof(uint32) ); // Fill the array
    1.92 +}
    1.93 +
    1.94 +//------------------------------grow-------------------------------------------
    1.95 +// Expand the existing set to a bigger size
    1.96 +void VectorSet::grow( uint newsize )
    1.97 +{
    1.98 +  newsize = (newsize+31) >> 5;  // Convert to longwords
    1.99 +  uint x = size;
   1.100 +  while( x < newsize ) x <<= 1;
   1.101 +  data = (uint32 *)_set_arena->Arealloc(data, size*sizeof(uint32), x*sizeof(uint32));
   1.102 +  memset((char *)(data + size), 0, (x - size)*sizeof(uint32));
   1.103 +  size = x;
   1.104 +}
   1.105 +
   1.106 +//------------------------------operator<<=------------------------------------
   1.107 +// Insert a member into an existing Set.
   1.108 +Set &VectorSet::operator <<= (uint elem)
   1.109 +{
   1.110 +  register uint word = elem >> 5;            // Get the longword offset
   1.111 +  register uint32 mask = 1L << (elem & 31);  // Get bit mask
   1.112 +
   1.113 +  if( word >= size )            // Need to grow set?
   1.114 +    grow(elem+1);               // Then grow it
   1.115 +  data[word] |= mask;           // Set new bit
   1.116 +  return *this;
   1.117 +}
   1.118 +
   1.119 +//------------------------------operator>>=------------------------------------
   1.120 +// Delete a member from an existing Set.
   1.121 +Set &VectorSet::operator >>= (uint elem)
   1.122 +{
   1.123 +  register uint word = elem >> 5; // Get the longword offset
   1.124 +  if( word >= size )              // Beyond the last?
   1.125 +    return *this;                 // Then it's clear & return clear
   1.126 +  register uint32 mask = 1L << (elem & 31);     // Get bit mask
   1.127 +  data[word] &= ~mask;            // Clear bit
   1.128 +  return *this;
   1.129 +}
   1.130 +
   1.131 +//------------------------------operator&=-------------------------------------
   1.132 +// Intersect one set into another.
   1.133 +VectorSet &VectorSet::operator &= (const VectorSet &s)
   1.134 +{
   1.135 +  // NOTE: The intersection is never any larger than the smallest set.
   1.136 +  if( s.size < size ) size = s.size; // Get smaller size
   1.137 +  register uint32 *u1 = data;   // Pointer to the destination data
   1.138 +  register uint32 *u2 = s.data; // Pointer to the source data
   1.139 +  for( uint i=0; i<size; i++)   // For data in set
   1.140 +    *u1++ &= *u2++;             // Copy and AND longwords
   1.141 +  return *this;                 // Return set
   1.142 +}
   1.143 +
   1.144 +//------------------------------operator&=-------------------------------------
   1.145 +Set &VectorSet::operator &= (const Set &set)
   1.146 +{
   1.147 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.148 +  return (*this) &= *(set.asVectorSet());
   1.149 +}
   1.150 +
   1.151 +//------------------------------operator|=-------------------------------------
   1.152 +// Union one set into another.
   1.153 +VectorSet &VectorSet::operator |= (const VectorSet &s)
   1.154 +{
   1.155 +  // This many words must be unioned
   1.156 +  register uint cnt = ((size<s.size)?size:s.size);
   1.157 +  register uint32 *u1 = data;   // Pointer to the destination data
   1.158 +  register uint32 *u2 = s.data; // Pointer to the source data
   1.159 +  for( uint i=0; i<cnt; i++)    // Copy and OR the two sets
   1.160 +    *u1++ |= *u2++;
   1.161 +  if( size < s.size ) {         // Is set 2 larger than set 1?
   1.162 +    // Extend result by larger set
   1.163 +    grow(s.size*sizeof(uint32)*8);
   1.164 +    memcpy(&data[cnt], u2, (s.size - cnt)*sizeof(uint32));
   1.165 +  }
   1.166 +  return *this;                 // Return result set
   1.167 +}
   1.168 +
   1.169 +//------------------------------operator|=-------------------------------------
   1.170 +Set &VectorSet::operator |= (const Set &set)
   1.171 +{
   1.172 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.173 +  return (*this) |= *(set.asVectorSet());
   1.174 +}
   1.175 +
   1.176 +//------------------------------operator-=-------------------------------------
   1.177 +// Difference one set from another.
   1.178 +VectorSet &VectorSet::operator -= (const VectorSet &s)
   1.179 +{
   1.180 +  // This many words must be unioned
   1.181 +  register uint cnt = ((size<s.size)?size:s.size);
   1.182 +  register uint32 *u1 = data;   // Pointer to the destination data
   1.183 +  register uint32 *u2 = s.data; // Pointer to the source data
   1.184 +  for( uint i=0; i<cnt; i++ )   // For data in set
   1.185 +    *u1++ &= ~(*u2++);          // A <-- A & ~B  with longwords
   1.186 +  return *this;                 // Return new set
   1.187 +}
   1.188 +
   1.189 +//------------------------------operator-=-------------------------------------
   1.190 +Set &VectorSet::operator -= (const Set &set)
   1.191 +{
   1.192 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.193 +  return (*this) -= *(set.asVectorSet());
   1.194 +}
   1.195 +
   1.196 +//------------------------------compare----------------------------------------
   1.197 +// Compute 2 booleans: bits in A not B, bits in B not A.
   1.198 +// Return X0 --  A is not a subset of B
   1.199 +//        X1 --  A is a subset of B
   1.200 +//        0X --  B is not a subset of A
   1.201 +//        1X --  B is a subset of A
   1.202 +int VectorSet::compare (const VectorSet &s) const
   1.203 +{
   1.204 +  register uint32 *u1 = data;   // Pointer to the destination data
   1.205 +  register uint32 *u2 = s.data; // Pointer to the source data
   1.206 +  register uint32 AnotB = 0, BnotA = 0;
   1.207 +  // This many words must be unioned
   1.208 +  register uint cnt = ((size<s.size)?size:s.size);
   1.209 +
   1.210 +  // Get bits for both sets
   1.211 +  uint i;                       // Exit value of loop
   1.212 +  for( i=0; i<cnt; i++ ) {      // For data in BOTH sets
   1.213 +    register uint32 A = *u1++;  // Data from one guy
   1.214 +    register uint32 B = *u2++;  // Data from other guy
   1.215 +    AnotB |= (A & ~B);          // Compute bits in A not B
   1.216 +    BnotA |= (B & ~A);          // Compute bits in B not A
   1.217 +  }
   1.218 +
   1.219 +  // Get bits from bigger set
   1.220 +  if( size < s.size ) {
   1.221 +    for( ; i<s.size; i++ )      // For data in larger set
   1.222 +      BnotA |= *u2++;           // These bits are in B not A
   1.223 +  } else {
   1.224 +    for( ; i<size; i++ )        // For data in larger set
   1.225 +      AnotB |= *u1++;           // These bits are in A not B
   1.226 +  }
   1.227 +
   1.228 +  // Set & return boolean flags
   1.229 +  return ((!BnotA)<<1) + (!AnotB);
   1.230 +}
   1.231 +
   1.232 +//------------------------------operator==-------------------------------------
   1.233 +// Test for set equality
   1.234 +int VectorSet::operator == (const VectorSet &s) const
   1.235 +{
   1.236 +  return compare(s) == 3;       // TRUE if A and B are mutual subsets
   1.237 +}
   1.238 +
   1.239 +//------------------------------operator==-------------------------------------
   1.240 +int VectorSet::operator == (const Set &set) const
   1.241 +{
   1.242 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.243 +  return (*this) == *(set.asVectorSet());
   1.244 +}
   1.245 +
   1.246 +//------------------------------disjoint---------------------------------------
   1.247 +// Check for sets being disjoint.
   1.248 +int VectorSet::disjoint(const Set &set) const
   1.249 +{
   1.250 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.251 +  const VectorSet &s = *(set.asVectorSet());
   1.252 +
   1.253 +  // NOTE: The intersection is never any larger than the smallest set.
   1.254 +  register uint small = ((size<s.size)?size:s.size);
   1.255 +  register uint32 *u1 = data;   // Pointer to the destination data
   1.256 +  register uint32 *u2 = s.data; // Pointer to the source data
   1.257 +  for( uint i=0; i<small; i++)  // For data in set
   1.258 +    if( *u1++ & *u2++ )         // If any elements in common
   1.259 +      return 0;                 // Then not disjoint
   1.260 +  return 1;                     // Else disjoint
   1.261 +}
   1.262 +
   1.263 +//------------------------------operator<--------------------------------------
   1.264 +// Test for strict subset
   1.265 +int VectorSet::operator < (const VectorSet &s) const
   1.266 +{
   1.267 +  return compare(s) == 1;       // A subset B, B not subset A
   1.268 +}
   1.269 +
   1.270 +//------------------------------operator<--------------------------------------
   1.271 +int VectorSet::operator < (const Set &set) const
   1.272 +{
   1.273 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.274 +  return (*this) < *(set.asVectorSet());
   1.275 +}
   1.276 +
   1.277 +//------------------------------operator<=-------------------------------------
   1.278 +// Test for subset
   1.279 +int VectorSet::operator <= (const VectorSet &s) const
   1.280 +{
   1.281 +  return compare(s) & 1;        // A subset B
   1.282 +}
   1.283 +
   1.284 +//------------------------------operator<=-------------------------------------
   1.285 +int VectorSet::operator <= (const Set &set) const
   1.286 +{
   1.287 +  // The cast is a virtual function that checks that "set" is a VectorSet.
   1.288 +  return (*this) <= *(set.asVectorSet());
   1.289 +}
   1.290 +
   1.291 +//------------------------------operator[]-------------------------------------
   1.292 +// Test for membership.  A Zero/Non-Zero value is returned!
   1.293 +int VectorSet::operator[](uint elem) const
   1.294 +{
   1.295 +  register uint word = elem >> 5; // Get the longword offset
   1.296 +  if( word >= size )              // Beyond the last?
   1.297 +    return 0;                     // Then it's clear
   1.298 +  register uint32 mask = 1L << (elem & 31);  // Get bit mask
   1.299 +  return ((data[word] & mask))!=0;           // Return the sense of the bit
   1.300 +}
   1.301 +
   1.302 +//------------------------------getelem----------------------------------------
   1.303 +// Get any element from the set.
   1.304 +uint VectorSet::getelem(void) const
   1.305 +{
   1.306 +  uint i;                       // Exit value of loop
   1.307 +  for( i=0; i<size; i++ )
   1.308 +    if( data[i] )
   1.309 +      break;
   1.310 +  uint32 word = data[i];
   1.311 +  int j;                        // Exit value of loop
   1.312 +  for( j= -1; word; j++, word>>=1 );
   1.313 +  return (i<<5)+j;
   1.314 +}
   1.315 +
   1.316 +//------------------------------Clear------------------------------------------
   1.317 +// Clear a set
   1.318 +void VectorSet::Clear(void)
   1.319 +{
   1.320 +  if( size > 100 ) {            // Reclaim storage only if huge
   1.321 +    FREE_RESOURCE_ARRAY(uint32,data,size);
   1.322 +    size = 2;                   // Small initial size
   1.323 +    data = NEW_RESOURCE_ARRAY(uint32,size);
   1.324 +  }
   1.325 +  memset( data, 0, size*sizeof(uint32) );
   1.326 +}
   1.327 +
   1.328 +//------------------------------Size-------------------------------------------
   1.329 +// Return number of elements in a Set
   1.330 +uint VectorSet::Size(void) const
   1.331 +{
   1.332 +  uint sum = 0;                 // Cumulative size so far.
   1.333 +  uint8 *currByte = (uint8*)data;
   1.334 +  for( uint32 i = 0; i < (size<<2); i++) // While have bytes to process
   1.335 +    sum += bitsInByte[*currByte++];      // Add bits in current byte to size.
   1.336 +  return sum;
   1.337 +}
   1.338 +
   1.339 +//------------------------------Sort-------------------------------------------
   1.340 +// Sort the elements for the next forall statement
   1.341 +void VectorSet::Sort(void)
   1.342 +{
   1.343 +}
   1.344 +
   1.345 +//------------------------------hash-------------------------------------------
   1.346 +int VectorSet::hash() const
   1.347 +{
   1.348 +  uint32 _xor = 0;
   1.349 +  uint lim = ((size<4)?size:4);
   1.350 +  for( uint i = 0; i < lim; i++ )
   1.351 +    _xor ^= data[i];
   1.352 +  return (int)_xor;
   1.353 +}
   1.354 +
   1.355 +//------------------------------iterate----------------------------------------
   1.356 +SetI_ *VectorSet::iterate(uint &elem) const
   1.357 +{
   1.358 +  VSetI_ *foo = (new(ResourceObj::C_HEAP) VSetI_(this));
   1.359 +  elem = foo->next();
   1.360 +  return foo;
   1.361 +}
   1.362 +
   1.363 +//=============================================================================
   1.364 +//------------------------------VSetI_-----------------------------------------
   1.365 +// Initialize the innards of a VectorSet iterator
   1.366 +VSetI_::VSetI_( const VectorSet *vset ) : s(vset)
   1.367 +{
   1.368 +  i = (uint)-1L;
   1.369 +  j = (uint)-1L;
   1.370 +  mask = (unsigned)(1L<<31);
   1.371 +}
   1.372 +
   1.373 +//------------------------------next-------------------------------------------
   1.374 +// Find and return the next element of a vector set, or return garbage and
   1.375 +// make "VSetI_::test()" fail.
   1.376 +uint VSetI_::next(void)
   1.377 +{
   1.378 +  j++;                          // Next element in word
   1.379 +  mask = (mask & max_jint) << 1;// Next bit in word
   1.380 +  do {                          // Do While still have words
   1.381 +    while( mask ) {             // While have bits in word
   1.382 +      if( s->data[i] & mask ) { // If found a bit
   1.383 +        return (i<<5)+j;        // Return the bit address
   1.384 +      }
   1.385 +      j++;                      // Skip to next bit
   1.386 +      mask = (mask & max_jint) << 1;
   1.387 +    }
   1.388 +    j = 0;                      // No more bits in word; setup for next word
   1.389 +    mask = 1;
   1.390 +    for( i++; (i<s->size) && (!s->data[i]); i++ ); // Skip to non-zero word
   1.391 +  } while( i<s->size );
   1.392 +  return max_juint;             // No element, iterated them all
   1.393 +}

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