Fri, 05 Jul 2013 14:36:54 +0200
8017084: Use spill properties for large object literals
Reviewed-by: lagergren, sundar
1 Int8Array.BYTES_PER_ELEMENT = 1
2 Int16Array.BYTES_PER_ELEMENT = 2
3 Int32Array.BYTES_PER_ELEMENT = 4
4 Uint8Array.BYTES_PER_ELEMENT = 1
5 Uint8ClampedArray.BYTES_PER_ELEMENT = 1
6 Uint16Array.BYTES_PER_ELEMENT = 2
7 Uint32Array.BYTES_PER_ELEMENT = 4
8 Float32Array.BYTES_PER_ELEMENT = 4
9 Float64Array.BYTES_PER_ELEMENT = 8