aoqi@0: /* aoqi@0: * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. aoqi@0: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. aoqi@0: * aoqi@0: * This code is free software; you can redistribute it and/or modify it aoqi@0: * under the terms of the GNU General Public License version 2 only, as aoqi@0: * published by the Free Software Foundation. aoqi@0: * aoqi@0: * This code is distributed in the hope that it will be useful, but WITHOUT aoqi@0: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or aoqi@0: * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License aoqi@0: * version 2 for more details (a copy is included in the LICENSE file that aoqi@0: * accompanied this code). aoqi@0: * aoqi@0: * You should have received a copy of the GNU General Public License version aoqi@0: * 2 along with this work; if not, write to the Free Software Foundation, aoqi@0: * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. aoqi@0: * aoqi@0: * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA aoqi@0: * or visit www.oracle.com if you need additional information or have any aoqi@0: * questions. aoqi@0: */ aoqi@0: aoqi@0: @TraceResolve aoqi@0: class PrimitiveBinopOverload { aoqi@0: aoqi@0: @Candidate(applicable=Phase.BASIC, mostSpecific=true) aoqi@0: int _plus(int x, int y) { return -1; } aoqi@0: @Candidate(applicable=Phase.BASIC) aoqi@0: long _plus(long x, long y) { return -1; } aoqi@0: @Candidate(applicable=Phase.BASIC) aoqi@0: float _plus(float x, float y) { return -1; } aoqi@0: @Candidate(applicable=Phase.BASIC) aoqi@0: double _plus(double x, double y) { return -1; } aoqi@0: //not a candidate aoqi@0: Object _plus(Object x, Object y) { return -1; } aoqi@0: aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }, mostSpecific=true) aoqi@0: int _minus(int x, int y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: long _minus(long x, long y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: float _minus(float x, float y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: double _minus(double x, double y) { return -1; } aoqi@0: aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }, mostSpecific=true) aoqi@0: int _mul(int x, int y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: long _mul(long x, long y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: float _mul(float x, float y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: double _mul(double x, double y) { return -1; } aoqi@0: aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }, mostSpecific=true) aoqi@0: int _div(int x, int y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: long _div(long x, long y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: float _div(float x, float y) { return -1; } aoqi@0: @Candidate(applicable= { Phase.BASIC, Phase.BOX }) aoqi@0: double _div(double x, double y) { return -1; } aoqi@0: aoqi@0: { aoqi@0: int i1 = 1 + 1; aoqi@0: int i2 = 5 - new Integer(3); aoqi@0: int i3 = new Integer(5) * 3; aoqi@0: int i4 = new Integer(6) / new Integer(2); aoqi@0: } aoqi@0: }