src/share/vm/oops/symbol.hpp

Fri, 23 Mar 2012 11:16:05 -0400

author
coleenp
date
Fri, 23 Mar 2012 11:16:05 -0400
changeset 3682
fc9d8850ab8b
parent 2708
1d1603768966
child 4037
da91efe96a93
permissions
-rw-r--r--

7150058: Allocate symbols from null boot loader to an arena for NMT
Summary: Move symbol allocation to an arena so NMT doesn't have to track them at startup.
Reviewed-by: never, kamg, zgu

     1 /*
     2  * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
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    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    20  * or visit www.oracle.com if you need additional information or have any
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    22  *
    23  */
    25 #ifndef SHARE_VM_OOPS_SYMBOL_HPP
    26 #define SHARE_VM_OOPS_SYMBOL_HPP
    28 #include "utilities/utf8.hpp"
    29 #include "memory/allocation.hpp"
    30 #include "runtime/atomic.hpp"
    32 // A Symbol is a canonicalized string.
    33 // All Symbols reside in global SymbolTable and are reference counted.
    35 // Reference counting
    36 //
    37 // All Symbols are allocated and added to the SymbolTable.
    38 // When a class is unloaded, the reference counts of the Symbol pointers in
    39 // the ConstantPool and in instanceKlass (see release_C_heap_structures) are
    40 // decremented.  When the reference count for a Symbol goes to 0, the garbage
    41 // collector can free the Symbol and remove it from the SymbolTable.
    42 //
    43 // 0) Symbols need to be reference counted when a pointer to the Symbol is
    44 // saved in persistent storage.  This does not include the pointer
    45 // in the SymbolTable bucket (the _literal field in HashtableEntry)
    46 // that points to the Symbol.  All other stores of a Symbol*
    47 // to a field of a persistent variable (e.g., the _name filed in
    48 // FieldAccessInfo or _ptr in a CPSlot) is reference counted.
    49 //
    50 // 1) The lookup of a "name" in the SymbolTable either creates a Symbol F for
    51 // "name" and returns a pointer to F or finds a pre-existing Symbol F for
    52 // "name" and returns a pointer to it. In both cases the reference count for F
    53 // is incremented under the assumption that a pointer to F will be created from
    54 // the return value. Thus the increment of the reference count is on the lookup
    55 // and not on the assignment to the new Symbol*.  That is
    56 //    Symbol* G = lookup()
    57 //                ^ increment on lookup()
    58 // and not
    59 //    Symbol* G = lookup()
    60 //              ^ increment on assignmnet
    61 // The reference count must be decremented manually when the copy of the
    62 // pointer G is destroyed.
    63 //
    64 // 2) For a local Symbol* A that is a copy of an existing Symbol* B, the
    65 // reference counting is elided when the scope of B is greater than the scope
    66 // of A.  For example, in the code fragment
    67 // below "klass" is passed as a parameter to the method.  Symbol* "kn"
    68 // is a copy of the name in "klass".
    69 //
    70 //   Symbol*  kn = klass->name();
    71 //   unsigned int d_hash = dictionary()->compute_hash(kn, class_loader);
    72 //
    73 // The scope of "klass" is greater than the scope of "kn" so the reference
    74 // counting for "kn" is elided.
    75 //
    76 // Symbol* copied from ConstantPool entries are good candidates for reference
    77 // counting elision.  The ConstantPool entries for a class C exist until C is
    78 // unloaded.  If a Symbol* is copied out of the ConstantPool into Symbol* X,
    79 // the Symbol* in the ConstantPool will in general out live X so the reference
    80 // counting on X can be elided.
    81 //
    82 // For cases where the scope of A is not greater than the scope of B,
    83 // the reference counting is explicitly done.  See ciSymbol,
    84 // ResolutionErrorEntry and ClassVerifier for examples.
    85 //
    86 // 3) When a Symbol K is created for temporary use, generally for substrings of
    87 // an existing symbol or to create a new symbol, assign it to a
    88 // TempNewSymbol. The SymbolTable methods new_symbol(), lookup()
    89 // and probe() all potentially return a pointer to a new Symbol.
    90 // The allocation (or lookup) of K increments the reference count for K
    91 // and the destructor decrements the reference count.
    92 //
    93 // Another example of TempNewSymbol usage is parsed_name used in
    94 // ClassFileParser::parseClassFile() where parsed_name is used in the cleanup
    95 // after a failed attempt to load a class.  Here parsed_name is a
    96 // TempNewSymbol (passed in as a parameter) so the reference count on its symbol
    97 // will be decremented when it goes out of scope.
    99 class Symbol : public ResourceObj {
   100   friend class VMStructs;
   101   friend class SymbolTable;
   102   friend class MoveSymbols;
   103  private:
   104   volatile int   _refcount;
   105   int            _identity_hash;
   106   unsigned short _length; // number of UTF8 characters in the symbol
   107   jbyte _body[1];
   109   enum {
   110     // max_symbol_length is constrained by type of _length
   111     max_symbol_length = (1 << 16) -1
   112   };
   114   static int object_size(int length) {
   115     size_t size = heap_word_size(sizeof(Symbol) + (length > 0 ? length - 1 : 0));
   116     return align_object_size(size);
   117   }
   119   void byte_at_put(int index, int value) {
   120     assert(index >=0 && index < _length, "symbol index overflow");
   121     _body[index] = value;
   122   }
   124   Symbol(const u1* name, int length, int refcount);
   125   void* operator new(size_t size, int len, TRAPS);
   126   void* operator new(size_t size, int len, Arena* arena, TRAPS);
   128  public:
   129   // Low-level access (used with care, since not GC-safe)
   130   const jbyte* base() const { return &_body[0]; }
   132   int object_size()         { return object_size(utf8_length()); }
   134   // Returns the largest size symbol we can safely hold.
   135   static int max_length()   { return max_symbol_length; }
   137   int identity_hash()       { return _identity_hash; }
   139   // Reference counting.  See comments above this class for when to use.
   140   int refcount() const      { return _refcount; }
   141   inline void increment_refcount();
   142   inline void decrement_refcount();
   144   int byte_at(int index) const {
   145     assert(index >=0 && index < _length, "symbol index overflow");
   146     return base()[index];
   147   }
   149   const jbyte* bytes() const { return base(); }
   151   int utf8_length() const { return _length; }
   153   // Compares the symbol with a string.
   154   bool equals(const char* str, int len) const;
   155   bool equals(const char* str) const { return equals(str, (int) strlen(str)); }
   157   // Tests if the symbol starts with the given prefix.
   158   bool starts_with(const char* prefix, int len) const;
   159   bool starts_with(const char* prefix) const {
   160     return starts_with(prefix, (int) strlen(prefix));
   161   }
   163   // Tests if the symbol starts with the given prefix.
   164   int index_of_at(int i, const char* str, int len) const;
   165   int index_of_at(int i, const char* str) const {
   166     return index_of_at(i, str, (int) strlen(str));
   167   }
   169   // Three-way compare for sorting; returns -1/0/1 if receiver is </==/> than arg
   170   // note that the ordering is not alfabetical
   171   inline int fast_compare(Symbol* other) const;
   173   // Returns receiver converted to null-terminated UTF-8 string; string is
   174   // allocated in resource area, or in the char buffer provided by caller.
   175   char* as_C_string() const;
   176   char* as_C_string(char* buf, int size) const;
   177   // Use buf if needed buffer length is <= size.
   178   char* as_C_string_flexible_buffer(Thread* t, char* buf, int size) const;
   181   // Returns a null terminated utf8 string in a resource array
   182   char* as_utf8() const { return as_C_string(); }
   183   char* as_utf8_flexible_buffer(Thread* t, char* buf, int size) const {
   184     return as_C_string_flexible_buffer(t, buf, size);
   185   }
   187   jchar* as_unicode(int& length) const;
   189   // Treating this symbol as a class name, returns the Java name for the class.
   190   // String is allocated in resource area if buffer is not provided.
   191   // See Klass::external_name()
   192   const char* as_klass_external_name() const;
   193   const char* as_klass_external_name(char* buf, int size) const;
   195   // Printing
   196   void print_symbol_on(outputStream* st = NULL) const;
   197   void print_on(outputStream* st) const;         // First level print
   198   void print_value_on(outputStream* st) const;   // Second level print.
   200   // printing on default output stream
   201   void print()         { print_on(tty);       }
   202   void print_value()   { print_value_on(tty); }
   204 #ifndef PRODUCT
   205   // Empty constructor to create a dummy symbol object on stack
   206   // only for getting its vtable pointer.
   207   Symbol() { }
   209   static int _total_count;
   210 #endif
   211 };
   213 // Note: this comparison is used for vtable sorting only; it doesn't matter
   214 // what order it defines, as long as it is a total, time-invariant order
   215 // Since Symbol*s are in C_HEAP, their relative order in memory never changes,
   216 // so use address comparison for speed
   217 int Symbol::fast_compare(Symbol* other) const {
   218  return (((uintptr_t)this < (uintptr_t)other) ? -1
   219    : ((uintptr_t)this == (uintptr_t) other) ? 0 : 1);
   220 }
   222 inline void Symbol::increment_refcount() {
   223   // Only increment the refcount if positive.  If negative either
   224   // overflow has occurred or it is a permanent symbol in a read only
   225   // shared archive.
   226   if (_refcount >= 0) {
   227     Atomic::inc(&_refcount);
   228     NOT_PRODUCT(Atomic::inc(&_total_count);)
   229   }
   230 }
   232 inline void Symbol::decrement_refcount() {
   233   if (_refcount >= 0) {
   234     Atomic::dec(&_refcount);
   235 #ifdef ASSERT
   236     if (_refcount < 0) {
   237       print();
   238       assert(false, "reference count underflow for symbol");
   239     }
   240 #endif
   241   }
   242 }
   243 #endif // SHARE_VM_OOPS_SYMBOL_HPP

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