Fri, 23 Mar 2012 11:16:05 -0400
7150058: Allocate symbols from null boot loader to an arena for NMT
Summary: Move symbol allocation to an arena so NMT doesn't have to track them at startup.
Reviewed-by: never, kamg, zgu
1 /*
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25 #ifndef SHARE_VM_OOPS_SYMBOL_HPP
26 #define SHARE_VM_OOPS_SYMBOL_HPP
28 #include "utilities/utf8.hpp"
29 #include "memory/allocation.hpp"
30 #include "runtime/atomic.hpp"
32 // A Symbol is a canonicalized string.
33 // All Symbols reside in global SymbolTable and are reference counted.
35 // Reference counting
36 //
37 // All Symbols are allocated and added to the SymbolTable.
38 // When a class is unloaded, the reference counts of the Symbol pointers in
39 // the ConstantPool and in instanceKlass (see release_C_heap_structures) are
40 // decremented. When the reference count for a Symbol goes to 0, the garbage
41 // collector can free the Symbol and remove it from the SymbolTable.
42 //
43 // 0) Symbols need to be reference counted when a pointer to the Symbol is
44 // saved in persistent storage. This does not include the pointer
45 // in the SymbolTable bucket (the _literal field in HashtableEntry)
46 // that points to the Symbol. All other stores of a Symbol*
47 // to a field of a persistent variable (e.g., the _name filed in
48 // FieldAccessInfo or _ptr in a CPSlot) is reference counted.
49 //
50 // 1) The lookup of a "name" in the SymbolTable either creates a Symbol F for
51 // "name" and returns a pointer to F or finds a pre-existing Symbol F for
52 // "name" and returns a pointer to it. In both cases the reference count for F
53 // is incremented under the assumption that a pointer to F will be created from
54 // the return value. Thus the increment of the reference count is on the lookup
55 // and not on the assignment to the new Symbol*. That is
56 // Symbol* G = lookup()
57 // ^ increment on lookup()
58 // and not
59 // Symbol* G = lookup()
60 // ^ increment on assignmnet
61 // The reference count must be decremented manually when the copy of the
62 // pointer G is destroyed.
63 //
64 // 2) For a local Symbol* A that is a copy of an existing Symbol* B, the
65 // reference counting is elided when the scope of B is greater than the scope
66 // of A. For example, in the code fragment
67 // below "klass" is passed as a parameter to the method. Symbol* "kn"
68 // is a copy of the name in "klass".
69 //
70 // Symbol* kn = klass->name();
71 // unsigned int d_hash = dictionary()->compute_hash(kn, class_loader);
72 //
73 // The scope of "klass" is greater than the scope of "kn" so the reference
74 // counting for "kn" is elided.
75 //
76 // Symbol* copied from ConstantPool entries are good candidates for reference
77 // counting elision. The ConstantPool entries for a class C exist until C is
78 // unloaded. If a Symbol* is copied out of the ConstantPool into Symbol* X,
79 // the Symbol* in the ConstantPool will in general out live X so the reference
80 // counting on X can be elided.
81 //
82 // For cases where the scope of A is not greater than the scope of B,
83 // the reference counting is explicitly done. See ciSymbol,
84 // ResolutionErrorEntry and ClassVerifier for examples.
85 //
86 // 3) When a Symbol K is created for temporary use, generally for substrings of
87 // an existing symbol or to create a new symbol, assign it to a
88 // TempNewSymbol. The SymbolTable methods new_symbol(), lookup()
89 // and probe() all potentially return a pointer to a new Symbol.
90 // The allocation (or lookup) of K increments the reference count for K
91 // and the destructor decrements the reference count.
92 //
93 // Another example of TempNewSymbol usage is parsed_name used in
94 // ClassFileParser::parseClassFile() where parsed_name is used in the cleanup
95 // after a failed attempt to load a class. Here parsed_name is a
96 // TempNewSymbol (passed in as a parameter) so the reference count on its symbol
97 // will be decremented when it goes out of scope.
99 class Symbol : public ResourceObj {
100 friend class VMStructs;
101 friend class SymbolTable;
102 friend class MoveSymbols;
103 private:
104 volatile int _refcount;
105 int _identity_hash;
106 unsigned short _length; // number of UTF8 characters in the symbol
107 jbyte _body[1];
109 enum {
110 // max_symbol_length is constrained by type of _length
111 max_symbol_length = (1 << 16) -1
112 };
114 static int object_size(int length) {
115 size_t size = heap_word_size(sizeof(Symbol) + (length > 0 ? length - 1 : 0));
116 return align_object_size(size);
117 }
119 void byte_at_put(int index, int value) {
120 assert(index >=0 && index < _length, "symbol index overflow");
121 _body[index] = value;
122 }
124 Symbol(const u1* name, int length, int refcount);
125 void* operator new(size_t size, int len, TRAPS);
126 void* operator new(size_t size, int len, Arena* arena, TRAPS);
128 public:
129 // Low-level access (used with care, since not GC-safe)
130 const jbyte* base() const { return &_body[0]; }
132 int object_size() { return object_size(utf8_length()); }
134 // Returns the largest size symbol we can safely hold.
135 static int max_length() { return max_symbol_length; }
137 int identity_hash() { return _identity_hash; }
139 // Reference counting. See comments above this class for when to use.
140 int refcount() const { return _refcount; }
141 inline void increment_refcount();
142 inline void decrement_refcount();
144 int byte_at(int index) const {
145 assert(index >=0 && index < _length, "symbol index overflow");
146 return base()[index];
147 }
149 const jbyte* bytes() const { return base(); }
151 int utf8_length() const { return _length; }
153 // Compares the symbol with a string.
154 bool equals(const char* str, int len) const;
155 bool equals(const char* str) const { return equals(str, (int) strlen(str)); }
157 // Tests if the symbol starts with the given prefix.
158 bool starts_with(const char* prefix, int len) const;
159 bool starts_with(const char* prefix) const {
160 return starts_with(prefix, (int) strlen(prefix));
161 }
163 // Tests if the symbol starts with the given prefix.
164 int index_of_at(int i, const char* str, int len) const;
165 int index_of_at(int i, const char* str) const {
166 return index_of_at(i, str, (int) strlen(str));
167 }
169 // Three-way compare for sorting; returns -1/0/1 if receiver is </==/> than arg
170 // note that the ordering is not alfabetical
171 inline int fast_compare(Symbol* other) const;
173 // Returns receiver converted to null-terminated UTF-8 string; string is
174 // allocated in resource area, or in the char buffer provided by caller.
175 char* as_C_string() const;
176 char* as_C_string(char* buf, int size) const;
177 // Use buf if needed buffer length is <= size.
178 char* as_C_string_flexible_buffer(Thread* t, char* buf, int size) const;
181 // Returns a null terminated utf8 string in a resource array
182 char* as_utf8() const { return as_C_string(); }
183 char* as_utf8_flexible_buffer(Thread* t, char* buf, int size) const {
184 return as_C_string_flexible_buffer(t, buf, size);
185 }
187 jchar* as_unicode(int& length) const;
189 // Treating this symbol as a class name, returns the Java name for the class.
190 // String is allocated in resource area if buffer is not provided.
191 // See Klass::external_name()
192 const char* as_klass_external_name() const;
193 const char* as_klass_external_name(char* buf, int size) const;
195 // Printing
196 void print_symbol_on(outputStream* st = NULL) const;
197 void print_on(outputStream* st) const; // First level print
198 void print_value_on(outputStream* st) const; // Second level print.
200 // printing on default output stream
201 void print() { print_on(tty); }
202 void print_value() { print_value_on(tty); }
204 #ifndef PRODUCT
205 // Empty constructor to create a dummy symbol object on stack
206 // only for getting its vtable pointer.
207 Symbol() { }
209 static int _total_count;
210 #endif
211 };
213 // Note: this comparison is used for vtable sorting only; it doesn't matter
214 // what order it defines, as long as it is a total, time-invariant order
215 // Since Symbol*s are in C_HEAP, their relative order in memory never changes,
216 // so use address comparison for speed
217 int Symbol::fast_compare(Symbol* other) const {
218 return (((uintptr_t)this < (uintptr_t)other) ? -1
219 : ((uintptr_t)this == (uintptr_t) other) ? 0 : 1);
220 }
222 inline void Symbol::increment_refcount() {
223 // Only increment the refcount if positive. If negative either
224 // overflow has occurred or it is a permanent symbol in a read only
225 // shared archive.
226 if (_refcount >= 0) {
227 Atomic::inc(&_refcount);
228 NOT_PRODUCT(Atomic::inc(&_total_count);)
229 }
230 }
232 inline void Symbol::decrement_refcount() {
233 if (_refcount >= 0) {
234 Atomic::dec(&_refcount);
235 #ifdef ASSERT
236 if (_refcount < 0) {
237 print();
238 assert(false, "reference count underflow for symbol");
239 }
240 #endif
241 }
242 }
243 #endif // SHARE_VM_OOPS_SYMBOL_HPP