src/share/vm/memory/resourceArea.hpp

Wed, 02 Jul 2008 12:55:16 -0700

author
xdono
date
Wed, 02 Jul 2008 12:55:16 -0700
changeset 631
d1605aabd0a1
parent 435
a61af66fc99e
child 1907
c18cbe5936b8
permissions
-rw-r--r--

6719955: Update copyright year
Summary: Update copyright year for files that have been modified in 2008
Reviewed-by: ohair, tbell

     1 /*
     2  * Copyright 1997-2003 Sun Microsystems, Inc.  All Rights Reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
    16  * 2 along with this work; if not, write to the Free Software Foundation,
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
    21  * have any questions.
    22  *
    23  */
    25 // The resource area holds temporary data structures in the VM.
    26 // The actual allocation areas are thread local. Typical usage:
    27 //
    28 //   ...
    29 //   {
    30 //     ResourceMark rm;
    31 //     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
    32 //     ...
    33 //   }
    34 //   ...
    36 //------------------------------ResourceArea-----------------------------------
    37 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
    38 class ResourceArea: public Arena {
    39   friend class ResourceMark;
    40   friend class DeoptResourceMark;
    41   debug_only(int _nesting;)             // current # of nested ResourceMarks
    42   debug_only(static int _warned;)       // to suppress multiple warnings
    44 public:
    45   ResourceArea() {
    46     debug_only(_nesting = 0;)
    47   }
    49   ResourceArea(size_t init_size) : Arena(init_size) {
    50     debug_only(_nesting = 0;);
    51   }
    53   char* allocate_bytes(size_t size) {
    54 #ifdef ASSERT
    55     if (_nesting < 1 && !_warned++)
    56       fatal("memory leak: allocating without ResourceMark");
    57     if (UseMallocOnly) {
    58       // use malloc, but save pointer in res. area for later freeing
    59       char** save = (char**)internal_malloc_4(sizeof(char*));
    60       return (*save = (char*)os::malloc(size));
    61     }
    62 #endif
    63     return (char*)Amalloc(size);
    64   }
    66   debug_only(int nesting() const { return _nesting; });
    67 };
    70 //------------------------------ResourceMark-----------------------------------
    71 // A resource mark releases all resources allocated after it was constructed
    72 // when the destructor is called.  Typically used as a local variable.
    73 class ResourceMark: public StackObj {
    74 protected:
    75   ResourceArea *_area;          // Resource area to stack allocate
    76   Chunk *_chunk;                // saved arena chunk
    77   char *_hwm, *_max;
    78   NOT_PRODUCT(size_t _size_in_bytes;)
    80   void initialize(Thread *thread) {
    81     _area = thread->resource_area();
    82     _chunk = _area->_chunk;
    83     _hwm = _area->_hwm;
    84     _max= _area->_max;
    85     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
    86     debug_only(_area->_nesting++;)
    87     assert( _area->_nesting > 0, "must stack allocate RMs" );
    88   }
    90  public:
    92 #ifndef ASSERT
    93   ResourceMark(Thread *thread) {
    94     assert(thread == Thread::current(), "not the current thread");
    95     initialize(thread);
    96   }
    97 #else
    98   ResourceMark(Thread *thread);
    99 #endif // ASSERT
   101   ResourceMark()               { initialize(Thread::current()); }
   103   ResourceMark( ResourceArea *r ) :
   104     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
   105     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   106     debug_only(_area->_nesting++;)
   107     assert( _area->_nesting > 0, "must stack allocate RMs" );
   108   }
   110   void reset_to_mark() {
   111     if (UseMallocOnly) free_malloced_objects();
   113     if( _chunk->next() )        // Delete later chunks
   114       _chunk->next_chop();
   115     _area->_chunk = _chunk;     // Roll back arena to saved chunk
   116     _area->_hwm = _hwm;
   117     _area->_max = _max;
   119     // clear out this chunk (to detect allocation bugs)
   120     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
   121     _area->set_size_in_bytes(size_in_bytes());
   122   }
   124   ~ResourceMark() {
   125     assert( _area->_nesting > 0, "must stack allocate RMs" );
   126     debug_only(_area->_nesting--;)
   127     reset_to_mark();
   128   }
   131  private:
   132   void free_malloced_objects()                                         PRODUCT_RETURN;
   133   size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
   134 };
   136 //------------------------------DeoptResourceMark-----------------------------------
   137 // A deopt resource mark releases all resources allocated after it was constructed
   138 // when the destructor is called.  Typically used as a local variable. It differs
   139 // from a typical resource more in that it is C-Heap allocated so that deoptimization
   140 // can use data structures that are arena based but are not amenable to vanilla
   141 // ResourceMarks because deoptimization can not use a stack allocated mark. During
   142 // deoptimization we go thru the following steps:
   143 //
   144 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
   145 // 1: create the vframeArray (contains pointers to Resource allocated structures)
   146 //   This allocates the DeoptResourceMark.
   147 // 2: return to assembly stub and remove stub frame and deoptee frame and create
   148 //    the new skeletal frames.
   149 // 3: push new stub frame and call unpack_frames
   150 // 4: retrieve information from the vframeArray to populate the skeletal frames
   151 // 5: release the DeoptResourceMark
   152 // 6: return to stub and eventually to interpreter
   153 //
   154 // With old style eager deoptimization the vframeArray was created by the vmThread there
   155 // was no way for the vframeArray to contain resource allocated objects and so
   156 // a complex set of data structures to simulate an array of vframes in CHeap memory
   157 // was used. With new style lazy deoptimization the vframeArray is created in the
   158 // the thread that will use it and we can use a much simpler scheme for the vframeArray
   159 // leveraging existing data structures if we simply create a way to manage this one
   160 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
   161 // then existing ResourceMarks would work fine since no one use new to allocate them
   162 // and they would be stack allocated. This leaves open the possibilty of accidental
   163 // misuse so we simple duplicate the ResourceMark functionality here.
   165 class DeoptResourceMark: public CHeapObj {
   166 protected:
   167   ResourceArea *_area;          // Resource area to stack allocate
   168   Chunk *_chunk;                // saved arena chunk
   169   char *_hwm, *_max;
   170   NOT_PRODUCT(size_t _size_in_bytes;)
   172   void initialize(Thread *thread) {
   173     _area = thread->resource_area();
   174     _chunk = _area->_chunk;
   175     _hwm = _area->_hwm;
   176     _max= _area->_max;
   177     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   178     debug_only(_area->_nesting++;)
   179     assert( _area->_nesting > 0, "must stack allocate RMs" );
   180   }
   182  public:
   184 #ifndef ASSERT
   185   DeoptResourceMark(Thread *thread) {
   186     assert(thread == Thread::current(), "not the current thread");
   187     initialize(thread);
   188   }
   189 #else
   190   DeoptResourceMark(Thread *thread);
   191 #endif // ASSERT
   193   DeoptResourceMark()               { initialize(Thread::current()); }
   195   DeoptResourceMark( ResourceArea *r ) :
   196     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
   197     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   198     debug_only(_area->_nesting++;)
   199     assert( _area->_nesting > 0, "must stack allocate RMs" );
   200   }
   202   void reset_to_mark() {
   203     if (UseMallocOnly) free_malloced_objects();
   205     if( _chunk->next() )        // Delete later chunks
   206       _chunk->next_chop();
   207     _area->_chunk = _chunk;     // Roll back arena to saved chunk
   208     _area->_hwm = _hwm;
   209     _area->_max = _max;
   211     // clear out this chunk (to detect allocation bugs)
   212     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
   213     _area->set_size_in_bytes(size_in_bytes());
   214   }
   216   ~DeoptResourceMark() {
   217     assert( _area->_nesting > 0, "must stack allocate RMs" );
   218     debug_only(_area->_nesting--;)
   219     reset_to_mark();
   220   }
   223  private:
   224   void free_malloced_objects()                                         PRODUCT_RETURN;
   225   size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
   226 };

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