src/os/windows/vm/threadCritical_windows.cpp

Sat, 01 Dec 2007 00:00:00 +0000

author
duke
date
Sat, 01 Dec 2007 00:00:00 +0000
changeset 435
a61af66fc99e
child 1907
c18cbe5936b8
permissions
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     1 /*
     2  * Copyright 2001-2003 Sun Microsystems, Inc.  All Rights Reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
    16  * 2 along with this work; if not, write to the Free Software Foundation,
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
    21  * have any questions.
    22  *
    23  */
    25 # include "incls/_precompiled.incl"
    26 # include "incls/_threadCritical_windows.cpp.incl"
    28 // OS-includes here
    29 # include <windows.h>
    30 # include <winbase.h>
    32 //
    33 // See threadCritical.hpp for details of this class.
    34 //
    36 static bool initialized = false;
    37 static volatile jint lock_count = -1;
    38 static HANDLE lock_event;
    39 static DWORD lock_owner = -1;
    41 //
    42 // Note that Microsoft's critical region code contains a race
    43 // condition, and is not suitable for use. A thread holding the
    44 // critical section cannot safely suspend a thread attempting
    45 // to enter the critical region. The failure mode is that both
    46 // threads are permanently suspended.
    47 //
    48 // I experiemented with the use of ordinary windows mutex objects
    49 // and found them ~30 times slower than the critical region code.
    50 //
    52 void ThreadCritical::initialize() {
    53 }
    55 void ThreadCritical::release() {
    56   assert(lock_owner == -1, "Mutex being deleted while owned.");
    57   assert(lock_count == -1, "Mutex being deleted while recursively locked");
    58   assert(lock_event != NULL, "Sanity check");
    59   CloseHandle(lock_event);
    60 }
    62 ThreadCritical::ThreadCritical() {
    63   DWORD current_thread = GetCurrentThreadId();
    65   if (lock_owner != current_thread) {
    66     // Grab the lock before doing anything.
    67     while (Atomic::cmpxchg(0, &lock_count, -1) != -1) {
    68       if (initialized) {
    69         DWORD ret = WaitForSingleObject(lock_event,  INFINITE);
    70         assert(ret == WAIT_OBJECT_0, "unexpected return value from WaitForSingleObject");
    71       }
    72     }
    74     // Make sure the event object is allocated.
    75     if (!initialized) {
    76       // Locking will not work correctly unless this is autoreset.
    77       lock_event = CreateEvent(NULL, false, false, NULL);
    78       initialized = true;
    79     }
    81     assert(lock_owner == -1, "Lock acquired illegally.");
    82     lock_owner = current_thread;
    83   } else {
    84     // Atomicity isn't required. Bump the recursion count.
    85     lock_count++;
    86   }
    88   assert(lock_owner == GetCurrentThreadId(), "Lock acquired illegally.");
    89 }
    91 ThreadCritical::~ThreadCritical() {
    92   assert(lock_owner == GetCurrentThreadId(), "unlock attempt by wrong thread");
    93   assert(lock_count >= 0, "Attempt to unlock when already unlocked");
    95   if (lock_count == 0) {
    96     // We're going to unlock
    97     lock_owner = -1;
    98     lock_count = -1;
    99     // No lost wakeups, lock_event stays signaled until reset.
   100     DWORD ret = SetEvent(lock_event);
   101     assert(ret != 0, "unexpected return value from SetEvent");
   102   } else {
   103     // Just unwinding a recursive lock;
   104     lock_count--;
   105   }
   106 }

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