src/share/vm/opto/addnode.hpp

Thu, 12 Mar 2009 18:16:36 -0700

author
trims
date
Thu, 12 Mar 2009 18:16:36 -0700
changeset 1063
7bb995fbd3c0
parent 452
ff5961f4c095
child 1896
b5fdf39b9749
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Merge

     1 /*
     2  * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.
     8  *
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    12  * version 2 for more details (a copy is included in the LICENSE file that
    13  * accompanied this code).
    14  *
    15  * You should have received a copy of the GNU General Public License version
    16  * 2 along with this work; if not, write to the Free Software Foundation,
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    18  *
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
    21  * have any questions.
    22  *
    23  */
    25 // Portions of code courtesy of Clifford Click
    27 class PhaseTransform;
    29 //------------------------------AddNode----------------------------------------
    30 // Classic Add functionality.  This covers all the usual 'add' behaviors for
    31 // an algebraic ring.  Add-integer, add-float, add-double, and binary-or are
    32 // all inherited from this class.  The various identity values are supplied
    33 // by virtual functions.
    34 class AddNode : public Node {
    35   virtual uint hash() const;
    36 public:
    37   AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {
    38     init_class_id(Class_Add);
    39   }
    41   // Handle algebraic identities here.  If we have an identity, return the Node
    42   // we are equivalent to.  We look for "add of zero" as an identity.
    43   virtual Node *Identity( PhaseTransform *phase );
    45   // We also canonicalize the Node, moving constants to the right input,
    46   // and flatten expressions (so that 1+x+2 becomes x+3).
    47   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
    49   // Compute a new Type for this node.  Basically we just do the pre-check,
    50   // then call the virtual add() to set the type.
    51   virtual const Type *Value( PhaseTransform *phase ) const;
    53   // Check if this addition involves the additive identity
    54   virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
    56   // Supplied function returns the sum of the inputs.
    57   // This also type-checks the inputs for sanity.  Guaranteed never to
    58   // be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
    59   virtual const Type *add_ring( const Type *, const Type * ) const = 0;
    61   // Supplied function to return the additive identity type
    62   virtual const Type *add_id() const = 0;
    64 };
    66 //------------------------------AddINode---------------------------------------
    67 // Add 2 integers
    68 class AddINode : public AddNode {
    69 public:
    70   AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
    71   virtual int Opcode() const;
    72   virtual const Type *add_ring( const Type *, const Type * ) const;
    73   virtual const Type *add_id() const { return TypeInt::ZERO; }
    74   virtual const Type *bottom_type() const { return TypeInt::INT; }
    75   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
    76   virtual Node *Identity( PhaseTransform *phase );
    77   virtual uint ideal_reg() const { return Op_RegI; }
    78 };
    80 //------------------------------AddLNode---------------------------------------
    81 // Add 2 longs
    82 class AddLNode : public AddNode {
    83 public:
    84   AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
    85   virtual int Opcode() const;
    86   virtual const Type *add_ring( const Type *, const Type * ) const;
    87   virtual const Type *add_id() const { return TypeLong::ZERO; }
    88   virtual const Type *bottom_type() const { return TypeLong::LONG; }
    89   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
    90   virtual Node *Identity( PhaseTransform *phase );
    91   virtual uint ideal_reg() const { return Op_RegL; }
    92 };
    94 //------------------------------AddFNode---------------------------------------
    95 // Add 2 floats
    96 class AddFNode : public AddNode {
    97 public:
    98   AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
    99   virtual int Opcode() const;
   100   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
   101   virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
   102   virtual const Type *add_ring( const Type *, const Type * ) const;
   103   virtual const Type *add_id() const { return TypeF::ZERO; }
   104   virtual const Type *bottom_type() const { return Type::FLOAT; }
   105   virtual Node *Identity( PhaseTransform *phase ) { return this; }
   106   virtual uint ideal_reg() const { return Op_RegF; }
   107 };
   109 //------------------------------AddDNode---------------------------------------
   110 // Add 2 doubles
   111 class AddDNode : public AddNode {
   112 public:
   113   AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   114   virtual int Opcode() const;
   115   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
   116   virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
   117   virtual const Type *add_ring( const Type *, const Type * ) const;
   118   virtual const Type *add_id() const { return TypeD::ZERO; }
   119   virtual const Type *bottom_type() const { return Type::DOUBLE; }
   120   virtual Node *Identity( PhaseTransform *phase ) { return this; }
   121   virtual uint ideal_reg() const { return Op_RegD; }
   122 };
   124 //------------------------------AddPNode---------------------------------------
   125 // Add pointer plus integer to get pointer.  NOT commutative, really.
   126 // So not really an AddNode.  Lives here, because people associate it with
   127 // an add.
   128 class AddPNode : public Node {
   129 public:
   130   enum { Control,               // When is it safe to do this add?
   131          Base,                  // Base oop, for GC purposes
   132          Address,               // Actually address, derived from base
   133          Offset } ;             // Offset added to address
   134   AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) {
   135     init_class_id(Class_AddP);
   136   }
   137   virtual int Opcode() const;
   138   virtual Node *Identity( PhaseTransform *phase );
   139   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
   140   virtual const Type *Value( PhaseTransform *phase ) const;
   141   virtual const Type *bottom_type() const;
   142   virtual uint  ideal_reg() const { return Op_RegP; }
   143   Node         *base_node() { assert( req() > Base, "Missing base"); return in(Base); }
   144   static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase,
   145                                      // second return value:
   146                                      intptr_t& offset);
   148   // Collect the AddP offset values into the elements array, giving up
   149   // if there are more than length.
   150   int unpack_offsets(Node* elements[], int length);
   152   // Do not match base-ptr edge
   153   virtual uint match_edge(uint idx) const;
   154   static const Type *mach_bottom_type(const MachNode* n);  // used by ad_<arch>.hpp
   155 };
   157 //------------------------------OrINode----------------------------------------
   158 // Logically OR 2 integers.  Included with the ADD nodes because it inherits
   159 // all the behavior of addition on a ring.
   160 class OrINode : public AddNode {
   161 public:
   162   OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   163   virtual int Opcode() const;
   164   virtual const Type *add_ring( const Type *, const Type * ) const;
   165   virtual const Type *add_id() const { return TypeInt::ZERO; }
   166   virtual const Type *bottom_type() const { return TypeInt::INT; }
   167   virtual Node *Identity( PhaseTransform *phase );
   168   virtual uint ideal_reg() const { return Op_RegI; }
   169 };
   171 //------------------------------OrLNode----------------------------------------
   172 // Logically OR 2 longs.  Included with the ADD nodes because it inherits
   173 // all the behavior of addition on a ring.
   174 class OrLNode : public AddNode {
   175 public:
   176   OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   177   virtual int Opcode() const;
   178   virtual const Type *add_ring( const Type *, const Type * ) const;
   179   virtual const Type *add_id() const { return TypeLong::ZERO; }
   180   virtual const Type *bottom_type() const { return TypeLong::LONG; }
   181   virtual Node *Identity( PhaseTransform *phase );
   182   virtual uint ideal_reg() const { return Op_RegL; }
   183 };
   185 //------------------------------XorINode---------------------------------------
   186 // XOR'ing 2 integers
   187 class XorINode : public AddNode {
   188 public:
   189   XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   190   virtual int Opcode() const;
   191   virtual const Type *add_ring( const Type *, const Type * ) const;
   192   virtual const Type *add_id() const { return TypeInt::ZERO; }
   193   virtual const Type *bottom_type() const { return TypeInt::INT; }
   194   virtual uint ideal_reg() const { return Op_RegI; }
   195 };
   197 //------------------------------XorINode---------------------------------------
   198 // XOR'ing 2 longs
   199 class XorLNode : public AddNode {
   200 public:
   201   XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   202   virtual int Opcode() const;
   203   virtual const Type *add_ring( const Type *, const Type * ) const;
   204   virtual const Type *add_id() const { return TypeLong::ZERO; }
   205   virtual const Type *bottom_type() const { return TypeLong::LONG; }
   206   virtual uint ideal_reg() const { return Op_RegL; }
   207 };
   209 //------------------------------MaxNode----------------------------------------
   210 // Max (or min) of 2 values.  Included with the ADD nodes because it inherits
   211 // all the behavior of addition on a ring.  Only new thing is that we allow
   212 // 2 equal inputs to be equal.
   213 class MaxNode : public AddNode {
   214 public:
   215   MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
   216   virtual int Opcode() const = 0;
   217 };
   219 //------------------------------MaxINode---------------------------------------
   220 // Maximum of 2 integers.  Included with the ADD nodes because it inherits
   221 // all the behavior of addition on a ring.
   222 class MaxINode : public MaxNode {
   223 public:
   224   MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
   225   virtual int Opcode() const;
   226   virtual const Type *add_ring( const Type *, const Type * ) const;
   227   virtual const Type *add_id() const { return TypeInt::make(min_jint); }
   228   virtual const Type *bottom_type() const { return TypeInt::INT; }
   229   virtual uint ideal_reg() const { return Op_RegI; }
   230 };
   232 //------------------------------MinINode---------------------------------------
   233 // MINimum of 2 integers.  Included with the ADD nodes because it inherits
   234 // all the behavior of addition on a ring.
   235 class MinINode : public MaxNode {
   236 public:
   237   MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
   238   virtual int Opcode() const;
   239   virtual const Type *add_ring( const Type *, const Type * ) const;
   240   virtual const Type *add_id() const { return TypeInt::make(max_jint); }
   241   virtual const Type *bottom_type() const { return TypeInt::INT; }
   242   virtual uint ideal_reg() const { return Op_RegI; }
   243   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
   244 };

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