Wed, 26 Jun 2013 16:58:37 +0200
8013590: NPG: Add a memory pool MXBean for Metaspace
Reviewed-by: jmasa, mgerdin
1 /*
2 * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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23 */
25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
28 #include "memory/allocation.hpp"
29 #include "runtime/thread.inline.hpp"
31 // The resource area holds temporary data structures in the VM.
32 // The actual allocation areas are thread local. Typical usage:
33 //
34 // ...
35 // {
36 // ResourceMark rm;
37 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
38 // ...
39 // }
40 // ...
42 //------------------------------ResourceArea-----------------------------------
43 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
44 class ResourceArea: public Arena {
45 friend class ResourceMark;
46 friend class DeoptResourceMark;
47 friend class VMStructs;
48 debug_only(int _nesting;) // current # of nested ResourceMarks
49 debug_only(static int _warned;) // to suppress multiple warnings
51 public:
52 ResourceArea() {
53 debug_only(_nesting = 0;)
54 }
56 ResourceArea(size_t init_size) : Arena(init_size) {
57 debug_only(_nesting = 0;);
58 }
60 char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
61 #ifdef ASSERT
62 if (_nesting < 1 && !_warned++)
63 fatal("memory leak: allocating without ResourceMark");
64 if (UseMallocOnly) {
65 // use malloc, but save pointer in res. area for later freeing
66 char** save = (char**)internal_malloc_4(sizeof(char*));
67 return (*save = (char*)os::malloc(size, mtThread));
68 }
69 #endif
70 return (char*)Amalloc(size, alloc_failmode);
71 }
73 debug_only(int nesting() const { return _nesting; });
74 };
77 //------------------------------ResourceMark-----------------------------------
78 // A resource mark releases all resources allocated after it was constructed
79 // when the destructor is called. Typically used as a local variable.
80 class ResourceMark: public StackObj {
81 protected:
82 ResourceArea *_area; // Resource area to stack allocate
83 Chunk *_chunk; // saved arena chunk
84 char *_hwm, *_max;
85 size_t _size_in_bytes;
87 void initialize(Thread *thread) {
88 _area = thread->resource_area();
89 _chunk = _area->_chunk;
90 _hwm = _area->_hwm;
91 _max= _area->_max;
92 _size_in_bytes = _area->size_in_bytes();
93 debug_only(_area->_nesting++;)
94 assert( _area->_nesting > 0, "must stack allocate RMs" );
95 }
96 public:
98 #ifndef ASSERT
99 ResourceMark(Thread *thread) {
100 assert(thread == Thread::current(), "not the current thread");
101 initialize(thread);
102 }
103 #else
104 ResourceMark(Thread *thread);
105 #endif // ASSERT
107 ResourceMark() { initialize(Thread::current()); }
109 ResourceMark( ResourceArea *r ) :
110 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
111 _size_in_bytes = r->_size_in_bytes;
112 debug_only(_area->_nesting++;)
113 assert( _area->_nesting > 0, "must stack allocate RMs" );
114 }
116 void reset_to_mark() {
117 if (UseMallocOnly) free_malloced_objects();
119 if( _chunk->next() ) { // Delete later chunks
120 // reset arena size before delete chunks. Otherwise, the total
121 // arena size could exceed total chunk size
122 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
123 _area->set_size_in_bytes(size_in_bytes());
124 _chunk->next_chop();
125 } else {
126 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
127 }
128 _area->_chunk = _chunk; // Roll back arena to saved chunk
129 _area->_hwm = _hwm;
130 _area->_max = _max;
132 // clear out this chunk (to detect allocation bugs)
133 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
134 }
136 ~ResourceMark() {
137 assert( _area->_nesting > 0, "must stack allocate RMs" );
138 debug_only(_area->_nesting--;)
139 reset_to_mark();
140 }
143 private:
144 void free_malloced_objects() PRODUCT_RETURN;
145 size_t size_in_bytes() { return _size_in_bytes; }
146 };
148 //------------------------------DeoptResourceMark-----------------------------------
149 // A deopt resource mark releases all resources allocated after it was constructed
150 // when the destructor is called. Typically used as a local variable. It differs
151 // from a typical resource more in that it is C-Heap allocated so that deoptimization
152 // can use data structures that are arena based but are not amenable to vanilla
153 // ResourceMarks because deoptimization can not use a stack allocated mark. During
154 // deoptimization we go thru the following steps:
155 //
156 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
157 // 1: create the vframeArray (contains pointers to Resource allocated structures)
158 // This allocates the DeoptResourceMark.
159 // 2: return to assembly stub and remove stub frame and deoptee frame and create
160 // the new skeletal frames.
161 // 3: push new stub frame and call unpack_frames
162 // 4: retrieve information from the vframeArray to populate the skeletal frames
163 // 5: release the DeoptResourceMark
164 // 6: return to stub and eventually to interpreter
165 //
166 // With old style eager deoptimization the vframeArray was created by the vmThread there
167 // was no way for the vframeArray to contain resource allocated objects and so
168 // a complex set of data structures to simulate an array of vframes in CHeap memory
169 // was used. With new style lazy deoptimization the vframeArray is created in the
170 // the thread that will use it and we can use a much simpler scheme for the vframeArray
171 // leveraging existing data structures if we simply create a way to manage this one
172 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
173 // then existing ResourceMarks would work fine since no one use new to allocate them
174 // and they would be stack allocated. This leaves open the possibilty of accidental
175 // misuse so we simple duplicate the ResourceMark functionality here.
177 class DeoptResourceMark: public CHeapObj<mtInternal> {
178 protected:
179 ResourceArea *_area; // Resource area to stack allocate
180 Chunk *_chunk; // saved arena chunk
181 char *_hwm, *_max;
182 size_t _size_in_bytes;
184 void initialize(Thread *thread) {
185 _area = thread->resource_area();
186 _chunk = _area->_chunk;
187 _hwm = _area->_hwm;
188 _max= _area->_max;
189 _size_in_bytes = _area->size_in_bytes();
190 debug_only(_area->_nesting++;)
191 assert( _area->_nesting > 0, "must stack allocate RMs" );
192 }
194 public:
196 #ifndef ASSERT
197 DeoptResourceMark(Thread *thread) {
198 assert(thread == Thread::current(), "not the current thread");
199 initialize(thread);
200 }
201 #else
202 DeoptResourceMark(Thread *thread);
203 #endif // ASSERT
205 DeoptResourceMark() { initialize(Thread::current()); }
207 DeoptResourceMark( ResourceArea *r ) :
208 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
209 _size_in_bytes = _area->size_in_bytes();
210 debug_only(_area->_nesting++;)
211 assert( _area->_nesting > 0, "must stack allocate RMs" );
212 }
214 void reset_to_mark() {
215 if (UseMallocOnly) free_malloced_objects();
217 if( _chunk->next() ) { // Delete later chunks
218 // reset arena size before delete chunks. Otherwise, the total
219 // arena size could exceed total chunk size
220 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
221 _area->set_size_in_bytes(size_in_bytes());
222 _chunk->next_chop();
223 } else {
224 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
225 }
226 _area->_chunk = _chunk; // Roll back arena to saved chunk
227 _area->_hwm = _hwm;
228 _area->_max = _max;
230 // clear out this chunk (to detect allocation bugs)
231 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
232 }
234 ~DeoptResourceMark() {
235 assert( _area->_nesting > 0, "must stack allocate RMs" );
236 debug_only(_area->_nesting--;)
237 reset_to_mark();
238 }
241 private:
242 void free_malloced_objects() PRODUCT_RETURN;
243 size_t size_in_bytes() { return _size_in_bytes; };
244 };
246 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP