Fri, 11 Feb 2011 14:15:16 +0100
7018257: jmm_DumpThreads allocates into permgen
Summary: Don't allocate in permgen
Reviewed-by: ysr, sla
1 /*
2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
20 * or visit www.oracle.com if you need additional information or have any
21 * questions.
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23 */
25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
28 #include "memory/allocation.hpp"
29 #ifdef TARGET_OS_FAMILY_linux
30 # include "thread_linux.inline.hpp"
31 #endif
32 #ifdef TARGET_OS_FAMILY_solaris
33 # include "thread_solaris.inline.hpp"
34 #endif
35 #ifdef TARGET_OS_FAMILY_windows
36 # include "thread_windows.inline.hpp"
37 #endif
39 // The resource area holds temporary data structures in the VM.
40 // The actual allocation areas are thread local. Typical usage:
41 //
42 // ...
43 // {
44 // ResourceMark rm;
45 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
46 // ...
47 // }
48 // ...
50 //------------------------------ResourceArea-----------------------------------
51 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
52 class ResourceArea: public Arena {
53 friend class ResourceMark;
54 friend class DeoptResourceMark;
55 debug_only(int _nesting;) // current # of nested ResourceMarks
56 debug_only(static int _warned;) // to suppress multiple warnings
58 public:
59 ResourceArea() {
60 debug_only(_nesting = 0;)
61 }
63 ResourceArea(size_t init_size) : Arena(init_size) {
64 debug_only(_nesting = 0;);
65 }
67 char* allocate_bytes(size_t size) {
68 #ifdef ASSERT
69 if (_nesting < 1 && !_warned++)
70 fatal("memory leak: allocating without ResourceMark");
71 if (UseMallocOnly) {
72 // use malloc, but save pointer in res. area for later freeing
73 char** save = (char**)internal_malloc_4(sizeof(char*));
74 return (*save = (char*)os::malloc(size));
75 }
76 #endif
77 return (char*)Amalloc(size);
78 }
80 debug_only(int nesting() const { return _nesting; });
81 };
84 //------------------------------ResourceMark-----------------------------------
85 // A resource mark releases all resources allocated after it was constructed
86 // when the destructor is called. Typically used as a local variable.
87 class ResourceMark: public StackObj {
88 protected:
89 ResourceArea *_area; // Resource area to stack allocate
90 Chunk *_chunk; // saved arena chunk
91 char *_hwm, *_max;
92 NOT_PRODUCT(size_t _size_in_bytes;)
94 void initialize(Thread *thread) {
95 _area = thread->resource_area();
96 _chunk = _area->_chunk;
97 _hwm = _area->_hwm;
98 _max= _area->_max;
99 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
100 debug_only(_area->_nesting++;)
101 assert( _area->_nesting > 0, "must stack allocate RMs" );
102 }
104 public:
106 #ifndef ASSERT
107 ResourceMark(Thread *thread) {
108 assert(thread == Thread::current(), "not the current thread");
109 initialize(thread);
110 }
111 #else
112 ResourceMark(Thread *thread);
113 #endif // ASSERT
115 ResourceMark() { initialize(Thread::current()); }
117 ResourceMark( ResourceArea *r ) :
118 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
119 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
120 debug_only(_area->_nesting++;)
121 assert( _area->_nesting > 0, "must stack allocate RMs" );
122 }
124 void reset_to_mark() {
125 if (UseMallocOnly) free_malloced_objects();
127 if( _chunk->next() ) // Delete later chunks
128 _chunk->next_chop();
129 _area->_chunk = _chunk; // Roll back arena to saved chunk
130 _area->_hwm = _hwm;
131 _area->_max = _max;
133 // clear out this chunk (to detect allocation bugs)
134 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
135 _area->set_size_in_bytes(size_in_bytes());
136 }
138 ~ResourceMark() {
139 assert( _area->_nesting > 0, "must stack allocate RMs" );
140 debug_only(_area->_nesting--;)
141 reset_to_mark();
142 }
145 private:
146 void free_malloced_objects() PRODUCT_RETURN;
147 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
148 };
150 //------------------------------DeoptResourceMark-----------------------------------
151 // A deopt resource mark releases all resources allocated after it was constructed
152 // when the destructor is called. Typically used as a local variable. It differs
153 // from a typical resource more in that it is C-Heap allocated so that deoptimization
154 // can use data structures that are arena based but are not amenable to vanilla
155 // ResourceMarks because deoptimization can not use a stack allocated mark. During
156 // deoptimization we go thru the following steps:
157 //
158 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
159 // 1: create the vframeArray (contains pointers to Resource allocated structures)
160 // This allocates the DeoptResourceMark.
161 // 2: return to assembly stub and remove stub frame and deoptee frame and create
162 // the new skeletal frames.
163 // 3: push new stub frame and call unpack_frames
164 // 4: retrieve information from the vframeArray to populate the skeletal frames
165 // 5: release the DeoptResourceMark
166 // 6: return to stub and eventually to interpreter
167 //
168 // With old style eager deoptimization the vframeArray was created by the vmThread there
169 // was no way for the vframeArray to contain resource allocated objects and so
170 // a complex set of data structures to simulate an array of vframes in CHeap memory
171 // was used. With new style lazy deoptimization the vframeArray is created in the
172 // the thread that will use it and we can use a much simpler scheme for the vframeArray
173 // leveraging existing data structures if we simply create a way to manage this one
174 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
175 // then existing ResourceMarks would work fine since no one use new to allocate them
176 // and they would be stack allocated. This leaves open the possibilty of accidental
177 // misuse so we simple duplicate the ResourceMark functionality here.
179 class DeoptResourceMark: public CHeapObj {
180 protected:
181 ResourceArea *_area; // Resource area to stack allocate
182 Chunk *_chunk; // saved arena chunk
183 char *_hwm, *_max;
184 NOT_PRODUCT(size_t _size_in_bytes;)
186 void initialize(Thread *thread) {
187 _area = thread->resource_area();
188 _chunk = _area->_chunk;
189 _hwm = _area->_hwm;
190 _max= _area->_max;
191 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
192 debug_only(_area->_nesting++;)
193 assert( _area->_nesting > 0, "must stack allocate RMs" );
194 }
196 public:
198 #ifndef ASSERT
199 DeoptResourceMark(Thread *thread) {
200 assert(thread == Thread::current(), "not the current thread");
201 initialize(thread);
202 }
203 #else
204 DeoptResourceMark(Thread *thread);
205 #endif // ASSERT
207 DeoptResourceMark() { initialize(Thread::current()); }
209 DeoptResourceMark( ResourceArea *r ) :
210 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
211 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
212 debug_only(_area->_nesting++;)
213 assert( _area->_nesting > 0, "must stack allocate RMs" );
214 }
216 void reset_to_mark() {
217 if (UseMallocOnly) free_malloced_objects();
219 if( _chunk->next() ) // Delete later chunks
220 _chunk->next_chop();
221 _area->_chunk = _chunk; // Roll back arena to saved chunk
222 _area->_hwm = _hwm;
223 _area->_max = _max;
225 // clear out this chunk (to detect allocation bugs)
226 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
227 _area->set_size_in_bytes(size_in_bytes());
228 }
230 ~DeoptResourceMark() {
231 assert( _area->_nesting > 0, "must stack allocate RMs" );
232 debug_only(_area->_nesting--;)
233 reset_to_mark();
234 }
237 private:
238 void free_malloced_objects() PRODUCT_RETURN;
239 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
240 };
242 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP