1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/share/vm/opto/node.cpp Sat Dec 01 00:00:00 2007 +0000 1.3 @@ -0,0 +1,1919 @@ 1.4 +/* 1.5 + * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved. 1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 1.7 + * 1.8 + * This code is free software; you can redistribute it and/or modify it 1.9 + * under the terms of the GNU General Public License version 2 only, as 1.10 + * published by the Free Software Foundation. 1.11 + * 1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT 1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 1.14 + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 1.15 + * version 2 for more details (a copy is included in the LICENSE file that 1.16 + * accompanied this code). 1.17 + * 1.18 + * You should have received a copy of the GNU General Public License version 1.19 + * 2 along with this work; if not, write to the Free Software Foundation, 1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 1.21 + * 1.22 + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, 1.23 + * CA 95054 USA or visit www.sun.com if you need additional information or 1.24 + * have any questions. 1.25 + * 1.26 + */ 1.27 + 1.28 +#include "incls/_precompiled.incl" 1.29 +#include "incls/_node.cpp.incl" 1.30 + 1.31 +class RegMask; 1.32 +// #include "phase.hpp" 1.33 +class PhaseTransform; 1.34 +class PhaseGVN; 1.35 + 1.36 +// Arena we are currently building Nodes in 1.37 +const uint Node::NotAMachineReg = 0xffff0000; 1.38 + 1.39 +#ifndef PRODUCT 1.40 +extern int nodes_created; 1.41 +#endif 1.42 + 1.43 +#ifdef ASSERT 1.44 + 1.45 +//-------------------------- construct_node------------------------------------ 1.46 +// Set a breakpoint here to identify where a particular node index is built. 1.47 +void Node::verify_construction() { 1.48 + _debug_orig = NULL; 1.49 + int old_debug_idx = Compile::debug_idx(); 1.50 + int new_debug_idx = old_debug_idx+1; 1.51 + if (new_debug_idx > 0) { 1.52 + // Arrange that the lowest five decimal digits of _debug_idx 1.53 + // will repeat thos of _idx. In case this is somehow pathological, 1.54 + // we continue to assign negative numbers (!) consecutively. 1.55 + const int mod = 100000; 1.56 + int bump = (int)(_idx - new_debug_idx) % mod; 1.57 + if (bump < 0) bump += mod; 1.58 + assert(bump >= 0 && bump < mod, ""); 1.59 + new_debug_idx += bump; 1.60 + } 1.61 + Compile::set_debug_idx(new_debug_idx); 1.62 + set_debug_idx( new_debug_idx ); 1.63 + assert(Compile::current()->unique() < (uint)MaxNodeLimit, "Node limit exceeded"); 1.64 + if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) { 1.65 + tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx); 1.66 + BREAKPOINT; 1.67 + } 1.68 +#if OPTO_DU_ITERATOR_ASSERT 1.69 + _last_del = NULL; 1.70 + _del_tick = 0; 1.71 +#endif 1.72 + _hash_lock = 0; 1.73 +} 1.74 + 1.75 + 1.76 +// #ifdef ASSERT ... 1.77 + 1.78 +#if OPTO_DU_ITERATOR_ASSERT 1.79 +void DUIterator_Common::sample(const Node* node) { 1.80 + _vdui = VerifyDUIterators; 1.81 + _node = node; 1.82 + _outcnt = node->_outcnt; 1.83 + _del_tick = node->_del_tick; 1.84 + _last = NULL; 1.85 +} 1.86 + 1.87 +void DUIterator_Common::verify(const Node* node, bool at_end_ok) { 1.88 + assert(_node == node, "consistent iterator source"); 1.89 + assert(_del_tick == node->_del_tick, "no unexpected deletions allowed"); 1.90 +} 1.91 + 1.92 +void DUIterator_Common::verify_resync() { 1.93 + // Ensure that the loop body has just deleted the last guy produced. 1.94 + const Node* node = _node; 1.95 + // Ensure that at least one copy of the last-seen edge was deleted. 1.96 + // Note: It is OK to delete multiple copies of the last-seen edge. 1.97 + // Unfortunately, we have no way to verify that all the deletions delete 1.98 + // that same edge. On this point we must use the Honor System. 1.99 + assert(node->_del_tick >= _del_tick+1, "must have deleted an edge"); 1.100 + assert(node->_last_del == _last, "must have deleted the edge just produced"); 1.101 + // We liked this deletion, so accept the resulting outcnt and tick. 1.102 + _outcnt = node->_outcnt; 1.103 + _del_tick = node->_del_tick; 1.104 +} 1.105 + 1.106 +void DUIterator_Common::reset(const DUIterator_Common& that) { 1.107 + if (this == &that) return; // ignore assignment to self 1.108 + if (!_vdui) { 1.109 + // We need to initialize everything, overwriting garbage values. 1.110 + _last = that._last; 1.111 + _vdui = that._vdui; 1.112 + } 1.113 + // Note: It is legal (though odd) for an iterator over some node x 1.114 + // to be reassigned to iterate over another node y. Some doubly-nested 1.115 + // progress loops depend on being able to do this. 1.116 + const Node* node = that._node; 1.117 + // Re-initialize everything, except _last. 1.118 + _node = node; 1.119 + _outcnt = node->_outcnt; 1.120 + _del_tick = node->_del_tick; 1.121 +} 1.122 + 1.123 +void DUIterator::sample(const Node* node) { 1.124 + DUIterator_Common::sample(node); // Initialize the assertion data. 1.125 + _refresh_tick = 0; // No refreshes have happened, as yet. 1.126 +} 1.127 + 1.128 +void DUIterator::verify(const Node* node, bool at_end_ok) { 1.129 + DUIterator_Common::verify(node, at_end_ok); 1.130 + assert(_idx < node->_outcnt + (uint)at_end_ok, "idx in range"); 1.131 +} 1.132 + 1.133 +void DUIterator::verify_increment() { 1.134 + if (_refresh_tick & 1) { 1.135 + // We have refreshed the index during this loop. 1.136 + // Fix up _idx to meet asserts. 1.137 + if (_idx > _outcnt) _idx = _outcnt; 1.138 + } 1.139 + verify(_node, true); 1.140 +} 1.141 + 1.142 +void DUIterator::verify_resync() { 1.143 + // Note: We do not assert on _outcnt, because insertions are OK here. 1.144 + DUIterator_Common::verify_resync(); 1.145 + // Make sure we are still in sync, possibly with no more out-edges: 1.146 + verify(_node, true); 1.147 +} 1.148 + 1.149 +void DUIterator::reset(const DUIterator& that) { 1.150 + if (this == &that) return; // self assignment is always a no-op 1.151 + assert(that._refresh_tick == 0, "assign only the result of Node::outs()"); 1.152 + assert(that._idx == 0, "assign only the result of Node::outs()"); 1.153 + assert(_idx == that._idx, "already assigned _idx"); 1.154 + if (!_vdui) { 1.155 + // We need to initialize everything, overwriting garbage values. 1.156 + sample(that._node); 1.157 + } else { 1.158 + DUIterator_Common::reset(that); 1.159 + if (_refresh_tick & 1) { 1.160 + _refresh_tick++; // Clear the "was refreshed" flag. 1.161 + } 1.162 + assert(_refresh_tick < 2*100000, "DU iteration must converge quickly"); 1.163 + } 1.164 +} 1.165 + 1.166 +void DUIterator::refresh() { 1.167 + DUIterator_Common::sample(_node); // Re-fetch assertion data. 1.168 + _refresh_tick |= 1; // Set the "was refreshed" flag. 1.169 +} 1.170 + 1.171 +void DUIterator::verify_finish() { 1.172 + // If the loop has killed the node, do not require it to re-run. 1.173 + if (_node->_outcnt == 0) _refresh_tick &= ~1; 1.174 + // If this assert triggers, it means that a loop used refresh_out_pos 1.175 + // to re-synch an iteration index, but the loop did not correctly 1.176 + // re-run itself, using a "while (progress)" construct. 1.177 + // This iterator enforces the rule that you must keep trying the loop 1.178 + // until it "runs clean" without any need for refreshing. 1.179 + assert(!(_refresh_tick & 1), "the loop must run once with no refreshing"); 1.180 +} 1.181 + 1.182 + 1.183 +void DUIterator_Fast::verify(const Node* node, bool at_end_ok) { 1.184 + DUIterator_Common::verify(node, at_end_ok); 1.185 + Node** out = node->_out; 1.186 + uint cnt = node->_outcnt; 1.187 + assert(cnt == _outcnt, "no insertions allowed"); 1.188 + assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); 1.189 + // This last check is carefully designed to work for NO_OUT_ARRAY. 1.190 +} 1.191 + 1.192 +void DUIterator_Fast::verify_limit() { 1.193 + const Node* node = _node; 1.194 + verify(node, true); 1.195 + assert(_outp == node->_out + node->_outcnt, "limit still correct"); 1.196 +} 1.197 + 1.198 +void DUIterator_Fast::verify_resync() { 1.199 + const Node* node = _node; 1.200 + if (_outp == node->_out + _outcnt) { 1.201 + // Note that the limit imax, not the pointer i, gets updated with the 1.202 + // exact count of deletions. (For the pointer it's always "--i".) 1.203 + assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); 1.204 + // This is a limit pointer, with a name like "imax". 1.205 + // Fudge the _last field so that the common assert will be happy. 1.206 + _last = (Node*) node->_last_del; 1.207 + DUIterator_Common::verify_resync(); 1.208 + } else { 1.209 + assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); 1.210 + // A normal internal pointer. 1.211 + DUIterator_Common::verify_resync(); 1.212 + // Make sure we are still in sync, possibly with no more out-edges: 1.213 + verify(node, true); 1.214 + } 1.215 +} 1.216 + 1.217 +void DUIterator_Fast::verify_relimit(uint n) { 1.218 + const Node* node = _node; 1.219 + assert((int)n > 0, "use imax -= n only with a positive count"); 1.220 + // This must be a limit pointer, with a name like "imax". 1.221 + assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); 1.222 + // The reported number of deletions must match what the node saw. 1.223 + assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); 1.224 + // Fudge the _last field so that the common assert will be happy. 1.225 + _last = (Node*) node->_last_del; 1.226 + DUIterator_Common::verify_resync(); 1.227 +} 1.228 + 1.229 +void DUIterator_Fast::reset(const DUIterator_Fast& that) { 1.230 + assert(_outp == that._outp, "already assigned _outp"); 1.231 + DUIterator_Common::reset(that); 1.232 +} 1.233 + 1.234 +void DUIterator_Last::verify(const Node* node, bool at_end_ok) { 1.235 + // at_end_ok means the _outp is allowed to underflow by 1 1.236 + _outp += at_end_ok; 1.237 + DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc. 1.238 + _outp -= at_end_ok; 1.239 + assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes"); 1.240 +} 1.241 + 1.242 +void DUIterator_Last::verify_limit() { 1.243 + // Do not require the limit address to be resynched. 1.244 + //verify(node, true); 1.245 + assert(_outp == _node->_out, "limit still correct"); 1.246 +} 1.247 + 1.248 +void DUIterator_Last::verify_step(uint num_edges) { 1.249 + assert((int)num_edges > 0, "need non-zero edge count for loop progress"); 1.250 + _outcnt -= num_edges; 1.251 + _del_tick += num_edges; 1.252 + // Make sure we are still in sync, possibly with no more out-edges: 1.253 + const Node* node = _node; 1.254 + verify(node, true); 1.255 + assert(node->_last_del == _last, "must have deleted the edge just produced"); 1.256 +} 1.257 + 1.258 +#endif //OPTO_DU_ITERATOR_ASSERT 1.259 + 1.260 + 1.261 +#endif //ASSERT 1.262 + 1.263 + 1.264 +// This constant used to initialize _out may be any non-null value. 1.265 +// The value NULL is reserved for the top node only. 1.266 +#define NO_OUT_ARRAY ((Node**)-1) 1.267 + 1.268 +// This funny expression handshakes with Node::operator new 1.269 +// to pull Compile::current out of the new node's _out field, 1.270 +// and then calls a subroutine which manages most field 1.271 +// initializations. The only one which is tricky is the 1.272 +// _idx field, which is const, and so must be initialized 1.273 +// by a return value, not an assignment. 1.274 +// 1.275 +// (Aren't you thankful that Java finals don't require so many tricks?) 1.276 +#define IDX_INIT(req) this->Init((req), (Compile*) this->_out) 1.277 +#ifdef _MSC_VER // the IDX_INIT hack falls foul of warning C4355 1.278 +#pragma warning( disable:4355 ) // 'this' : used in base member initializer list 1.279 +#endif 1.280 + 1.281 +// Out-of-line code from node constructors. 1.282 +// Executed only when extra debug info. is being passed around. 1.283 +static void init_node_notes(Compile* C, int idx, Node_Notes* nn) { 1.284 + C->set_node_notes_at(idx, nn); 1.285 +} 1.286 + 1.287 +// Shared initialization code. 1.288 +inline int Node::Init(int req, Compile* C) { 1.289 + assert(Compile::current() == C, "must use operator new(Compile*)"); 1.290 + int idx = C->next_unique(); 1.291 + 1.292 + // If there are default notes floating around, capture them: 1.293 + Node_Notes* nn = C->default_node_notes(); 1.294 + if (nn != NULL) init_node_notes(C, idx, nn); 1.295 + 1.296 + // Note: At this point, C is dead, 1.297 + // and we begin to initialize the new Node. 1.298 + 1.299 + _cnt = _max = req; 1.300 + _outcnt = _outmax = 0; 1.301 + _class_id = Class_Node; 1.302 + _flags = 0; 1.303 + _out = NO_OUT_ARRAY; 1.304 + return idx; 1.305 +} 1.306 + 1.307 +//------------------------------Node------------------------------------------- 1.308 +// Create a Node, with a given number of required edges. 1.309 +Node::Node(uint req) 1.310 + : _idx(IDX_INIT(req)) 1.311 +{ 1.312 + assert( req < (uint)(MaxNodeLimit - NodeLimitFudgeFactor), "Input limit exceeded" ); 1.313 + debug_only( verify_construction() ); 1.314 + NOT_PRODUCT(nodes_created++); 1.315 + if (req == 0) { 1.316 + assert( _in == (Node**)this, "Must not pass arg count to 'new'" ); 1.317 + _in = NULL; 1.318 + } else { 1.319 + assert( _in[req-1] == this, "Must pass arg count to 'new'" ); 1.320 + Node** to = _in; 1.321 + for(uint i = 0; i < req; i++) { 1.322 + to[i] = NULL; 1.323 + } 1.324 + } 1.325 +} 1.326 + 1.327 +//------------------------------Node------------------------------------------- 1.328 +Node::Node(Node *n0) 1.329 + : _idx(IDX_INIT(1)) 1.330 +{ 1.331 + debug_only( verify_construction() ); 1.332 + NOT_PRODUCT(nodes_created++); 1.333 + // Assert we allocated space for input array already 1.334 + assert( _in[0] == this, "Must pass arg count to 'new'" ); 1.335 + assert( is_not_dead(n0), "can not use dead node"); 1.336 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.337 +} 1.338 + 1.339 +//------------------------------Node------------------------------------------- 1.340 +Node::Node(Node *n0, Node *n1) 1.341 + : _idx(IDX_INIT(2)) 1.342 +{ 1.343 + debug_only( verify_construction() ); 1.344 + NOT_PRODUCT(nodes_created++); 1.345 + // Assert we allocated space for input array already 1.346 + assert( _in[1] == this, "Must pass arg count to 'new'" ); 1.347 + assert( is_not_dead(n0), "can not use dead node"); 1.348 + assert( is_not_dead(n1), "can not use dead node"); 1.349 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.350 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.351 +} 1.352 + 1.353 +//------------------------------Node------------------------------------------- 1.354 +Node::Node(Node *n0, Node *n1, Node *n2) 1.355 + : _idx(IDX_INIT(3)) 1.356 +{ 1.357 + debug_only( verify_construction() ); 1.358 + NOT_PRODUCT(nodes_created++); 1.359 + // Assert we allocated space for input array already 1.360 + assert( _in[2] == this, "Must pass arg count to 'new'" ); 1.361 + assert( is_not_dead(n0), "can not use dead node"); 1.362 + assert( is_not_dead(n1), "can not use dead node"); 1.363 + assert( is_not_dead(n2), "can not use dead node"); 1.364 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.365 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.366 + _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 1.367 +} 1.368 + 1.369 +//------------------------------Node------------------------------------------- 1.370 +Node::Node(Node *n0, Node *n1, Node *n2, Node *n3) 1.371 + : _idx(IDX_INIT(4)) 1.372 +{ 1.373 + debug_only( verify_construction() ); 1.374 + NOT_PRODUCT(nodes_created++); 1.375 + // Assert we allocated space for input array already 1.376 + assert( _in[3] == this, "Must pass arg count to 'new'" ); 1.377 + assert( is_not_dead(n0), "can not use dead node"); 1.378 + assert( is_not_dead(n1), "can not use dead node"); 1.379 + assert( is_not_dead(n2), "can not use dead node"); 1.380 + assert( is_not_dead(n3), "can not use dead node"); 1.381 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.382 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.383 + _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 1.384 + _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 1.385 +} 1.386 + 1.387 +//------------------------------Node------------------------------------------- 1.388 +Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4) 1.389 + : _idx(IDX_INIT(5)) 1.390 +{ 1.391 + debug_only( verify_construction() ); 1.392 + NOT_PRODUCT(nodes_created++); 1.393 + // Assert we allocated space for input array already 1.394 + assert( _in[4] == this, "Must pass arg count to 'new'" ); 1.395 + assert( is_not_dead(n0), "can not use dead node"); 1.396 + assert( is_not_dead(n1), "can not use dead node"); 1.397 + assert( is_not_dead(n2), "can not use dead node"); 1.398 + assert( is_not_dead(n3), "can not use dead node"); 1.399 + assert( is_not_dead(n4), "can not use dead node"); 1.400 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.401 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.402 + _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 1.403 + _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 1.404 + _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 1.405 +} 1.406 + 1.407 +//------------------------------Node------------------------------------------- 1.408 +Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 1.409 + Node *n4, Node *n5) 1.410 + : _idx(IDX_INIT(6)) 1.411 +{ 1.412 + debug_only( verify_construction() ); 1.413 + NOT_PRODUCT(nodes_created++); 1.414 + // Assert we allocated space for input array already 1.415 + assert( _in[5] == this, "Must pass arg count to 'new'" ); 1.416 + assert( is_not_dead(n0), "can not use dead node"); 1.417 + assert( is_not_dead(n1), "can not use dead node"); 1.418 + assert( is_not_dead(n2), "can not use dead node"); 1.419 + assert( is_not_dead(n3), "can not use dead node"); 1.420 + assert( is_not_dead(n4), "can not use dead node"); 1.421 + assert( is_not_dead(n5), "can not use dead node"); 1.422 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.423 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.424 + _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 1.425 + _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 1.426 + _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 1.427 + _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 1.428 +} 1.429 + 1.430 +//------------------------------Node------------------------------------------- 1.431 +Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 1.432 + Node *n4, Node *n5, Node *n6) 1.433 + : _idx(IDX_INIT(7)) 1.434 +{ 1.435 + debug_only( verify_construction() ); 1.436 + NOT_PRODUCT(nodes_created++); 1.437 + // Assert we allocated space for input array already 1.438 + assert( _in[6] == this, "Must pass arg count to 'new'" ); 1.439 + assert( is_not_dead(n0), "can not use dead node"); 1.440 + assert( is_not_dead(n1), "can not use dead node"); 1.441 + assert( is_not_dead(n2), "can not use dead node"); 1.442 + assert( is_not_dead(n3), "can not use dead node"); 1.443 + assert( is_not_dead(n4), "can not use dead node"); 1.444 + assert( is_not_dead(n5), "can not use dead node"); 1.445 + assert( is_not_dead(n6), "can not use dead node"); 1.446 + _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 1.447 + _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 1.448 + _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 1.449 + _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 1.450 + _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 1.451 + _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 1.452 + _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this); 1.453 +} 1.454 + 1.455 + 1.456 +//------------------------------clone------------------------------------------ 1.457 +// Clone a Node. 1.458 +Node *Node::clone() const { 1.459 + Compile *compile = Compile::current(); 1.460 + uint s = size_of(); // Size of inherited Node 1.461 + Node *n = (Node*)compile->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*)); 1.462 + Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); 1.463 + // Set the new input pointer array 1.464 + n->_in = (Node**)(((char*)n)+s); 1.465 + // Cannot share the old output pointer array, so kill it 1.466 + n->_out = NO_OUT_ARRAY; 1.467 + // And reset the counters to 0 1.468 + n->_outcnt = 0; 1.469 + n->_outmax = 0; 1.470 + // Unlock this guy, since he is not in any hash table. 1.471 + debug_only(n->_hash_lock = 0); 1.472 + // Walk the old node's input list to duplicate its edges 1.473 + uint i; 1.474 + for( i = 0; i < len(); i++ ) { 1.475 + Node *x = in(i); 1.476 + n->_in[i] = x; 1.477 + if (x != NULL) x->add_out(n); 1.478 + } 1.479 + if (is_macro()) 1.480 + compile->add_macro_node(n); 1.481 + 1.482 + n->set_idx(compile->next_unique()); // Get new unique index as well 1.483 + debug_only( n->verify_construction() ); 1.484 + NOT_PRODUCT(nodes_created++); 1.485 + // Do not patch over the debug_idx of a clone, because it makes it 1.486 + // impossible to break on the clone's moment of creation. 1.487 + //debug_only( n->set_debug_idx( debug_idx() ) ); 1.488 + 1.489 + compile->copy_node_notes_to(n, (Node*) this); 1.490 + 1.491 + // MachNode clone 1.492 + uint nopnds; 1.493 + if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) { 1.494 + MachNode *mach = n->as_Mach(); 1.495 + MachNode *mthis = this->as_Mach(); 1.496 + // Get address of _opnd_array. 1.497 + // It should be the same offset since it is the clone of this node. 1.498 + MachOper **from = mthis->_opnds; 1.499 + MachOper **to = (MachOper **)((size_t)(&mach->_opnds) + 1.500 + pointer_delta((const void*)from, 1.501 + (const void*)(&mthis->_opnds), 1)); 1.502 + mach->_opnds = to; 1.503 + for ( uint i = 0; i < nopnds; ++i ) { 1.504 + to[i] = from[i]->clone(compile); 1.505 + } 1.506 + } 1.507 + // cloning CallNode may need to clone JVMState 1.508 + if (n->is_Call()) { 1.509 + CallNode *call = n->as_Call(); 1.510 + call->clone_jvms(); 1.511 + } 1.512 + return n; // Return the clone 1.513 +} 1.514 + 1.515 +//---------------------------setup_is_top-------------------------------------- 1.516 +// Call this when changing the top node, to reassert the invariants 1.517 +// required by Node::is_top. See Compile::set_cached_top_node. 1.518 +void Node::setup_is_top() { 1.519 + if (this == (Node*)Compile::current()->top()) { 1.520 + // This node has just become top. Kill its out array. 1.521 + _outcnt = _outmax = 0; 1.522 + _out = NULL; // marker value for top 1.523 + assert(is_top(), "must be top"); 1.524 + } else { 1.525 + if (_out == NULL) _out = NO_OUT_ARRAY; 1.526 + assert(!is_top(), "must not be top"); 1.527 + } 1.528 +} 1.529 + 1.530 + 1.531 +//------------------------------~Node------------------------------------------ 1.532 +// Fancy destructor; eagerly attempt to reclaim Node numberings and storage 1.533 +extern int reclaim_idx ; 1.534 +extern int reclaim_in ; 1.535 +extern int reclaim_node; 1.536 +void Node::destruct() { 1.537 + // Eagerly reclaim unique Node numberings 1.538 + Compile* compile = Compile::current(); 1.539 + if ((uint)_idx+1 == compile->unique()) { 1.540 + compile->set_unique(compile->unique()-1); 1.541 +#ifdef ASSERT 1.542 + reclaim_idx++; 1.543 +#endif 1.544 + } 1.545 + // Clear debug info: 1.546 + Node_Notes* nn = compile->node_notes_at(_idx); 1.547 + if (nn != NULL) nn->clear(); 1.548 + // Walk the input array, freeing the corresponding output edges 1.549 + _cnt = _max; // forget req/prec distinction 1.550 + uint i; 1.551 + for( i = 0; i < _max; i++ ) { 1.552 + set_req(i, NULL); 1.553 + //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim"); 1.554 + } 1.555 + assert(outcnt() == 0, "deleting a node must not leave a dangling use"); 1.556 + // See if the input array was allocated just prior to the object 1.557 + int edge_size = _max*sizeof(void*); 1.558 + int out_edge_size = _outmax*sizeof(void*); 1.559 + char *edge_end = ((char*)_in) + edge_size; 1.560 + char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); 1.561 + char *out_edge_end = out_array + out_edge_size; 1.562 + int node_size = size_of(); 1.563 + 1.564 + // Free the output edge array 1.565 + if (out_edge_size > 0) { 1.566 +#ifdef ASSERT 1.567 + if( out_edge_end == compile->node_arena()->hwm() ) 1.568 + reclaim_in += out_edge_size; // count reclaimed out edges with in edges 1.569 +#endif 1.570 + compile->node_arena()->Afree(out_array, out_edge_size); 1.571 + } 1.572 + 1.573 + // Free the input edge array and the node itself 1.574 + if( edge_end == (char*)this ) { 1.575 +#ifdef ASSERT 1.576 + if( edge_end+node_size == compile->node_arena()->hwm() ) { 1.577 + reclaim_in += edge_size; 1.578 + reclaim_node+= node_size; 1.579 + } 1.580 +#else 1.581 + // It was; free the input array and object all in one hit 1.582 + compile->node_arena()->Afree(_in,edge_size+node_size); 1.583 +#endif 1.584 + } else { 1.585 + 1.586 + // Free just the input array 1.587 +#ifdef ASSERT 1.588 + if( edge_end == compile->node_arena()->hwm() ) 1.589 + reclaim_in += edge_size; 1.590 +#endif 1.591 + compile->node_arena()->Afree(_in,edge_size); 1.592 + 1.593 + // Free just the object 1.594 +#ifdef ASSERT 1.595 + if( ((char*)this) + node_size == compile->node_arena()->hwm() ) 1.596 + reclaim_node+= node_size; 1.597 +#else 1.598 + compile->node_arena()->Afree(this,node_size); 1.599 +#endif 1.600 + } 1.601 + if (is_macro()) { 1.602 + compile->remove_macro_node(this); 1.603 + } 1.604 +#ifdef ASSERT 1.605 + // We will not actually delete the storage, but we'll make the node unusable. 1.606 + *(address*)this = badAddress; // smash the C++ vtbl, probably 1.607 + _in = _out = (Node**) badAddress; 1.608 + _max = _cnt = _outmax = _outcnt = 0; 1.609 +#endif 1.610 +} 1.611 + 1.612 +//------------------------------grow------------------------------------------- 1.613 +// Grow the input array, making space for more edges 1.614 +void Node::grow( uint len ) { 1.615 + Arena* arena = Compile::current()->node_arena(); 1.616 + uint new_max = _max; 1.617 + if( new_max == 0 ) { 1.618 + _max = 4; 1.619 + _in = (Node**)arena->Amalloc(4*sizeof(Node*)); 1.620 + Node** to = _in; 1.621 + to[0] = NULL; 1.622 + to[1] = NULL; 1.623 + to[2] = NULL; 1.624 + to[3] = NULL; 1.625 + return; 1.626 + } 1.627 + while( new_max <= len ) new_max <<= 1; // Find next power-of-2 1.628 + // Trimming to limit allows a uint8 to handle up to 255 edges. 1.629 + // Previously I was using only powers-of-2 which peaked at 128 edges. 1.630 + //if( new_max >= limit ) new_max = limit-1; 1.631 + _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*)); 1.632 + Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space 1.633 + _max = new_max; // Record new max length 1.634 + // This assertion makes sure that Node::_max is wide enough to 1.635 + // represent the numerical value of new_max. 1.636 + assert(_max == new_max && _max > len, "int width of _max is too small"); 1.637 +} 1.638 + 1.639 +//-----------------------------out_grow---------------------------------------- 1.640 +// Grow the input array, making space for more edges 1.641 +void Node::out_grow( uint len ) { 1.642 + assert(!is_top(), "cannot grow a top node's out array"); 1.643 + Arena* arena = Compile::current()->node_arena(); 1.644 + uint new_max = _outmax; 1.645 + if( new_max == 0 ) { 1.646 + _outmax = 4; 1.647 + _out = (Node **)arena->Amalloc(4*sizeof(Node*)); 1.648 + return; 1.649 + } 1.650 + while( new_max <= len ) new_max <<= 1; // Find next power-of-2 1.651 + // Trimming to limit allows a uint8 to handle up to 255 edges. 1.652 + // Previously I was using only powers-of-2 which peaked at 128 edges. 1.653 + //if( new_max >= limit ) new_max = limit-1; 1.654 + assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value"); 1.655 + _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); 1.656 + //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space 1.657 + _outmax = new_max; // Record new max length 1.658 + // This assertion makes sure that Node::_max is wide enough to 1.659 + // represent the numerical value of new_max. 1.660 + assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small"); 1.661 +} 1.662 + 1.663 +#ifdef ASSERT 1.664 +//------------------------------is_dead---------------------------------------- 1.665 +bool Node::is_dead() const { 1.666 + // Mach and pinch point nodes may look like dead. 1.667 + if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) ) 1.668 + return false; 1.669 + for( uint i = 0; i < _max; i++ ) 1.670 + if( _in[i] != NULL ) 1.671 + return false; 1.672 + dump(); 1.673 + return true; 1.674 +} 1.675 +#endif 1.676 + 1.677 +//------------------------------add_req---------------------------------------- 1.678 +// Add a new required input at the end 1.679 +void Node::add_req( Node *n ) { 1.680 + assert( is_not_dead(n), "can not use dead node"); 1.681 + 1.682 + // Look to see if I can move precedence down one without reallocating 1.683 + if( (_cnt >= _max) || (in(_max-1) != NULL) ) 1.684 + grow( _max+1 ); 1.685 + 1.686 + // Find a precedence edge to move 1.687 + if( in(_cnt) != NULL ) { // Next precedence edge is busy? 1.688 + uint i; 1.689 + for( i=_cnt; i<_max; i++ ) 1.690 + if( in(i) == NULL ) // Find the NULL at end of prec edge list 1.691 + break; // There must be one, since we grew the array 1.692 + _in[i] = in(_cnt); // Move prec over, making space for req edge 1.693 + } 1.694 + _in[_cnt++] = n; // Stuff over old prec edge 1.695 + if (n != NULL) n->add_out((Node *)this); 1.696 +} 1.697 + 1.698 +//---------------------------add_req_batch------------------------------------- 1.699 +// Add a new required input at the end 1.700 +void Node::add_req_batch( Node *n, uint m ) { 1.701 + assert( is_not_dead(n), "can not use dead node"); 1.702 + // check various edge cases 1.703 + if ((int)m <= 1) { 1.704 + assert((int)m >= 0, "oob"); 1.705 + if (m != 0) add_req(n); 1.706 + return; 1.707 + } 1.708 + 1.709 + // Look to see if I can move precedence down one without reallocating 1.710 + if( (_cnt+m) > _max || _in[_max-m] ) 1.711 + grow( _max+m ); 1.712 + 1.713 + // Find a precedence edge to move 1.714 + if( _in[_cnt] != NULL ) { // Next precedence edge is busy? 1.715 + uint i; 1.716 + for( i=_cnt; i<_max; i++ ) 1.717 + if( _in[i] == NULL ) // Find the NULL at end of prec edge list 1.718 + break; // There must be one, since we grew the array 1.719 + // Slide all the precs over by m positions (assume #prec << m). 1.720 + Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*))); 1.721 + } 1.722 + 1.723 + // Stuff over the old prec edges 1.724 + for(uint i=0; i<m; i++ ) { 1.725 + _in[_cnt++] = n; 1.726 + } 1.727 + 1.728 + // Insert multiple out edges on the node. 1.729 + if (n != NULL && !n->is_top()) { 1.730 + for(uint i=0; i<m; i++ ) { 1.731 + n->add_out((Node *)this); 1.732 + } 1.733 + } 1.734 +} 1.735 + 1.736 +//------------------------------del_req---------------------------------------- 1.737 +// Delete the required edge and compact the edge array 1.738 +void Node::del_req( uint idx ) { 1.739 + // First remove corresponding def-use edge 1.740 + Node *n = in(idx); 1.741 + if (n != NULL) n->del_out((Node *)this); 1.742 + _in[idx] = in(--_cnt); // Compact the array 1.743 + _in[_cnt] = NULL; // NULL out emptied slot 1.744 +} 1.745 + 1.746 +//------------------------------ins_req---------------------------------------- 1.747 +// Insert a new required input at the end 1.748 +void Node::ins_req( uint idx, Node *n ) { 1.749 + assert( is_not_dead(n), "can not use dead node"); 1.750 + add_req(NULL); // Make space 1.751 + assert( idx < _max, "Must have allocated enough space"); 1.752 + // Slide over 1.753 + if(_cnt-idx-1 > 0) { 1.754 + Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*))); 1.755 + } 1.756 + _in[idx] = n; // Stuff over old required edge 1.757 + if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge 1.758 +} 1.759 + 1.760 +//-----------------------------find_edge--------------------------------------- 1.761 +int Node::find_edge(Node* n) { 1.762 + for (uint i = 0; i < len(); i++) { 1.763 + if (_in[i] == n) return i; 1.764 + } 1.765 + return -1; 1.766 +} 1.767 + 1.768 +//----------------------------replace_edge------------------------------------- 1.769 +int Node::replace_edge(Node* old, Node* neww) { 1.770 + if (old == neww) return 0; // nothing to do 1.771 + uint nrep = 0; 1.772 + for (uint i = 0; i < len(); i++) { 1.773 + if (in(i) == old) { 1.774 + if (i < req()) 1.775 + set_req(i, neww); 1.776 + else 1.777 + set_prec(i, neww); 1.778 + nrep++; 1.779 + } 1.780 + } 1.781 + return nrep; 1.782 +} 1.783 + 1.784 +//-------------------------disconnect_inputs----------------------------------- 1.785 +// NULL out all inputs to eliminate incoming Def-Use edges. 1.786 +// Return the number of edges between 'n' and 'this' 1.787 +int Node::disconnect_inputs(Node *n) { 1.788 + int edges_to_n = 0; 1.789 + 1.790 + uint cnt = req(); 1.791 + for( uint i = 0; i < cnt; ++i ) { 1.792 + if( in(i) == 0 ) continue; 1.793 + if( in(i) == n ) ++edges_to_n; 1.794 + set_req(i, NULL); 1.795 + } 1.796 + // Remove precedence edges if any exist 1.797 + // Note: Safepoints may have precedence edges, even during parsing 1.798 + if( (req() != len()) && (in(req()) != NULL) ) { 1.799 + uint max = len(); 1.800 + for( uint i = 0; i < max; ++i ) { 1.801 + if( in(i) == 0 ) continue; 1.802 + if( in(i) == n ) ++edges_to_n; 1.803 + set_prec(i, NULL); 1.804 + } 1.805 + } 1.806 + 1.807 + // Node::destruct requires all out edges be deleted first 1.808 + // debug_only(destruct();) // no reuse benefit expected 1.809 + return edges_to_n; 1.810 +} 1.811 + 1.812 +//-----------------------------uncast--------------------------------------- 1.813 +// %%% Temporary, until we sort out CheckCastPP vs. CastPP. 1.814 +// Strip away casting. (It is depth-limited.) 1.815 +Node* Node::uncast() const { 1.816 + // Should be inline: 1.817 + //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; 1.818 + if (is_ConstraintCast() || 1.819 + (is_Type() && req() == 2 && Opcode() == Op_CheckCastPP)) 1.820 + return uncast_helper(this); 1.821 + else 1.822 + return (Node*) this; 1.823 +} 1.824 + 1.825 +//---------------------------uncast_helper------------------------------------- 1.826 +Node* Node::uncast_helper(const Node* p) { 1.827 + uint max_depth = 3; 1.828 + for (uint i = 0; i < max_depth; i++) { 1.829 + if (p == NULL || p->req() != 2) { 1.830 + break; 1.831 + } else if (p->is_ConstraintCast()) { 1.832 + p = p->in(1); 1.833 + } else if (p->is_Type() && p->Opcode() == Op_CheckCastPP) { 1.834 + p = p->in(1); 1.835 + } else { 1.836 + break; 1.837 + } 1.838 + } 1.839 + return (Node*) p; 1.840 +} 1.841 + 1.842 +//------------------------------add_prec--------------------------------------- 1.843 +// Add a new precedence input. Precedence inputs are unordered, with 1.844 +// duplicates removed and NULLs packed down at the end. 1.845 +void Node::add_prec( Node *n ) { 1.846 + assert( is_not_dead(n), "can not use dead node"); 1.847 + 1.848 + // Check for NULL at end 1.849 + if( _cnt >= _max || in(_max-1) ) 1.850 + grow( _max+1 ); 1.851 + 1.852 + // Find a precedence edge to move 1.853 + uint i = _cnt; 1.854 + while( in(i) != NULL ) i++; 1.855 + _in[i] = n; // Stuff prec edge over NULL 1.856 + if ( n != NULL) n->add_out((Node *)this); // Add mirror edge 1.857 +} 1.858 + 1.859 +//------------------------------rm_prec---------------------------------------- 1.860 +// Remove a precedence input. Precedence inputs are unordered, with 1.861 +// duplicates removed and NULLs packed down at the end. 1.862 +void Node::rm_prec( uint j ) { 1.863 + 1.864 + // Find end of precedence list to pack NULLs 1.865 + uint i; 1.866 + for( i=j; i<_max; i++ ) 1.867 + if( !_in[i] ) // Find the NULL at end of prec edge list 1.868 + break; 1.869 + if (_in[j] != NULL) _in[j]->del_out((Node *)this); 1.870 + _in[j] = _in[--i]; // Move last element over removed guy 1.871 + _in[i] = NULL; // NULL out last element 1.872 +} 1.873 + 1.874 +//------------------------------size_of---------------------------------------- 1.875 +uint Node::size_of() const { return sizeof(*this); } 1.876 + 1.877 +//------------------------------ideal_reg-------------------------------------- 1.878 +uint Node::ideal_reg() const { return 0; } 1.879 + 1.880 +//------------------------------jvms------------------------------------------- 1.881 +JVMState* Node::jvms() const { return NULL; } 1.882 + 1.883 +#ifdef ASSERT 1.884 +//------------------------------jvms------------------------------------------- 1.885 +bool Node::verify_jvms(const JVMState* using_jvms) const { 1.886 + for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) { 1.887 + if (jvms == using_jvms) return true; 1.888 + } 1.889 + return false; 1.890 +} 1.891 + 1.892 +//------------------------------init_NodeProperty------------------------------ 1.893 +void Node::init_NodeProperty() { 1.894 + assert(_max_classes <= max_jushort, "too many NodeProperty classes"); 1.895 + assert(_max_flags <= max_jushort, "too many NodeProperty flags"); 1.896 +} 1.897 +#endif 1.898 + 1.899 +//------------------------------format----------------------------------------- 1.900 +// Print as assembly 1.901 +void Node::format( PhaseRegAlloc *, outputStream *st ) const {} 1.902 +//------------------------------emit------------------------------------------- 1.903 +// Emit bytes starting at parameter 'ptr'. 1.904 +void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {} 1.905 +//------------------------------size------------------------------------------- 1.906 +// Size of instruction in bytes 1.907 +uint Node::size(PhaseRegAlloc *ra_) const { return 0; } 1.908 + 1.909 +//------------------------------CFG Construction------------------------------- 1.910 +// Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, 1.911 +// Goto and Return. 1.912 +const Node *Node::is_block_proj() const { return 0; } 1.913 + 1.914 +// Minimum guaranteed type 1.915 +const Type *Node::bottom_type() const { return Type::BOTTOM; } 1.916 + 1.917 + 1.918 +//------------------------------raise_bottom_type------------------------------ 1.919 +// Get the worst-case Type output for this Node. 1.920 +void Node::raise_bottom_type(const Type* new_type) { 1.921 + if (is_Type()) { 1.922 + TypeNode *n = this->as_Type(); 1.923 + if (VerifyAliases) { 1.924 + assert(new_type->higher_equal(n->type()), "new type must refine old type"); 1.925 + } 1.926 + n->set_type(new_type); 1.927 + } else if (is_Load()) { 1.928 + LoadNode *n = this->as_Load(); 1.929 + if (VerifyAliases) { 1.930 + assert(new_type->higher_equal(n->type()), "new type must refine old type"); 1.931 + } 1.932 + n->set_type(new_type); 1.933 + } 1.934 +} 1.935 + 1.936 +//------------------------------Identity--------------------------------------- 1.937 +// Return a node that the given node is equivalent to. 1.938 +Node *Node::Identity( PhaseTransform * ) { 1.939 + return this; // Default to no identities 1.940 +} 1.941 + 1.942 +//------------------------------Value------------------------------------------ 1.943 +// Compute a new Type for a node using the Type of the inputs. 1.944 +const Type *Node::Value( PhaseTransform * ) const { 1.945 + return bottom_type(); // Default to worst-case Type 1.946 +} 1.947 + 1.948 +//------------------------------Ideal------------------------------------------ 1.949 +// 1.950 +// 'Idealize' the graph rooted at this Node. 1.951 +// 1.952 +// In order to be efficient and flexible there are some subtle invariants 1.953 +// these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks 1.954 +// these invariants, although its too slow to have on by default. If you are 1.955 +// hacking an Ideal call, be sure to test with +VerifyIterativeGVN! 1.956 +// 1.957 +// The Ideal call almost arbitrarily reshape the graph rooted at the 'this' 1.958 +// pointer. If ANY change is made, it must return the root of the reshaped 1.959 +// graph - even if the root is the same Node. Example: swapping the inputs 1.960 +// to an AddINode gives the same answer and same root, but you still have to 1.961 +// return the 'this' pointer instead of NULL. 1.962 +// 1.963 +// You cannot return an OLD Node, except for the 'this' pointer. Use the 1.964 +// Identity call to return an old Node; basically if Identity can find 1.965 +// another Node have the Ideal call make no change and return NULL. 1.966 +// Example: AddINode::Ideal must check for add of zero; in this case it 1.967 +// returns NULL instead of doing any graph reshaping. 1.968 +// 1.969 +// You cannot modify any old Nodes except for the 'this' pointer. Due to 1.970 +// sharing there may be other users of the old Nodes relying on their current 1.971 +// semantics. Modifying them will break the other users. 1.972 +// Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for 1.973 +// "X+3" unchanged in case it is shared. 1.974 +// 1.975 +// If you modify the 'this' pointer's inputs, you must use 'set_req' with 1.976 +// def-use info. If you are making a new Node (either as the new root or 1.977 +// some new internal piece) you must NOT use set_req with def-use info. 1.978 +// You can make a new Node with either 'new' or 'clone'. In either case, 1.979 +// def-use info is (correctly) not generated. 1.980 +// Example: reshape "(X+3)+4" into "X+7": 1.981 +// set_req(1,in(1)->in(1) /* grab X */, du /* must use DU on 'this' */); 1.982 +// set_req(2,phase->intcon(7),du); 1.983 +// return this; 1.984 +// Example: reshape "X*4" into "X<<1" 1.985 +// return new (C,3) LShiftINode( in(1), phase->intcon(1) ); 1.986 +// 1.987 +// You must call 'phase->transform(X)' on any new Nodes X you make, except 1.988 +// for the returned root node. Example: reshape "X*31" with "(X<<5)-1". 1.989 +// Node *shift=phase->transform(new(C,3)LShiftINode(in(1),phase->intcon(5))); 1.990 +// return new (C,3) AddINode(shift, phase->intcon(-1)); 1.991 +// 1.992 +// When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. 1.993 +// These forms are faster than 'phase->transform(new (C,1) ConNode())' and Do 1.994 +// The Right Thing with def-use info. 1.995 +// 1.996 +// You cannot bury the 'this' Node inside of a graph reshape. If the reshaped 1.997 +// graph uses the 'this' Node it must be the root. If you want a Node with 1.998 +// the same Opcode as the 'this' pointer use 'clone'. 1.999 +// 1.1000 +Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { 1.1001 + return NULL; // Default to being Ideal already 1.1002 +} 1.1003 + 1.1004 +// Some nodes have specific Ideal subgraph transformations only if they are 1.1005 +// unique users of specific nodes. Such nodes should be put on IGVN worklist 1.1006 +// for the transformations to happen. 1.1007 +bool Node::has_special_unique_user() const { 1.1008 + assert(outcnt() == 1, "match only for unique out"); 1.1009 + Node* n = unique_out(); 1.1010 + int op = Opcode(); 1.1011 + if( this->is_Store() ) { 1.1012 + // Condition for back-to-back stores folding. 1.1013 + return n->Opcode() == op && n->in(MemNode::Memory) == this; 1.1014 + } else if( op == Op_AddL ) { 1.1015 + // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) 1.1016 + return n->Opcode() == Op_ConvL2I && n->in(1) == this; 1.1017 + } else if( op == Op_SubI || op == Op_SubL ) { 1.1018 + // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) 1.1019 + return n->Opcode() == op && n->in(2) == this; 1.1020 + } 1.1021 + return false; 1.1022 +}; 1.1023 + 1.1024 +//------------------------------remove_dead_region----------------------------- 1.1025 +// This control node is dead. Follow the subgraph below it making everything 1.1026 +// using it dead as well. This will happen normally via the usual IterGVN 1.1027 +// worklist but this call is more efficient. Do not update use-def info 1.1028 +// inside the dead region, just at the borders. 1.1029 +static bool kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { 1.1030 + // Con's are a popular node to re-hit in the hash table again. 1.1031 + if( dead->is_Con() ) return false; 1.1032 + 1.1033 + // Can't put ResourceMark here since igvn->_worklist uses the same arena 1.1034 + // for verify pass with +VerifyOpto and we add/remove elements in it here. 1.1035 + Node_List nstack(Thread::current()->resource_area()); 1.1036 + 1.1037 + Node *top = igvn->C->top(); 1.1038 + bool progress = false; 1.1039 + nstack.push(dead); 1.1040 + 1.1041 + while (nstack.size() > 0) { 1.1042 + dead = nstack.pop(); 1.1043 + if (dead->outcnt() > 0) { 1.1044 + // Keep dead node on stack until all uses are processed. 1.1045 + nstack.push(dead); 1.1046 + // For all Users of the Dead... ;-) 1.1047 + for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) { 1.1048 + Node* use = dead->last_out(k); 1.1049 + igvn->hash_delete(use); // Yank from hash table prior to mod 1.1050 + if (use->in(0) == dead) { // Found another dead node 1.1051 + assert (!use->is_Con(), "Control for Con node should be Root node.") 1.1052 + use->set_req(0, top); // Cut dead edge to prevent processing 1.1053 + nstack.push(use); // the dead node again. 1.1054 + } else { // Else found a not-dead user 1.1055 + for (uint j = 1; j < use->req(); j++) { 1.1056 + if (use->in(j) == dead) { // Turn all dead inputs into TOP 1.1057 + use->set_req(j, top); 1.1058 + } 1.1059 + } 1.1060 + igvn->_worklist.push(use); 1.1061 + } 1.1062 + // Refresh the iterator, since any number of kills might have happened. 1.1063 + k = dead->last_outs(kmin); 1.1064 + } 1.1065 + } else { // (dead->outcnt() == 0) 1.1066 + // Done with outputs. 1.1067 + igvn->hash_delete(dead); 1.1068 + igvn->_worklist.remove(dead); 1.1069 + igvn->set_type(dead, Type::TOP); 1.1070 + if (dead->is_macro()) { 1.1071 + igvn->C->remove_macro_node(dead); 1.1072 + } 1.1073 + // Kill all inputs to the dead guy 1.1074 + for (uint i=0; i < dead->req(); i++) { 1.1075 + Node *n = dead->in(i); // Get input to dead guy 1.1076 + if (n != NULL && !n->is_top()) { // Input is valid? 1.1077 + progress = true; 1.1078 + dead->set_req(i, top); // Smash input away 1.1079 + if (n->outcnt() == 0) { // Input also goes dead? 1.1080 + if (!n->is_Con()) 1.1081 + nstack.push(n); // Clear it out as well 1.1082 + } else if (n->outcnt() == 1 && 1.1083 + n->has_special_unique_user()) { 1.1084 + igvn->add_users_to_worklist( n ); 1.1085 + } else if (n->outcnt() <= 2 && n->is_Store()) { 1.1086 + // Push store's uses on worklist to enable folding optimization for 1.1087 + // store/store and store/load to the same address. 1.1088 + // The restriction (outcnt() <= 2) is the same as in set_req_X() 1.1089 + // and remove_globally_dead_node(). 1.1090 + igvn->add_users_to_worklist( n ); 1.1091 + } 1.1092 + } 1.1093 + } 1.1094 + } // (dead->outcnt() == 0) 1.1095 + } // while (nstack.size() > 0) for outputs 1.1096 + return progress; 1.1097 +} 1.1098 + 1.1099 +//------------------------------remove_dead_region----------------------------- 1.1100 +bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) { 1.1101 + Node *n = in(0); 1.1102 + if( !n ) return false; 1.1103 + // Lost control into this guy? I.e., it became unreachable? 1.1104 + // Aggressively kill all unreachable code. 1.1105 + if (can_reshape && n->is_top()) { 1.1106 + return kill_dead_code(this, phase->is_IterGVN()); 1.1107 + } 1.1108 + 1.1109 + if( n->is_Region() && n->as_Region()->is_copy() ) { 1.1110 + Node *m = n->nonnull_req(); 1.1111 + set_req(0, m); 1.1112 + return true; 1.1113 + } 1.1114 + return false; 1.1115 +} 1.1116 + 1.1117 +//------------------------------Ideal_DU_postCCP------------------------------- 1.1118 +// Idealize graph, using DU info. Must clone result into new-space 1.1119 +Node *Node::Ideal_DU_postCCP( PhaseCCP * ) { 1.1120 + return NULL; // Default to no change 1.1121 +} 1.1122 + 1.1123 +//------------------------------hash------------------------------------------- 1.1124 +// Hash function over Nodes. 1.1125 +uint Node::hash() const { 1.1126 + uint sum = 0; 1.1127 + for( uint i=0; i<_cnt; i++ ) // Add in all inputs 1.1128 + sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs 1.1129 + return (sum>>2) + _cnt + Opcode(); 1.1130 +} 1.1131 + 1.1132 +//------------------------------cmp-------------------------------------------- 1.1133 +// Compare special parts of simple Nodes 1.1134 +uint Node::cmp( const Node &n ) const { 1.1135 + return 1; // Must be same 1.1136 +} 1.1137 + 1.1138 +//------------------------------rematerialize----------------------------------- 1.1139 +// Should we clone rather than spill this instruction? 1.1140 +bool Node::rematerialize() const { 1.1141 + if ( is_Mach() ) 1.1142 + return this->as_Mach()->rematerialize(); 1.1143 + else 1.1144 + return (_flags & Flag_rematerialize) != 0; 1.1145 +} 1.1146 + 1.1147 +//------------------------------needs_anti_dependence_check--------------------- 1.1148 +// Nodes which use memory without consuming it, hence need antidependences. 1.1149 +bool Node::needs_anti_dependence_check() const { 1.1150 + if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 ) 1.1151 + return false; 1.1152 + else 1.1153 + return in(1)->bottom_type()->has_memory(); 1.1154 +} 1.1155 + 1.1156 + 1.1157 +// Get an integer constant from a ConNode (or CastIINode). 1.1158 +// Return a default value if there is no apparent constant here. 1.1159 +const TypeInt* Node::find_int_type() const { 1.1160 + if (this->is_Type()) { 1.1161 + return this->as_Type()->type()->isa_int(); 1.1162 + } else if (this->is_Con()) { 1.1163 + assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1.1164 + return this->bottom_type()->isa_int(); 1.1165 + } 1.1166 + return NULL; 1.1167 +} 1.1168 + 1.1169 +// Get a pointer constant from a ConstNode. 1.1170 +// Returns the constant if it is a pointer ConstNode 1.1171 +intptr_t Node::get_ptr() const { 1.1172 + assert( Opcode() == Op_ConP, "" ); 1.1173 + return ((ConPNode*)this)->type()->is_ptr()->get_con(); 1.1174 +} 1.1175 + 1.1176 +// Get a long constant from a ConNode. 1.1177 +// Return a default value if there is no apparent constant here. 1.1178 +const TypeLong* Node::find_long_type() const { 1.1179 + if (this->is_Type()) { 1.1180 + return this->as_Type()->type()->isa_long(); 1.1181 + } else if (this->is_Con()) { 1.1182 + assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1.1183 + return this->bottom_type()->isa_long(); 1.1184 + } 1.1185 + return NULL; 1.1186 +} 1.1187 + 1.1188 +// Get a double constant from a ConstNode. 1.1189 +// Returns the constant if it is a double ConstNode 1.1190 +jdouble Node::getd() const { 1.1191 + assert( Opcode() == Op_ConD, "" ); 1.1192 + return ((ConDNode*)this)->type()->is_double_constant()->getd(); 1.1193 +} 1.1194 + 1.1195 +// Get a float constant from a ConstNode. 1.1196 +// Returns the constant if it is a float ConstNode 1.1197 +jfloat Node::getf() const { 1.1198 + assert( Opcode() == Op_ConF, "" ); 1.1199 + return ((ConFNode*)this)->type()->is_float_constant()->getf(); 1.1200 +} 1.1201 + 1.1202 +#ifndef PRODUCT 1.1203 + 1.1204 +//----------------------------NotANode---------------------------------------- 1.1205 +// Used in debugging code to avoid walking across dead or uninitialized edges. 1.1206 +static inline bool NotANode(const Node* n) { 1.1207 + if (n == NULL) return true; 1.1208 + if (((intptr_t)n & 1) != 0) return true; // uninitialized, etc. 1.1209 + if (*(address*)n == badAddress) return true; // kill by Node::destruct 1.1210 + return false; 1.1211 +} 1.1212 + 1.1213 + 1.1214 +//------------------------------find------------------------------------------ 1.1215 +// Find a neighbor of this Node with the given _idx 1.1216 +// If idx is negative, find its absolute value, following both _in and _out. 1.1217 +static void find_recur( Node* &result, Node *n, int idx, bool only_ctrl, 1.1218 + VectorSet &old_space, VectorSet &new_space ) { 1.1219 + int node_idx = (idx >= 0) ? idx : -idx; 1.1220 + if (NotANode(n)) return; // Gracefully handle NULL, -1, 0xabababab, etc. 1.1221 + // Contained in new_space or old_space? 1.1222 + VectorSet *v = Compile::current()->node_arena()->contains(n) ? &new_space : &old_space; 1.1223 + if( v->test(n->_idx) ) return; 1.1224 + if( (int)n->_idx == node_idx 1.1225 + debug_only(|| n->debug_idx() == node_idx) ) { 1.1226 + if (result != NULL) 1.1227 + tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n", 1.1228 + (uintptr_t)result, (uintptr_t)n, node_idx); 1.1229 + result = n; 1.1230 + } 1.1231 + v->set(n->_idx); 1.1232 + for( uint i=0; i<n->len(); i++ ) { 1.1233 + if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Op_Root) && (i != TypeFunc::Control) ) continue; 1.1234 + find_recur( result, n->in(i), idx, only_ctrl, old_space, new_space ); 1.1235 + } 1.1236 + // Search along forward edges also: 1.1237 + if (idx < 0 && !only_ctrl) { 1.1238 + for( uint j=0; j<n->outcnt(); j++ ) { 1.1239 + find_recur( result, n->raw_out(j), idx, only_ctrl, old_space, new_space ); 1.1240 + } 1.1241 + } 1.1242 +#ifdef ASSERT 1.1243 + // Search along debug_orig edges last: 1.1244 + for (Node* orig = n->debug_orig(); orig != NULL; orig = orig->debug_orig()) { 1.1245 + if (NotANode(orig)) break; 1.1246 + find_recur( result, orig, idx, only_ctrl, old_space, new_space ); 1.1247 + } 1.1248 +#endif //ASSERT 1.1249 +} 1.1250 + 1.1251 +// call this from debugger: 1.1252 +Node* find_node(Node* n, int idx) { 1.1253 + return n->find(idx); 1.1254 +} 1.1255 + 1.1256 +//------------------------------find------------------------------------------- 1.1257 +Node* Node::find(int idx) const { 1.1258 + ResourceArea *area = Thread::current()->resource_area(); 1.1259 + VectorSet old_space(area), new_space(area); 1.1260 + Node* result = NULL; 1.1261 + find_recur( result, (Node*) this, idx, false, old_space, new_space ); 1.1262 + return result; 1.1263 +} 1.1264 + 1.1265 +//------------------------------find_ctrl-------------------------------------- 1.1266 +// Find an ancestor to this node in the control history with given _idx 1.1267 +Node* Node::find_ctrl(int idx) const { 1.1268 + ResourceArea *area = Thread::current()->resource_area(); 1.1269 + VectorSet old_space(area), new_space(area); 1.1270 + Node* result = NULL; 1.1271 + find_recur( result, (Node*) this, idx, true, old_space, new_space ); 1.1272 + return result; 1.1273 +} 1.1274 +#endif 1.1275 + 1.1276 + 1.1277 + 1.1278 +#ifndef PRODUCT 1.1279 +int Node::_in_dump_cnt = 0; 1.1280 + 1.1281 +// -----------------------------Name------------------------------------------- 1.1282 +extern const char *NodeClassNames[]; 1.1283 +const char *Node::Name() const { return NodeClassNames[Opcode()]; } 1.1284 + 1.1285 +static bool is_disconnected(const Node* n) { 1.1286 + for (uint i = 0; i < n->req(); i++) { 1.1287 + if (n->in(i) != NULL) return false; 1.1288 + } 1.1289 + return true; 1.1290 +} 1.1291 + 1.1292 +#ifdef ASSERT 1.1293 +static void dump_orig(Node* orig) { 1.1294 + Compile* C = Compile::current(); 1.1295 + if (NotANode(orig)) orig = NULL; 1.1296 + if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1.1297 + if (orig == NULL) return; 1.1298 + tty->print(" !orig="); 1.1299 + Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops 1.1300 + if (NotANode(fast)) fast = NULL; 1.1301 + while (orig != NULL) { 1.1302 + bool discon = is_disconnected(orig); // if discon, print [123] else 123 1.1303 + if (discon) tty->print("["); 1.1304 + if (!Compile::current()->node_arena()->contains(orig)) 1.1305 + tty->print("o"); 1.1306 + tty->print("%d", orig->_idx); 1.1307 + if (discon) tty->print("]"); 1.1308 + orig = orig->debug_orig(); 1.1309 + if (NotANode(orig)) orig = NULL; 1.1310 + if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1.1311 + if (orig != NULL) tty->print(","); 1.1312 + if (fast != NULL) { 1.1313 + // Step fast twice for each single step of orig: 1.1314 + fast = fast->debug_orig(); 1.1315 + if (NotANode(fast)) fast = NULL; 1.1316 + if (fast != NULL && fast != orig) { 1.1317 + fast = fast->debug_orig(); 1.1318 + if (NotANode(fast)) fast = NULL; 1.1319 + } 1.1320 + if (fast == orig) { 1.1321 + tty->print("..."); 1.1322 + break; 1.1323 + } 1.1324 + } 1.1325 + } 1.1326 +} 1.1327 + 1.1328 +void Node::set_debug_orig(Node* orig) { 1.1329 + _debug_orig = orig; 1.1330 + if (BreakAtNode == 0) return; 1.1331 + if (NotANode(orig)) orig = NULL; 1.1332 + int trip = 10; 1.1333 + while (orig != NULL) { 1.1334 + if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) { 1.1335 + tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d", 1.1336 + this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx()); 1.1337 + BREAKPOINT; 1.1338 + } 1.1339 + orig = orig->debug_orig(); 1.1340 + if (NotANode(orig)) orig = NULL; 1.1341 + if (trip-- <= 0) break; 1.1342 + } 1.1343 +} 1.1344 +#endif //ASSERT 1.1345 + 1.1346 +//------------------------------dump------------------------------------------ 1.1347 +// Dump a Node 1.1348 +void Node::dump() const { 1.1349 + Compile* C = Compile::current(); 1.1350 + bool is_new = C->node_arena()->contains(this); 1.1351 + _in_dump_cnt++; 1.1352 + tty->print("%c%d\t%s\t=== ", 1.1353 + is_new ? ' ' : 'o', _idx, Name()); 1.1354 + 1.1355 + // Dump the required and precedence inputs 1.1356 + dump_req(); 1.1357 + dump_prec(); 1.1358 + // Dump the outputs 1.1359 + dump_out(); 1.1360 + 1.1361 + if (is_disconnected(this)) { 1.1362 +#ifdef ASSERT 1.1363 + tty->print(" [%d]",debug_idx()); 1.1364 + dump_orig(debug_orig()); 1.1365 +#endif 1.1366 + tty->cr(); 1.1367 + _in_dump_cnt--; 1.1368 + return; // don't process dead nodes 1.1369 + } 1.1370 + 1.1371 + // Dump node-specific info 1.1372 + dump_spec(tty); 1.1373 +#ifdef ASSERT 1.1374 + // Dump the non-reset _debug_idx 1.1375 + if( Verbose && WizardMode ) { 1.1376 + tty->print(" [%d]",debug_idx()); 1.1377 + } 1.1378 +#endif 1.1379 + 1.1380 + const Type *t = bottom_type(); 1.1381 + 1.1382 + if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) { 1.1383 + const TypeInstPtr *toop = t->isa_instptr(); 1.1384 + const TypeKlassPtr *tkls = t->isa_klassptr(); 1.1385 + ciKlass* klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL ); 1.1386 + if( klass && klass->is_loaded() && klass->is_interface() ) { 1.1387 + tty->print(" Interface:"); 1.1388 + } else if( toop ) { 1.1389 + tty->print(" Oop:"); 1.1390 + } else if( tkls ) { 1.1391 + tty->print(" Klass:"); 1.1392 + } 1.1393 + t->dump(); 1.1394 + } else if( t == Type::MEMORY ) { 1.1395 + tty->print(" Memory:"); 1.1396 + MemNode::dump_adr_type(this, adr_type(), tty); 1.1397 + } else if( Verbose || WizardMode ) { 1.1398 + tty->print(" Type:"); 1.1399 + if( t ) { 1.1400 + t->dump(); 1.1401 + } else { 1.1402 + tty->print("no type"); 1.1403 + } 1.1404 + } 1.1405 + if (is_new) { 1.1406 + debug_only(dump_orig(debug_orig())); 1.1407 + Node_Notes* nn = C->node_notes_at(_idx); 1.1408 + if (nn != NULL && !nn->is_clear()) { 1.1409 + if (nn->jvms() != NULL) { 1.1410 + tty->print(" !jvms:"); 1.1411 + nn->jvms()->dump_spec(tty); 1.1412 + } 1.1413 + } 1.1414 + } 1.1415 + tty->cr(); 1.1416 + _in_dump_cnt--; 1.1417 +} 1.1418 + 1.1419 +//------------------------------dump_req-------------------------------------- 1.1420 +void Node::dump_req() const { 1.1421 + // Dump the required input edges 1.1422 + for (uint i = 0; i < req(); i++) { // For all required inputs 1.1423 + Node* d = in(i); 1.1424 + if (d == NULL) { 1.1425 + tty->print("_ "); 1.1426 + } else if (NotANode(d)) { 1.1427 + tty->print("NotANode "); // uninitialized, sentinel, garbage, etc. 1.1428 + } else { 1.1429 + tty->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx); 1.1430 + } 1.1431 + } 1.1432 +} 1.1433 + 1.1434 + 1.1435 +//------------------------------dump_prec------------------------------------- 1.1436 +void Node::dump_prec() const { 1.1437 + // Dump the precedence edges 1.1438 + int any_prec = 0; 1.1439 + for (uint i = req(); i < len(); i++) { // For all precedence inputs 1.1440 + Node* p = in(i); 1.1441 + if (p != NULL) { 1.1442 + if( !any_prec++ ) tty->print(" |"); 1.1443 + if (NotANode(p)) { tty->print("NotANode "); continue; } 1.1444 + tty->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx); 1.1445 + } 1.1446 + } 1.1447 +} 1.1448 + 1.1449 +//------------------------------dump_out-------------------------------------- 1.1450 +void Node::dump_out() const { 1.1451 + // Delimit the output edges 1.1452 + tty->print(" [["); 1.1453 + // Dump the output edges 1.1454 + for (uint i = 0; i < _outcnt; i++) { // For all outputs 1.1455 + Node* u = _out[i]; 1.1456 + if (u == NULL) { 1.1457 + tty->print("_ "); 1.1458 + } else if (NotANode(u)) { 1.1459 + tty->print("NotANode "); 1.1460 + } else { 1.1461 + tty->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx); 1.1462 + } 1.1463 + } 1.1464 + tty->print("]] "); 1.1465 +} 1.1466 + 1.1467 +//------------------------------dump_nodes------------------------------------- 1.1468 + 1.1469 +// Helper class for dump_nodes. Wraps an old and new VectorSet. 1.1470 +class OldNewVectorSet : public StackObj { 1.1471 + Arena* _node_arena; 1.1472 + VectorSet _old_vset, _new_vset; 1.1473 + VectorSet* select(Node* n) { 1.1474 + return _node_arena->contains(n) ? &_new_vset : &_old_vset; 1.1475 + } 1.1476 + public: 1.1477 + OldNewVectorSet(Arena* node_arena, ResourceArea* area) : 1.1478 + _node_arena(node_arena), 1.1479 + _old_vset(area), _new_vset(area) {} 1.1480 + 1.1481 + void set(Node* n) { select(n)->set(n->_idx); } 1.1482 + bool test_set(Node* n) { return select(n)->test_set(n->_idx) != 0; } 1.1483 + bool test(Node* n) { return select(n)->test(n->_idx) != 0; } 1.1484 + void del(Node* n) { (*select(n)) >>= n->_idx; } 1.1485 +}; 1.1486 + 1.1487 + 1.1488 +static void dump_nodes(const Node* start, int d, bool only_ctrl) { 1.1489 + Node* s = (Node*)start; // remove const 1.1490 + if (NotANode(s)) return; 1.1491 + 1.1492 + Compile* C = Compile::current(); 1.1493 + ResourceArea *area = Thread::current()->resource_area(); 1.1494 + Node_Stack stack(area, MIN2((uint)ABS(d), C->unique() >> 1)); 1.1495 + OldNewVectorSet visited(C->node_arena(), area); 1.1496 + OldNewVectorSet on_stack(C->node_arena(), area); 1.1497 + 1.1498 + visited.set(s); 1.1499 + on_stack.set(s); 1.1500 + stack.push(s, 0); 1.1501 + if (d < 0) s->dump(); 1.1502 + 1.1503 + // Do a depth first walk over edges 1.1504 + while (stack.is_nonempty()) { 1.1505 + Node* tp = stack.node(); 1.1506 + uint idx = stack.index(); 1.1507 + uint limit = d > 0 ? tp->len() : tp->outcnt(); 1.1508 + if (idx >= limit) { 1.1509 + // no more arcs to visit 1.1510 + if (d > 0) tp->dump(); 1.1511 + on_stack.del(tp); 1.1512 + stack.pop(); 1.1513 + } else { 1.1514 + // process the "idx"th arc 1.1515 + stack.set_index(idx + 1); 1.1516 + Node* n = d > 0 ? tp->in(idx) : tp->raw_out(idx); 1.1517 + 1.1518 + if (NotANode(n)) continue; 1.1519 + // do not recurse through top or the root (would reach unrelated stuff) 1.1520 + if (n->is_Root() || n->is_top()) continue; 1.1521 + if (only_ctrl && !n->is_CFG()) continue; 1.1522 + 1.1523 + if (!visited.test_set(n)) { // forward arc 1.1524 + // Limit depth 1.1525 + if (stack.size() < (uint)ABS(d)) { 1.1526 + if (d < 0) n->dump(); 1.1527 + stack.push(n, 0); 1.1528 + on_stack.set(n); 1.1529 + } 1.1530 + } else { // back or cross arc 1.1531 + if (on_stack.test(n)) { // back arc 1.1532 + // print loop if there are no phis or regions in the mix 1.1533 + bool found_loop_breaker = false; 1.1534 + int k; 1.1535 + for (k = stack.size() - 1; k >= 0; k--) { 1.1536 + Node* m = stack.node_at(k); 1.1537 + if (m->is_Phi() || m->is_Region() || m->is_Root() || m->is_Start()) { 1.1538 + found_loop_breaker = true; 1.1539 + break; 1.1540 + } 1.1541 + if (m == n) // Found loop head 1.1542 + break; 1.1543 + } 1.1544 + assert(k >= 0, "n must be on stack"); 1.1545 + 1.1546 + if (!found_loop_breaker) { 1.1547 + tty->print("# %s LOOP FOUND:", only_ctrl ? "CONTROL" : "DATA"); 1.1548 + for (int i = stack.size() - 1; i >= k; i--) { 1.1549 + Node* m = stack.node_at(i); 1.1550 + bool mnew = C->node_arena()->contains(m); 1.1551 + tty->print(" %s%d:%s", (mnew? "": "o"), m->_idx, m->Name()); 1.1552 + if (i != 0) tty->print(d > 0? " <-": " ->"); 1.1553 + } 1.1554 + tty->cr(); 1.1555 + } 1.1556 + } 1.1557 + } 1.1558 + } 1.1559 + } 1.1560 +} 1.1561 + 1.1562 +//------------------------------dump------------------------------------------- 1.1563 +void Node::dump(int d) const { 1.1564 + dump_nodes(this, d, false); 1.1565 +} 1.1566 + 1.1567 +//------------------------------dump_ctrl-------------------------------------- 1.1568 +// Dump a Node's control history to depth 1.1569 +void Node::dump_ctrl(int d) const { 1.1570 + dump_nodes(this, d, true); 1.1571 +} 1.1572 + 1.1573 +// VERIFICATION CODE 1.1574 +// For each input edge to a node (ie - for each Use-Def edge), verify that 1.1575 +// there is a corresponding Def-Use edge. 1.1576 +//------------------------------verify_edges----------------------------------- 1.1577 +void Node::verify_edges(Unique_Node_List &visited) { 1.1578 + uint i, j, idx; 1.1579 + int cnt; 1.1580 + Node *n; 1.1581 + 1.1582 + // Recursive termination test 1.1583 + if (visited.member(this)) return; 1.1584 + visited.push(this); 1.1585 + 1.1586 + // Walk over all input edges, checking for correspondance 1.1587 + for( i = 0; i < len(); i++ ) { 1.1588 + n = in(i); 1.1589 + if (n != NULL && !n->is_top()) { 1.1590 + // Count instances of (Node *)this 1.1591 + cnt = 0; 1.1592 + for (idx = 0; idx < n->_outcnt; idx++ ) { 1.1593 + if (n->_out[idx] == (Node *)this) cnt++; 1.1594 + } 1.1595 + assert( cnt > 0,"Failed to find Def-Use edge." ); 1.1596 + // Check for duplicate edges 1.1597 + // walk the input array downcounting the input edges to n 1.1598 + for( j = 0; j < len(); j++ ) { 1.1599 + if( in(j) == n ) cnt--; 1.1600 + } 1.1601 + assert( cnt == 0,"Mismatched edge count."); 1.1602 + } else if (n == NULL) { 1.1603 + assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges"); 1.1604 + } else { 1.1605 + assert(n->is_top(), "sanity"); 1.1606 + // Nothing to check. 1.1607 + } 1.1608 + } 1.1609 + // Recursive walk over all input edges 1.1610 + for( i = 0; i < len(); i++ ) { 1.1611 + n = in(i); 1.1612 + if( n != NULL ) 1.1613 + in(i)->verify_edges(visited); 1.1614 + } 1.1615 +} 1.1616 + 1.1617 +//------------------------------verify_recur----------------------------------- 1.1618 +static const Node *unique_top = NULL; 1.1619 + 1.1620 +void Node::verify_recur(const Node *n, int verify_depth, 1.1621 + VectorSet &old_space, VectorSet &new_space) { 1.1622 + if ( verify_depth == 0 ) return; 1.1623 + if (verify_depth > 0) --verify_depth; 1.1624 + 1.1625 + Compile* C = Compile::current(); 1.1626 + 1.1627 + // Contained in new_space or old_space? 1.1628 + VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space; 1.1629 + // Check for visited in the proper space. Numberings are not unique 1.1630 + // across spaces so we need a seperate VectorSet for each space. 1.1631 + if( v->test_set(n->_idx) ) return; 1.1632 + 1.1633 + if (n->is_Con() && n->bottom_type() == Type::TOP) { 1.1634 + if (C->cached_top_node() == NULL) 1.1635 + C->set_cached_top_node((Node*)n); 1.1636 + assert(C->cached_top_node() == n, "TOP node must be unique"); 1.1637 + } 1.1638 + 1.1639 + for( uint i = 0; i < n->len(); i++ ) { 1.1640 + Node *x = n->in(i); 1.1641 + if (!x || x->is_top()) continue; 1.1642 + 1.1643 + // Verify my input has a def-use edge to me 1.1644 + if (true /*VerifyDefUse*/) { 1.1645 + // Count use-def edges from n to x 1.1646 + int cnt = 0; 1.1647 + for( uint j = 0; j < n->len(); j++ ) 1.1648 + if( n->in(j) == x ) 1.1649 + cnt++; 1.1650 + // Count def-use edges from x to n 1.1651 + uint max = x->_outcnt; 1.1652 + for( uint k = 0; k < max; k++ ) 1.1653 + if (x->_out[k] == n) 1.1654 + cnt--; 1.1655 + assert( cnt == 0, "mismatched def-use edge counts" ); 1.1656 + } 1.1657 + 1.1658 + verify_recur(x, verify_depth, old_space, new_space); 1.1659 + } 1.1660 + 1.1661 +} 1.1662 + 1.1663 +//------------------------------verify----------------------------------------- 1.1664 +// Check Def-Use info for my subgraph 1.1665 +void Node::verify() const { 1.1666 + Compile* C = Compile::current(); 1.1667 + Node* old_top = C->cached_top_node(); 1.1668 + ResourceMark rm; 1.1669 + ResourceArea *area = Thread::current()->resource_area(); 1.1670 + VectorSet old_space(area), new_space(area); 1.1671 + verify_recur(this, -1, old_space, new_space); 1.1672 + C->set_cached_top_node(old_top); 1.1673 +} 1.1674 +#endif 1.1675 + 1.1676 + 1.1677 +//------------------------------walk------------------------------------------- 1.1678 +// Graph walk, with both pre-order and post-order functions 1.1679 +void Node::walk(NFunc pre, NFunc post, void *env) { 1.1680 + VectorSet visited(Thread::current()->resource_area()); // Setup for local walk 1.1681 + walk_(pre, post, env, visited); 1.1682 +} 1.1683 + 1.1684 +void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) { 1.1685 + if( visited.test_set(_idx) ) return; 1.1686 + pre(*this,env); // Call the pre-order walk function 1.1687 + for( uint i=0; i<_max; i++ ) 1.1688 + if( in(i) ) // Input exists and is not walked? 1.1689 + in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions 1.1690 + post(*this,env); // Call the post-order walk function 1.1691 +} 1.1692 + 1.1693 +void Node::nop(Node &, void*) {} 1.1694 + 1.1695 +//------------------------------Registers-------------------------------------- 1.1696 +// Do we Match on this edge index or not? Generally false for Control 1.1697 +// and true for everything else. Weird for calls & returns. 1.1698 +uint Node::match_edge(uint idx) const { 1.1699 + return idx; // True for other than index 0 (control) 1.1700 +} 1.1701 + 1.1702 +// Register classes are defined for specific machines 1.1703 +const RegMask &Node::out_RegMask() const { 1.1704 + ShouldNotCallThis(); 1.1705 + return *(new RegMask()); 1.1706 +} 1.1707 + 1.1708 +const RegMask &Node::in_RegMask(uint) const { 1.1709 + ShouldNotCallThis(); 1.1710 + return *(new RegMask()); 1.1711 +} 1.1712 + 1.1713 +//============================================================================= 1.1714 +//----------------------------------------------------------------------------- 1.1715 +void Node_Array::reset( Arena *new_arena ) { 1.1716 + _a->Afree(_nodes,_max*sizeof(Node*)); 1.1717 + _max = 0; 1.1718 + _nodes = NULL; 1.1719 + _a = new_arena; 1.1720 +} 1.1721 + 1.1722 +//------------------------------clear------------------------------------------ 1.1723 +// Clear all entries in _nodes to NULL but keep storage 1.1724 +void Node_Array::clear() { 1.1725 + Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) ); 1.1726 +} 1.1727 + 1.1728 +//----------------------------------------------------------------------------- 1.1729 +void Node_Array::grow( uint i ) { 1.1730 + if( !_max ) { 1.1731 + _max = 1; 1.1732 + _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) ); 1.1733 + _nodes[0] = NULL; 1.1734 + } 1.1735 + uint old = _max; 1.1736 + while( i >= _max ) _max <<= 1; // Double to fit 1.1737 + _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*)); 1.1738 + Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) ); 1.1739 +} 1.1740 + 1.1741 +//----------------------------------------------------------------------------- 1.1742 +void Node_Array::insert( uint i, Node *n ) { 1.1743 + if( _nodes[_max-1] ) grow(_max); // Get more space if full 1.1744 + Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*))); 1.1745 + _nodes[i] = n; 1.1746 +} 1.1747 + 1.1748 +//----------------------------------------------------------------------------- 1.1749 +void Node_Array::remove( uint i ) { 1.1750 + Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*))); 1.1751 + _nodes[_max-1] = NULL; 1.1752 +} 1.1753 + 1.1754 +//----------------------------------------------------------------------------- 1.1755 +void Node_Array::sort( C_sort_func_t func) { 1.1756 + qsort( _nodes, _max, sizeof( Node* ), func ); 1.1757 +} 1.1758 + 1.1759 +//----------------------------------------------------------------------------- 1.1760 +void Node_Array::dump() const { 1.1761 +#ifndef PRODUCT 1.1762 + for( uint i = 0; i < _max; i++ ) { 1.1763 + Node *nn = _nodes[i]; 1.1764 + if( nn != NULL ) { 1.1765 + tty->print("%5d--> ",i); nn->dump(); 1.1766 + } 1.1767 + } 1.1768 +#endif 1.1769 +} 1.1770 + 1.1771 +//--------------------------is_iteratively_computed------------------------------ 1.1772 +// Operation appears to be iteratively computed (such as an induction variable) 1.1773 +// It is possible for this operation to return false for a loop-varying 1.1774 +// value, if it appears (by local graph inspection) to be computed by a simple conditional. 1.1775 +bool Node::is_iteratively_computed() { 1.1776 + if (ideal_reg()) { // does operation have a result register? 1.1777 + for (uint i = 1; i < req(); i++) { 1.1778 + Node* n = in(i); 1.1779 + if (n != NULL && n->is_Phi()) { 1.1780 + for (uint j = 1; j < n->req(); j++) { 1.1781 + if (n->in(j) == this) { 1.1782 + return true; 1.1783 + } 1.1784 + } 1.1785 + } 1.1786 + } 1.1787 + } 1.1788 + return false; 1.1789 +} 1.1790 + 1.1791 +//--------------------------find_similar------------------------------ 1.1792 +// Return a node with opcode "opc" and same inputs as "this" if one can 1.1793 +// be found; Otherwise return NULL; 1.1794 +Node* Node::find_similar(int opc) { 1.1795 + if (req() >= 2) { 1.1796 + Node* def = in(1); 1.1797 + if (def && def->outcnt() >= 2) { 1.1798 + for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) { 1.1799 + Node* use = def->fast_out(i); 1.1800 + if (use->Opcode() == opc && 1.1801 + use->req() == req()) { 1.1802 + uint j; 1.1803 + for (j = 0; j < use->req(); j++) { 1.1804 + if (use->in(j) != in(j)) { 1.1805 + break; 1.1806 + } 1.1807 + } 1.1808 + if (j == use->req()) { 1.1809 + return use; 1.1810 + } 1.1811 + } 1.1812 + } 1.1813 + } 1.1814 + } 1.1815 + return NULL; 1.1816 +} 1.1817 + 1.1818 + 1.1819 +//--------------------------unique_ctrl_out------------------------------ 1.1820 +// Return the unique control out if only one. Null if none or more than one. 1.1821 +Node* Node::unique_ctrl_out() { 1.1822 + Node* found = NULL; 1.1823 + for (uint i = 0; i < outcnt(); i++) { 1.1824 + Node* use = raw_out(i); 1.1825 + if (use->is_CFG() && use != this) { 1.1826 + if (found != NULL) return NULL; 1.1827 + found = use; 1.1828 + } 1.1829 + } 1.1830 + return found; 1.1831 +} 1.1832 + 1.1833 +//============================================================================= 1.1834 +//------------------------------yank------------------------------------------- 1.1835 +// Find and remove 1.1836 +void Node_List::yank( Node *n ) { 1.1837 + uint i; 1.1838 + for( i = 0; i < _cnt; i++ ) 1.1839 + if( _nodes[i] == n ) 1.1840 + break; 1.1841 + 1.1842 + if( i < _cnt ) 1.1843 + _nodes[i] = _nodes[--_cnt]; 1.1844 +} 1.1845 + 1.1846 +//------------------------------dump------------------------------------------- 1.1847 +void Node_List::dump() const { 1.1848 +#ifndef PRODUCT 1.1849 + for( uint i = 0; i < _cnt; i++ ) 1.1850 + if( _nodes[i] ) { 1.1851 + tty->print("%5d--> ",i); 1.1852 + _nodes[i]->dump(); 1.1853 + } 1.1854 +#endif 1.1855 +} 1.1856 + 1.1857 +//============================================================================= 1.1858 +//------------------------------remove----------------------------------------- 1.1859 +void Unique_Node_List::remove( Node *n ) { 1.1860 + if( _in_worklist[n->_idx] ) { 1.1861 + for( uint i = 0; i < size(); i++ ) 1.1862 + if( _nodes[i] == n ) { 1.1863 + map(i,Node_List::pop()); 1.1864 + _in_worklist >>= n->_idx; 1.1865 + return; 1.1866 + } 1.1867 + ShouldNotReachHere(); 1.1868 + } 1.1869 +} 1.1870 + 1.1871 +//-----------------------remove_useless_nodes---------------------------------- 1.1872 +// Remove useless nodes from worklist 1.1873 +void Unique_Node_List::remove_useless_nodes(VectorSet &useful) { 1.1874 + 1.1875 + for( uint i = 0; i < size(); ++i ) { 1.1876 + Node *n = at(i); 1.1877 + assert( n != NULL, "Did not expect null entries in worklist"); 1.1878 + if( ! useful.test(n->_idx) ) { 1.1879 + _in_worklist >>= n->_idx; 1.1880 + map(i,Node_List::pop()); 1.1881 + // Node *replacement = Node_List::pop(); 1.1882 + // if( i != size() ) { // Check if removing last entry 1.1883 + // _nodes[i] = replacement; 1.1884 + // } 1.1885 + --i; // Visit popped node 1.1886 + // If it was last entry, loop terminates since size() was also reduced 1.1887 + } 1.1888 + } 1.1889 +} 1.1890 + 1.1891 +//============================================================================= 1.1892 +void Node_Stack::grow() { 1.1893 + size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top 1.1894 + size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode)); 1.1895 + size_t max = old_max << 1; // max * 2 1.1896 + _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max); 1.1897 + _inode_max = _inodes + max; 1.1898 + _inode_top = _inodes + old_top; // restore _top 1.1899 +} 1.1900 + 1.1901 +//============================================================================= 1.1902 +uint TypeNode::size_of() const { return sizeof(*this); } 1.1903 +#ifndef PRODUCT 1.1904 +void TypeNode::dump_spec(outputStream *st) const { 1.1905 + if( !Verbose && !WizardMode ) { 1.1906 + // standard dump does this in Verbose and WizardMode 1.1907 + st->print(" #"); _type->dump_on(st); 1.1908 + } 1.1909 +} 1.1910 +#endif 1.1911 +uint TypeNode::hash() const { 1.1912 + return Node::hash() + _type->hash(); 1.1913 +} 1.1914 +uint TypeNode::cmp( const Node &n ) const 1.1915 +{ return !Type::cmp( _type, ((TypeNode&)n)._type ); } 1.1916 +const Type *TypeNode::bottom_type() const { return _type; } 1.1917 +const Type *TypeNode::Value( PhaseTransform * ) const { return _type; } 1.1918 + 1.1919 +//------------------------------ideal_reg-------------------------------------- 1.1920 +uint TypeNode::ideal_reg() const { 1.1921 + return Matcher::base2reg[_type->base()]; 1.1922 +}