src/share/vm/memory/resourceArea.hpp

changeset 435
a61af66fc99e
child 1907
c18cbe5936b8
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/share/vm/memory/resourceArea.hpp	Sat Dec 01 00:00:00 2007 +0000
     1.3 @@ -0,0 +1,226 @@
     1.4 +/*
     1.5 + * Copyright 1997-2003 Sun Microsystems, Inc.  All Rights Reserved.
     1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     1.7 + *
     1.8 + * This code is free software; you can redistribute it and/or modify it
     1.9 + * under the terms of the GNU General Public License version 2 only, as
    1.10 + * published by the Free Software Foundation.
    1.11 + *
    1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT
    1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    1.14 + * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    1.15 + * version 2 for more details (a copy is included in the LICENSE file that
    1.16 + * accompanied this code).
    1.17 + *
    1.18 + * You should have received a copy of the GNU General Public License version
    1.19 + * 2 along with this work; if not, write to the Free Software Foundation,
    1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    1.21 + *
    1.22 + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    1.23 + * CA 95054 USA or visit www.sun.com if you need additional information or
    1.24 + * have any questions.
    1.25 + *
    1.26 + */
    1.27 +
    1.28 +// The resource area holds temporary data structures in the VM.
    1.29 +// The actual allocation areas are thread local. Typical usage:
    1.30 +//
    1.31 +//   ...
    1.32 +//   {
    1.33 +//     ResourceMark rm;
    1.34 +//     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
    1.35 +//     ...
    1.36 +//   }
    1.37 +//   ...
    1.38 +
    1.39 +//------------------------------ResourceArea-----------------------------------
    1.40 +// A ResourceArea is an Arena that supports safe usage of ResourceMark.
    1.41 +class ResourceArea: public Arena {
    1.42 +  friend class ResourceMark;
    1.43 +  friend class DeoptResourceMark;
    1.44 +  debug_only(int _nesting;)             // current # of nested ResourceMarks
    1.45 +  debug_only(static int _warned;)       // to suppress multiple warnings
    1.46 +
    1.47 +public:
    1.48 +  ResourceArea() {
    1.49 +    debug_only(_nesting = 0;)
    1.50 +  }
    1.51 +
    1.52 +  ResourceArea(size_t init_size) : Arena(init_size) {
    1.53 +    debug_only(_nesting = 0;);
    1.54 +  }
    1.55 +
    1.56 +  char* allocate_bytes(size_t size) {
    1.57 +#ifdef ASSERT
    1.58 +    if (_nesting < 1 && !_warned++)
    1.59 +      fatal("memory leak: allocating without ResourceMark");
    1.60 +    if (UseMallocOnly) {
    1.61 +      // use malloc, but save pointer in res. area for later freeing
    1.62 +      char** save = (char**)internal_malloc_4(sizeof(char*));
    1.63 +      return (*save = (char*)os::malloc(size));
    1.64 +    }
    1.65 +#endif
    1.66 +    return (char*)Amalloc(size);
    1.67 +  }
    1.68 +
    1.69 +  debug_only(int nesting() const { return _nesting; });
    1.70 +};
    1.71 +
    1.72 +
    1.73 +//------------------------------ResourceMark-----------------------------------
    1.74 +// A resource mark releases all resources allocated after it was constructed
    1.75 +// when the destructor is called.  Typically used as a local variable.
    1.76 +class ResourceMark: public StackObj {
    1.77 +protected:
    1.78 +  ResourceArea *_area;          // Resource area to stack allocate
    1.79 +  Chunk *_chunk;                // saved arena chunk
    1.80 +  char *_hwm, *_max;
    1.81 +  NOT_PRODUCT(size_t _size_in_bytes;)
    1.82 +
    1.83 +  void initialize(Thread *thread) {
    1.84 +    _area = thread->resource_area();
    1.85 +    _chunk = _area->_chunk;
    1.86 +    _hwm = _area->_hwm;
    1.87 +    _max= _area->_max;
    1.88 +    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
    1.89 +    debug_only(_area->_nesting++;)
    1.90 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
    1.91 +  }
    1.92 +
    1.93 + public:
    1.94 +
    1.95 +#ifndef ASSERT
    1.96 +  ResourceMark(Thread *thread) {
    1.97 +    assert(thread == Thread::current(), "not the current thread");
    1.98 +    initialize(thread);
    1.99 +  }
   1.100 +#else
   1.101 +  ResourceMark(Thread *thread);
   1.102 +#endif // ASSERT
   1.103 +
   1.104 +  ResourceMark()               { initialize(Thread::current()); }
   1.105 +
   1.106 +  ResourceMark( ResourceArea *r ) :
   1.107 +    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
   1.108 +    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   1.109 +    debug_only(_area->_nesting++;)
   1.110 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
   1.111 +  }
   1.112 +
   1.113 +  void reset_to_mark() {
   1.114 +    if (UseMallocOnly) free_malloced_objects();
   1.115 +
   1.116 +    if( _chunk->next() )        // Delete later chunks
   1.117 +      _chunk->next_chop();
   1.118 +    _area->_chunk = _chunk;     // Roll back arena to saved chunk
   1.119 +    _area->_hwm = _hwm;
   1.120 +    _area->_max = _max;
   1.121 +
   1.122 +    // clear out this chunk (to detect allocation bugs)
   1.123 +    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
   1.124 +    _area->set_size_in_bytes(size_in_bytes());
   1.125 +  }
   1.126 +
   1.127 +  ~ResourceMark() {
   1.128 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
   1.129 +    debug_only(_area->_nesting--;)
   1.130 +    reset_to_mark();
   1.131 +  }
   1.132 +
   1.133 +
   1.134 + private:
   1.135 +  void free_malloced_objects()                                         PRODUCT_RETURN;
   1.136 +  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
   1.137 +};
   1.138 +
   1.139 +//------------------------------DeoptResourceMark-----------------------------------
   1.140 +// A deopt resource mark releases all resources allocated after it was constructed
   1.141 +// when the destructor is called.  Typically used as a local variable. It differs
   1.142 +// from a typical resource more in that it is C-Heap allocated so that deoptimization
   1.143 +// can use data structures that are arena based but are not amenable to vanilla
   1.144 +// ResourceMarks because deoptimization can not use a stack allocated mark. During
   1.145 +// deoptimization we go thru the following steps:
   1.146 +//
   1.147 +// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
   1.148 +// 1: create the vframeArray (contains pointers to Resource allocated structures)
   1.149 +//   This allocates the DeoptResourceMark.
   1.150 +// 2: return to assembly stub and remove stub frame and deoptee frame and create
   1.151 +//    the new skeletal frames.
   1.152 +// 3: push new stub frame and call unpack_frames
   1.153 +// 4: retrieve information from the vframeArray to populate the skeletal frames
   1.154 +// 5: release the DeoptResourceMark
   1.155 +// 6: return to stub and eventually to interpreter
   1.156 +//
   1.157 +// With old style eager deoptimization the vframeArray was created by the vmThread there
   1.158 +// was no way for the vframeArray to contain resource allocated objects and so
   1.159 +// a complex set of data structures to simulate an array of vframes in CHeap memory
   1.160 +// was used. With new style lazy deoptimization the vframeArray is created in the
   1.161 +// the thread that will use it and we can use a much simpler scheme for the vframeArray
   1.162 +// leveraging existing data structures if we simply create a way to manage this one
   1.163 +// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
   1.164 +// then existing ResourceMarks would work fine since no one use new to allocate them
   1.165 +// and they would be stack allocated. This leaves open the possibilty of accidental
   1.166 +// misuse so we simple duplicate the ResourceMark functionality here.
   1.167 +
   1.168 +class DeoptResourceMark: public CHeapObj {
   1.169 +protected:
   1.170 +  ResourceArea *_area;          // Resource area to stack allocate
   1.171 +  Chunk *_chunk;                // saved arena chunk
   1.172 +  char *_hwm, *_max;
   1.173 +  NOT_PRODUCT(size_t _size_in_bytes;)
   1.174 +
   1.175 +  void initialize(Thread *thread) {
   1.176 +    _area = thread->resource_area();
   1.177 +    _chunk = _area->_chunk;
   1.178 +    _hwm = _area->_hwm;
   1.179 +    _max= _area->_max;
   1.180 +    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   1.181 +    debug_only(_area->_nesting++;)
   1.182 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
   1.183 +  }
   1.184 +
   1.185 + public:
   1.186 +
   1.187 +#ifndef ASSERT
   1.188 +  DeoptResourceMark(Thread *thread) {
   1.189 +    assert(thread == Thread::current(), "not the current thread");
   1.190 +    initialize(thread);
   1.191 +  }
   1.192 +#else
   1.193 +  DeoptResourceMark(Thread *thread);
   1.194 +#endif // ASSERT
   1.195 +
   1.196 +  DeoptResourceMark()               { initialize(Thread::current()); }
   1.197 +
   1.198 +  DeoptResourceMark( ResourceArea *r ) :
   1.199 +    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
   1.200 +    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
   1.201 +    debug_only(_area->_nesting++;)
   1.202 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
   1.203 +  }
   1.204 +
   1.205 +  void reset_to_mark() {
   1.206 +    if (UseMallocOnly) free_malloced_objects();
   1.207 +
   1.208 +    if( _chunk->next() )        // Delete later chunks
   1.209 +      _chunk->next_chop();
   1.210 +    _area->_chunk = _chunk;     // Roll back arena to saved chunk
   1.211 +    _area->_hwm = _hwm;
   1.212 +    _area->_max = _max;
   1.213 +
   1.214 +    // clear out this chunk (to detect allocation bugs)
   1.215 +    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
   1.216 +    _area->set_size_in_bytes(size_in_bytes());
   1.217 +  }
   1.218 +
   1.219 +  ~DeoptResourceMark() {
   1.220 +    assert( _area->_nesting > 0, "must stack allocate RMs" );
   1.221 +    debug_only(_area->_nesting--;)
   1.222 +    reset_to_mark();
   1.223 +  }
   1.224 +
   1.225 +
   1.226 + private:
   1.227 +  void free_malloced_objects()                                         PRODUCT_RETURN;
   1.228 +  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
   1.229 +};

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