src/share/vm/memory/allocation.cpp

changeset 435
a61af66fc99e
child 1907
c18cbe5936b8
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/share/vm/memory/allocation.cpp	Sat Dec 01 00:00:00 2007 +0000
     1.3 @@ -0,0 +1,539 @@
     1.4 +/*
     1.5 + * Copyright 1997-2005 Sun Microsystems, Inc.  All Rights Reserved.
     1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     1.7 + *
     1.8 + * This code is free software; you can redistribute it and/or modify it
     1.9 + * under the terms of the GNU General Public License version 2 only, as
    1.10 + * published by the Free Software Foundation.
    1.11 + *
    1.12 + * This code is distributed in the hope that it will be useful, but WITHOUT
    1.13 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    1.14 + * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    1.15 + * version 2 for more details (a copy is included in the LICENSE file that
    1.16 + * accompanied this code).
    1.17 + *
    1.18 + * You should have received a copy of the GNU General Public License version
    1.19 + * 2 along with this work; if not, write to the Free Software Foundation,
    1.20 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    1.21 + *
    1.22 + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
    1.23 + * CA 95054 USA or visit www.sun.com if you need additional information or
    1.24 + * have any questions.
    1.25 + *
    1.26 + */
    1.27 +
    1.28 +# include "incls/_precompiled.incl"
    1.29 +# include "incls/_allocation.cpp.incl"
    1.30 +
    1.31 +void* CHeapObj::operator new(size_t size){
    1.32 +  return (void *) AllocateHeap(size, "CHeapObj-new");
    1.33 +}
    1.34 +
    1.35 +void CHeapObj::operator delete(void* p){
    1.36 + FreeHeap(p);
    1.37 +}
    1.38 +
    1.39 +void* StackObj::operator new(size_t size)  { ShouldNotCallThis(); return 0; };
    1.40 +void  StackObj::operator delete(void* p)   { ShouldNotCallThis(); };
    1.41 +void* _ValueObj::operator new(size_t size)  { ShouldNotCallThis(); return 0; };
    1.42 +void  _ValueObj::operator delete(void* p)   { ShouldNotCallThis(); };
    1.43 +
    1.44 +void* ResourceObj::operator new(size_t size, allocation_type type) {
    1.45 +  address res;
    1.46 +  switch (type) {
    1.47 +   case C_HEAP:
    1.48 +    res = (address)AllocateHeap(size, "C_Heap: ResourceOBJ");
    1.49 +    break;
    1.50 +   case RESOURCE_AREA:
    1.51 +    res = (address)operator new(size);
    1.52 +    break;
    1.53 +   default:
    1.54 +    ShouldNotReachHere();
    1.55 +  }
    1.56 +  // Set allocation type in the resource object for assertion checks.
    1.57 +  DEBUG_ONLY(((ResourceObj *)res)->_allocation = type;)
    1.58 +  return res;
    1.59 +}
    1.60 +
    1.61 +void ResourceObj::operator delete(void* p) {
    1.62 +  assert(((ResourceObj *)p)->allocated_on_C_heap(),
    1.63 +         "delete only allowed for C_HEAP objects");
    1.64 +  FreeHeap(p);
    1.65 +}
    1.66 +
    1.67 +void trace_heap_malloc(size_t size, const char* name, void* p) {
    1.68 +  // A lock is not needed here - tty uses a lock internally
    1.69 +  tty->print_cr("Heap malloc " INTPTR_FORMAT " %7d %s", p, size, name == NULL ? "" : name);
    1.70 +}
    1.71 +
    1.72 +
    1.73 +void trace_heap_free(void* p) {
    1.74 +  // A lock is not needed here - tty uses a lock internally
    1.75 +  tty->print_cr("Heap free   " INTPTR_FORMAT, p);
    1.76 +}
    1.77 +
    1.78 +bool warn_new_operator = false; // see vm_main
    1.79 +
    1.80 +//--------------------------------------------------------------------------------------
    1.81 +// ChunkPool implementation
    1.82 +
    1.83 +// MT-safe pool of chunks to reduce malloc/free thrashing
    1.84 +// NB: not using Mutex because pools are used before Threads are initialized
    1.85 +class ChunkPool {
    1.86 +  Chunk*       _first;        // first cached Chunk; its first word points to next chunk
    1.87 +  size_t       _num_chunks;   // number of unused chunks in pool
    1.88 +  size_t       _num_used;     // number of chunks currently checked out
    1.89 +  const size_t _size;         // size of each chunk (must be uniform)
    1.90 +
    1.91 +  // Our three static pools
    1.92 +  static ChunkPool* _large_pool;
    1.93 +  static ChunkPool* _medium_pool;
    1.94 +  static ChunkPool* _small_pool;
    1.95 +
    1.96 +  // return first element or null
    1.97 +  void* get_first() {
    1.98 +    Chunk* c = _first;
    1.99 +    if (_first) {
   1.100 +      _first = _first->next();
   1.101 +      _num_chunks--;
   1.102 +    }
   1.103 +    return c;
   1.104 +  }
   1.105 +
   1.106 + public:
   1.107 +  // All chunks in a ChunkPool has the same size
   1.108 +   ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }
   1.109 +
   1.110 +  // Allocate a new chunk from the pool (might expand the pool)
   1.111 +  void* allocate(size_t bytes) {
   1.112 +    assert(bytes == _size, "bad size");
   1.113 +    void* p = NULL;
   1.114 +    { ThreadCritical tc;
   1.115 +      _num_used++;
   1.116 +      p = get_first();
   1.117 +      if (p == NULL) p = os::malloc(bytes);
   1.118 +    }
   1.119 +    if (p == NULL)
   1.120 +      vm_exit_out_of_memory(bytes, "ChunkPool::allocate");
   1.121 +
   1.122 +    return p;
   1.123 +  }
   1.124 +
   1.125 +  // Return a chunk to the pool
   1.126 +  void free(Chunk* chunk) {
   1.127 +    assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
   1.128 +    ThreadCritical tc;
   1.129 +    _num_used--;
   1.130 +
   1.131 +    // Add chunk to list
   1.132 +    chunk->set_next(_first);
   1.133 +    _first = chunk;
   1.134 +    _num_chunks++;
   1.135 +  }
   1.136 +
   1.137 +  // Prune the pool
   1.138 +  void free_all_but(size_t n) {
   1.139 +    // if we have more than n chunks, free all of them
   1.140 +    ThreadCritical tc;
   1.141 +    if (_num_chunks > n) {
   1.142 +      // free chunks at end of queue, for better locality
   1.143 +      Chunk* cur = _first;
   1.144 +      for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();
   1.145 +
   1.146 +      if (cur != NULL) {
   1.147 +        Chunk* next = cur->next();
   1.148 +        cur->set_next(NULL);
   1.149 +        cur = next;
   1.150 +
   1.151 +        // Free all remaining chunks
   1.152 +        while(cur != NULL) {
   1.153 +          next = cur->next();
   1.154 +          os::free(cur);
   1.155 +          _num_chunks--;
   1.156 +          cur = next;
   1.157 +        }
   1.158 +      }
   1.159 +    }
   1.160 +  }
   1.161 +
   1.162 +  // Accessors to preallocated pool's
   1.163 +  static ChunkPool* large_pool()  { assert(_large_pool  != NULL, "must be initialized"); return _large_pool;  }
   1.164 +  static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
   1.165 +  static ChunkPool* small_pool()  { assert(_small_pool  != NULL, "must be initialized"); return _small_pool;  }
   1.166 +
   1.167 +  static void initialize() {
   1.168 +    _large_pool  = new ChunkPool(Chunk::size        + Chunk::aligned_overhead_size());
   1.169 +    _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
   1.170 +    _small_pool  = new ChunkPool(Chunk::init_size   + Chunk::aligned_overhead_size());
   1.171 +  }
   1.172 +};
   1.173 +
   1.174 +ChunkPool* ChunkPool::_large_pool  = NULL;
   1.175 +ChunkPool* ChunkPool::_medium_pool = NULL;
   1.176 +ChunkPool* ChunkPool::_small_pool  = NULL;
   1.177 +
   1.178 +
   1.179 +void chunkpool_init() {
   1.180 +  ChunkPool::initialize();
   1.181 +}
   1.182 +
   1.183 +
   1.184 +//--------------------------------------------------------------------------------------
   1.185 +// ChunkPoolCleaner implementation
   1.186 +
   1.187 +class ChunkPoolCleaner : public PeriodicTask {
   1.188 +  enum { CleaningInterval = 5000,        // cleaning interval in ms
   1.189 +         BlocksToKeep     = 5            // # of extra blocks to keep
   1.190 +  };
   1.191 +
   1.192 + public:
   1.193 +   ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
   1.194 +   void task() {
   1.195 +     ChunkPool::small_pool()->free_all_but(BlocksToKeep);
   1.196 +     ChunkPool::medium_pool()->free_all_but(BlocksToKeep);
   1.197 +     ChunkPool::large_pool()->free_all_but(BlocksToKeep);
   1.198 +   }
   1.199 +};
   1.200 +
   1.201 +//--------------------------------------------------------------------------------------
   1.202 +// Chunk implementation
   1.203 +
   1.204 +void* Chunk::operator new(size_t requested_size, size_t length) {
   1.205 +  // requested_size is equal to sizeof(Chunk) but in order for the arena
   1.206 +  // allocations to come out aligned as expected the size must be aligned
   1.207 +  // to expected arean alignment.
   1.208 +  // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
   1.209 +  assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
   1.210 +  size_t bytes = ARENA_ALIGN(requested_size) + length;
   1.211 +  switch (length) {
   1.212 +   case Chunk::size:        return ChunkPool::large_pool()->allocate(bytes);
   1.213 +   case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes);
   1.214 +   case Chunk::init_size:   return ChunkPool::small_pool()->allocate(bytes);
   1.215 +   default: {
   1.216 +     void *p =  os::malloc(bytes);
   1.217 +     if (p == NULL)
   1.218 +       vm_exit_out_of_memory(bytes, "Chunk::new");
   1.219 +     return p;
   1.220 +   }
   1.221 +  }
   1.222 +}
   1.223 +
   1.224 +void Chunk::operator delete(void* p) {
   1.225 +  Chunk* c = (Chunk*)p;
   1.226 +  switch (c->length()) {
   1.227 +   case Chunk::size:        ChunkPool::large_pool()->free(c); break;
   1.228 +   case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
   1.229 +   case Chunk::init_size:   ChunkPool::small_pool()->free(c); break;
   1.230 +   default:                 os::free(c);
   1.231 +  }
   1.232 +}
   1.233 +
   1.234 +Chunk::Chunk(size_t length) : _len(length) {
   1.235 +  _next = NULL;         // Chain on the linked list
   1.236 +}
   1.237 +
   1.238 +
   1.239 +void Chunk::chop() {
   1.240 +  Chunk *k = this;
   1.241 +  while( k ) {
   1.242 +    Chunk *tmp = k->next();
   1.243 +    // clear out this chunk (to detect allocation bugs)
   1.244 +    if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
   1.245 +    delete k;                   // Free chunk (was malloc'd)
   1.246 +    k = tmp;
   1.247 +  }
   1.248 +}
   1.249 +
   1.250 +void Chunk::next_chop() {
   1.251 +  _next->chop();
   1.252 +  _next = NULL;
   1.253 +}
   1.254 +
   1.255 +
   1.256 +void Chunk::start_chunk_pool_cleaner_task() {
   1.257 +#ifdef ASSERT
   1.258 +  static bool task_created = false;
   1.259 +  assert(!task_created, "should not start chuck pool cleaner twice");
   1.260 +  task_created = true;
   1.261 +#endif
   1.262 +  ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
   1.263 +  cleaner->enroll();
   1.264 +}
   1.265 +
   1.266 +//------------------------------Arena------------------------------------------
   1.267 +
   1.268 +Arena::Arena(size_t init_size) {
   1.269 +  size_t round_size = (sizeof (char *)) - 1;
   1.270 +  init_size = (init_size+round_size) & ~round_size;
   1.271 +  _first = _chunk = new (init_size) Chunk(init_size);
   1.272 +  _hwm = _chunk->bottom();      // Save the cached hwm, max
   1.273 +  _max = _chunk->top();
   1.274 +  set_size_in_bytes(init_size);
   1.275 +}
   1.276 +
   1.277 +Arena::Arena() {
   1.278 +  _first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size);
   1.279 +  _hwm = _chunk->bottom();      // Save the cached hwm, max
   1.280 +  _max = _chunk->top();
   1.281 +  set_size_in_bytes(Chunk::init_size);
   1.282 +}
   1.283 +
   1.284 +Arena::Arena(Arena *a) : _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) {
   1.285 +  set_size_in_bytes(a->size_in_bytes());
   1.286 +}
   1.287 +
   1.288 +Arena *Arena::move_contents(Arena *copy) {
   1.289 +  copy->destruct_contents();
   1.290 +  copy->_chunk = _chunk;
   1.291 +  copy->_hwm   = _hwm;
   1.292 +  copy->_max   = _max;
   1.293 +  copy->_first = _first;
   1.294 +  copy->set_size_in_bytes(size_in_bytes());
   1.295 +  // Destroy original arena
   1.296 +  reset();
   1.297 +  return copy;            // Return Arena with contents
   1.298 +}
   1.299 +
   1.300 +Arena::~Arena() {
   1.301 +  destruct_contents();
   1.302 +}
   1.303 +
   1.304 +// Destroy this arenas contents and reset to empty
   1.305 +void Arena::destruct_contents() {
   1.306 +  if (UseMallocOnly && _first != NULL) {
   1.307 +    char* end = _first->next() ? _first->top() : _hwm;
   1.308 +    free_malloced_objects(_first, _first->bottom(), end, _hwm);
   1.309 +  }
   1.310 +  _first->chop();
   1.311 +  reset();
   1.312 +}
   1.313 +
   1.314 +
   1.315 +// Total of all Chunks in arena
   1.316 +size_t Arena::used() const {
   1.317 +  size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
   1.318 +  register Chunk *k = _first;
   1.319 +  while( k != _chunk) {         // Whilst have Chunks in a row
   1.320 +    sum += k->length();         // Total size of this Chunk
   1.321 +    k = k->next();              // Bump along to next Chunk
   1.322 +  }
   1.323 +  return sum;                   // Return total consumed space.
   1.324 +}
   1.325 +
   1.326 +
   1.327 +// Grow a new Chunk
   1.328 +void* Arena::grow( size_t x ) {
   1.329 +  // Get minimal required size.  Either real big, or even bigger for giant objs
   1.330 +  size_t len = MAX2(x, (size_t) Chunk::size);
   1.331 +
   1.332 +  Chunk *k = _chunk;            // Get filled-up chunk address
   1.333 +  _chunk = new (len) Chunk(len);
   1.334 +
   1.335 +  if (_chunk == NULL)
   1.336 +      vm_exit_out_of_memory(len * Chunk::aligned_overhead_size(), "Arena::grow");
   1.337 +
   1.338 +  if (k) k->set_next(_chunk);   // Append new chunk to end of linked list
   1.339 +  else _first = _chunk;
   1.340 +  _hwm  = _chunk->bottom();     // Save the cached hwm, max
   1.341 +  _max =  _chunk->top();
   1.342 +  set_size_in_bytes(size_in_bytes() + len);
   1.343 +  void* result = _hwm;
   1.344 +  _hwm += x;
   1.345 +  return result;
   1.346 +}
   1.347 +
   1.348 +
   1.349 +
   1.350 +// Reallocate storage in Arena.
   1.351 +void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size) {
   1.352 +  assert(new_size >= 0, "bad size");
   1.353 +  if (new_size == 0) return NULL;
   1.354 +#ifdef ASSERT
   1.355 +  if (UseMallocOnly) {
   1.356 +    // always allocate a new object  (otherwise we'll free this one twice)
   1.357 +    char* copy = (char*)Amalloc(new_size);
   1.358 +    size_t n = MIN2(old_size, new_size);
   1.359 +    if (n > 0) memcpy(copy, old_ptr, n);
   1.360 +    Afree(old_ptr,old_size);    // Mostly done to keep stats accurate
   1.361 +    return copy;
   1.362 +  }
   1.363 +#endif
   1.364 +  char *c_old = (char*)old_ptr; // Handy name
   1.365 +  // Stupid fast special case
   1.366 +  if( new_size <= old_size ) {  // Shrink in-place
   1.367 +    if( c_old+old_size == _hwm) // Attempt to free the excess bytes
   1.368 +      _hwm = c_old+new_size;    // Adjust hwm
   1.369 +    return c_old;
   1.370 +  }
   1.371 +
   1.372 +  // make sure that new_size is legal
   1.373 +  size_t corrected_new_size = ARENA_ALIGN(new_size);
   1.374 +
   1.375 +  // See if we can resize in-place
   1.376 +  if( (c_old+old_size == _hwm) &&       // Adjusting recent thing
   1.377 +      (c_old+corrected_new_size <= _max) ) {      // Still fits where it sits
   1.378 +    _hwm = c_old+corrected_new_size;      // Adjust hwm
   1.379 +    return c_old;               // Return old pointer
   1.380 +  }
   1.381 +
   1.382 +  // Oops, got to relocate guts
   1.383 +  void *new_ptr = Amalloc(new_size);
   1.384 +  memcpy( new_ptr, c_old, old_size );
   1.385 +  Afree(c_old,old_size);        // Mostly done to keep stats accurate
   1.386 +  return new_ptr;
   1.387 +}
   1.388 +
   1.389 +
   1.390 +// Determine if pointer belongs to this Arena or not.
   1.391 +bool Arena::contains( const void *ptr ) const {
   1.392 +#ifdef ASSERT
   1.393 +  if (UseMallocOnly) {
   1.394 +    // really slow, but not easy to make fast
   1.395 +    if (_chunk == NULL) return false;
   1.396 +    char** bottom = (char**)_chunk->bottom();
   1.397 +    for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
   1.398 +      if (*p == ptr) return true;
   1.399 +    }
   1.400 +    for (Chunk *c = _first; c != NULL; c = c->next()) {
   1.401 +      if (c == _chunk) continue;  // current chunk has been processed
   1.402 +      char** bottom = (char**)c->bottom();
   1.403 +      for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
   1.404 +        if (*p == ptr) return true;
   1.405 +      }
   1.406 +    }
   1.407 +    return false;
   1.408 +  }
   1.409 +#endif
   1.410 +  if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
   1.411 +    return true;                // Check for in this chunk
   1.412 +  for (Chunk *c = _first; c; c = c->next()) {
   1.413 +    if (c == _chunk) continue;  // current chunk has been processed
   1.414 +    if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
   1.415 +      return true;              // Check for every chunk in Arena
   1.416 +    }
   1.417 +  }
   1.418 +  return false;                 // Not in any Chunk, so not in Arena
   1.419 +}
   1.420 +
   1.421 +
   1.422 +#ifdef ASSERT
   1.423 +void* Arena::malloc(size_t size) {
   1.424 +  assert(UseMallocOnly, "shouldn't call");
   1.425 +  // use malloc, but save pointer in res. area for later freeing
   1.426 +  char** save = (char**)internal_malloc_4(sizeof(char*));
   1.427 +  return (*save = (char*)os::malloc(size));
   1.428 +}
   1.429 +
   1.430 +// for debugging with UseMallocOnly
   1.431 +void* Arena::internal_malloc_4(size_t x) {
   1.432 +  assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
   1.433 +  if (_hwm + x > _max) {
   1.434 +    return grow(x);
   1.435 +  } else {
   1.436 +    char *old = _hwm;
   1.437 +    _hwm += x;
   1.438 +    return old;
   1.439 +  }
   1.440 +}
   1.441 +#endif
   1.442 +
   1.443 +
   1.444 +//--------------------------------------------------------------------------------------
   1.445 +// Non-product code
   1.446 +
   1.447 +#ifndef PRODUCT
   1.448 +// The global operator new should never be called since it will usually indicate
   1.449 +// a memory leak.  Use CHeapObj as the base class of such objects to make it explicit
   1.450 +// that they're allocated on the C heap.
   1.451 +// Commented out in product version to avoid conflicts with third-party C++ native code.
   1.452 +// %% note this is causing a problem on solaris debug build. the global
   1.453 +// new is being called from jdk source and causing data corruption.
   1.454 +// src/share/native/sun/awt/font/fontmanager/textcache/hsMemory.cpp::hsSoftNew
   1.455 +// define CATCH_OPERATOR_NEW_USAGE if you want to use this.
   1.456 +#ifdef CATCH_OPERATOR_NEW_USAGE
   1.457 +void* operator new(size_t size){
   1.458 +  static bool warned = false;
   1.459 +  if (!warned && warn_new_operator)
   1.460 +    warning("should not call global (default) operator new");
   1.461 +  warned = true;
   1.462 +  return (void *) AllocateHeap(size, "global operator new");
   1.463 +}
   1.464 +#endif
   1.465 +
   1.466 +void AllocatedObj::print() const       { print_on(tty); }
   1.467 +void AllocatedObj::print_value() const { print_value_on(tty); }
   1.468 +
   1.469 +void AllocatedObj::print_on(outputStream* st) const {
   1.470 +  st->print_cr("AllocatedObj(" INTPTR_FORMAT ")", this);
   1.471 +}
   1.472 +
   1.473 +void AllocatedObj::print_value_on(outputStream* st) const {
   1.474 +  st->print("AllocatedObj(" INTPTR_FORMAT ")", this);
   1.475 +}
   1.476 +
   1.477 +size_t Arena::_bytes_allocated = 0;
   1.478 +
   1.479 +AllocStats::AllocStats() {
   1.480 +  start_mallocs = os::num_mallocs;
   1.481 +  start_frees = os::num_frees;
   1.482 +  start_malloc_bytes = os::alloc_bytes;
   1.483 +  start_res_bytes = Arena::_bytes_allocated;
   1.484 +}
   1.485 +
   1.486 +int     AllocStats::num_mallocs() { return os::num_mallocs - start_mallocs; }
   1.487 +size_t  AllocStats::alloc_bytes() { return os::alloc_bytes - start_malloc_bytes; }
   1.488 +size_t  AllocStats::resource_bytes() { return Arena::_bytes_allocated - start_res_bytes; }
   1.489 +int     AllocStats::num_frees() { return os::num_frees - start_frees; }
   1.490 +void    AllocStats::print() {
   1.491 +  tty->print("%d mallocs (%ldK), %d frees, %ldK resrc",
   1.492 +             num_mallocs(), alloc_bytes()/K, num_frees(), resource_bytes()/K);
   1.493 +}
   1.494 +
   1.495 +
   1.496 +// debugging code
   1.497 +inline void Arena::free_all(char** start, char** end) {
   1.498 +  for (char** p = start; p < end; p++) if (*p) os::free(*p);
   1.499 +}
   1.500 +
   1.501 +void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
   1.502 +  assert(UseMallocOnly, "should not call");
   1.503 +  // free all objects malloced since resource mark was created; resource area
   1.504 +  // contains their addresses
   1.505 +  if (chunk->next()) {
   1.506 +    // this chunk is full, and some others too
   1.507 +    for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
   1.508 +      char* top = c->top();
   1.509 +      if (c->next() == NULL) {
   1.510 +        top = hwm2;     // last junk is only used up to hwm2
   1.511 +        assert(c->contains(hwm2), "bad hwm2");
   1.512 +      }
   1.513 +      free_all((char**)c->bottom(), (char**)top);
   1.514 +    }
   1.515 +    assert(chunk->contains(hwm), "bad hwm");
   1.516 +    assert(chunk->contains(max), "bad max");
   1.517 +    free_all((char**)hwm, (char**)max);
   1.518 +  } else {
   1.519 +    // this chunk was partially used
   1.520 +    assert(chunk->contains(hwm), "bad hwm");
   1.521 +    assert(chunk->contains(hwm2), "bad hwm2");
   1.522 +    free_all((char**)hwm, (char**)hwm2);
   1.523 +  }
   1.524 +}
   1.525 +
   1.526 +
   1.527 +ReallocMark::ReallocMark() {
   1.528 +#ifdef ASSERT
   1.529 +  Thread *thread = ThreadLocalStorage::get_thread_slow();
   1.530 +  _nesting = thread->resource_area()->nesting();
   1.531 +#endif
   1.532 +}
   1.533 +
   1.534 +void ReallocMark::check() {
   1.535 +#ifdef ASSERT
   1.536 +  if (_nesting != Thread::current()->resource_area()->nesting()) {
   1.537 +    fatal("allocation bug: array could grow within nested ResourceMark");
   1.538 +  }
   1.539 +#endif
   1.540 +}
   1.541 +
   1.542 +#endif // Non-product

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