1.1 --- a/src/share/vm/opto/reg_split.cpp Fri Aug 24 16:23:59 2012 -0700 1.2 +++ b/src/share/vm/opto/reg_split.cpp Mon Aug 27 09:46:38 2012 -0700 1.3 @@ -449,9 +449,12 @@ 1.4 // USES: If USE is in HRP, split at use to leave main LRG on stack. 1.5 // Else, hoist LRG back up to register only (ie - split is also DEF) 1.6 // We will compute a new maxlrg as we go 1.7 -uint PhaseChaitin::Split( uint maxlrg ) { 1.8 +uint PhaseChaitin::Split(uint maxlrg, ResourceArea* split_arena) { 1.9 NOT_PRODUCT( Compile::TracePhase t3("regAllocSplit", &_t_regAllocSplit, TimeCompiler); ) 1.10 1.11 + // Free thread local resources used by this method on exit. 1.12 + ResourceMark rm(split_arena); 1.13 + 1.14 uint bidx, pidx, slidx, insidx, inpidx, twoidx; 1.15 uint non_phi = 1, spill_cnt = 0; 1.16 Node **Reachblock; 1.17 @@ -461,14 +464,17 @@ 1.18 bool u1, u2, u3; 1.19 Block *b, *pred; 1.20 PhiNode *phi; 1.21 - GrowableArray<uint> lidxs; 1.22 + GrowableArray<uint> lidxs(split_arena, _maxlrg, 0, 0); 1.23 1.24 // Array of counters to count splits per live range 1.25 - GrowableArray<uint> splits; 1.26 + GrowableArray<uint> splits(split_arena, _maxlrg, 0, 0); 1.27 + 1.28 +#define NEW_SPLIT_ARRAY(type, size)\ 1.29 + (type*) split_arena->allocate_bytes((size) * sizeof(type)) 1.30 1.31 //----------Setup Code---------- 1.32 // Create a convenient mapping from lrg numbers to reaches/leaves indices 1.33 - uint *lrg2reach = NEW_RESOURCE_ARRAY( uint, _maxlrg ); 1.34 + uint *lrg2reach = NEW_SPLIT_ARRAY( uint, _maxlrg ); 1.35 // Keep track of DEFS & Phis for later passes 1.36 defs = new Node_List(); 1.37 phis = new Node_List(); 1.38 @@ -500,15 +506,15 @@ 1.39 // a Def is UP or DOWN. UP means that it should get a register (ie - 1.40 // it is always in LRP regions), and DOWN means that it is probably 1.41 // on the stack (ie - it crosses HRP regions). 1.42 - Node ***Reaches = NEW_RESOURCE_ARRAY( Node**, _cfg._num_blocks+1 ); 1.43 - bool **UP = NEW_RESOURCE_ARRAY( bool*, _cfg._num_blocks+1 ); 1.44 - Node **debug_defs = NEW_RESOURCE_ARRAY( Node*, spill_cnt ); 1.45 - VectorSet **UP_entry= NEW_RESOURCE_ARRAY( VectorSet*, spill_cnt ); 1.46 + Node ***Reaches = NEW_SPLIT_ARRAY( Node**, _cfg._num_blocks+1 ); 1.47 + bool **UP = NEW_SPLIT_ARRAY( bool*, _cfg._num_blocks+1 ); 1.48 + Node **debug_defs = NEW_SPLIT_ARRAY( Node*, spill_cnt ); 1.49 + VectorSet **UP_entry= NEW_SPLIT_ARRAY( VectorSet*, spill_cnt ); 1.50 1.51 // Initialize Reaches & UP 1.52 for( bidx = 0; bidx < _cfg._num_blocks+1; bidx++ ) { 1.53 - Reaches[bidx] = NEW_RESOURCE_ARRAY( Node*, spill_cnt ); 1.54 - UP[bidx] = NEW_RESOURCE_ARRAY( bool, spill_cnt ); 1.55 + Reaches[bidx] = NEW_SPLIT_ARRAY( Node*, spill_cnt ); 1.56 + UP[bidx] = NEW_SPLIT_ARRAY( bool, spill_cnt ); 1.57 Node **Reachblock = Reaches[bidx]; 1.58 bool *UPblock = UP[bidx]; 1.59 for( slidx = 0; slidx < spill_cnt; slidx++ ) { 1.60 @@ -517,9 +523,11 @@ 1.61 } 1.62 } 1.63 1.64 +#undef NEW_SPLIT_ARRAY 1.65 + 1.66 // Initialize to array of empty vectorsets 1.67 for( slidx = 0; slidx < spill_cnt; slidx++ ) 1.68 - UP_entry[slidx] = new VectorSet(Thread::current()->resource_area()); 1.69 + UP_entry[slidx] = new VectorSet(split_arena); 1.70 1.71 //----------PASS 1---------- 1.72 //----------Propagation & Node Insertion Code----------