src/share/vm/gc_implementation/g1/ptrQueue.cpp

changeset 1604
09646c4656ca
parent 1546
44f61c24ddab
child 1752
d4197f8d516a
     1.1 --- a/src/share/vm/gc_implementation/g1/ptrQueue.cpp	Thu Jan 14 09:20:13 2010 -0800
     1.2 +++ b/src/share/vm/gc_implementation/g1/ptrQueue.cpp	Wed Jan 13 15:45:47 2010 -0800
     1.3 @@ -73,7 +73,12 @@
     1.4  
     1.5  void PtrQueue::locking_enqueue_completed_buffer(void** buf) {
     1.6    assert(_lock->owned_by_self(), "Required.");
     1.7 +
     1.8 +  // We have to unlock _lock (which may be Shared_DirtyCardQ_lock) before
     1.9 +  // we acquire DirtyCardQ_CBL_mon inside enqeue_complete_buffer as they
    1.10 +  // have the same rank and we may get the "possible deadlock" message
    1.11    _lock->unlock();
    1.12 +
    1.13    qset()->enqueue_complete_buffer(buf);
    1.14    // We must relock only because the caller will unlock, for the normal
    1.15    // case.
    1.16 @@ -140,7 +145,36 @@
    1.17    // holding the lock if there is one).
    1.18    if (_buf != NULL) {
    1.19      if (_lock) {
    1.20 -      locking_enqueue_completed_buffer(_buf);
    1.21 +      assert(_lock->owned_by_self(), "Required.");
    1.22 +
    1.23 +      // The current PtrQ may be the shared dirty card queue and
    1.24 +      // may be being manipulated by more than one worker thread
    1.25 +      // during a pause. Since the enqueuing of the completed
    1.26 +      // buffer unlocks the Shared_DirtyCardQ_lock more than one
    1.27 +      // worker thread can 'race' on reading the shared queue attributes
    1.28 +      // (_buf and _index) and multiple threads can call into this
    1.29 +      // routine for the same buffer. This will cause the completed
    1.30 +      // buffer to be added to the CBL multiple times.
    1.31 +
    1.32 +      // We "claim" the current buffer by caching value of _buf in
    1.33 +      // a local and clearing the field while holding _lock. When
    1.34 +      // _lock is released (while enqueueing the completed buffer)
    1.35 +      // the thread that acquires _lock will skip this code,
    1.36 +      // preventing the subsequent the multiple enqueue, and
    1.37 +      // install a newly allocated buffer below.
    1.38 +
    1.39 +      void** buf = _buf;   // local pointer to completed buffer
    1.40 +      _buf = NULL;         // clear shared _buf field
    1.41 +
    1.42 +      locking_enqueue_completed_buffer(buf);  // enqueue completed buffer
    1.43 +
    1.44 +      // While the current thread was enqueuing the buffer another thread
    1.45 +      // may have a allocated a new buffer and inserted it into this pointer
    1.46 +      // queue. If that happens then we just return so that the current
    1.47 +      // thread doesn't overwrite the buffer allocated by the other thread
    1.48 +      // and potentially losing some dirtied cards.
    1.49 +
    1.50 +      if (_buf != NULL) return;
    1.51      } else {
    1.52        if (qset()->process_or_enqueue_complete_buffer(_buf)) {
    1.53          // Recycle the buffer. No allocation.

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