src/share/vm/memory/resourceArea.hpp

Fri, 15 Apr 2011 09:36:28 -0400

author
coleenp
date
Fri, 15 Apr 2011 09:36:28 -0400
changeset 2777
8ce625481709
parent 2314
f95d63e2154a
child 3138
f6f3bb0ee072
permissions
-rw-r--r--

7032407: Crash in LinkResolver::runtime_resolve_virtual_method()
Summary: Make CDS reorder vtables so that dump time vtables match run time order, so when redefine classes reinitializes them, they aren't in the wrong order.
Reviewed-by: dcubed, acorn

duke@435 1 /*
stefank@2314 2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
duke@435 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
duke@435 4 *
duke@435 5 * This code is free software; you can redistribute it and/or modify it
duke@435 6 * under the terms of the GNU General Public License version 2 only, as
duke@435 7 * published by the Free Software Foundation.
duke@435 8 *
duke@435 9 * This code is distributed in the hope that it will be useful, but WITHOUT
duke@435 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
duke@435 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
duke@435 12 * version 2 for more details (a copy is included in the LICENSE file that
duke@435 13 * accompanied this code).
duke@435 14 *
duke@435 15 * You should have received a copy of the GNU General Public License version
duke@435 16 * 2 along with this work; if not, write to the Free Software Foundation,
duke@435 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
duke@435 18 *
trims@1907 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
trims@1907 20 * or visit www.oracle.com if you need additional information or have any
trims@1907 21 * questions.
duke@435 22 *
duke@435 23 */
duke@435 24
stefank@2314 25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 27
stefank@2314 28 #include "memory/allocation.hpp"
stefank@2314 29 #ifdef TARGET_OS_FAMILY_linux
stefank@2314 30 # include "thread_linux.inline.hpp"
stefank@2314 31 #endif
stefank@2314 32 #ifdef TARGET_OS_FAMILY_solaris
stefank@2314 33 # include "thread_solaris.inline.hpp"
stefank@2314 34 #endif
stefank@2314 35 #ifdef TARGET_OS_FAMILY_windows
stefank@2314 36 # include "thread_windows.inline.hpp"
stefank@2314 37 #endif
stefank@2314 38
duke@435 39 // The resource area holds temporary data structures in the VM.
duke@435 40 // The actual allocation areas are thread local. Typical usage:
duke@435 41 //
duke@435 42 // ...
duke@435 43 // {
duke@435 44 // ResourceMark rm;
duke@435 45 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
duke@435 46 // ...
duke@435 47 // }
duke@435 48 // ...
duke@435 49
duke@435 50 //------------------------------ResourceArea-----------------------------------
duke@435 51 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
duke@435 52 class ResourceArea: public Arena {
duke@435 53 friend class ResourceMark;
duke@435 54 friend class DeoptResourceMark;
duke@435 55 debug_only(int _nesting;) // current # of nested ResourceMarks
duke@435 56 debug_only(static int _warned;) // to suppress multiple warnings
duke@435 57
duke@435 58 public:
duke@435 59 ResourceArea() {
duke@435 60 debug_only(_nesting = 0;)
duke@435 61 }
duke@435 62
duke@435 63 ResourceArea(size_t init_size) : Arena(init_size) {
duke@435 64 debug_only(_nesting = 0;);
duke@435 65 }
duke@435 66
duke@435 67 char* allocate_bytes(size_t size) {
duke@435 68 #ifdef ASSERT
duke@435 69 if (_nesting < 1 && !_warned++)
duke@435 70 fatal("memory leak: allocating without ResourceMark");
duke@435 71 if (UseMallocOnly) {
duke@435 72 // use malloc, but save pointer in res. area for later freeing
duke@435 73 char** save = (char**)internal_malloc_4(sizeof(char*));
duke@435 74 return (*save = (char*)os::malloc(size));
duke@435 75 }
duke@435 76 #endif
duke@435 77 return (char*)Amalloc(size);
duke@435 78 }
duke@435 79
duke@435 80 debug_only(int nesting() const { return _nesting; });
duke@435 81 };
duke@435 82
duke@435 83
duke@435 84 //------------------------------ResourceMark-----------------------------------
duke@435 85 // A resource mark releases all resources allocated after it was constructed
duke@435 86 // when the destructor is called. Typically used as a local variable.
duke@435 87 class ResourceMark: public StackObj {
duke@435 88 protected:
duke@435 89 ResourceArea *_area; // Resource area to stack allocate
duke@435 90 Chunk *_chunk; // saved arena chunk
duke@435 91 char *_hwm, *_max;
duke@435 92 NOT_PRODUCT(size_t _size_in_bytes;)
duke@435 93
duke@435 94 void initialize(Thread *thread) {
duke@435 95 _area = thread->resource_area();
duke@435 96 _chunk = _area->_chunk;
duke@435 97 _hwm = _area->_hwm;
duke@435 98 _max= _area->_max;
duke@435 99 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
duke@435 100 debug_only(_area->_nesting++;)
duke@435 101 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 102 }
duke@435 103
duke@435 104 public:
duke@435 105
duke@435 106 #ifndef ASSERT
duke@435 107 ResourceMark(Thread *thread) {
duke@435 108 assert(thread == Thread::current(), "not the current thread");
duke@435 109 initialize(thread);
duke@435 110 }
duke@435 111 #else
duke@435 112 ResourceMark(Thread *thread);
duke@435 113 #endif // ASSERT
duke@435 114
duke@435 115 ResourceMark() { initialize(Thread::current()); }
duke@435 116
duke@435 117 ResourceMark( ResourceArea *r ) :
duke@435 118 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
duke@435 119 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
duke@435 120 debug_only(_area->_nesting++;)
duke@435 121 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 122 }
duke@435 123
duke@435 124 void reset_to_mark() {
duke@435 125 if (UseMallocOnly) free_malloced_objects();
duke@435 126
duke@435 127 if( _chunk->next() ) // Delete later chunks
duke@435 128 _chunk->next_chop();
duke@435 129 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 130 _area->_hwm = _hwm;
duke@435 131 _area->_max = _max;
duke@435 132
duke@435 133 // clear out this chunk (to detect allocation bugs)
duke@435 134 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 135 _area->set_size_in_bytes(size_in_bytes());
duke@435 136 }
duke@435 137
duke@435 138 ~ResourceMark() {
duke@435 139 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 140 debug_only(_area->_nesting--;)
duke@435 141 reset_to_mark();
duke@435 142 }
duke@435 143
duke@435 144
duke@435 145 private:
duke@435 146 void free_malloced_objects() PRODUCT_RETURN;
duke@435 147 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
duke@435 148 };
duke@435 149
duke@435 150 //------------------------------DeoptResourceMark-----------------------------------
duke@435 151 // A deopt resource mark releases all resources allocated after it was constructed
duke@435 152 // when the destructor is called. Typically used as a local variable. It differs
duke@435 153 // from a typical resource more in that it is C-Heap allocated so that deoptimization
duke@435 154 // can use data structures that are arena based but are not amenable to vanilla
duke@435 155 // ResourceMarks because deoptimization can not use a stack allocated mark. During
duke@435 156 // deoptimization we go thru the following steps:
duke@435 157 //
duke@435 158 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
duke@435 159 // 1: create the vframeArray (contains pointers to Resource allocated structures)
duke@435 160 // This allocates the DeoptResourceMark.
duke@435 161 // 2: return to assembly stub and remove stub frame and deoptee frame and create
duke@435 162 // the new skeletal frames.
duke@435 163 // 3: push new stub frame and call unpack_frames
duke@435 164 // 4: retrieve information from the vframeArray to populate the skeletal frames
duke@435 165 // 5: release the DeoptResourceMark
duke@435 166 // 6: return to stub and eventually to interpreter
duke@435 167 //
duke@435 168 // With old style eager deoptimization the vframeArray was created by the vmThread there
duke@435 169 // was no way for the vframeArray to contain resource allocated objects and so
duke@435 170 // a complex set of data structures to simulate an array of vframes in CHeap memory
duke@435 171 // was used. With new style lazy deoptimization the vframeArray is created in the
duke@435 172 // the thread that will use it and we can use a much simpler scheme for the vframeArray
duke@435 173 // leveraging existing data structures if we simply create a way to manage this one
duke@435 174 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
duke@435 175 // then existing ResourceMarks would work fine since no one use new to allocate them
duke@435 176 // and they would be stack allocated. This leaves open the possibilty of accidental
duke@435 177 // misuse so we simple duplicate the ResourceMark functionality here.
duke@435 178
duke@435 179 class DeoptResourceMark: public CHeapObj {
duke@435 180 protected:
duke@435 181 ResourceArea *_area; // Resource area to stack allocate
duke@435 182 Chunk *_chunk; // saved arena chunk
duke@435 183 char *_hwm, *_max;
duke@435 184 NOT_PRODUCT(size_t _size_in_bytes;)
duke@435 185
duke@435 186 void initialize(Thread *thread) {
duke@435 187 _area = thread->resource_area();
duke@435 188 _chunk = _area->_chunk;
duke@435 189 _hwm = _area->_hwm;
duke@435 190 _max= _area->_max;
duke@435 191 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
duke@435 192 debug_only(_area->_nesting++;)
duke@435 193 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 194 }
duke@435 195
duke@435 196 public:
duke@435 197
duke@435 198 #ifndef ASSERT
duke@435 199 DeoptResourceMark(Thread *thread) {
duke@435 200 assert(thread == Thread::current(), "not the current thread");
duke@435 201 initialize(thread);
duke@435 202 }
duke@435 203 #else
duke@435 204 DeoptResourceMark(Thread *thread);
duke@435 205 #endif // ASSERT
duke@435 206
duke@435 207 DeoptResourceMark() { initialize(Thread::current()); }
duke@435 208
duke@435 209 DeoptResourceMark( ResourceArea *r ) :
duke@435 210 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
duke@435 211 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
duke@435 212 debug_only(_area->_nesting++;)
duke@435 213 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 214 }
duke@435 215
duke@435 216 void reset_to_mark() {
duke@435 217 if (UseMallocOnly) free_malloced_objects();
duke@435 218
duke@435 219 if( _chunk->next() ) // Delete later chunks
duke@435 220 _chunk->next_chop();
duke@435 221 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 222 _area->_hwm = _hwm;
duke@435 223 _area->_max = _max;
duke@435 224
duke@435 225 // clear out this chunk (to detect allocation bugs)
duke@435 226 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 227 _area->set_size_in_bytes(size_in_bytes());
duke@435 228 }
duke@435 229
duke@435 230 ~DeoptResourceMark() {
duke@435 231 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 232 debug_only(_area->_nesting--;)
duke@435 233 reset_to_mark();
duke@435 234 }
duke@435 235
duke@435 236
duke@435 237 private:
duke@435 238 void free_malloced_objects() PRODUCT_RETURN;
duke@435 239 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
duke@435 240 };
stefank@2314 241
stefank@2314 242 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP

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