src/share/vm/memory/resourceArea.hpp

Fri, 19 Apr 2013 11:08:52 -0700

author
minqi
date
Fri, 19 Apr 2013 11:08:52 -0700
changeset 4962
6f817ce50129
parent 4299
f34d701e952e
child 5409
dbc0b5dc08f5
permissions
-rw-r--r--

8010992: Remove calls to global ::operator new[] and new
Summary: disable use of global operator new and new[] which could cause unexpected exception and escape from NMT tracking.
Reviewed-by: coleenp, dholmes, zgu
Contributed-by: yumin.qi@oracle.com

duke@435 1 /*
zgu@3900 2 * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved.
duke@435 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
duke@435 4 *
duke@435 5 * This code is free software; you can redistribute it and/or modify it
duke@435 6 * under the terms of the GNU General Public License version 2 only, as
duke@435 7 * published by the Free Software Foundation.
duke@435 8 *
duke@435 9 * This code is distributed in the hope that it will be useful, but WITHOUT
duke@435 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
duke@435 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
duke@435 12 * version 2 for more details (a copy is included in the LICENSE file that
duke@435 13 * accompanied this code).
duke@435 14 *
duke@435 15 * You should have received a copy of the GNU General Public License version
duke@435 16 * 2 along with this work; if not, write to the Free Software Foundation,
duke@435 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
duke@435 18 *
trims@1907 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
trims@1907 20 * or visit www.oracle.com if you need additional information or have any
trims@1907 21 * questions.
duke@435 22 *
duke@435 23 */
duke@435 24
stefank@2314 25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 27
stefank@2314 28 #include "memory/allocation.hpp"
stefank@4299 29 #include "runtime/thread.inline.hpp"
stefank@2314 30
duke@435 31 // The resource area holds temporary data structures in the VM.
duke@435 32 // The actual allocation areas are thread local. Typical usage:
duke@435 33 //
duke@435 34 // ...
duke@435 35 // {
duke@435 36 // ResourceMark rm;
duke@435 37 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
duke@435 38 // ...
duke@435 39 // }
duke@435 40 // ...
duke@435 41
duke@435 42 //------------------------------ResourceArea-----------------------------------
duke@435 43 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
duke@435 44 class ResourceArea: public Arena {
duke@435 45 friend class ResourceMark;
duke@435 46 friend class DeoptResourceMark;
never@3138 47 friend class VMStructs;
duke@435 48 debug_only(int _nesting;) // current # of nested ResourceMarks
duke@435 49 debug_only(static int _warned;) // to suppress multiple warnings
duke@435 50
duke@435 51 public:
duke@435 52 ResourceArea() {
duke@435 53 debug_only(_nesting = 0;)
duke@435 54 }
duke@435 55
duke@435 56 ResourceArea(size_t init_size) : Arena(init_size) {
duke@435 57 debug_only(_nesting = 0;);
duke@435 58 }
duke@435 59
nloodin@4183 60 char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
duke@435 61 #ifdef ASSERT
duke@435 62 if (_nesting < 1 && !_warned++)
duke@435 63 fatal("memory leak: allocating without ResourceMark");
duke@435 64 if (UseMallocOnly) {
duke@435 65 // use malloc, but save pointer in res. area for later freeing
duke@435 66 char** save = (char**)internal_malloc_4(sizeof(char*));
zgu@3900 67 return (*save = (char*)os::malloc(size, mtThread));
duke@435 68 }
duke@435 69 #endif
nloodin@4183 70 return (char*)Amalloc(size, alloc_failmode);
duke@435 71 }
duke@435 72
duke@435 73 debug_only(int nesting() const { return _nesting; });
duke@435 74 };
duke@435 75
duke@435 76
duke@435 77 //------------------------------ResourceMark-----------------------------------
duke@435 78 // A resource mark releases all resources allocated after it was constructed
duke@435 79 // when the destructor is called. Typically used as a local variable.
duke@435 80 class ResourceMark: public StackObj {
duke@435 81 protected:
duke@435 82 ResourceArea *_area; // Resource area to stack allocate
duke@435 83 Chunk *_chunk; // saved arena chunk
duke@435 84 char *_hwm, *_max;
zgu@3900 85 size_t _size_in_bytes;
duke@435 86
duke@435 87 void initialize(Thread *thread) {
duke@435 88 _area = thread->resource_area();
duke@435 89 _chunk = _area->_chunk;
duke@435 90 _hwm = _area->_hwm;
duke@435 91 _max= _area->_max;
zgu@3900 92 _size_in_bytes = _area->size_in_bytes();
duke@435 93 debug_only(_area->_nesting++;)
duke@435 94 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 95 }
duke@435 96 public:
duke@435 97
duke@435 98 #ifndef ASSERT
duke@435 99 ResourceMark(Thread *thread) {
duke@435 100 assert(thread == Thread::current(), "not the current thread");
duke@435 101 initialize(thread);
duke@435 102 }
duke@435 103 #else
duke@435 104 ResourceMark(Thread *thread);
duke@435 105 #endif // ASSERT
duke@435 106
duke@435 107 ResourceMark() { initialize(Thread::current()); }
duke@435 108
duke@435 109 ResourceMark( ResourceArea *r ) :
duke@435 110 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
zgu@3900 111 _size_in_bytes = r->_size_in_bytes;
duke@435 112 debug_only(_area->_nesting++;)
duke@435 113 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 114 }
duke@435 115
duke@435 116 void reset_to_mark() {
duke@435 117 if (UseMallocOnly) free_malloced_objects();
duke@435 118
zgu@4193 119 if( _chunk->next() ) { // Delete later chunks
zgu@4193 120 // reset arena size before delete chunks. Otherwise, the total
zgu@4193 121 // arena size could exceed total chunk size
zgu@4193 122 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
zgu@4193 123 _area->set_size_in_bytes(size_in_bytes());
duke@435 124 _chunk->next_chop();
zgu@4193 125 } else {
zgu@4193 126 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
zgu@4193 127 }
duke@435 128 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 129 _area->_hwm = _hwm;
duke@435 130 _area->_max = _max;
duke@435 131
duke@435 132 // clear out this chunk (to detect allocation bugs)
duke@435 133 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 134 }
duke@435 135
duke@435 136 ~ResourceMark() {
duke@435 137 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 138 debug_only(_area->_nesting--;)
duke@435 139 reset_to_mark();
duke@435 140 }
duke@435 141
duke@435 142
duke@435 143 private:
duke@435 144 void free_malloced_objects() PRODUCT_RETURN;
zgu@3900 145 size_t size_in_bytes() { return _size_in_bytes; }
duke@435 146 };
duke@435 147
duke@435 148 //------------------------------DeoptResourceMark-----------------------------------
duke@435 149 // A deopt resource mark releases all resources allocated after it was constructed
duke@435 150 // when the destructor is called. Typically used as a local variable. It differs
duke@435 151 // from a typical resource more in that it is C-Heap allocated so that deoptimization
duke@435 152 // can use data structures that are arena based but are not amenable to vanilla
duke@435 153 // ResourceMarks because deoptimization can not use a stack allocated mark. During
duke@435 154 // deoptimization we go thru the following steps:
duke@435 155 //
duke@435 156 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
duke@435 157 // 1: create the vframeArray (contains pointers to Resource allocated structures)
duke@435 158 // This allocates the DeoptResourceMark.
duke@435 159 // 2: return to assembly stub and remove stub frame and deoptee frame and create
duke@435 160 // the new skeletal frames.
duke@435 161 // 3: push new stub frame and call unpack_frames
duke@435 162 // 4: retrieve information from the vframeArray to populate the skeletal frames
duke@435 163 // 5: release the DeoptResourceMark
duke@435 164 // 6: return to stub and eventually to interpreter
duke@435 165 //
duke@435 166 // With old style eager deoptimization the vframeArray was created by the vmThread there
duke@435 167 // was no way for the vframeArray to contain resource allocated objects and so
duke@435 168 // a complex set of data structures to simulate an array of vframes in CHeap memory
duke@435 169 // was used. With new style lazy deoptimization the vframeArray is created in the
duke@435 170 // the thread that will use it and we can use a much simpler scheme for the vframeArray
duke@435 171 // leveraging existing data structures if we simply create a way to manage this one
duke@435 172 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
duke@435 173 // then existing ResourceMarks would work fine since no one use new to allocate them
duke@435 174 // and they would be stack allocated. This leaves open the possibilty of accidental
duke@435 175 // misuse so we simple duplicate the ResourceMark functionality here.
duke@435 176
zgu@3900 177 class DeoptResourceMark: public CHeapObj<mtInternal> {
duke@435 178 protected:
duke@435 179 ResourceArea *_area; // Resource area to stack allocate
duke@435 180 Chunk *_chunk; // saved arena chunk
duke@435 181 char *_hwm, *_max;
zgu@3900 182 size_t _size_in_bytes;
duke@435 183
duke@435 184 void initialize(Thread *thread) {
duke@435 185 _area = thread->resource_area();
duke@435 186 _chunk = _area->_chunk;
duke@435 187 _hwm = _area->_hwm;
duke@435 188 _max= _area->_max;
zgu@3900 189 _size_in_bytes = _area->size_in_bytes();
duke@435 190 debug_only(_area->_nesting++;)
duke@435 191 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 192 }
duke@435 193
duke@435 194 public:
duke@435 195
duke@435 196 #ifndef ASSERT
duke@435 197 DeoptResourceMark(Thread *thread) {
duke@435 198 assert(thread == Thread::current(), "not the current thread");
duke@435 199 initialize(thread);
duke@435 200 }
duke@435 201 #else
duke@435 202 DeoptResourceMark(Thread *thread);
duke@435 203 #endif // ASSERT
duke@435 204
duke@435 205 DeoptResourceMark() { initialize(Thread::current()); }
duke@435 206
duke@435 207 DeoptResourceMark( ResourceArea *r ) :
duke@435 208 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
zgu@3900 209 _size_in_bytes = _area->size_in_bytes();
duke@435 210 debug_only(_area->_nesting++;)
duke@435 211 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 212 }
duke@435 213
duke@435 214 void reset_to_mark() {
duke@435 215 if (UseMallocOnly) free_malloced_objects();
duke@435 216
zgu@4193 217 if( _chunk->next() ) { // Delete later chunks
zgu@4193 218 // reset arena size before delete chunks. Otherwise, the total
zgu@4193 219 // arena size could exceed total chunk size
zgu@4193 220 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
zgu@4193 221 _area->set_size_in_bytes(size_in_bytes());
duke@435 222 _chunk->next_chop();
zgu@4193 223 } else {
zgu@4193 224 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
zgu@4193 225 }
duke@435 226 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 227 _area->_hwm = _hwm;
duke@435 228 _area->_max = _max;
duke@435 229
duke@435 230 // clear out this chunk (to detect allocation bugs)
duke@435 231 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 232 }
duke@435 233
duke@435 234 ~DeoptResourceMark() {
duke@435 235 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 236 debug_only(_area->_nesting--;)
duke@435 237 reset_to_mark();
duke@435 238 }
duke@435 239
duke@435 240
duke@435 241 private:
duke@435 242 void free_malloced_objects() PRODUCT_RETURN;
zgu@3900 243 size_t size_in_bytes() { return _size_in_bytes; };
duke@435 244 };
stefank@2314 245
stefank@2314 246 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP

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