src/share/vm/memory/resourceArea.hpp

Tue, 30 Oct 2012 10:23:55 -0700

author
jmasa
date
Tue, 30 Oct 2012 10:23:55 -0700
changeset 4234
3fadc0e8cffe
parent 4193
716c64bda5ba
child 4299
f34d701e952e
permissions
-rw-r--r--

8000988: VM deadlock when running btree006 on windows-i586
Reviewed-by: johnc, jcoomes, ysr

duke@435 1 /*
zgu@3900 2 * Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved.
duke@435 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
duke@435 4 *
duke@435 5 * This code is free software; you can redistribute it and/or modify it
duke@435 6 * under the terms of the GNU General Public License version 2 only, as
duke@435 7 * published by the Free Software Foundation.
duke@435 8 *
duke@435 9 * This code is distributed in the hope that it will be useful, but WITHOUT
duke@435 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
duke@435 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
duke@435 12 * version 2 for more details (a copy is included in the LICENSE file that
duke@435 13 * accompanied this code).
duke@435 14 *
duke@435 15 * You should have received a copy of the GNU General Public License version
duke@435 16 * 2 along with this work; if not, write to the Free Software Foundation,
duke@435 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
duke@435 18 *
trims@1907 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
trims@1907 20 * or visit www.oracle.com if you need additional information or have any
trims@1907 21 * questions.
duke@435 22 *
duke@435 23 */
duke@435 24
stefank@2314 25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
stefank@2314 27
stefank@2314 28 #include "memory/allocation.hpp"
stefank@2314 29 #ifdef TARGET_OS_FAMILY_linux
stefank@2314 30 # include "thread_linux.inline.hpp"
stefank@2314 31 #endif
stefank@2314 32 #ifdef TARGET_OS_FAMILY_solaris
stefank@2314 33 # include "thread_solaris.inline.hpp"
stefank@2314 34 #endif
stefank@2314 35 #ifdef TARGET_OS_FAMILY_windows
stefank@2314 36 # include "thread_windows.inline.hpp"
stefank@2314 37 #endif
never@3156 38 #ifdef TARGET_OS_FAMILY_bsd
never@3156 39 # include "thread_bsd.inline.hpp"
never@3156 40 #endif
stefank@2314 41
duke@435 42 // The resource area holds temporary data structures in the VM.
duke@435 43 // The actual allocation areas are thread local. Typical usage:
duke@435 44 //
duke@435 45 // ...
duke@435 46 // {
duke@435 47 // ResourceMark rm;
duke@435 48 // int foo[] = NEW_RESOURCE_ARRAY(int, 64);
duke@435 49 // ...
duke@435 50 // }
duke@435 51 // ...
duke@435 52
duke@435 53 //------------------------------ResourceArea-----------------------------------
duke@435 54 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
duke@435 55 class ResourceArea: public Arena {
duke@435 56 friend class ResourceMark;
duke@435 57 friend class DeoptResourceMark;
never@3138 58 friend class VMStructs;
duke@435 59 debug_only(int _nesting;) // current # of nested ResourceMarks
duke@435 60 debug_only(static int _warned;) // to suppress multiple warnings
duke@435 61
duke@435 62 public:
duke@435 63 ResourceArea() {
duke@435 64 debug_only(_nesting = 0;)
duke@435 65 }
duke@435 66
duke@435 67 ResourceArea(size_t init_size) : Arena(init_size) {
duke@435 68 debug_only(_nesting = 0;);
duke@435 69 }
duke@435 70
nloodin@4183 71 char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
duke@435 72 #ifdef ASSERT
duke@435 73 if (_nesting < 1 && !_warned++)
duke@435 74 fatal("memory leak: allocating without ResourceMark");
duke@435 75 if (UseMallocOnly) {
duke@435 76 // use malloc, but save pointer in res. area for later freeing
duke@435 77 char** save = (char**)internal_malloc_4(sizeof(char*));
zgu@3900 78 return (*save = (char*)os::malloc(size, mtThread));
duke@435 79 }
duke@435 80 #endif
nloodin@4183 81 return (char*)Amalloc(size, alloc_failmode);
duke@435 82 }
duke@435 83
duke@435 84 debug_only(int nesting() const { return _nesting; });
duke@435 85 };
duke@435 86
duke@435 87
duke@435 88 //------------------------------ResourceMark-----------------------------------
duke@435 89 // A resource mark releases all resources allocated after it was constructed
duke@435 90 // when the destructor is called. Typically used as a local variable.
duke@435 91 class ResourceMark: public StackObj {
duke@435 92 protected:
duke@435 93 ResourceArea *_area; // Resource area to stack allocate
duke@435 94 Chunk *_chunk; // saved arena chunk
duke@435 95 char *_hwm, *_max;
zgu@3900 96 size_t _size_in_bytes;
duke@435 97
duke@435 98 void initialize(Thread *thread) {
duke@435 99 _area = thread->resource_area();
duke@435 100 _chunk = _area->_chunk;
duke@435 101 _hwm = _area->_hwm;
duke@435 102 _max= _area->_max;
zgu@3900 103 _size_in_bytes = _area->size_in_bytes();
duke@435 104 debug_only(_area->_nesting++;)
duke@435 105 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 106 }
duke@435 107 public:
duke@435 108
duke@435 109 #ifndef ASSERT
duke@435 110 ResourceMark(Thread *thread) {
duke@435 111 assert(thread == Thread::current(), "not the current thread");
duke@435 112 initialize(thread);
duke@435 113 }
duke@435 114 #else
duke@435 115 ResourceMark(Thread *thread);
duke@435 116 #endif // ASSERT
duke@435 117
duke@435 118 ResourceMark() { initialize(Thread::current()); }
duke@435 119
duke@435 120 ResourceMark( ResourceArea *r ) :
duke@435 121 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
zgu@3900 122 _size_in_bytes = r->_size_in_bytes;
duke@435 123 debug_only(_area->_nesting++;)
duke@435 124 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 125 }
duke@435 126
duke@435 127 void reset_to_mark() {
duke@435 128 if (UseMallocOnly) free_malloced_objects();
duke@435 129
zgu@4193 130 if( _chunk->next() ) { // Delete later chunks
zgu@4193 131 // reset arena size before delete chunks. Otherwise, the total
zgu@4193 132 // arena size could exceed total chunk size
zgu@4193 133 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
zgu@4193 134 _area->set_size_in_bytes(size_in_bytes());
duke@435 135 _chunk->next_chop();
zgu@4193 136 } else {
zgu@4193 137 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
zgu@4193 138 }
duke@435 139 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 140 _area->_hwm = _hwm;
duke@435 141 _area->_max = _max;
duke@435 142
duke@435 143 // clear out this chunk (to detect allocation bugs)
duke@435 144 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 145 }
duke@435 146
duke@435 147 ~ResourceMark() {
duke@435 148 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 149 debug_only(_area->_nesting--;)
duke@435 150 reset_to_mark();
duke@435 151 }
duke@435 152
duke@435 153
duke@435 154 private:
duke@435 155 void free_malloced_objects() PRODUCT_RETURN;
zgu@3900 156 size_t size_in_bytes() { return _size_in_bytes; }
duke@435 157 };
duke@435 158
duke@435 159 //------------------------------DeoptResourceMark-----------------------------------
duke@435 160 // A deopt resource mark releases all resources allocated after it was constructed
duke@435 161 // when the destructor is called. Typically used as a local variable. It differs
duke@435 162 // from a typical resource more in that it is C-Heap allocated so that deoptimization
duke@435 163 // can use data structures that are arena based but are not amenable to vanilla
duke@435 164 // ResourceMarks because deoptimization can not use a stack allocated mark. During
duke@435 165 // deoptimization we go thru the following steps:
duke@435 166 //
duke@435 167 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
duke@435 168 // 1: create the vframeArray (contains pointers to Resource allocated structures)
duke@435 169 // This allocates the DeoptResourceMark.
duke@435 170 // 2: return to assembly stub and remove stub frame and deoptee frame and create
duke@435 171 // the new skeletal frames.
duke@435 172 // 3: push new stub frame and call unpack_frames
duke@435 173 // 4: retrieve information from the vframeArray to populate the skeletal frames
duke@435 174 // 5: release the DeoptResourceMark
duke@435 175 // 6: return to stub and eventually to interpreter
duke@435 176 //
duke@435 177 // With old style eager deoptimization the vframeArray was created by the vmThread there
duke@435 178 // was no way for the vframeArray to contain resource allocated objects and so
duke@435 179 // a complex set of data structures to simulate an array of vframes in CHeap memory
duke@435 180 // was used. With new style lazy deoptimization the vframeArray is created in the
duke@435 181 // the thread that will use it and we can use a much simpler scheme for the vframeArray
duke@435 182 // leveraging existing data structures if we simply create a way to manage this one
duke@435 183 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
duke@435 184 // then existing ResourceMarks would work fine since no one use new to allocate them
duke@435 185 // and they would be stack allocated. This leaves open the possibilty of accidental
duke@435 186 // misuse so we simple duplicate the ResourceMark functionality here.
duke@435 187
zgu@3900 188 class DeoptResourceMark: public CHeapObj<mtInternal> {
duke@435 189 protected:
duke@435 190 ResourceArea *_area; // Resource area to stack allocate
duke@435 191 Chunk *_chunk; // saved arena chunk
duke@435 192 char *_hwm, *_max;
zgu@3900 193 size_t _size_in_bytes;
duke@435 194
duke@435 195 void initialize(Thread *thread) {
duke@435 196 _area = thread->resource_area();
duke@435 197 _chunk = _area->_chunk;
duke@435 198 _hwm = _area->_hwm;
duke@435 199 _max= _area->_max;
zgu@3900 200 _size_in_bytes = _area->size_in_bytes();
duke@435 201 debug_only(_area->_nesting++;)
duke@435 202 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 203 }
duke@435 204
duke@435 205 public:
duke@435 206
duke@435 207 #ifndef ASSERT
duke@435 208 DeoptResourceMark(Thread *thread) {
duke@435 209 assert(thread == Thread::current(), "not the current thread");
duke@435 210 initialize(thread);
duke@435 211 }
duke@435 212 #else
duke@435 213 DeoptResourceMark(Thread *thread);
duke@435 214 #endif // ASSERT
duke@435 215
duke@435 216 DeoptResourceMark() { initialize(Thread::current()); }
duke@435 217
duke@435 218 DeoptResourceMark( ResourceArea *r ) :
duke@435 219 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
zgu@3900 220 _size_in_bytes = _area->size_in_bytes();
duke@435 221 debug_only(_area->_nesting++;)
duke@435 222 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 223 }
duke@435 224
duke@435 225 void reset_to_mark() {
duke@435 226 if (UseMallocOnly) free_malloced_objects();
duke@435 227
zgu@4193 228 if( _chunk->next() ) { // Delete later chunks
zgu@4193 229 // reset arena size before delete chunks. Otherwise, the total
zgu@4193 230 // arena size could exceed total chunk size
zgu@4193 231 assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
zgu@4193 232 _area->set_size_in_bytes(size_in_bytes());
duke@435 233 _chunk->next_chop();
zgu@4193 234 } else {
zgu@4193 235 assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
zgu@4193 236 }
duke@435 237 _area->_chunk = _chunk; // Roll back arena to saved chunk
duke@435 238 _area->_hwm = _hwm;
duke@435 239 _area->_max = _max;
duke@435 240
duke@435 241 // clear out this chunk (to detect allocation bugs)
duke@435 242 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
duke@435 243 }
duke@435 244
duke@435 245 ~DeoptResourceMark() {
duke@435 246 assert( _area->_nesting > 0, "must stack allocate RMs" );
duke@435 247 debug_only(_area->_nesting--;)
duke@435 248 reset_to_mark();
duke@435 249 }
duke@435 250
duke@435 251
duke@435 252 private:
duke@435 253 void free_malloced_objects() PRODUCT_RETURN;
zgu@3900 254 size_t size_in_bytes() { return _size_in_bytes; };
duke@435 255 };
stefank@2314 256
stefank@2314 257 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP

mercurial